Is The Game Too Easy?
#1
Posté 04 janvier 2010 - 09:29
Are there those however who think the game is easy? I'm level 17 and in Orzammar (just found Branka and I'll finish the quest tomorrow) so I'll be done gathering allies tomorrow (then I'll do the side premium content before going further in main storyline).
I play on Hard.
Main Character is Warrior Tank
Wynne for healing (also has petrify line, death hex, virulent walking bomb)
Morrigan for dps (contributes most dps... has blizzard + death cloud line, amazing spells). Also has nightmare/sleep line.
Leliana for bard archer and picking locks/pickpocketing/etc (contributes more damage to group than wynne but less than morrigan and the tank)
Perhaps its because I have 2 mages, since having 2 mages really makes the game easier (amazing crowd control).
I think I'll try another playthrough, this time on nightmare and with only 1 Mage to make things harder.
In most fights, I just toss sleep to stun many enemies, then nightmare, and then throw earthquake/blizzard/death cloud with my tank running in (sometimes ill use force field).
Again orange mobs, just toss death cloud/death hex/affliction hex and dps away (if things get tough, start throwing cone of cold and petrify). Only time it gets dangerous is when the mob resists my spells and stuns my tank/uses curse of mortality on him.
#2
Posté 04 janvier 2010 - 09:58
So far I got 1 out of 4 Main quests done; the Circle of Magi.
1. The Ogre at the top of that Tower in Ostagar was easier than the encounter I had right before the first encounter with Morrigan in the Korcari Wilds.
2. My Mage in Golem Form [In the Fade] just one shotted EVERYTHING, and I mean, EVERYTHING with Hurl.. Suck on that boulder.
And I'm not expecting it to get worse.
#3
Posté 04 janvier 2010 - 10:11
In a 4-person group, IMO the biggest challenge is doing the Orzammar quests first. The Deep Roads are quite difficult if you do them starting at level 7 or so.
#4
Posté 04 janvier 2010 - 10:14
But the earlier you do it, the easier.. if your build is good/to your preferences.
#5
Posté 04 janvier 2010 - 10:18
#6
Posté 04 janvier 2010 - 10:29
There are several reasons for this but I will list the obvious 2.
#1) you are selling all gear you find and converting it into gold which can be used to purchase mid to end game gear/tomes right off the bat.
#2) As a mage you are free to bombard all your heavy duty AOE spells like fireball continuously without having to babysit your party first.
There are also spells that break the game such as mana clash. Mana clash demolishes fire demons, desire demons, mages, wraiths, shades, abominations, wisps and arcane horrors. I have instantly killed gaxkang with this spell hitting him for roughly 2300 damage. Most of the offensive spells are also crowd control spells. Fireball, cone of cold, rock fist, winters grasp, crushing prison and blood wound. Once you get glyph of repulsion you don't even have to move anymore. You can stand in the middle of your glyph and bombard everything. If anything actually gets past your glyph you can use rock fist to boot them outside your glyph zone. Misdirection completely nullifies revenants badass melee attacks and trivializes the encounter.
Modifié par Jack-Nader, 04 janvier 2010 - 10:34 .
#7
Posté 04 janvier 2010 - 01:39
after that i did it on normal and hard difficulty,
now iam doing nightmare run with one mage group and i think its too easy most of the time,
next run iam gonna try solo run, hopefully that will be harder
Modifié par shrinked, 04 janvier 2010 - 01:41 .
#8
Posté 04 janvier 2010 - 02:01
I am not saying that hard and nightmare are easy, but the A.I can help you.
#9
Posté 04 janvier 2010 - 02:15
I do have 2 mages party though, because I like that, but when almost all your spells get resisted like 5 times in row you start to wonder if good old bashing on the head would be much better option than such magic.
#10
Posté 04 janvier 2010 - 02:20
#11
Posté 04 janvier 2010 - 02:53
#12
Posté 04 janvier 2010 - 04:59
#13
Posté 04 janvier 2010 - 05:06
RobotXYZ wrote...
This thread should be merged with the thread complaining about enemy 'i win' buttons. Then the survivor should be mated with some other thread to produce a super thread.
Can you then use said thread to ride across the ocean and find previously unreachable caverns containing strange and powerful new materia to make the rest of the game truly trivial?
#14
Posté 04 janvier 2010 - 05:40
But I have to say something:
1- In my first playthrough I didn't look at any wiki or forum about this game, I just started playing with the knowlege I had from the manual. Not knowing where to find the best gear and how to specialize my characters I found the game pretty hard. Sometimes I had to switch to easy mode (brood mother, dragon, gaxkang). With more experience now i find the nightmare mode too easy.
