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BIoware, if there is any choice in the game I don't want to make, it's this.


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#101
schalafi

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OOPS, sorry, I messed that up!

#102
Guest_Guest12345_*

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uh, no offense, but devs and publishers should not be expected to support incredibly outdated operating systems. Win XP was a great OS, but it was released in 2001, that is almost 12 years ago.

As for the choices and consequences, DA2 really seemed to bottleneck at the end of the game. Regardless of the plot of DA3, I want to see much more reactivity and consequences to the choices we make.

#103
Herr Uhl

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In Exile wrote...

Herr Uhl wrote...
Edit: In DAO, the second act at least interacts with the final battle re:armies and the Origin has an influence on one of the questlines in the second act. There is more of a callback.


What is the second act? And that's not branching content: the quest has some unique content based on your origin (and it otherwise plays out almost the same) but everything is almost identical. So I'm just a bit confused.


Right, the second act is between Ostagar and the Archdemon. There is at least some recalling of your origin, and I didn't suggest that it was branching. The only branching paths are the armies, which doesn't change much, but it changes.

In DA2 you stay in the same place, so the lack of change gets more apparent. And there is hardly any interaction between the timeskips that isn't mandated.

#104
TraskLargero

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What you'll get instead is a RGB ending that all are essentially the same

#105
Shevy

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I would like to see some major choices throughout the game. But the consequences should be handled in-game leading up to an ending on different paths with the ending constructed in a way that you don't feel railroaded into but doesn't differentiate too much because with the import feature too huge differences handicap your sequel.

For sure this is a difficult task and I wouldn't be able to come up with a good and interesting plot, but I think or hope they can.