Also, we could then have a Cloak slot for gear.
Will Frostbite make cloaks/soft hair more workable?
#1
Posté 23 novembre 2012 - 06:00
Also, we could then have a Cloak slot for gear.
#2
Posté 23 novembre 2012 - 06:21
I wouldn't mind the long "realerish" hair, tbh.
Modifié par RinpocheSchnozberry, 23 novembre 2012 - 06:21 .
#3
Posté 23 novembre 2012 - 07:09
I believe hair with the ability to flow in the wind, would really set Dragon Age apart from other RPGs. So far DA has only allowed for static hair. If Frostbite can account for this, DA3 would truly feel like a decent game, in spite of flaws it may have.
Flowing hair!
#4
Posté 23 novembre 2012 - 07:36
I guess that depends on how "little" the investment into soft hair/cloaks would actually be.
#5
Guest_Puddi III_*
Posté 23 novembre 2012 - 07:47
Guest_Puddi III_*
#6
Posté 23 novembre 2012 - 08:03
#7
Posté 23 novembre 2012 - 09:51
#8
Posté 23 novembre 2012 - 10:01
Sanunes wrote...
Right now the biggest limitation is the hardware restriction from consoles, during the beta for Mass Effect 3 it was mentioned they removed the holster weapon animation to free up memory for other features.
Boo consoles!
#9
Posté 23 novembre 2012 - 10:08
And if DA3 will be next gen?Sanunes wrote...
Right now the biggest limitation is the hardware restriction from consoles, during the beta for Mass Effect 3 it was mentioned they removed the holster weapon animation to free up memory for other features.
#10
Posté 23 novembre 2012 - 10:17
#11
Posté 23 novembre 2012 - 10:22
#12
Posté 23 novembre 2012 - 10:26
Allen Spellwaver wrote...
Cloaks make people more badass.
Truth.
#13
Posté 24 novembre 2012 - 02:11
#14
Posté 24 novembre 2012 - 02:29
Considering the fact that several games already do these things, using console limitations as an excuse doesn't fly. It all comes down to how much effort thry are willing to put into purely cosmetic features.Sanunes wrote...
Right now the biggest limitation is the hardware restriction from consoles, during the beta for Mass Effect 3 it was mentioned they removed the holster weapon animation to free up memory for other features.
#15
Posté 24 novembre 2012 - 02:45
#16
Posté 24 novembre 2012 - 03:05
Yes, please!
#17
Posté 24 novembre 2012 - 03:57
In terms of cloaks im all for it, SWTOR does cloaks very well, especially robes: It's not perfect and i suspect Frostbite can do it better.
Modifié par frag971, 24 novembre 2012 - 04:18 .
#18
Posté 24 novembre 2012 - 04:28
Atakuma wrote...
Considering the fact that several games already do these things, using console limitations as an excuse doesn't fly. It all comes down to how much effort thry are willing to put into purely cosmetic features.Sanunes wrote...
Right now the biggest limitation is the hardware restriction from consoles, during the beta for Mass Effect 3 it was mentioned they removed the holster weapon animation to free up memory for other features.
I never said it wasn't possible, I was inferring that they might not put it into the game because they want to include other things into the game instead. Just because other companies have included it into their games doesn't mean they don't cut other content to their game to fit in flowing cloaks and hair.
#19
Guest_RainbowPuppy_*
Posté 24 novembre 2012 - 04:49
Guest_RainbowPuppy_*
Maria Caliban wrote...
Allen Spellwaver wrote...
Cloaks make people more badass.
Truth.
*snip*
Unless it gets stuck in something. I don't think even Batman could look badass trying to yank his cloak free of a tree branch or a door.
#20
Posté 24 novembre 2012 - 04:55
#21
Posté 24 novembre 2012 - 10:47
#22
Posté 24 novembre 2012 - 11:05
Atakuma wrote...
Considering the fact that several games already do these things, using console limitations as an excuse doesn't fly. It all comes down to how much effort thry are willing to put into purely cosmetic features.Sanunes wrote...
Right now the biggest limitation is the hardware restriction from consoles, during the beta for Mass Effect 3 it was mentioned they removed the holster weapon animation to free up memory for other features.
Only if they were somehow making the exact same game with the same code and the same engine.
wouldn't mind seeing betterer hair, and allowing for the changes in rigging should stop it from going crazy when the character turns their head too which could be good.
#23
Posté 24 novembre 2012 - 02:45
Lord Aesir wrote...
And if DA3 will be next gen?Sanunes wrote...
Right now the biggest limitation is the hardware restriction from consoles, during the beta for Mass Effect 3 it was mentioned they removed the holster weapon animation to free up memory for other features.
... and if its released for both current gen and next gen consoles? I hardly think that EA are going to cut out an entire demographic they could profit off of. Even with the PC sales of the game, the 360, PS3, and Wii U owners are not people they are likely to snub.
Assuming that DA III is going to be released in Q4 2013 and let's suppose then that the XBox 720 (or Durango or whatever they're going to call it) is released around the same time, the new console is still going to be expensive and not everybody is going to rush out to get the new system right away.
BioWare might like the idea of flowing cloaks and soft hair as much as some of the fans, but at the end of the day it's not something EA is going to care about if it interferes with making money off of a product.
#24
Posté 24 novembre 2012 - 09:21
#25
Posté 24 novembre 2012 - 09:47
Cloaks and capes? Hell, yeah. But only after they fix those bow strings. I also hope they improve the hair texture. These are small issues but the magic is in details. Hopefully the new engine makes it easier to create these small touches.





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