Aller au contenu

Photo

Loot icons!


105 réponses à ce sujet

#1
Frankaidenryan

Frankaidenryan
  • Members
  • 32 messages
I've a question, if I may. And I apologise if a topic such as this has already been posted but I couldn't find any.

I love Origins to bits, and I have always liked Dragon Age 2 as well. The story, characters, Snark!Hawke, they really have a special place in my heart. However, one minor thing has always annoyed the hell out of me, and that's the loot icons.

I LOVE scouting for treasure. It's one of the things I really love about adventure games, really exploring the world or dungeons and finding all sorts of marvellous treasue. Dragon Age Origins handled this really well, I think, with each item having a specially created icon in your inventory. Even stuff like the fancy vase or the silk carpet. The icons just really made it all that more interesting. And Dragon Age 2 didn't have that at all.

I really did NOT like the 'junk' catergory because it made the whole feel of treasure hunting rather pointless. Finding a junk item which all looked the same and didn't have any substantial value really was a downer. And it went right into a special junk category where one didn't even have to look in, at all, because the items were pointless anyhow. That really didn't cater to my ' treasure hunting' kick.

The same was largely true with weapons and armour, where a lot of icons essentially looked the same with only really small variations and those ghastly neon colours to indicate 'power level'. I really did not care for that either.

So my question would be this: Will Dragon Age Inquisition allow for better and more attractive inventory items, which really adds that much more flavor to the game, and can we never ever speak of the junk items again, please? :devil:

#2
Sidney

Sidney
  • Members
  • 5 032 messages

Frankaidenryan wrote...

I really did NOT like the 'junk' catergory because it made the whole feel of treasure hunting rather pointless.


The junk category stunk but then again DAO slapped you in the face over and over and over and over and over and over again with the idea that treasure hunting was pointless with the teeny tiny bits of vendor trash you looted from corpses.

I'm tired of stopping at each corpse and rummaging chests and barells to find items that are marginally valuable because the accumulation of all the vendor trash in the Deep Roads actually lets me buy something useful. Heroes might take the mound of goal and jewels the dragon is sleeping on but they don't steal worn boots off dead guards. Looting right now if the equiivlent of trash mob killing where brute force and repetition becomes the name of the game. Focus the looting on items and locations where there is value.

#3
Fredward

Fredward
  • Members
  • 4 996 messages
I want to be able to read descriptions on ALL the things again. Like my Hawke collected poison rings and pens and I really wanted to read something descriptive and mildly/snarky about that. And a pouch of gems is trash? Really? Man I never find those while I'm digging for food. xp

I also want the pretty pictures back.

#4
JimboGee

JimboGee
  • Members
  • 230 messages
I hated junk in DA2. Just give me the damn cash instead.

#5
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages
Has no one else ever felt the joy of holding a pair of Torn Trousers? Or an Empty Stained Bottle?

Skyrim is full of junk items and that's considered a major appeal by its numerous fans.

#6
Helena Tylena

Helena Tylena
  • Members
  • 1 237 messages
I hated the entirety of DAII's UI. Including the item icons. It was pretty much absolute proof that less is not, in fact, necessarily more.

#7
Carmen_Willow

Carmen_Willow
  • Members
  • 1 637 messages
@ionlySignIn:

One of the most annoying things in Skyrim is to lockpick an expert lock on a chest only to find it full of junk! I really hate that.

And I hated torn trousers and empty bottles and gem fragments in DA:2. I would rather have less to loot and have it mean something. It really bothered me that there was little in the game that was better than the stuff I purchased through the DLC's. Yeah, I know, they want to give us value for our money, but there should be some items in the vanilla game that really shine and are worth having.

#8
Helena Tylena

Helena Tylena
  • Members
  • 1 237 messages
I personally never saw the point in DLC items. "Here's stuff that's better than most of what you'll find for a long time. Have fun not upgrading your characters!"

As for junk loot, if we only looted money instead, stuff like backpacks would dramatically lose their value.

#9
Massakkolia

Massakkolia
  • Members
  • 248 messages

iOnlySignIn wrote...

Has no one else ever felt the joy of holding a pair of Torn Trousers? Or an Empty Stained Bottle?

Skyrim is full of junk items and that's considered a major appeal by its numerous fans.


Anyone who only played Dragon Age 2 hasn't. You can't hold any of the junk items or even see them. Junk and all the other trivial stuff visually presented in the world of Skyrim is awesome because it adds to the atmosphere of the game. 

