Allan Schumacher wrote...
"Junk" is a name that has an advantage of "this item can safely be sold because it's principle purpose is simply to be sold."
Although I can agree that that may not be the best way of doing things. There's been discussions over whether or not we should just give the copper equivalents straight up, but it starts to make less sense with creatures and frankly I get the impression that some would be disappointed if the game didn't contain inventory that existed for little other reason than to be sold. The idea of looting creatures and bringing back the haul is fun for them.
Terminology could be improved, however.
To be honest with you, I'd like to see "Junk" items removed from the game completely. I've never understood these items in RPGs. When I'm running around exploring I like to be rewarded. Going into a treasure pile only to find old socks that sell for 3c is a huge downer for me. If I know everything in the environment rewards me in some way - like all items are used in crafting recipes - then I'll explore the world more. It's just more incentive for me to run off the beaten path and gives you that sense of accomplishment/award. When I find useless treasure it makes me feel like the devs don't want me hitting the optional exploration paths.
Have you ever played Fable 2? That's exactly what not to do when making a game. You gain ZERO reward for exploring the world. 95% of treasure chests in that game contain loot that's useless(and no, I'm no exaggerating). It's either a small amount of currency that practically does nothing for you(like 3g

) or a trinket to make people happy. The only problem is the trinket system in that makes no sense. You give people trinkets to make them favor you but you gain no reward. They just give you another trinket to give other people. It's silly. The only time you were rewarded in that entire game is at the end when you can get a couple legendary weapons. That's it.
This is how I felt exploring Fable 2:

@OP, I agree on some of your points. I wouldn't mind seeing more icons. However, I do like the Junk tab. As I said above, I see no point why "Junk" loot like that is even in games. It serves no purpose if you can't at least gain currency from it. In DA2's case, junk sells for so little, it's practically pointless to loot it. Another problem I have with this, I can't leave that junk loot sitting in the barrels. I can't stand going into environments without exploring every corner. If I leave barrels with crap loot inside them, when I backtrack, I'll open them again. That's kinda annoying for me because I forget where I leave loot. So, I either have the option to loot it and watch it eat my inventory space up or just leave it there and see nice sparkling treasure glowing the next time I come back...
Both are extremely annoying for me. At least with the junk tab in DA2 I could immediately sell everything off. I hate sifting through my inventory just to drop/sell a bunch of pointless inventory. Labeling weapons/armor I don't want as junk is also another great way for me to immediately sell everything I want without constant inventory management. I don't mind inventory management but only when it benefits me and the companions. I feel junk loot serves no purpose other than to be a debbie downer. Raise the amount of currency they give, take no inventory space up, or get rid of junk loot completely and make everything in the game have a use...
Modifié par deuce985, 24 novembre 2012 - 07:14 .