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Advice on combat in ME1?


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18 réponses à ce sujet

#1
Sm4rt1cus

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I really enjoyed the 2nd and 3rd games, so I decided to go back and try the first. I don't mind the clunky inventory or the Mako that handles like a drunk rhino, but man do I suck at combat.

It's hard to kill anything in a single assault rifle burst before the gun overheats, and the sniper rifle aim is all over the place even with a few points spent. I'm finding some situations almost impossible.

Am I doing something fundamentally wrong? Just curious.

Modifié par Sm4rt1cus, 22 novembre 2012 - 10:31 .


#2
Drayce333

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Definitely doing it wrong. It would help if you could tell us what class, difficulty you are doing. Are you just shooting? Every class has good powers you should use.

#3
Pyk

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You know that you can change difficulty level at any time during gameplay, right?
ME2 and ME3 probably taught you to take cover, in ME1 that might work a little weird, but you should manage... Maybe you should try to hide some more, use grenades and command your whole squad?

#4
Sm4rt1cus

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Yeah; from the other two games I'm used to weapons doing most of the damage and powers as somewhat optional (I started ME1 as a soldier). It just seems like the weapons in ME1 aren't nearly as powerful, and that's a big adjustment.

#5
Drayce333

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Sm4rt1cus wrote...

Yeah; from the other two games I'm used to weapons doing most of the damage and powers as somewhat optional (I started ME1 as a soldier). It just seems like the weapons in ME1 aren't nearly as powerful, and that's a big adjustment.


The huge difference in ME1 vs 2/3 is it is FAR more stat based. You're going to need to understand how mechanics work and figure out what weapon mods/models work best as well as armor. Assault Rifles are truly insane mid to end game if you build them right. It is also very important that you spend your talent points right. I suggest you look around for guides.

This helps a bit.
http://masseffect.wi...i/Soldier_Guide

If its just too much you could always just lower difficulty I guess.

#6
PsiFive

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The low rank weapons early on in the game aren't very powerful and are prone to overheating even with heat management mods (also low rank at this point) in place. Later you'll have access to very powerful weapons that can be modded so that they fire literally forever with certain types of ammo. Otherwise would echo other advice and suggest letting talents do some more of the work. If you have trouble and prefer to shoot your way out be aware that somewhat counter intuitively you can do more damage with pistols and the Marksman talent than you can with similar ranked assault rifles.

#7
_Zer0_

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Fire in bursts, don't just hold down the button. Personally, the combat in ME1 is much easier than the sequels, no ammo required. When you get the Frictionless Material upgrades and the N7 rifle, you can fire all you want without any overheating.

#8
RedCaesar97

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Mass Effect 1 is much more stat-heavy when it comes to combat, weapons in particular. As a Soldier, I would stick to Pistols and probably shotguns until you level up enough. Assault Rifles completely suck until level IV (when you reach level 20 or so) when they start to gain an accuracy stat. Same with Sniper Rifles. As you get better guns, better mods, and level up your weapons talents, weapons will become much better.

As for leveling the Soldier, I typically:
1) Put at least one point in the Soldier talent for health regeneration.
2) Work on levelling up Combat Armor to rank 7 to unlock Heavy Armor
3) Put points into Immunity, the power you want to abuse the most. Try to level this to Master Immunity as soon as possible.
4) Put the rest of the points into the Soldier talent.

Minor spoiler for gameplay and character levelling purposes:
When you reach level 20, it will unlock a side mission, that Hackett will give you the next time you access the Galaxy Map. Complete this as soon as possible to unlock the last six ranks of the Soldier talent. This will also give you a choice for one of the following additional bonuses:
- Choose Shock Trooper for more damage protection, and faster cooldown on Adrenaline Burst and Immunity.
- Choose Commando for more weapon damage, and faster cooldown on Marksman (Pistol talent) and Assassination (Sniper Rifle talent) and Immunity.

Modifié par RedCaesar97, 23 novembre 2012 - 05:19 .


#9
Sm4rt1cus

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Ok, thank you for your input!

Modifié par Sm4rt1cus, 24 novembre 2012 - 04:23 .


#10
a pepper

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I just finished a play through. Enemies tend to rush you more in ME1, so taking cover works best in areas with big open spaces where you can take your enemies out from a distance before they can get near you. In areas like those stupid side missions where it's mostly close quarters with loads of crates and crap around, I find it's best to keep moving backwards as they move toward you and try to fall back into one of the corridors so you can't be outflanked.

