I hate ME3
#51
Posté 23 novembre 2012 - 01:37
#52
Posté 23 novembre 2012 - 01:38
#53
Posté 23 novembre 2012 - 01:39
Emphyr wrote...
fchopin wrote...
Sad to see people go but it’s your choice.
Give the next game a chance, just check it out you may like it.
Hey i think many good posters left.... (: ore are banned?
a few names that come into my mind.->
The Angry One, Reptililian Bob, Casey Hudson, Mac Walters...The 2 Doctors.
Take Care!
lol you're funny, well the first two didn't get banned, they just don't see the point in posting anymore, talking to a brick wall basically.
The other two... Well, I dunno... I really want them to explain their art. If they did approach the BSN, I feel TAO and RepRob would come back as they might actually have a reasonable poster to address.
As for the two doctors, well... we all know what happened there...
#54
Posté 23 novembre 2012 - 01:41
David7204 wrote...
So since it's not about how 'large or small' the areas are, or how detailed they are, I guess there would be no complaints if the developers used recycled, cramped, and uninteresting levels so long as they put in a pretty sky? Because that's what matters?
Sky boxes are da shiiiiz. Besides, most terrestrial worlds are barren landscapes anyway.
#55
Posté 23 novembre 2012 - 01:41
Beama Beorhtost wrote...
who think they represent the entirety of the game's fanbase and therefore their position is the only right one.
Where did I say that?
I really don't know how you could think that you represent a majority of the fans, honestly, from where I stand (ie. the outside of BSN) you only represent a minority of people.
Where did I say that? And do you have any source for your claims?
#56
Posté 23 novembre 2012 - 01:41
Modifié par Teddie Sage, 23 novembre 2012 - 01:42 .
#57
Posté 23 novembre 2012 - 01:42
David7204 wrote...
So since it's not about how 'large or small' the areas are, or how detailed they are, I guess there would be no complaints if the developers used recycled, cramped, and uninteresting levels so long as they put in a pretty sky? Because that's what matters?
When did I say it's not about how detailed they are? Mass Effect 1 was ****ing damn good for it's time. The combat was the only lacking feature (imho)..
I guess you didn't play it in 2007.
Furthermore, apart from the interior "bunker" type sections, Mass Effect didn't have any recycled planet maps.
#58
Posté 23 novembre 2012 - 01:44
David7204 wrote...
So since it's not about how 'large or small' the areas are, or how detailed they are, I guess there would be no complaints if the developers used recycled, cramped, and uninteresting levels so long as they put in a pretty sky? Because that's what matters?
When did I say it's not about how detailed they are? Mass Effect 1 was ****ing damn good for it's time. The combat was the only lacking feature (imho)..
I guess you didn't play it in 2007.
Furthermore, apart from the interior "bunker" type sections, Mass Effect didn't have any recycled planet maps.
#59
Posté 23 novembre 2012 - 01:48
Compare Oblivion to ME 1. The planets are not detailed. And I would scrap them in a heartbeat.
#60
Posté 23 novembre 2012 - 01:55
Oransel wrote...
Restricting which make game REALLY unplayable:
1. Auto-dialogue and streamlined Shepard
2. Glowboy and everything about ending
Major flawes which are greatly responsible for my hate towards the game:
3. Crucible plot
4. No exploration
5. No ME2 crew
6. Almost no side-missions (fetch quests)
7. Beginning to the point of being almost unplayable with even worse writing than ending
8. Very limited ability to interact with crewmembers
9. Cerberus bastardization
Minor flaws which are bad, but tolerable:
10. Journal
11. Kelly Chambers treatment
12. Tali's face
13. Too much focus on Liara
14. Romances are less engaging
1) 3 (illusion of) dialogue choices would've been nice, but Shepard has always been streamlined. They were just less good at hiding it this time
2) Ending felt tacked on. Lack of time was probably the cause. Does not excuse it obviously, but the hate on the ending has dragged on too long
3) What exactly is wrong with it? Deus ex machina device was obvious from the start. I think you're saying this because of what happened at the ending. It fit the story fine aside from the ending.
