What classes/faction abilities you would like to see in ME3MP ?
#1
Posté 23 novembre 2012 - 09:53
For Geth Faction - Snipers that kill you with one shot - to make cover more useful and necessary in creating a tactical difficulty to it - team effort becomes more of a goal, gunning stuff down on Platinum is no challenge - sorry.
The Predator Pistol needs to be a bit more useful. On SP i like it, on MP i am not sure if its the same pistol.
Cerberus should use a bit more grenades against campers. On all diff.
I can think of more - but that will do, for now.
#2
Posté 23 novembre 2012 - 09:57
IoeShepard wrote...
For Geth Faction - Snipers that kill you with one shot
No, just no. It would be so frickin' cheap.
#3
Posté 23 novembre 2012 - 10:00
#4
Posté 23 novembre 2012 - 10:14
Kaveman117 wrote...
Geth should get their Destroyers, Stalkers, Snipers, Juggernauts, Armatures and Collusi back. Also all added units must be given stun-lock and double the amount of enemies spawned normally. Sounds fun =)
Also bombers now drop dragoons
#5
Posté 23 novembre 2012 - 10:54
I'd rather have the above than the punishing stunlock they dish out, at least.
Modifié par oO Stryfe Oo, 23 novembre 2012 - 10:55 .
#6
Posté 23 novembre 2012 - 11:00
Being able to dodge the shot would be kinda badass, too. That way you can jump in cover or dodge if you're good.
It would also need a slow, very slow, rate of fire.
#7
Posté 23 novembre 2012 - 11:02
#8
Posté 23 novembre 2012 - 11:14
~Flashbang Grenade
~Timing grenade (a ME3 version of the grenade from ME1)
~Damping Field (or some variant based on the damping power in ME1)
~Assassinate (a power from ME1 that would need some reworking like Marksman and Andrenaline Rush to work in MP)
~Neural Shock (It's part of Overload in ME3, but as it's own power it could be much more useful like it was in ME1 and ME2)
~Revamp Sabotage (I hate that AI hack got merged with Sabotage in ME3. In ME1 these were both useful powers. In ME2 there was no sabotage at all which is sad. I like the backfire but Sabotage should overload a weapon so it can't fire for a short period. While the backfire could continue to work on all enemies, the backfire would only affect guns, forcing those characters to switch to melee until their guns come back online. I guess in a way Sabotage does stagger so it kind of has this effect anyway).
Characters
~More Salarians
Customization
~Heavy weapons, you unnlock them in packs, you choose which to use, they replace the Cobra Missle Launcher. Not sure how this would work because the Cobra kills everything so the other Heavy Weapons would have to be pretty good.
~Appearances. I personally think it would have been cooler to have had all the colour schemes open from the start and each extra card gives you a new outfit, 5 outfits per class, which is actually more like 5 outfits per race. Either way I would love to have another card for most of the kits that gave another outfit option.
Enemies
~Mercenaries. Yeah I know that the Mercs are on our side,in fact most of the kits are Mercs, but what about some indroctrinated mercs or something. I find it pretty disappointing that the indoctrinated forces were completly forgotten about in ME3
~Super bosses. I would love for each faction to drop a big bad enemy during the game. This could be part of an objective where you need to kill the big bad and they are super tough. Cerberus could have Kai Leng, geth could have a Collosus, Reaper a Harvester. Sadly the Collectors already have Praetorians that arent that bad but the ones in ME2 were. Not sure what they could get instead.
#9
Posté 23 novembre 2012 - 11:15
#10
Posté 23 novembre 2012 - 11:38
Turian Shotgun, Turian Pistol, Turian SMG
Asari Assault Rifle, Asari Sniper Rifle, Asari SMG
Salarian Venom Shogun, Salarian Sniper Rifle, Salarian SMG, Salarian Assault Rifle
Geth Pistol
Collector Pistol
Cerberus Shotgun
Blood Pack Executioner, Blood Pack Punisher, Blood Pack Assault Rifle, Blood Pack Sniper Rifle, Blood Pack Shotgun
SPECTRE Shotgun, SPECTRE Assault Rifle, SPECTRE Sniper RIfle, SPECTRE Pistol, SPECTRE SMG
*other mercernary gangs use other weapons (check the lore / codex). we had SPECTRE weapons in ME, they were prototype top of the line weapons*
classes / Kits / Characters :
SPECTREs
C-Sec Officers
Salarian Sentinel , Salarian Soldier, Salarian Adept, Salarian Vanguard
Turian Adept, Turian Vanguard
Phoenix Soldier, Phoenix Sentinel , Phoenix Engineer, Phoenix Infiltrator
Quarian Adept, Quarian Sentinel, Quarian Vanguard
Krogan Engineer, Krogan Infiltrator
Batarian Engineer, Batarian Infiltrator
Vorcha Adept, Vorcha Infiltrator, Vorcha Vanguard
Asari Soldier
Geth Sentinel
*some of these kits might sound crazy BUT we already have Volus so I doubt characters could break the lore even more or get crazier*
Powers
Defense Matrix
Flare
Biotic Protection / Barrier of Denial
Modifié par The Sin, 23 novembre 2012 - 11:39 .
