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I sucks at video games, so you can make the game very easy on easy?


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#1
Ketchup2

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I sucks at video games, so you can make the game very easy on easy? Almost every game out there is made ​​for hardcore players, and usually  easy is also extremely difficult, and even if I would not suck at video games, I'm still not looking for any challenge in a game, I'm want to experiencing a good story, atmosphere, and good action that I can integrate with, and feel that the game has a good flow, so you do get stuck and have to repeat the same play sequencesc over and over again.

So make hard hard for those who like that, and easy very very very very easy, not easy for hardcore players (like it usually means) but easy for everybody.

#2
Allan Schumacher

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Have you played the other Dragon Age games on the easiest settings? If so, what have you struggled with?

#3
Sylvf

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I think sometimes we forget videogames are a hobby that can require a lot of investment. If you haven't grown up playing games, or certain types of games, the rules and difficulty curve can seem completely frustrating and arbitrary.

Some people enjoy the interactive nature or puzzle solving more than tactical combat or twitch gameplay. I like both, but I grew up playing a lot of adventure games and I can sympathize with the idea that someone would just want to enjoy the unfolding exploration and navigating the story. That's part of the gameplay experience as much as swinging a sword or shooting a gun.

That said, Ketchup, I'm not sure what we're planning in terms of difficulty scales. I'm sure it's something we'll talk about once we start putting out more information on the game. (You could always tweet Mike Laidlaw or Mark Darrah and let them know you'd like a "story mode" setting)

Ketchup2 wrote...

The same thing everywhere? It's no contest! Okay that's it maybe for you but not for me, I just want to be entertained when I'm playing a game, experience a good story, with me interacting with it, with good action where I am dominating, and with a good flow so I dont get stuck to figure out puzzle of have to repeat a scene.

Why should I stop playing games just because I dont want a challenge in the game or I just simply suck at playing games?

But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.

PS: The bosses at the end of DA2 is very difficult, atleast for me.DS


Modifié par Sylvf, 24 novembre 2012 - 08:29 .


#4
Sylvf

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Robhuzz wrote...
I assume you're only talking about combat difficulty here?


Yup.

#5
Allan Schumacher

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Just add a "skip the battle" option and be done with it. It's really that simple.

Define "simple."


I assume you're only talking about combat difficulty here? As the rest
of today's mainstream games seem to be made for hyperactive 12 year olds
with the attention span of a goldfish


"Hyperactive 12 year olds" are the ones that spend the time to become godly at games.  They have lots of time and energy to do so.

Modifié par Allan Schumacher, 25 novembre 2012 - 12:45 .


#6
Allan Schumacher

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Just curious, for those who just want to get on with the story and hate combat getting in the way, how do you feel about having to walk across town or across maps to do quests, would it also be something you want to avoid?


This isn't really equivalent.

Combat poses the issue of it actually blocking the game player if they are unable to win the encounter.

If you know where you're going, you're moving to your destination and there's a lot of psychological factors at play (feelings of progress and so forth). Where the "walking across town" part becomes an issue if when the player feels stuck and not sure where to go.

#7
Allan Schumacher

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FaWa wrote...

And the answer is runscript killallhostiles. If Bioware were to maybe make the console more well known... (I don't remember if it even exists in DA2)


Try that on the console.

Most DA players don't play on the PC.

#8
Allan Schumacher

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Kileyan wrote...

I'm not sure how you took that, but I really wasn't a snarky question or putting down someones playstyle. A lot of people from hardcore gamers to casual hate running across maps constantly to turn in quests, sell items, and other activities.

I was just curious if those who disliked combat slowing down the story, also hated travel and maybe even selling loot type activities as well. Do they want a pure cinematic game maybe? Is any part of the standard rpg fun to them other than the choosing dialog and watching the movies?


I didn't take your question snarky.  I am saying that the psychology of moving somewhere is different than being stuck somewhere.

Yes, it does suck to feel like you're constantly running back and forth for not much good reason, but part of that is that it feels like it's slowing down progress.  The player gets annoyed because they could have been done this part more efficiently.

It's probably also important to note that gamers aren't particularly rational.

#9
Allan Schumacher

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omg I am not even understanding your point here. Story mode didn't work because you had an extremely little amount of diaologue choices even though the purpose was to focus on the story and diaologue. Action mode or whatever had the same amount of fights, but story mode had less story (Becuase the game had less story)


Story mode did not have less story than the game in "standard mode" if that's what you're implying. Story mode makes the combat trivial, but you still get the same amount of story as the basic play mode.