Make sure you've got a good mix of talents in your squad. You need a Tech talent to use Sabotage and Dampening, which will prevent your enemies using weapons and biotics respectively, and you need a Biotic to knock them on their feet before they rush you. Remember in this game there are a lot more powers and they each recharge individually, so you can hit enemies with them one after another.

A general recommendation would be to take your time if you want to do all the side missions. The Mako's handling never bothered me to begin with, but after like 20 or 30 identical side missions trying to pilot it around poorly textured, rocky terrain as well as looking for minerals and artifacts (some of which aren't on the map and only show up on your radar when you're in range), I never want to see it again. I literally blew a sigh of relief every time I got to a system and found the side mission was on a ship.

Also, I should warn you that there's no way to kill both of your human squad mates, one has to stay on to annoy you in the next two games. Sorry.

Modifié par a pepper, 25 novembre 2012 - 04:34 .


#11
Swordfishtrombone

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When I first tried ME1 way back when, I stopped playing due to excessive combat suckyness on my part, but later returned to it, and eventually got the hang of it.

What I discovered is that you really don't need to use anything but the pistol. To me it just seems to be the best weapon, no matter what the class. Could be wrong, but I could never see the benefit of the assault rifle - though I have used the sniper rifle now and then; very infrequently.

I think there's some game balancing issues there - an assault rifle SHOULD be noticeably more powerful than just using a pistol.

#12
RedCaesar97

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Swordfishtrombone wrote...
What I discovered is that you really don't need to use anything but the pistol. To me it just seems to be the best weapon, no matter what the class. Could be wrong, but I could never see the benefit of the assault rifle - though I have used the sniper rifle now and then; very infrequently. 

I think there's some game balancing issues there - an assault rifle SHOULD be noticeably more powerful than just using a pistol.


The one benefit of Assault Rifles is that you do not need a power like Marksman (Pistol talent) to have high damage-per-second. However, once you have Master Marksman, the Pistol deals more damage-per-second than the Assault Rifles.

Another benefit to Assault Rifles is that if you are sabotaged, you can switch from Assault Rifles to Pistols (or vice versa) and not really lose and damage output.

But other than that, Pistols are just better I agree.

#13
PsiFive

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RedCaesar97 wrote...

Swordfishtrombone wrote...
What I discovered is that you really don't need to use anything but the pistol. To me it just seems to be the best weapon, no matter what the class. Could be wrong, but I could never see the benefit of the assault rifle - though I have used the sniper rifle now and then; very infrequently. 

I think there's some game balancing issues there - an assault rifle SHOULD be noticeably more powerful than just using a pistol.


The one benefit of Assault Rifles is that you do not need a power like Marksman (Pistol talent) to have high damage-per-second. However, once you have Master Marksman, the Pistol deals more damage-per-second than the Assault Rifles.

Another benefit to Assault Rifles is that if you are sabotaged, you can switch from Assault Rifles to Pistols (or vice versa) and not really lose and damage output.

But other than that, Pistols are just better I agree.

All true, but if you're a role play purist (and I'm not really) you might say to hell with DPS and use assault rifles because Shepard would use an assault rifle, and use the pistol as a backup like RedCaesar97 says. I did one playthrough with a soldier using mostly pistols and it was certainly easier than my n00b play as a soldier using an assault rifle because I didn't realise that pistol/Marksman was the way to go. But it kind of felt a little like I was gaming the system. At the end of the day we all play games for fun so I guess the thing is to use whatever weapons you find gives you the most rewarding gameplay.

#14
Drayce333

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???

I did ME1 soldier a few months ago and dominated everything with the Assault Rifle, endless fire, fantastic damage, and perfect accuracy.

#15
AshenSugar

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As a Soldier, I tend to stick with the pistol at earlier levels, relying heavily upon squad powers. I'll switch to assault rifles a little later in the game, once I can get sufficient points into the appropriate weapons skill. I concentrate heavily upon fitness, armor, and any armor upgrades that boost shields. Shields are God! The more shields I have, the happier I am. It's also wise to use and abuse Immunity as often as possible.

Your weapons will overheat very rapidly at early stages of the game, until you get them properly modded/upgraded, so it's important to fire in short, sharp bursts. Nothing is worse than having a weapon overheat in the middle of a firefight.
 
Later in the game, I find that soldier Shepard, armed with the Spectre assault rifle, cryo ammo, and a heat sink mod, accompanied by Liara and Tali can (almost) effortlessly handle pretty much any situation in the game, I'll occasionally sub Tali for Garrus, but Shep, Tali, Liara are my A-Team. Team members are always outfitted with medical mods for armor, so as to replenish their health without me having to rely on medigel, along with anything that boosts shields.
 
