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Berserker/Thief Dual class discussion


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#1
Yosharian

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 Hello there chaps, I'm considering a special playthrough for the release of BG:EE, a no-magic playthrough where I only use characters that are non-primary spellcasters (e.g. Paladins allowed cos their spells are ****e anyway) or not spellcasters at all (so no mages or clerics!).  I'm going to be taking this through BG:EE and eventually BG2:EE.

To this end I started considering my main character and decided on a Berserker/Thief dual, however I'm not experienced with this class type so I have some questions for you guys.  Note that since I'm playing BG:EE this will be virtually vanilla, only with the modifications/improvements that come with BG:EE obviously.  (I will NOT be using illegal stuff like Fake Talk, although I'm going to abuse the **** out of traps =D)

Selection of classes:

http://www.playithar...nd_Kits#Fighter

I chose Berserker because of the immunities, basically.  I've been wondering how the **** I'm going to manage against vampires, umber hulks, etc etc without them.  Enrage gives immunity to: charm, hold, fear, maze, imprisonment, stun, confusion, feeblemind, level drain and sleep.  (according to IPIHC)  This stuff is gonna be crucial.  Loss of ranged specialization: pfft who gives a ****!

My only other thought was wizardslayer, but I tossed that one in the bin because I can't be arsed to wait for Use Any Item to overcome the no-magic items rule... No way I can cope without them in this playthrough.  I am NOT interested in Kensai as I don't believe it fits the Fighter/Thief playstyle that I'm intending (straight up fighting with some scouting/ability use as necessary).

Any comments or suggestions?

Level distribution:

Fighter level progression:
http://www.playithar..._and_Barbarians

I'm thinking level 9 berserker to gain access to the final hit die, one more proficiency point, bit more thac0 etc, and also one more use of 'enrage' (i believe that will be 3 uses?  1, 5, 9, right?)  After that obviously dual to Thief and max that.

Justification: I believe HP will be crucial for this playthrough (I'm already having nightmares about Kangaxx) and so I'd like to get that extra hp.  I don't want to wait til level 13 as I already did a kensai/mage and I think I dualled around 7/9 and found even that to be very tedious to play while waiting for my old abilities to come back.  I also don;t think it's crucial to do just for that extra 0.5 of an attack.  I also think having extra uses of enrage is going to be very useful.

Weapon proficiencies:

http://mikesrpgcente...apons/axes.html

Here's where I'm a bit stumped, I really have no idea what to go for.  My character is going to be neutral, so I'm not going to be wielding Blackrazor or anything.  Equalizer is a nice choice but hardly an endgame weapon.  I will have lots of melee fighter allies so it's not like the Crom Faeyr will go to waste if I don't wield it, etc.

Also, I heard that 2-handed weapons are optimal for backstabbing rogues? 0-o  Can anyone explain this to me?  Also, I'm not entirely sure I'm going to be backstabbing all the time, so I don't know if I want to build my entire character around that.  Having said that, UAI will allow me to use Carsomyr =D  But then again, I was considering using Keldorn on my BG2 run, so I might want to give it to him...

Perhaps the Flail of Ages would be best, as Free Action will protect against slows and other annoying effects like Web, since I won't be having access to that spell with no cleric.  (as long as BG2:EE doesn't have a cute cleric NPC as one of the new characters, =S).

Perhaps Belm for offhand?

What about not having access to haste/improved haste?  Are there any weapons which become more useful because of this?

So yeah, lot of stuff to consider there.  I'm thinking Longsword + Scimitar...  But  I need to know what you guys think of 2-handed.  Ugh.

HLAs:

http://www.playithar...Level_Abilities

So I figure the best HLAs are the Thief ones, that's mainly why I'm dualling from Fighter, although also I'm going to use the Thief skills a lot I think.

The main ones are Use Any Item and the special traps, and of course Assassination is pretty awesome.  Avoid Death is sort of useful.  Not sure about Evasion/Improved Evasion though.

That's all I can think of for now.  Thanks in advance for any replies.

Modifié par Yosharian, 24 novembre 2012 - 05:09 .


#2
morbidest2

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Since backstabbing is all about landing one massive, killing blow, a 2 handed weapon, like a quarterstaff, is a natural Image IPB 

Modifié par morbidest2, 24 novembre 2012 - 01:08 .


#3
Yosharian

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Is a quarterstaff the only weapon you can use to backstab? Bear in mind that I have fighter weapon proficiencies available..

#4
morbidest2

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You can use any weapon a thief can use, and once you reach HLA levels, you can do what you want. The point is you can buy a +4 qs early in BG2.

#5
Yosharian

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Everyone says that but apparently you can backstab with katanas and scimitars and those aren't thief weapons...

#6
morbidest2

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There are several ways to avoid the restrictions using mods or kits within the thief category. For instance using the NPC Lev 1 mod you can customize the abilities and weapons of "clones" of the standard NPCs. Or you could use Shadowkeeper to break the rules for everybody. And some of the standard thief kits, like Assassin or Swashbuckler (who can't backstab at all), allow you to use weapons like long swords right from the start. You can also can rig a PC with 25 in every ability category. But if you don't already know these things, you probably haven't made that many runs yet. Why cheat yourself of the fun and experience of playing and struggling within the existing rules before branching out? Or try the Assassin route?

#7
Yosharian

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Say what? I've played through the game fully about 6-7 times, I think I'm past the point of 'branching out'. I also don't have the game installed right now or I would obviously go into the game to find out the answer (although it would still involve some hassle). I'm merely asking for information, if you don't have it, don't respond, simple as that.

#8
Grond0

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Yosharian wrote...
Also, I heard that 2-handed weapons are optimal for backstabbing rogues? 0-o  Can anyone explain this to me?  Also, I'm not entirely sure I'm going to be backstabbing all the time, so I don't know if I want to build my entire character around that.  Having said that, UAI will allow me to use Carsomyr =D  But then again, I was considering using Keldorn on my BG2 run, so I might want to give it to him...

Perhaps the Flail of Ages would be best, as Free Action will protect against slows and other annoying effects like Web, since I won't be having access to that spell with no cleric.  (as long as BG2:EE doesn't have a cute cleric NPC as one of the new characters, =S).

Perhaps Belm for offhand?

What about not having access to haste/improved haste?  Are there any weapons which become more useful because of this?

The only 2-handed weapon you can use for backstab is the staff.  In itself that gives little advantage, although you do get the small bonus damage from 2-handed proficiency.  However, the staff of striking is particularly suitable for occasional backstabs, which is the main reason why some people recommend this.  For normal use I agree it's difficult to beat FoA + Belm.

There are quite a few items in the game that provide haste / improved haste, even without considering potential HLAs.  You might like to watch out for those if you do not have any spellcaster support.

#9
Yosharian

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I think I've decided on Scimitars for my grandmaster weapon, with Scarlet Ninja-To +3 in my offhand and Spectral Brand +5 on my main. They can both backstab, and they're pretty powerful in their own right. Plus, on the way through BG1/early BG2, there is Drizzt's Frostbrand that can be pickpocketed and Usuno's Blade +4 which is easily gotten from level 1 of Watcher's Keep.