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Recently installed BG... Any tips for playing BG1 (with EasyTutu-Mod)?


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#1
fox99

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Hi, I recently installed Baldur's Gate (+ addon: "Tales of the Sword Coast2) and Baldur's Gate II (+ addon: "Throne of Bhaal").

I'm was wanting to start a Baldur's Gate 1 game in the next few days, and wanted to know if anyone here has some tips on...:

!! NO SPOILERS PLEASE!!

- what character to choose
- what attributes, skills etc. to consider
- general gameplay
- and the like


PS: I've also installed some mods: EasyTutu (http://usoutpost31.com/easytutu/) + other submods (here's the list):

- BG1-EasyTutu_ToB (28.March2009)
- EasyTutu Degreenifier v4
- Tutufix v18
- Hard Times Mod v2 (08.Feb2009)
- The BG1 NPC Project v18.exe
- BG1 NPC Music Pack v5.exe
- BG1 NPC Portrait Pack v2
- LadeJarl's TutuGUI v1.8.zip
- EasyTutu Spawn Randomizer v3.exe


Thanks for your help!

#2
ussnorway

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IMO You will find BG1 with Spawn Randomizer to be very hard... but I don't see how we can give you real input without SPOILERS so I'll just say, Good Luck!

#3
fox99

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Hi, ussnorway!

I set the Spawn Randomizer to: 80% / 5 days. Does that make the game harder? I guessed the default/standard is 100% / 1 day??

Considering spoilers: perhaps non vital, minor spoilers are ok (regarding character stats, choosing companions, etc.). I've not played BG yet, and simply don't won't to have the good story spoiled, so to say.

Thanks for your reply!

#4
Buttafook0

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Since it's your first time playing, a good choice would be a fighter class. My favorite weapon in the game is a magic 2-Handed sword that you can get very early, so I would say train for that. For stats, just make sure Str, Con, and Dex are as high as they will go and don't worry about the rest.

I suggest NOT playing on the default normal difficulty, the max hit points on level is too much and the game will be too easy. Playing on core rules level, what I do is quick save before level up and if my HP rolls are too low I load and level up again. This keeps my guys from being too weak and prevents them from becoming unkillable.

For party members, I'm not going to suggest specific ones because they are all cool and it's up to you to discover them. I will say, don't pack too many of the same class in your party and always have at least one character that can reliably pick locks and disarm traps.

Hope that helps, enjoy your first game.

#5
Pangaea

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If this is your first time playing, I'd keep it as vanillas as possible, and certainly not use mods that make the game even harder. I've just finished SoA myself for the first time and have started on the ToB expansion, and "easy" is not a word I'd be near to use to describe the game. It's hard, and often brutally so, especially in the beginning to middle of each game.

In BG1 especially, focus your party on ranged combat. That way you can often take down enemies before they can hit you. When in trouble, use the "kiting" strategy. Ie, run around with a fighter type and let the enemies chase him, then hail arrows and bolts from safe distance with your other party members. This way you can take down tough enemies with little risk. Going toe to toe with an ogre early on for example, can quickly prove fatal.

Being a fighter makes you more durable, but especially as you move into BG2, magic will be crucial, and being a mage will probably be more fun for you. Just about any build is fun though, it really comes down to what style you prefer.

It is also a good idea to auto-pause the game at enemy and traps sighted, and when party members are badly injured. Now I also prefer to use this for enemy kills and at spells cast, but this is less needed when you begin the BG1 adventure.

You might want to roll a lot before you launch the game, to ensure your character is good. 85-ish is plenty good enough, but some keep rolling till they get 90+. Think my guy had 85, which was more than good enough. Max out important attributes depending on the class. Intelligence for mages, wisdom for clerics/druids, dexterity for thieves, strength/constitution for fighters. You'll want good dexterity and constitution for all characters really, as that gets you more health and lower AC, which helps you to survive better. 16 constitution is enough for non-fighters as they don't get more than +2HP per level anyway. 18 DEX gets you a +4 AC bonus (which lowers AC by four, this is a little odd, but you'll quickly pick up on it).

Good luck, it's a fantastic game.

Modifié par Pangaea, 24 novembre 2012 - 06:27 .


#6
Deucetipher

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if I were you, I'd at least take a look at the about to be released Baldur's gate: enhanced edition. Cross platform continuity, functional multiplayer, various bug fixes, additional content by ex bioware personnel.

#7
ussnorway

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In general non-spoiler terms, a randomiser makes the game harder for those classes that rely on their gear because you don’t know what will drop... Yes I know this is your first playthrough but the game is intended to give you items as you need them and that will no longer be the case with a random mod.

