Hello!
I was browsing the Vault, but can't seem to find anyone who has made monstrous centipedes in hak or erf compilations. Has someone thrown together a model for them in NWN2?
Thanks!
Centipedes
Débuté par
Ralthis
, nov. 23 2012 06:33
#1
Posté 23 novembre 2012 - 06:33
#2
Posté 23 novembre 2012 - 06:43
There are carrion crawlers, but I have not come across centipedes.
PJ
PJ
#3
Posté 23 novembre 2012 - 01:19
Carrion crawlers. Shaugn78 has made a centipede swarm as part of his vermin swarms, but it's not released yet, and the individual centipedes are "real life" sized, not monster sized.
#4
Posté 23 novembre 2012 - 02:33
Thanks for the replies PJ and kamal.
Dang. I love those little guys...I would really like to include them in a module.
I've never done any monster modelling personally, but would be interested in giving it a shot. Can anyone point me to programs and tutorials on how to do that?
Dang. I love those little guys...I would really like to include them in a module.
I've never done any monster modelling personally, but would be interested in giving it a shot. Can anyone point me to programs and tutorials on how to do that?
#5
Posté 23 novembre 2012 - 02:43
http://www.rwscreations.com/RWSForum/Ralthis wrote...
I've never done any monster modelling personally, but would be interested in giving it a shot. Can anyone point me to programs and tutorials on how to do that?
#6
Posté 23 novembre 2012 - 04:16
Ralthis wrote...
I've never done any monster modelling personally, but would be interested in giving it a shot. Can anyone point me to programs and tutorials on how to do that?
for modeling you can use whatever program you like. since you're a hobbyist you should try blender - it's very powerful and free to use. there're also lots of tutorials available, just use google (blender cookie and cgtuts are always a good start). blender is a combined modeler and you can try out box modeling, poly by poly modeling and even sculpting. for pure scultping there's also sculptris available for free.
however if you want to export (or even properly import) your models to nwn2, you'll need gmax. it's a rather ancient version of 3dsmax. it's needed as a free solution and works with tazpn's tools. all this combined you will be able to create static meshes or use nwn2's skeletons/animations.
if you want to create a completely new creature with custom animations there's no way around 3dsmax 7/8 and obsidian's expotron exporter.
#7
Posté 23 novembre 2012 - 05:17
Hello Semper,
Do you use Blender? It looks bery good indeed and there are a host of tutorials. It quite has the creative juices flowing
I have 3DSmax 8 somewhere but its not an official copy so I have hesitated to load it up. If I can use blender for free then I may try a small project for myself.
PJ
Do you use Blender? It looks bery good indeed and there are a host of tutorials. It quite has the creative juices flowing
I have 3DSmax 8 somewhere but its not an official copy so I have hesitated to load it up. If I can use blender for free then I may try a small project for myself.
PJ
#8
Posté 23 novembre 2012 - 10:20
i tried blender once before it was able to handle ngons and shelved it just because of this. for fast modeling (and hard surface modeling) ngons are a must and blender crippled the process. nowadays blender uses a new mesh engine and supports all of this.
#9
Posté 25 novembre 2012 - 02:35
Thanks for the advice kamal and Semper. I'll give it a shot.
#10
Posté 27 novembre 2012 - 06:42
I'm a little confused: can I use blender to make models that I can import into NWN2, or am I restricted to gmax for that?
#11
Posté 28 novembre 2012 - 06:30
From what I gathered, you can use Blender to make your models, and then export them from Blender into a format that Gmax can read, then use Gmax to export them to NWN2 format.
#12
Posté 28 novembre 2012 - 01:45
Thanks for the clarification Tchos!
#13
Posté 28 novembre 2012 - 03:51
Ralthis wrote...
I'm a little confused: can I use blender to make models that I can import into NWN2, or am I restricted to gmax for that?
there's an exporter for blender that could create a direct link to nwn2 but it's an ancient version with some bugs, and it only supports blender 2.49 and lower. it's better to export your models to obj, import them into gmax and export from there with tazpn's tools.
this way there won't be any trouble.
#14
Posté 28 novembre 2012 - 06:34
Thanks for the extra help Semper. After browsing around in the programs, I think I prefer blender due to the nicer GUI. I'll try to see how it goes using blender followed by gmax.
#15
Posté 28 novembre 2012 - 09:11
yeah, happy modeling! there're lots of nice tutorials out there, especially for blender





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