Quick modelling help query - male/female issue
#1
Posté 24 novembre 2012 - 05:08
It should be a ten minute fix. BUT. I'm unfortunately not quite good enough to shift the position of the hands in the gr2 to get them to line up where the male ones would....something in 3dsmax I ought to get but ain't figuring out.
Anybody out there got the skills for that one?
As always, thanks in advance.
-Russ/Happycrow
#2
Posté 24 novembre 2012 - 01:59
In attempts with other creatures, changing the skeleton would not change already exported animations.
#3
Posté 24 novembre 2012 - 05:18
Thanks again.
#4
Posté 24 novembre 2012 - 05:34
#5
Posté 24 novembre 2012 - 05:50
Modifié par Hellfire_RWS, 24 novembre 2012 - 05:50 .
#6
Posté 24 novembre 2012 - 06:10
lh6.googleusercontent.com/-1Vs1Yai-pFQ/ULEKn3C1ZVI/AAAAAAAADHo/6uhvJS2E9as/s598/NoBoobs.jpg
Here's an image. As you can see, the male model is mapping to the female skeleton correctly (note the long female thighs). But there's a break at the hands and boots.
Which, now that I think about it, makes me wonder -- might the fix not be the skeleton, but instead using the male glove and boot models?
#7
Posté 24 novembre 2012 - 06:29
seems like you're putting the cart before the horse^^
#8
Posté 24 novembre 2012 - 06:43
#9
Posté 24 novembre 2012 - 06:56
lh3.googleusercontent.com/-QJAUjKVAYLo/ULEXGdpeLxI/AAAAAAAADII/9Tr8i1fJItE/s552/NoBoobs2.jpg
Modifié par Happycrow, 24 novembre 2012 - 06:56 .
#10
Posté 24 novembre 2012 - 07:20
Modifié par Hellfire_RWS, 24 novembre 2012 - 07:21 .
#11
Posté 24 novembre 2012 - 09:04
Thanks.
#12
Posté 24 novembre 2012 - 11:37
-Semper- wrote...
why do you want to do this? is it to create a transgender?! in this case it's easier to just replace the head. do you want to get rid of the boob plates? you better just flatten out the polys of the female armor without messing around with the skeleton.
seems like you're putting the cart before the horse^^
Happycrow has this really annoying quest for things to look like real arms and armour.....mad I know!
I just hope that if he ever fufills his quest he is kind enough to release it as I am sure quite a few of us would like to see it
#13
Posté 25 novembre 2012 - 03:53
Yeah, I've got lots of time in harness, and this stuff bugs the crap out of me.
What I'm doing right NOW I can't release, b/c it's for the PW (and is heavily custom deep in the engine and 2da - a straight blueprint release wouldn't actually do any good), but if you're interested I'll bear that in mind for a release.
#14
Posté 26 novembre 2012 - 01:57
Happycrow wrote...
Yeah... not a skeleton issue, Hellfire. Accessory model-mismatch. I can handle it all on my end. Sorry to bother everybody -- this was a case of "should have figured it out."
lh3.googleusercontent.com/-QJAUjKVAYLo/ULEXGdpeLxI/AAAAAAAADII/9Tr8i1fJItE/s552/NoBoobs2.jpg
She looks like an Eastern Bloc weightlifter. Is her name Helga by any chance?
#15
Posté 26 novembre 2012 - 03:08
Though it's fairly difficult to believe that most of the completely bicep-and-deltless-wonders we've got now can really be taken as warriors, either. Fit for Playboy or a Victoria's Secret ad... not so much for somebody who hauls sixty pounds of armor around all day.
#16
Posté 26 novembre 2012 - 03:13
#17
Posté 26 novembre 2012 - 05:34
Happycrow wrote...
Hey Veek.
Yeah, I've got lots of time in harness, and this stuff bugs the crap out of me.
What I'm doing right NOW I can't release, b/c it's for the PW (and is heavily custom deep in the engine and 2da - a straight blueprint release wouldn't actually do any good), but if you're interested I'll bear that in mind for a release.
Ill be interested to check out that PW when it finally gets up and running again.





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