What point is there to include abilities like overpower or dragons that can pick you up and toss, killing you immediately? It's kind of ridiculous that the developers would include something that cannot be resisted or countered.
Enemy "I win" abilities
Débuté par
TriggerHappy64
, janv. 04 2010 05:51
#1
Posté 04 janvier 2010 - 05:51
#2
Posté 04 janvier 2010 - 05:57
Overwhelm at least can be interrupted by stuns. The dragon chomp, well, if it insta-kills your tank, your tank is too low level or not well-geared enough.
#3
Posté 04 janvier 2010 - 05:57
They don't kill you immediately, but if you have less than full health or even just low health and no healing mage, yer screwed. I think it's fun to have something in the game that can hand my ass to me on occasion, some on several reload occasions, cause regular mobs just don't cut it..too easy peasy.
#4
Posté 04 janvier 2010 - 05:59
Overwhelm can be countered by stunning the mob, and the dragon grab can be countered by Force Fielding either the dragon or the grabee (the latter is recommended, since FF is never resisted by a friendly target and is not an aggro wipe).
Modifié par stillnotking, 04 janvier 2010 - 06:00 .
#5
Posté 04 janvier 2010 - 06:05
I thought the difficulty was scalable though... or do dragons just stay the same difficulty throughout the game.
#6
Posté 04 janvier 2010 - 06:06
If you are playing solo then sure, these abilities can be a pain in the ass. Most can be easily negated in a party atmosphere.
Overwelm - tends to only trigger when your health is less than 50%. You can also use force field, freeze, paralyze etc which stops the attack.
Grab - Force field who is being attacked negates it or any stun/freeze.
Ram - I find this to be the most painful of all the abilities. The sloth demon ogre chain ram is particularly annoying when playing solo. The only way to negate it efficiently is to cast force field on yourself.
Overwelm - tends to only trigger when your health is less than 50%. You can also use force field, freeze, paralyze etc which stops the attack.
Grab - Force field who is being attacked negates it or any stun/freeze.
Ram - I find this to be the most painful of all the abilities. The sloth demon ogre chain ram is particularly annoying when playing solo. The only way to negate it efficiently is to cast force field on yourself.
#7
Posté 04 janvier 2010 - 06:09
Well my tank is only lvl 11, I'm fighting the dragon just before "The Gauntlet." Is the difficulty scaled according to lvl or will the dragon be easier to kill at higher levels?
#8
Posté 04 janvier 2010 - 06:12
The dragon does scale, but it does (like everything else) get easier at higher levels because you have a wider range of abilities available, and better equipment also.
#9
Posté 04 janvier 2010 - 06:12
You need fire resistance, good armor and a mage with heals/force field.
#10
Posté 04 janvier 2010 - 06:13
I'm fairly certain the scaling of "fireball. (Dragons ranged attack.) Is fixed to some low damage, it never seems to do appropriate damage compared to it's melee strikes regardless of level and gets resisted quite a bit.
#11
Posté 04 janvier 2010 - 06:23
Okay maybe I'll leave her for the moment, do the gauntlet and come back in a couple levels. Is it necessary to kill the thing?
#12
Guest_LostScout_*
Posté 04 janvier 2010 - 06:29
Guest_LostScout_*
Killing the High Dragon is optional, but the loot she drops makes it well worth the effort.
#13
Posté 04 janvier 2010 - 06:35
It changes the ending somewhat as well. If you kill the High Dragon (and don't contaminate the ashes) then the temple becomes a holy site of the Chantry and the destination of pilgrimages. If you don't kill the High Dragon then the ashes disappear, with the implication that either the dragon or the cultists took them, and the dragon cult becomes more popular.
#14
Posté 04 janvier 2010 - 06:41
I didn't want a spoiler...
#15
Posté 04 janvier 2010 - 06:43
TriggerHappy64 wrote...
I didn't want a spoiler...
Then get out of the spoilers section or post in your OP "please no spoilers"
#16
Posté 04 janvier 2010 - 06:50
Having spent time studying the mechanics of Overwhelm, I can say that it is definitely not dependent on your own health. It is a special ability like any other. It is (fortunately) expensive for the creature: if there are several Rakes or Roars or whatever coming first, then you won't see an Overwhelm for a while. I know this because I did many tests of Overwhelm with various configurations in order to understand it.Jack-Nader wrote...
Overwelm - tends to only trigger when your health is less than 50%. You can also use force field, freeze, paralyze etc which stops the attack.
If you never leave melee combat with the Sloth Demon ogre form, then he won't do Ram or Grab. I guess a shapeshifted ogre behaves differently than a real ogre. You can mitigate a Ram by running behind the ogre when you see it activated. You'll be flung in the opposite direction, giving you a comfortable distance between you and the ogre after you get back on your feet.Ram - I find this to be the most painful of all the abilities. The sloth demon ogre chain ram is particularly annoying when playing solo. The only way to negate it efficiently is to cast force field on yourself.
(Plug: I cover these tactics in the solo guide I recently posted here.)