#11
Posté 23 novembre 2012 - 11:45
#12
Posté 23 novembre 2012 - 12:09
Sadly the Collectors already have Praetorians that arent that bad but the ones in ME2 were. Not sure what they could get instead.
Oculus. Not that I'm so sure the concept would work, but I've thought about the same idea before.
Thorian vanguard.
Shiala for ME3 MP?
Modifié par Scottus4, 23 novembre 2012 - 12:11 .
#13
Posté 23 novembre 2012 - 12:42
The Sin wrote...
We should have these arsenals, they are being left out :
Turian Shotgun, Turian Pistol, Turian SMG
Asari Assault Rifle, Asari Sniper Rifle, Asari SMG
Salarian Venom Shogun, Salarian Sniper Rifle, Salarian SMG, Salarian Assault Rifle
Geth Pistol
Collector Pistol
Cerberus Shotgun
Blood Pack Executioner, Blood Pack Punisher, Blood Pack Assault Rifle, Blood Pack Sniper Rifle, Blood Pack Shotgun
SPECTRE Shotgun, SPECTRE Assault Rifle, SPECTRE Sniper RIfle, SPECTRE Pistol, SPECTRE SMG
*other mercernary gangs use other weapons (check the lore / codex). we had SPECTRE weapons in ME, they were prototype top of the line weapons*
classes / Kits / Characters :
SPECTREs
C-Sec Officers
Salarian Sentinel , Salarian Soldier, Salarian Adept, Salarian Vanguard
Turian Adept, Turian Vanguard
Phoenix Soldier, Phoenix Sentinel , Phoenix Engineer, Phoenix Infiltrator
Quarian Adept, Quarian Sentinel, Quarian Vanguard
Krogan Engineer, Krogan Infiltrator
Batarian Engineer, Batarian Infiltrator
Vorcha Adept, Vorcha Infiltrator, Vorcha Vanguard
Asari Soldier
Geth Sentinel
*some of these kits might sound crazy BUT we already have Volus so I doubt characters could break the lore even more or get crazier*
Powers
Defense Matrix
Flare
Biotic Protection / Barrier of Denial
Would love to see more Asari weapons, as long as they keep the trend of being caster's weapons with unique (intended) effects. This is assuming the Disciple is ever fixed to be the stagger weapon it's supposed to be.
Anyway, Volus don't break lore. Nothing so far has, and nothing here looks like it will. However, biotic versions of the Vorcha, Quarian, and Salarian don't seem likely. Neither do the Krogan/Batarian Infiltrators. It's so...against their nature, and would instantly be OP anyway. C-sec officers is a little too specific, as well. The rest seem very plausible. Make that Geth Sentinel a mini-Prime, and I'm game.
#14
Posté 23 novembre 2012 - 03:34
Liamv2 wrote...
Kaveman117 wrote...
Geth should get their Destroyers, Stalkers, Snipers, Juggernauts, Armatures and Collusi back. Also all added units must be given stun-lock and double the amount of enemies spawned normally. Sounds fun =)
Also bombers now drop dragoons
Every Faction should have Destroyers, Stalkers, Snipers, Juggernauts, Armatures and Collusi in their own right - it a very good idea this could add finally a real difficulty.
Bombers drop dragoons ? - This in not Halloween, we already had pumpkins.
#15
Posté 23 novembre 2012 - 03:46
oO Stryfe Oo wrote...
It'd be interesting if the Geth began deploying a unit that utilizes the Javelin. It'd be like a cross between a Nemesis and a Phantom. Long range, no melee, high damage, aims for a second before firing, possesses the ability to pierce thin cover, and outright one shot you if you're out of cover. Only one would be able to be on the map at any time, however.
I'd rather have the above than the punishing stunlock they dish out, at least.
Higher difficulties should have more units - but not more than 2 - 3 in one wave and NOT in every wave, it should have a random pattern. A few units should still have the stunlock - we don´t want to have things easier but more interesting.





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