Domecoming wrote...
Yate wrote...
This is really dumb.Domecoming wrote...
Seeing these images bring back some good memories.
Mass Effect 3 definitely lacked exploration, and it shows:
First off, the 'multiplayer quests' are N7 quests, they weren't any smaller or weaker than most of the N7 quests in ME2. They had characters, plot, unique dialogue, a lot more than most of the ME2 ones which were basically just "shoot mercs".
Secondly, the hubquests in ME3 were WAY larger than in ME1/ME2. You're counting Grunt's ME3 mission (one of the best parts of the whole trilogy for many) with flipping the water switches in Feros.
Finally, I'm trying to think about how you have only 5 fetch quests for ME1. There's that couple on the Citadel, the two consort missions, Samesh, two Chorban quests, Conrad, Schells, Opald, the Citadel AI... all missions with no combat or anything, just running around talking to people.
This is a biased piece of crap.
*facepalm*
The chart, even if it's not 100% accurate, perfectly illustrates the lack of exploration in ME3, which is one of the issues OP mentions. Exploration, as in, scanning the systems, finding stuff and landing on actual planets to do side missions, is almost nonexistent in ME3.
Conrad, Schells, Opold and others aren't counted as fetch quests, they're already counted among "Hub World" quests, marked red on the chart.
This is classical example of manipulated graph serving to only purpose - to justify one premise.
Really, fetch quest on hub world had different cathegory then fetch quest out of Hub world? How big difference is between talk to Samesh, go upstair, talk to cleric, return to Samesh (Hub quest) and overhear someone, travel to planet, scan, return to Citadel (fetch quest)?
Modifié par JamesFaith, 23 novembre 2012 - 09:15 .




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