RedCaesar97 wrote...
1) Calling the Soldier the worst class in the game is like calling someone the world's poorest billionaire. The Soldier has a lot of tools that can you can use to power your way through the game.
Look no further than the MP. That's where you see how the classes really perform without being able to pause the game or control squadmates. Soldier falls apart completely as do the assault rifles. That's why the soldier class and ARs have been buffed more so than any other class/weapon combo. Surprise suprise they're also weak in the SP but MP is much harder.
RedCaesar97 wrote...
I disagree because I do not think that is the reason. I think the reason is that the Soldier is the only class in the game that--excluding bonus powers--is the only class that actually needs to shoot guns to beat the game. All other classes can get by using just powers.
ME3 is a power centric game. Shooting matters less and power spam matters more. This would be balanced if say the other classes weren't given unlimited sprint (extra sprint was a soldier ability) plus access to any weapon they wanted (another lost soldier exclusive). So as weak as soldier is in my view the other classes simply gained too many new advantages.
RedCaesar97 wrote...
The weight system as it is currently implemented is garbage in my opinion. On paper it has potential, in practice it completely falls apart. There are a few reasons for this:
- Soldier lacks a really good weight capacity
- The stupid weapon upgrade system is stupid. You cannot upgrade weapons past level V on a first playthrough, and some weapons are utterly useless at level 1 (hello 8-shot Claymore I).
I think Curunen's weapon encumbrance idea was better. Simply put, all weapons had an encumbrance value, for example, the Shuriken would have an encumbrance of 1 while the Claymore would have an encumbrance of 4. Each class had a maximum weapon encumbrance they could carry, with the Soldier being able to carry the most and the Adept/Engineer the least.
As for the weight system crippling the Soldier's performance and enjoyability? If you enjoyed switching weapons a lot then sure, it is terrible. But I would ask the question, why are you using more than 2 weapons? Even without DLC weapons and mods, 3 or more weapons is overkill.
I'd just like to go back to what worked so well in the first two games ME2 in particular. Change for the sake of change = bad.
RedCaesar97 wrote...Cannot agree more. I think that was a really interesting and fun mechanic. And yet some weapons--even non-DLC weapons--do have damage modifiers. It is completely nonsensical.
My suspicion is it was social engineering to get players away from what they liked and into using less popular weapons.
RedCaesar97 wrote...
As for sniping, the Soldier is not worse than the Infiltrator, just different. All single-shot rifles suffer from the shieldgate mechanic on Insanity, which hits all classes equally. The Infiltrator gains natural time dilation and a damage bonus from cloak. The Soldier has time dilation in Adrenaline Rush and Adrenaline Rush will instantly reload your weapon, so you can effectively two-shot with the single-shot sniper rifles to kill elite enemies. You also have time dilation mods for sniper rifles.
Soldier vs infiltrator was a legimate debate in regards to who was the best sniper in ME2. It's not even close anymore. Infiltrator wins hands down. Cloak plus energy drain is both offensive and defensive. Cloak also enbales you to set up shots perfectly and move across the battlefield unharmed. There is a reason the MP side of the game nerfed this class the most.
RedCaesar97 wrote...
Please clarify "out of loyalty"? I may need some background on that statement. Did you only ever play Soldier throughout the series? did you play all classes and the Soldier happened to be your favority both times?
The issue with "out of loyalty" is that it implies you MUST play and like the Soldier, which seems kind of dumb. I have played all classes in all three games (except Adept in ME3 yet). My most-favorite and least-favorite classes have changed throughout the series. I hated the Engineer in ME1, loved it in ME2. Hated the Sentinel in both games. Really liked the Soldier in ME1 for some reason, liked it in ME2 but thought it was a bit bland at times.
The classes and mechanics have changed throughout the series; no idea why "class loyalty" should enter into the equation. But then like I said earllier, I think you need to explain that to me so I understand it better.
Continuity is important for some players and unlike your examples most of the other classes got better as the trilogy went on. For some reason soldier didn't even take a single step forward in ME3 nstead he went several steps backward in my view.
Modifié par Binary_Helix 1, 25 novembre 2012 - 01:39 .