4) Agreed, however, in the middle of galactic destruction I don't think exploration should be extensive
5) They were in the game in some form or another. You can't expect to have everyone as squad mates. Life goes on and they took on different directions in their life. You might not like it, but it's quite logical and realistic.
6) Agreed on the fetch quests. They were boring
7) Wtf? What does writing have to do with being unplayable? And the writing of ME3 is way superior to ME2, aside from the ending.
8) Wut? This is not ME2 where you have to make everyone loyal by helping them with daddy-issues. The crew interactions were fine. Especially between themselves, which was stale in ME2. Only some LI could use some improvements.
9) I personally have no problem with this. Although it would've been nice if we could've made a choice between Cerberus and The Alliance in 3 where both of them are considered 'good' with just different approaches.
10) Agreed. ME2 journal was superior.
11) No issue for me here.
12) No issue for me here. People were constantly ranting about wanting to see Tali's face, and when a project is under time pressure, that's what you get. Would've been better if they just kept her mask on, but you guys wouldn't have been happy. It was a lose-lose situation for BioWare
13) Definitely not true. She is the Shadow Broker with a bunch of intel. It's obvious she will have a lot of screen time and with good reason. But she didn't get much more than say EDI, Garrus... Hell even James.
14) Some of them. But it's a war story, not the notebook. Although, like said before, some LI iteractions should be more extensive and/or more frequent.
Modifié par NightAntilli, 23 novembre 2012 - 02:01 .
#61
Posté 23 novembre 2012 - 01:56
#62
Posté 23 novembre 2012 - 02:01
You obviously have no idea what is involved in the storage aspect of games.
The terrain's bumps are irrelevant, the textures were fairly detailed and varied from planet to planet. The skyline it where most of the rendering went, and so it should have. Who wants to sit there and go "ohh look at the pretty smooth ground"?
Most of them are ****ing alien planet's that haven't even been colonized. Their terrain would probably be that disfigured.
#63
Posté 23 novembre 2012 - 02:03
That doesn't mean I don't want good scenery. But I would focus on vistas and interiors instead of lousy exploration.
#64
Posté 23 novembre 2012 - 02:03
I would like to clarify: I meant that plot of beginning and it's execution are beyond bad (THIS IS NOT ABOUT TACTICS!!! THIS IS ABOUT SURVIVAL!!!), by Cerberus bastardization I meant their shift from small pro-human organization into main antagonist, by Kelly I meant her bad romance execution and betrayal (I like to romance Kelly in ME2).
#65
Posté 23 novembre 2012 - 02:12
1) While there was far more auto dialogue than in the first two ME games, it never get to the point of being immersion breaking for me atleast.Oransel wrote...
This is my last post on these boards. I want to send the last message. Bioware and EA screwed up potentially the most successful of their games. Everything was prepared for greatness at two previous games. However, they chose to run it into the ground.
I have a lot of problems with this game. They can be put into three categories - restricting, major flaws and minor flaws.
Restricting which make game REALLY unplayable:
1. Auto-dialogue and streamlined Shepard
2. Glowboy and everything about ending
Major flawes which are greatly responsible for my hate towards the game:
3. Crucible plot
4. No exploration
5. No ME2 crew
6. Almost no side-missions (fetch quests)
7. Beginning to the point of being almost unplayable with even worse writing than ending
8. Very limited ability to interact with crewmembers
9. Cerberus bastardization
Minor flaws which are bad, but tolerable:
10. Journal
11. Kelly Chambers treatment
12. Tali's face
13. Too much focus on Liara
14. Romances are less engaging
Game is bad, those who made it what it is should feel bad and should know they will never get my money.
Also, EC is very bad, compared to original ending being horrible. Those who say that EC "fixed" something are deluding themselves, from 1/10 to 3/10 is surely improvement, but not much.
Everyone who knows this have already left forums. Only fanboys stay here to lick Bioware ego in hope they will get discount.
