Will Frostbite make cloaks/soft hair more workable?
#26
Posté 24 novembre 2012 - 10:26
#27
Posté 24 novembre 2012 - 10:49
Foopydoopydoo wrote...
What is with the infatuation with cloaks? Tis something I've never understood. They're to keep rain off yes? So why not give everyone an umbrella? xp
They are? I thought they were designed to keep you warm, appropriately incognito and furtively sexy. I mean, the whole rain coat thing doesn't really work if your wool or velvet cloak is drenched in tons of water. Just look at that poor Batman in Maria's post.
#28
Posté 24 novembre 2012 - 11:17
#29
Posté 25 novembre 2012 - 01:51
frag971 wrote...
Hair is very easy to drop into the Uncanny Valley. I say keep it stylized like Borderlands 2 and give it some basic PhysX animation. Don't try to simulate real hair because we can't.
In terms of cloaks im all for it, SWTOR does cloaks very well, especially robes: It's not perfect and i suspect Frostbite can do it better.
Yeah, I prefer stylization to attempts at realism, myself. But SW:TOR is pretty decent on that front. Except with the hair. The hair still looks like it was molded out of plastic.
#30
Posté 26 novembre 2012 - 05:09
#31
Posté 26 novembre 2012 - 06:34
Blaming console users and the limitations of their systems for not letting you have pretty, frivolous little details is silly.
#32
Posté 26 novembre 2012 - 06:43
The Teryn of Whatever wrote...
I will be perfectly content if BioWare chooses to spend resources on things they deem more important than minor aesthetics like flowing fabric animations and dynamic, soft hair, such as spell animations, environments, character designs, armor and clothing, weather effects, day/nights cycle.
Blaming console users and the limitations of their systems for not letting you have pretty, frivolous little details is silly.
If this is to my comments, I won't blame the console users for that is something they can't control and really I don't even blame BioWare for making the games for the consoles. Its just something that has to be considered when making the game for the lowest common dominator and right now that seems to be the console hardware.
#33
Posté 26 novembre 2012 - 08:04
#34
Posté 26 novembre 2012 - 11:43
Sanunes wrote...
The Teryn of Whatever wrote...
I will be perfectly content if BioWare chooses to spend resources on things they deem more important than minor aesthetics like flowing fabric animations and dynamic, soft hair, such as spell animations, environments, character designs, armor and clothing, weather effects, day/nights cycle.
Blaming console users and the limitations of their systems for not letting you have pretty, frivolous little details is silly.
If this is to my comments, I won't blame the console users for that is something they can't control and really I don't even blame BioWare for making the games for the consoles. Its just something that has to be considered when making the game for the lowest common dominator and right now that seems to be the console hardware.
Can't swap out graphics cards in consoles. Can't really modify them in too many other ways. It is what it is, but I'd like to see that change one day.
#35
Posté 26 novembre 2012 - 12:38
ThisChaos Lord Malek wrote...
#36
Guest_PurebredCorn_*
Posté 26 novembre 2012 - 03:53
Guest_PurebredCorn_*
Modifié par PurebredCorn, 26 novembre 2012 - 03:55 .
#37
Guest_PurebredCorn_*
Posté 26 novembre 2012 - 03:54
Guest_PurebredCorn_*
Modifié par PurebredCorn, 26 novembre 2012 - 03:55 .
#38
Posté 26 novembre 2012 - 06:13
Chaos Lord Malek wrote...
That's incredible
I doubt that kind of quality is coming to DA3 though. Because, as mentioned earlier, the majority of the fanbase is made of console users, and current-gen consoles simply don't have the hardware capable of rendering this. It's nobody's fault - it just is what it is.
#39
Posté 26 novembre 2012 - 07:01
#40
Posté 26 novembre 2012 - 07:11
#42
Posté 26 novembre 2012 - 09:54
Then I picture the Inquisitor approaching his/her mountaintop fortress in a blizzard wrapped up in a dark cloak
#43
Posté 26 novembre 2012 - 10:04
The Witcher is older than DA2, and yet this game has at least gone through the trouble of creating textures that look like it's hair.
This:

vs this:
#44
Posté 26 novembre 2012 - 10:16
These are things we shouldn't have to ask for in 2012.Shevy_001 wrote...
Bowstrings and non-skeleton hands first please.
Modifié par EpicBoot2daFace, 26 novembre 2012 - 10:16 .
#45
Posté 26 novembre 2012 - 11:22
Ahhh, probably won't happen... but a man can dream.
Modifié par xen0saur, 26 novembre 2012 - 11:22 .
#46
Posté 27 novembre 2012 - 03:54





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