It's sort of fun to look at an apple pie on a table, pick it up and throw it against a wall. Finding a pair of torn trousers (visually presented only by a row of letters) cluttering up my inventory is just boring and I even have to go through the trouble of selling all the junk. It's not only pointless, it's bothersome.

I'm not suggesting DA3 should take the Bethesda route and invest huge amounts of time in designing an assortment of cheese wheels. That's not really the focus point of a Bioware game. Honestly, just take the junk out. Protagonist has no reason to pick up something that is unusable (and thus should be pretty close to unsaleable as well). Make every item you add to the game useful, give them nice icons and an interesting description, or at least a unique name. 

Or give us an opportunity to mend those damn trousers through crafting ability.

Modifié par Ria, 24 novembre 2012 - 03:37 .


#10
Xerxes52

Xerxes52
  • Members
  • 3 147 messages

JimboGee wrote...

I hated junk in DA2. Just give me the damn cash instead.



This. Just swap those torn trousers in the bucket with a handful of coppers.


As for weapons, armor, accessories, etc. I personally enjoyed DA:O's fixed item tiers over DA2's system. In DA2 I would pick up an awesome "epic" weapon (a unique name and Codex entry),but then a few levels later, an Iron Sword beats it hands down. An Iron Sword picked up at level 1 should have the same base stats as an Iron Sword found at level 20. It should be the player's stats (i.e. STR in this case) that provides the additional damage/crit modifiers. Basically, it should be the player that is growing stronger or more skilled, not the weapon.


Helena Tylena wrote...

I personally never saw the point in DLC items. "Here's stuff that's better than most of what you'll find for a long time. Have fun not upgrading your characters!"

As for junk loot, if we only looted money instead, stuff like backpacks would dramatically lose their value.


I disagree somewhat here. If you're paying money for items, they should be useful throughout the game imo. I liked how the DLC weapons leveled with the player in this case (wish the armor did too, many looked ten times better than the stuff in the vanilla game). I admit they were overpowered in the sense that they'd never go obsolete (like Varric's crossbow) though.

Modifié par Xerxes52, 24 novembre 2012 - 07:10 .


#11
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."

Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

Terminology could be improved, however.

#12
Battlebloodmage

Battlebloodmage
  • Members
  • 8 700 messages

Allan Schumacher wrote...

"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."

Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

Terminology could be improved, however.

I think a better use for loots would be to incorporate them into quests as well as crafting items. In DAO, we could give away the wolf pelt to complete the quest or collecting drake scales so that Wade could make us better armors. I kinda miss that feature in DA2.

#13
JimboGee

JimboGee
  • Members
  • 230 messages
Since I expect your going to have some sort of crafting in the game, perhaps you might wanna give us the option to break it down into something useful ?

#14
Yuoaman

Yuoaman
  • Members
  • 3 660 messages

Allan Schumacher wrote...

"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."

Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

Terminology could be improved, however.


I never had a problem with animals and other creatures just dropping money - I always rationalized it as being shorthand for skinning and selling the various components and whatnot. The only stuff I'm really interested in looting is materials that could be used for crafting or armor/weapons - I don't care about pretty bracelets that are worth 25 copper coins, it just wastes time I could be spending playing the game.

#15
Scott Sion

Scott Sion
  • Members
  • 913 messages
I still think it's funny the book The Keeper gives you after Feynrial's quest is thrown in your bag as junk.

#16
caradoc2000

caradoc2000
  • Members
  • 7 550 messages
I'd prefer iconic loot to loot icons.

#17
nightscrawl

nightscrawl
  • Members
  • 7 522 messages

Allan Schumacher wrote...

"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."

Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

Terminology could be improved, however.

Along these lines, I would very much like the junk inventory TAB to remain. It was extremely useful when sorting loot. Periodically I would head back to town, go through all of my followers, see which of the 10 rings I'm carrying is an upgrade for them, and put the rest in the junk tab; then I would move onto some other item like a belt, until I had sorted through all of my loot. When all of that was done I could feel confident when going to a merchant that everything I put in the junk tab was safe to sell.

#18
Jones7602

Jones7602
  • Members
  • 57 messages
Pretty please do looting a little bit more intelligent. In about 25 years of playing RPGs I never understood why e.g. an angrey bear would carry a nicely folded silk shirt with him. I'm also not exactly keen on the armor worn by me enemies as it failed to protect them from me in the first place.

