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I sucks at video games, so you can make the game very easy on easy?


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#1
Ketchup2

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I sucks at video games, so you can make the game very easy on easy? Almost every game out there is made ​​for hardcore players, and usually  easy is also extremely difficult, and even if I would not suck at video games, I'm still not looking for any challenge in a game, I'm want to experiencing a good story, atmosphere, and good action that I can integrate with, and feel that the game has a good flow, so you do get stuck and have to repeat the same play sequencesc over and over again.

So make hard hard for those who like that, and easy very very very very easy, not easy for hardcore players (like it usually means) but easy for everybody.

#2
Vitlen

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Oh My God!.........................................................

#3
Sol Downer

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...Gosh, darn it. There is literally nothing I can say to this without sounding rude. My advice to you is...either work on your skills with video games or...just stop altogether. If you can't play on easy mode then...just put the controller down, man.

#4
thesnake777

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.....Keep at it OP. You will get the hang of it eventually.

#5
Allan Schumacher

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Have you played the other Dragon Age games on the easiest settings? If so, what have you struggled with?

#6
JimboGee

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I'm going to assume this isn't a troll. I used to get frustrated with playing civ because I could never play it past a certain level. You might not think you're very good but in actual fact you might be. When playing a game like dragon age take your time. Don't rush to go somewhere. Don't move the game on until your absolutely sure you want to. Double check your gear to make sure each party member has the best items. There's no shame in playing video games slowly, you don't have to finish it in a day or whatever. Most important of all LEARN from your mistakes when you get killed figure out why you got killed don't just say the games too hard. Lastly, and I cannot emphasise this enough... read the manual! You'd be surprised how many people complain a game is too hard or they can't figure something out because they didn't read the manual.

#7
Maria Caliban

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I have no problem with a 'story mode.'

#8
Emzamination

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Maybe it's time to sit down and come to terms with the possibility that video games just aren't your thing, lad. you can find your strengths exploring other hobbies such as reading comic books, collecting action figures, making charm bracelets or hand painting.

Modifié par Emzamination, 24 novembre 2012 - 08:22 .


#9
TEWR

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Buy a monkey. Monkeys, gorillas, baboons, and other primates/simians always solve my problems.

EDIT: Seriously though, it's just a matter of practice makes perfect. Keep at it, and eventually you'll be fine.

Modifié par The Ethereal Writer Redux, 24 novembre 2012 - 08:23 .


#10
Doctoglethorpe

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Easy mode in Bioware games is already ubsurdly simple.  In DA2 easy you can pretty much just autoattack your way through the entire game, maybe occasionally using a potion during boss fights.  Narrative mode in ME3 requires no thought at all.  Point the gun and shoot it, you can't fail short of standing in front of an enemy for a solid minute doing nothing. 

If those are too hard, read a book.  You'll often find better stories there anyways. 

#11
Firky

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I think the OP has a very valid point. I've now finished DA2 on nightmare, but I struggled with that pride demon on casual on my first playthrough. It took me, like, 15 attempts. Casual, for goodness sakes. Who, who picks casual as their difficulty, wants to play the same thing 15x? (Btw, I played first time on combined difficulties, but I literally got stuck at that point.)

I'd built my party really badly and still wasn't coming to grips with AoE heralding. Difficulty is more than just seeing one mode in isolation. If you're inexperienced, and building as badly as I was on the first playthrough, the endgame can be fairly difficult.

I think Allan's question is a good one.

#12
TEWR

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Firky wrote...

. Who, who picks casual as their difficulty, wants to play the same thing 15x? (Btw, I played first time on combined difficulties, but I literally got stuck at that point.)


That has more to do with the broken gameplay in DAII then the game itself being difficult.

#13
Firky

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I really liked DAII's combat. (With 2 minor reservations that were fixed in Legacy.)

I dunno. Things were definitely balanced differently pre-patch as well, which is when I completed the first playthrough and one on NM. Post patch NM isn't *so* hard.

#14
LPPrince

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Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.

ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.

More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?

Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.

#15
Orian Tabris

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LPPrince wrote...

Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.

ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.

More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?

Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.

Somehow, I very much doubt such people would have to worry about BioWare forcing them to unlock the easiest setting with a high difficulty setting. Unless BioWare actually did that for Mass Effect 3 (which, TBH, doesn't make much sense for an RPG with high replayability value, such as the ME series).

They really hate the whole 'toggle button' concept, and they seem to care about accessibility (unless that's just EA) to any prospective buyer/consumer. If there's one thing BioWare does, it's consideration for "non-gamers".

#16
JimboGee

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I don't know wether it was intentional or not, but I found some fights ridiculously easy and some were quite hard. But it would shift throughout the course of the game. Fights I thought i would win easily I struggled with and vice versa.

#17
LPPrince

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Orian Tabris wrote...

LPPrince wrote...

Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.

ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.

More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?

Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.

Somehow, I very much doubt such people would have to worry about BioWare forcing them to unlock the easiest setting with a high difficulty setting. Unless BioWare actually did that for Mass Effect 3 (which, TBH, doesn't make much sense for an RPG with high replayability value, such as the ME series).