If your argument is the game has a poorer story, you're arguing something else.

#10
Allan Schumacher

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I'm starting to understand why so many people look down on casuals.


I don't. If you do based on this thread, you're coming to a bizarre conclusion. Why someone would judge another human being simply for liking something different is beyond me.


Game combat difficulty is a relatively flexible thing to adjust.

There are many that love the stories, but often struggle (or do not care for) the combat aspects.

It's possible to skip the conversation and story elements of the game if one wants to. Would you really be against the game if we still provided a challenging combat for yourself, but a game mode that made it so that those that love the stories could experience what they want?

If so, why?

#11
Allan Schumacher

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Fast Jimmy wrote...

That being said, having a console input screen with some of the more commonly used console comands would be nice. But I don't see how they couldn't just tie the console command "killallhostiles" to a menu option.


Because it's not a supported feature and in places can actually break the game.  We actually had to completely change how that command worked in DA2 because some of the crit path fights were prone to breaking when using that command.

#12
Allan Schumacher

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That is where this discussion falls through, I've said it before. Once the no combat mode is legitimized by Bioware, people will be complaining that their no combat game is only 6 hours of playtime vs the 35 hours playtime other gamers get.

They will demand the game be designed for them, why can't I get 35 hours play.........everyone else does!


The problem with the slippery slope is it seems to indicate like we decide to ignore a very large segment of our core fanbase in order to slide down it. I'm not sure why you think we'd do that. 

The only reason for adding skippable combat is if we felt we could grow our fanbase by doing so, by an amount that justifies the cost of doing so.  You could argue we've already been burned by deviating too far from our core with DA2.

Given that creating skippable combat is a non-trivial thing to do (A designer and I literally experimented with this last January during a week of "work on whatever you'd like to work on" similar to Google Friday's), I wouldn't worry too much about it. Reducing challenge in a fight is a lot easier to do than skipping it entirely.


Unless you think huge swaths of people that greatly outnumber our core fanbase (coupled with an actual desire by the staff to make this type of game) is going to happen, I wouldn't worry much about it.

Modifié par Allan Schumacher, 27 novembre 2012 - 09:20 .


#13
Allan Schumacher

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It's funny to watch someone create a thread where they say I "do not want ANY CHALLENGE from a video game" where the term GAME necessitates challenge, and then watch the developers trip over themselves to excuse and explain away why it would be a "good move" for them to include a "no challenge mode", which is doubtlessly a feature that would already be implemented if it is planned to be so.


Because regardless of whether or not this is a troll thread, the topic is legitimate.

If you think we're "tripping over ourselves" you are mistaken. The fact that there are people that literally like our stories that struggle with the gameplay existed long before this thread.

I'd strongly encourage you, however, to not make any assumptions about what you think may or may not be already implemented based purely on whatever justifications you may have in your head. The one you made is incorrect.


First off I meant no disrespect to the OP or any young people playing games.


I think people need to get this idea that it's "young people" that struggle with our games out of their head. It's an inaccurate stereotype.


I fear, outside of independent devs & things like Kickstarter, you will find genres blend and get "watered down" for the masses, even more.


On the other hand, if a game like Project Eternity blows things out of the water, publishers will take notice.

#14
Allan Schumacher

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Enjoying something different and wanting to have something you don't enjoy changed, so you can enjoy it .. Is different. I love piano. I want to learn it but I don't have the time. So .. Should the piano be changed just for people like me ? It's called a song. Maybe they should watch movie instead of making a game a movie ? SOme people talk about how they changed and have less time. So maybe find a different hobby to suit your lifestyle ?


This is a horrible analogy.

If we can provide something to a group of people without changing anything for a different group of people then there's no cost to you. At this point it just because elitism.

This isn't a case of someone going "I completely hate your entire game. Change it so that I can enjoy it." It's a case of someone going "I really like your stories but struggle with the combat. Please help me get through the combat so I can enjoy your stories."

Furthermore, the purpose of ArmA 3 is to appeal to it's target audience. I have zero problems with someone coming in and saying it's too difficult. In the end, Bohemia Interactive decides what type of game they would like to make and whether or not such requests should be adhered to based on that. It's no skin off anyone's back.


If you make a game super easy . .Don't make it at the cost of the game design. Don't give me a magic button in Street fighter that do all the work.


Street Fighter 4 actually does this you know (you can bind one button to effectively push 3 at once).