2- If you play the game without the DLC equipment everything is more balanced.
3- Remember that most of the people who say that they soloed the game tried the same fights 10 or 12 times, just waiting to be lucky and resist to a particular spell and stuff like that. Look at this: http://www.youtube.c...?v=Dc7uu7FMbys. I also read a report from a guy who beated the game with a solo archer rogue who said that in the first steps he had to do the same travels a lot of times just waiting to avoid random encounters.
So: I think that the game is well balanced, but has two issues: first and foremost with DLC gear, then the fact that every player can decide where to put his stat points when he levels up. This enables exploits like the "full dex build" for rogues that make them almost invincible.
#15
Posté 04 janvier 2010 - 05:48
Having never played a BioWare game before I read reviews and expected it to be really hard but once you get used to the tactics system everything is doable
Personally, I found the jump in difficulty from normal to hard barely noticeable, the only battle that became that much harder was the Revenants in the Brecilian Forest. In fact I'm not at all intimidated about playing on Nightmare and am planning to do this when I start my next playthrough tommorrow.
#16
Posté 04 janvier 2010 - 06:17
#17
Posté 04 janvier 2010 - 06:36
if the game were too easy, people would be able to beat NM on their first playthrough with ease.
#18
Posté 04 janvier 2010 - 06:43
#19
Posté 04 janvier 2010 - 07:28
Knowledge is power. It is easy to say the game is too easy when you know all the tips and tricks. The only fair way to assess a game's true difficulty is during your first blind playthrough (no wikis, no walkthroughs, no forums). Since you are already posting in this forum, obviously you are not going "blind".
#20
Posté 04 janvier 2010 - 08:10
To be fair, my first playthrough was with a rogue archer main character (before any patches/hotfixes), without help from the forums, on hard, and I thought it was too easy. There were only a few places I had to reload more than once. I did, admittedly, have 2 mages, but they had basically no offensive magic, and mostly just healed (Alistair and I did something like 80% of party damage.)keesio74 wrote...
Knowledge is power. It is easy to say the game is too easy when you know all the tips and tricks. The only fair way to assess a game's true difficulty is during your first blind playthrough (no wikis, no walkthroughs, no forums). Since you are already posting in this forum, obviously you are not going "blind".
I have, however, had a lot of experience with this type of game, so I suppose that makes a difference. But I still think hard should be hard for people like me, while easy can be for people who don't have experience with this type of game.
#21
Posté 04 janvier 2010 - 09:54
#22
Posté 05 janvier 2010 - 12:48
#23
Posté 05 janvier 2010 - 12:58
There were only a few places I had to reload more than once.
Erm...is this really your definition of "Too easy"?
Reloading over and over is annoying and breaks the flow of this story-driven game.
Also, I suspect a lot of these "too easy" complaints come from people who really exploit the AI. For example, most fights can be made significantly easier by "pulling" enemies from their groups piecemeal instead of actually
engaging them. The guide on soloing NM with a DW rogue stated that to beat the first ogre (in the tower), you simply run away, turn, dual-weapon sweep, and repeat.
You can also min/max pretty well to create some very powerful characters. Many players use the respec mod to create the "Optimal" party.
It's really a story-driven game. My guess is that Bioware balanced the game assuming that the person WASN'T trying to exploit the AI, and wasn't mulling over the 'best' party compositions/equipment/skills/stats/etc, and wasn't using mods to recreate everything from scratch. If you really want the game harder...there's a mod out there that increases the difficulty on Hard and Nightmare. Go grab that.
Modifié par Demonic Spoon, 05 janvier 2010 - 01:00 .
#24
Posté 05 janvier 2010 - 02:45
Personally, I doubt that the majority of people buying the game have the inclination (or the time) to devise ideal strategies, test the A.I. through multiple play-throughs and perfect their character development. I know I don't. Frankly, I've been known to abandon some quite interesting games because I got frustrated with all the saving and reloading (System Shock 2 and Wizardry 8 come to mind). I gave up Baldur's Gate because I got so annoyed with failing to protect the two nobles from the Doppelgangers, although that was in part because every time you reloaded you had to go through this ten-minute long dialogue over again.
If you want a challenge, I'm sure you can think of ways to make things more difficult for yourself.
#25
Posté 05 janvier 2010 - 04:31
Demonic Spoon wrote...
If you really want the game harder...there's a mod out there that increases the difficulty on Hard and Nightmare. Go grab that.
Here's link to the Nightmare Plus Mod
http://social.biowar...ct/667/#details
It changes alot of things including mage balance, enemy AI (no more bow pulling 1 mob) and potion cooldowns.
So if you want a really tough challenge it might be worth a try.





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