Relevance, depends on case i.e. a Mage/ Sorcerer lives and dies by her spell selection (especially the sorceress ) so at first glance a randomiser doesn’t affect them but a melee Paladin with two pips in longswords (he is an Elf) has little use for that magic club which just dropped... they all still need wands/ scrolls & potions to survive and I assume you will play with a full party so sooner or latter having the wrong gear will bite you.

p.s. for a first timer I tilt towards the divine dual/ multi- classes ie. The Human & Demi-human Cleric- Ranger, or Druid- Fighter combos will give you solid melee combat whilst still allowing spell casting options for the latter game... Pure Fighter tends to peak too early for a full Tob campaign whilst Cleric and even a well built Paladin can stay competitive without needing to memorise every possible spell combo in the game.

#8
Silver-star

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class wise, mages and sorcerers are very fun and powerful, but can be very weak at the hands of an unexperienced player, so you should avoid them for your player char. Clerics and multi-class fighters are good, since they have lots of hit points, good weapon/armor options so they are easier for starter players.

Use the best armor available for your characters. The lower AC the better. Leather armor is almost useless, studded leather is good for thieves. Chainmail is decent, but a platemail+large shield will really improve the chance of survival for the character.

As others suggested, missile weapons are the king in BG1. You can not go wrong with bows. It is very useful to avoid melee fight with particularly dangerous creatures, like those with poison, disease and paralysing attacks. I will leave them to you to find. Just apply common sense. (8 legged giant arachnid? Better stay far, far away from its bite and pepper it with arrows!)

However, if enemies catch up to you in melee, you'll have to back off and keep your distance or switch to a melee weapon. If an enemy attacks you in melee while you are holding a ranged weapon, enemy will get a +4 to hit AND damage bonus and you will have something like -10 to hit to boot. In other words, you will die.

Spellcasting is a huge part of the game, and you need to develop your spell strategies, even if your main char is not a spellcaster, you will need mage and cleric (or druid) NPCs to join you, or you will find the game very difficult. Read each spell description carefully. Some spells are very useful, while others are very situational or simply useless.

For example, Magic missile is a cool spell at first glance, but at lvl 1 it will do very little damage. Whereas sleep is the best mage spell in early levels, it will knock off a lot of enemies who are not immune to its effects. Charm person is very effective when it works. Command is a good cleric spell to use against a single important enemy, use to knock him down for a round and concentrate all of your ranged attacks on him when he is uncouncious.

Mirror image spell is essential for a mage's survival, it and horror are very useful 2nd lvl spells. Silence and Hold person are very good cleric lvl 2 debuff spells.

Some tough monsters are immune to normal weapons. Regular swords or weapons will just not be able to hurt them at all! You'll need magical weapons. They have names like longsword +1, which means it has +1 to hit and damage and can hit those tough monsters. If you read 'weapon ineffective' in combat log, that means that monster needs an enchanted weapon to hit. For ranged fighting, they need +1 ammunition, like, +1 arrows or bullets or whatever to hit. Or use level 1 druid spell Shilelagh, it creates a +1 club to use.

If an enemy is giving trouble to you with its ranged attacks, send in your toughest fighter to melee him quickly. Enemy will have to switch to melee or suffer terrible disadvantages.

Always concentrate on enemy spellcasters first. You need to put them in danger as fast as possible. When a character is casting a spell, if he is hit his spell is disrupted %99 of the time. So you should prioritise an enemy who is casting a spell. You need to put a lot of pressure to enemy spellcasters as fast as possible, like having all of your characters attacking with ranged weapons when they see a mage or cleric. The reverse is applicable to your own characters, so your own spell casting characters should be kept out of harm's way as much as possible, or enemies will disrupt their spell castings and kill them easily. You have to keep an eye on your mages especially, since they are very vulnerable to damage and death. Baby sit them constantly and never send them to melee something unless that enemy is uncouncious, paralysed, held, etc.

Always try to concentrate your attacks on one or two enemies at most. You need to kill an enemy as quickly as possible. A near death enemy is as dangerous as an uninjured one, so you will gain nothing if you injure a lot of enemies but fail to kill them. Note that sometimes a near death enemy will have moral failure, his circle will turn yellow and he will flee. This can happen to your NPC characters in the party too, particularly to those with not a lot of courage. (oh you will get to know them when it happens!)

Play on normal difficulty for your first time. Core rules can be very brutal and unforgiving for starter players, while easy is ridiculously easy. Insane difficulty does not joke around!

Modifié par Silver-star, 25 novembre 2012 - 02:28 .


#9
Matuse

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Go here:  http://usoutpost31.c...asyTutu_ToB.zip for the most recent edition of EasyTuTu. 2009 is definitely not the best version, as it doesn't include the fix for the Beregost crash bug. The Beregost bug happens a LOT, and it doesn't just crash the game, it corrupts save files.

Also, you definitely want the widescreen mod.

Modifié par Matuse, 29 novembre 2012 - 02:26 .