I personally find that the ME2/3 method of frequent camping and using cover for fire from can be counterproductive in ME1. I usually find it best to keep mobile and strafe from side to side in order to avoid fire.
 
Those cramped little rooms in the side missions tend to offer the hardest combat early in the game, as enemies tend to rush you. My usual trick at very early stages is to park my squad mates right by the door, move in, grab the attention of the bad guys, and then run back, allowing  them to follow me back to the entrance. Do it right, and you'll end up having ony one or two coming at you at any one time. If ambushed out in the open, I keep on moving backward leading them into a kill zone.

Modifié par AshenSugar, 03 décembre 2012 - 08:53 .


#16
SnapJackalPop

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I tended to fall back to a corridor and mow them down whilst throwing the occasional grenade in the side mission fights, as well as making liberal use of powers.

I really don't miss those warehouses.

Modifié par SnapJackalPop, 05 décembre 2012 - 02:09 .


#17
deCastro_1188

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Just started playing ME1 for the first time and combat has been a pretty big shock to me. I've gone through ME2&3 on insanity a couple of times each as a vanguard and infiltrator and am all thumbs with ME1, dying a bunch of times on Eden Prime. So I've got a couple questions...

Are there biotic explosions? Tried throw then warp and got nothing. Sad face.
Getting into cover is really clunky, and there's a crouch button?
How do i give individual orders for cover?
Do I use soft cover? Shepard moves like a tank and I'm getting surrounded by husks I can't seem to punch. Also, how do I punch? Circle holsters my gun... why would I want to holster my gun in a fight?
I've read a couple of posts about optimal builds but nothing on what order I should upgrade when first start out, nothing feels like its helping me out.
and why do I keep failing the hacking mini game?!?!??? Circle highlights, I press circle, hacking failed. What am I doing wrong here?!

Planning on doing a female renegade vanguard play through of the entire series but if the gameplay is this bad I may never punch Conrad in the face myself. Which makes me sad.

#18
Drayce333

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deCastro_1188 wrote...

Just started playing ME1 for the first time and combat has been a pretty big shock to me. I've gone through ME2&3 on insanity a couple of times each as a vanguard and infiltrator and am all thumbs with ME1, dying a bunch of times on Eden Prime. So I've got a couple questions...

Are there biotic explosions? Tried throw then warp and got nothing. Sad face.
Getting into cover is really clunky, and there's a crouch button?
How do i give individual orders for cover?
Do I use soft cover? Shepard moves like a tank and I'm getting surrounded by husks I can't seem to punch. Also, how do I punch? Circle holsters my gun... why would I want to holster my gun in a fight?
I've read a couple of posts about optimal builds but nothing on what order I should upgrade when first start out, nothing feels like its helping me out.
and why do I keep failing the hacking mini game?!?!??? Circle highlights, I press circle, hacking failed. What am I doing wrong here?!

Planning on doing a female renegade vanguard play through of the entire series but if the gameplay is this bad I may never punch Conrad in the face myself. Which makes me sad.


No biotic explosions, shields/barrier is essentially extra health in ME1, it doesn't provide protection against biotics.
Yes the cover is clunky however after a certain point you will not be needing cover all the time.
No individual squad orders.
You melee by getting close enough to a target and press/hold the shoot button. Most enemies will fall of the floor.
For the hacking mini games there is a very small window to press the button. You must be quick to press the highlighted button or you will fail.

My advice is to experiment around, keep in mind that ME1 is super stat based, once you get high stats and understand how everything runs you will be dominating everything. The gameplay is very overwhelming at first but you'll love it once you're far enough.

This guy gives some nice tips.

Modifié par Drayce333, 05 décembre 2012 - 12:41 .


#19
jancz89

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don't rush it, take your time and USE your squadmates, they really matter in ME1, playin as soldier is great for getting achievements for weapons, so you can then use all kinds of weapons on any class, as bonus power
you have to play it like tactical shooter, not FPS, crouch, take cover, use power wheel

_Zer0_ wrote...

Fire in bursts, don't just hold down the button. Personally, the combat in ME1 is much easier than the sequels, no ammo required. When you get the Frictionless Material upgrades and the N7 rifle, you can fire all you want without any overheating.


easier? have you tried playing on insanity in ME1? insanity in ME2 and ME3 are like veteran in ME1 :)
no thermal clips yeah ;)

btw: there is a N7 rifle? O.o I know only about spectre gear