#19
LPPrince

LPPrince
  • Members
  • 55 000 messages

Allan Schumacher wrote...

"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."

Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

Terminology could be improved, however.


Honestly, I'd prefer no junk items. No items that exist "purely to be sold".

Give us coppers, silvers, and sovereigns from enemies as well as usable items from drops.

Loot never makes much sense anyway(Gearbox fully embraces this in the Borderlands games which is hilarious) so don't worry about players thinking, "How did I get 5 sovereigns and this epic sword of whateverness from the corpse of this legendary beast".

Just do it. Players that play Bioware games tend to love loot so give it to us. Just make it mean something when we pick it up. Junk items are just that- junk, and shouldn't exist.

#20
LPPrince

LPPrince
  • Members
  • 55 000 messages
Though definitely keep the junk tab, players love using it to place items they plan to sell in one location for easy merchandising.

#21
Xewaka

Xewaka
  • Members
  • 3 739 messages

Allan Schumacher wrote...
"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."
Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

For what it's worth, The Bard's Tale (2004) used this method. I found it extremely convenient.

#22
Frankaidenryan

Frankaidenryan
  • Members
  • 32 messages
I love finding treasure that exists only to sell - that was never the issue with DAO. One could find all sorts of gems, engraved bowls, fancy vases, you name it. As long as it had a unique icon in the inventory, it felt that much more enjoyable to me to find, than the junk items in DA2 which all had the exact same icon. That's very much the only hangup I have: the unique pictures for each item one could loot. Even the most base items (elfroot, frostrock, etc) had their own icons and were even useful in the game.

I would really love the random treasure that exists only to sell to remain - I just really want to see the unique pretty icons back instead of the really general ones DA2 used.

#23
nightscrawl

nightscrawl
  • Members
  • 7 522 messages

LPPrince wrote...

Honestly, I'd prefer no junk items. No items that exist "purely to be sold".

Give us coppers, silvers, and sovereigns from enemies as well as usable items from drops.

Loot never makes much sense anyway(Gearbox fully embraces this in the Borderlands games which is hilarious) so don't worry about players thinking, "How did I get 5 sovereigns and this epic sword of whateverness from the corpse of this legendary beast".

Just do it. Players that play Bioware games tend to love loot so give it to us. Just make it mean something when we pick it up. Junk items are just that- junk, and shouldn't exist.

JimboGee wrote...

Since I expect your going to have some sort of crafting in the game, perhaps you might wanna give us the option to break it down into something useful ?

I think these two things are linked. Depending on how they do a crafting system (if there will be one that is more involved than DA2's crafting), I think it would be highly useful to allow us to break down items that are purely junk into crafting materials. If a player has no interest in crafting, she can just sell said junk items to a merchant. The goal would be that there is a greater worth for the crafted items, encouraging players to use crafting, while at the same time not over-penalizing those who don't want to craft.

A good example is Guild Wars (1). You bought salvage kits from a merchant that you used on junk loots. You got crafting materials that you used to make armor for yourself (by taking said mats to an NPC). The junk items themselves could also sell for a bit: a few silver here, a gold there, etc. If you didn't have a salvage kit and your bags were getting full, it was not a total loss to just sell those junk items, neither were they so worthless that you would just leave them on a corpse.

Modifié par nightscrawl, 24 novembre 2012 - 11:21 .


#24
PsychoBlonde

PsychoBlonde
  • Members
  • 5 130 messages

Allan Schumacher wrote...

Terminology could be improved, however.


Yes, because "junk" implies that it is worthless.  Some alternatives:

Miscellaneous Items
Goods
Trinkets
Vendables
Baubles
Trifles
Objets d'art (particularly apropo considering this game takes place largely in Orlais)
Curios
Collectables

#25
Wulfram

Wulfram
  • Members
  • 18 950 messages

Allan Schumacher wrote...

"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."

Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.

Terminology could be improved, however.


Could you make the junk tab not count for inventory limit purposes?  It's just annoying when you have to interrupt your epic quest to throw away torn trousers.

Or have the items exist for style purposes, but convert them straight into money when picked up?  Just have a message flash up along the lines of  "found Wolf Skin, worth 1 silver" or "found Diamond, worth 10 Gold" as you loot it?

Modifié par Wulfram, 24 novembre 2012 - 04:12 .