2) StarBrat is by far the worst thing about the game. The super advanced and highly intelligent AI still uses circular logic and conflicting facts to explain the plot.
3) Deus ex machina. While I know alot of people don't see it as such, it still feels like that to me. The salarians, Shepard, Hackett, Liara or someone else should have figured out the details of the device before deciding to throw all their hopes and resources into building it. The crucible should only have weakenend the reapers, or had some other minor effect on them.
4) I would have been able to live with the lack of exploration if there had been a second hub world or a citadel twice the size of what it currently is.
5) I don't really miss most of them. I had Garrus, and untill I managed to recruit Tali I had a slot open to bring the new characters along for the ride.
6) The side missions in ME2 were actually fairly good. The N7 missions in ME3 are far too few and far too short for my taste.
7) There are only two things that bugs me about the prologue. The first goes from when the child is shown playing and all the way up untill Anderson and Shepard flee the scene. The second goes from when the Normandy picks up Shepard and all the way up untill we reach mars.
I thought the normandy couldn't land on worlds. The normandy is shown to pick up the crew members three times during the game... why is it that we need shuttles again?
8) I'm still not sure how I feel about this. I sure don't want it to be like ME1 where nobody ever moved away from their designated area.
9) I couldn't agree more. I especially dislike how they handled TIM.
10) The damn journal is a joke. Whomever designed it clearly doesn't qualify to work on RPG's.
Modifié par Mouseraider, 23 novembre 2012 - 02:13 .
#66
Posté 23 novembre 2012 - 02:32
Jade8aby88 wrote...
David7204 wrote...
So since it's not about how 'large or small' the areas are, or how detailed they are, I guess there would be no complaints if the developers used recycled, cramped, and uninteresting levels so long as they put in a pretty sky? Because that's what matters?
When did I say it's not about how detailed they are? Mass Effect 1 was ****ing damn good for it's time. The combat was the only lacking feature (imho)..
I guess you didn't play it in 2007.
Furthermore, apart from the interior "bunker" type sections, Mass Effect didn't have any recycled planet maps.
I loved running around in the mako in ME1. I loved not only the scenery but how they incorporated side missions on a lot of the planets, I prefered this alot better than the ME3 listening in on people's conversation side quests.
I would have loved for them to have kept and improved the planet exploration in ME2 and ME3.
some pics




#67
Posté 23 novembre 2012 - 02:34
#68
Posté 23 novembre 2012 - 02:37
Gtacatalina wrote...
I loved running around in the mako in ME1. I loved not only the scenery but how they incorporated side missions on a lot of the planets, I prefered this alot better than the ME3 listening in on people's conversation side quests.
I would have loved for them to have kept and improved the planet exploration in ME2 and ME3.
some pics
now this is what I miss the most, awww damn it almost put a tear in my eye such nostalgia
#69
Posté 23 novembre 2012 - 02:43
Mass Effect 3 definitely lacked exploration, and it shows:
#70
Posté 23 novembre 2012 - 02:43
#71
Posté 23 novembre 2012 - 02:43
#72
Posté 23 novembre 2012 - 02:44
Jade8aby88 wrote...
Thank you GTACatalina, that was really mesmerizing and somewhat nostalgic to look at
You're welcome
I think I might start another run through of ME1 when I'm on Xmas break.
Just replying to the thread topic. I don't hate ME3, but I am very disappointed with how Shepard's story ended.
Another pic
#73
Posté 23 novembre 2012 - 02:48
#74
Posté 23 novembre 2012 - 02:53
Gtacatalina wrote...
Jade8aby88 wrote...
Thank you GTACatalina, that was really mesmerizing and somewhat nostalgic to look at
You're welcome![]()
I think I might start another run through of ME1 when I'm on Xmas break.
Just replying to the thread topic. I don't hate ME3, but I am very disappointed with how Shepard's story ended.
Another pic
I'll never forget Therum. Liara
#75
Posté 23 novembre 2012 - 02:55




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