I actually like these "I win" abilities. Getting your ass kicked is a gratifying experience, because it means there is something there you need to learn and understand. That makes the game much more interesting. Spending time solving the problem of your own demise is a lot more fun than just owning everything that comes in your path.
Modifié par Naked Fury, 04 janvier 2010 - 06:55 .
#17
Posté 04 janvier 2010 - 06:55
So really, the sacred ashes quest should be completed at a much higher level I guess.
#18
Posté 04 janvier 2010 - 07:02
Since you've already visted the area, the level of the monsters there has already been established. If you go away, level up, and come back, the monsters will not scale to you. You'll be stronger, but they will not.
Of course, this means you'll earn less XP from killing them, but at least it will be easier.
Of course, this means you'll earn less XP from killing them, but at least it will be easier.
#19
Posté 04 janvier 2010 - 07:24
Can overwhelm be resisted? Does physical resistance or mental resistance affect it?
#20
Posté 04 janvier 2010 - 07:25
Curse of Mortality?
I'm also a bit curious about what to do when these "I Win" abilities are used to take out your healer or tank. Because it just seems a tad ridiculous when the only member of your party that can revive dead party members(Wynne) is killed.
I'm also a bit curious about what to do when these "I Win" abilities are used to take out your healer or tank. Because it just seems a tad ridiculous when the only member of your party that can revive dead party members(Wynne) is killed.
#21
Posté 04 janvier 2010 - 07:41
Happens often enough... however, this can avoided by smart aggro-ing. At times, for some stupid reason they go after your healer EVEN if that one only was healing (still fail to understand that), but also your healers participate in combat from time to time with standard tactics, making them an potential target.
Must say healers can be pretty... I lost often enough both Alistair and Sten when playing as a rogue with Wynne as a healer... but still kicked the asses of sometimes up to 2 mages, 2 warriors and 1 assassin against me or once a group of 17 (!) lower mobs, including a half-dead gang leader at times and a couple of rangers. A good rogue, pwns
Must say healers can be pretty... I lost often enough both Alistair and Sten when playing as a rogue with Wynne as a healer... but still kicked the asses of sometimes up to 2 mages, 2 warriors and 1 assassin against me or once a group of 17 (!) lower mobs, including a half-dead gang leader at times and a couple of rangers. A good rogue, pwns
#22
Posté 04 janvier 2010 - 07:43
It doesn't have to be Wynne. You can give Morrigan or a PC mage the Spirit Healer specialization that allows them to cast Revive.
Short answer to "what do I do if my healer is grabbed" is "don't let the healer get aggro". There are plenty of attacks in the game that will quickly kill a healer; these so-called "I win" abilities are not unique in that regard. Most of them can also be interrupted, as described above, in the event that the healer is targeted.
I don't believe Overwhelm involves a physical resistance check, actually. Physical resistance applies to ordinary knockdowns, but Overwhelm is a special attack and I don't think it can miss or be resisted in any way.
Short answer to "what do I do if my healer is grabbed" is "don't let the healer get aggro". There are plenty of attacks in the game that will quickly kill a healer; these so-called "I win" abilities are not unique in that regard. Most of them can also be interrupted, as described above, in the event that the healer is targeted.
I don't believe Overwhelm involves a physical resistance check, actually. Physical resistance applies to ordinary knockdowns, but Overwhelm is a special attack and I don't think it can miss or be resisted in any way.
#23
Posté 04 janvier 2010 - 08:00
Overwhelm and other specials *CAN* be resisted, but have a higher resistance requirement. I managed to get Sten to resist a few dragon pick-up & smash attacks, Overwhelms, and other physical specials.
#24
Posté 04 janvier 2010 - 09:55
That is why I like Shale to be my tank. Then have Morrigan, Wynne and my PC blasting whatever the enemy is with spells. That combination has to be the best so far. Shale is so freakin' durable!!
I should just mention that a couple of time's the random orange level Arcane Horror's give me nightmare's sometimes. Crushing Prison and Curse of Mortality are just devastating. Especially when I didn't realize that the CoM was causing me to not be able to heal at all. I was like WTF
I should just mention that a couple of time's the random orange level Arcane Horror's give me nightmare's sometimes. Crushing Prison and Curse of Mortality are just devastating. Especially when I didn't realize that the CoM was causing me to not be able to heal at all. I was like WTF
Modifié par fistandantilius8, 04 janvier 2010 - 09:57 .
#25
Posté 04 janvier 2010 - 10:05
"I win" abilities?
A successful Crushing Prison or Curse of Mortality cast on my mage who's main purpose is to keep the party alive by CC and healing (until i realized i need the anti spell shield). If only Leliana is left alive I reload the game rigth there.
Overwhelm and grab can be countered by the right stun/disable ability.
A successful Crushing Prison or Curse of Mortality cast on my mage who's main purpose is to keep the party alive by CC and healing (until i realized i need the anti spell shield). If only Leliana is left alive I reload the game rigth there.
Overwhelm and grab can be countered by the right stun/disable ability.





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