They really hate the whole 'toggle button' concept, and they seem to care about accessibility (unless that's just EA) to any prospective buyer/consumer. If there's one thing BioWare does, it's consideration for "non-gamers".


In Mass 1 Veteran was the hardest setting at launch, beating it unlocked Hardcore, and beating Hardcore unlocked Insanity.

Since then though all difficulty settings have been unlocked from the beginning.

#18
Orian Tabris

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LPPrince wrote...

Orian Tabris wrote...

LPPrince wrote...

Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.

ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.

More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?

Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.

Somehow, I very much doubt such people would have to worry about BioWare forcing them to unlock the easiest setting with a high difficulty setting. Unless BioWare actually did that for Mass Effect 3 (which, TBH, doesn't make much sense for an RPG with high replayability value, such as the ME series).

They really hate the whole 'toggle button' concept, and they seem to care about accessibility (unless that's just EA) to any prospective buyer/consumer. If there's one thing BioWare does, it's consideration for "non-gamers".


In Mass 1 Veteran was the hardest setting at launch, beating it unlocked Hardcore, and beating Hardcore unlocked Insanity.

Since then though all difficulty settings have been unlocked from the beginning.

OK, so there's pretty much no chance that BW will force that stupid idea on anyone in DA3.

Personally, I think DA2 did it exactly how difficulty settings should be. One for those who really just want to skip through the combat and get to the story, one for those who just want to see how good their characters are/don't aspire to challenge themselves (yet)/just want the combat to be fun and worth playing, one for those who want a real challenge/to brag about how good they are and one for those who want a challenge, but don't want to rack their brains figuring out how to win fights.

If combat is too hard on easy, then the player probably shouldn't bother with the game. Or they should not rush themselves through the combat. Also, for those people, I would suggest not playing DA2 until they've played through Origins on easy or higher. After a couple of playthroughs (like 1 or 2) even Nightmare is viable - maybe not from start to finish, but after reaching say, level 8 or 9.

Modifié par Orian Tabris, 24 novembre 2012 - 10:48 .


#19
LPPrince

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Also, DA games need a NG+ feature, dear lord.

#20
Warden661

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What platform are you playing your games on? That might be your problem too. I know people who can't play on computers but do fine on systems (Xbox 360, PS3). It could also be the other way around or maybe video games are not your thing.

#21
Shevy

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LPPrince wrote...

Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.

ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.

More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?

Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.


I think achievements for completing the game/certain objectives on harder difficulties wouldn't harm those who can't/don't want to do it. It doesn't give you an advantage in the game and for me they are an appeal to find solutions for the tougher tasks.

Items on the other hand shouldn't be difficulty depending.

#22
Newschmoo

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JimboGee wrote...

I'm going to assume this isn't a troll. I used to get frustrated with playing civ because I could never play it past a certain level. You might not think you're very good but in actual fact you might be. When playing a game like dragon age take your time. Don't rush to go somewhere. Don't move the game on until your absolutely sure you want to. Double check your gear to make sure each party member has the best items. There's no shame in playing video games slowly, you don't have to finish it in a day or whatever. Most important of all LEARN from your mistakes when you get killed figure out why you got killed don't just say the games too hard. Lastly, and I cannot emphasise this enough... read the manual! You'd be surprised how many people complain a game is too hard or they can't figure something out because they didn't read the manual.


I totally agree with reading the manual. I am not the most experienced player, so always read the manual first. With that plus the help functions (and notes in the codex) you pick it up very quickly.  Whenever my PC and companions are killed (which happened a lot at first during DAO) I just kept tinkering with the tactics until we succeeded! When I played DA2 I was more prepared (plus combat was much better), so injuries were significantly reduced! 

Keep at it!

#23
Maria Caliban

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LPPrince wrote...

More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?


If anything is an achievement, it's completing the game on its highest difficulty level.

Alternatively, having an achievement isn't a requirement and isn't the same as missing actual game content.

#24
berelinde

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I'm of two minds about the minimum game difficulty. I have been playing RPGs for quite a few years and nothing DA2 threw at me on any difficulty below Hard challenged me in any way. I don't really see the point in playing on Nightmare because I get annoyed by friendly fire. Those that don't suffer from my annoyance triggers will probably not have a problem with it.

On the other hand, I recently introduced my sister to video games. She had literally never played a game before and literally had to be walked through the first few encounters by me shining a laser pointer on the screen and saying "Left-click the mouse there." She was playing on Casual.

The conflict arises because I am not sure if a Narrative mode would have helped her improve her game or whether it would have made her that much lazier.

#25
Criz

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well, my reason for playing video games is because I enjoy them
what hampers my enjoyment of games is when something crosses over from being challenging into being frustrating and yes, I'm not the best player, but as long as I can enjoy the game on normal - or casual - that's okey, I don't need to prove my worth as a player by tackling the hardest difficulties.
If others want this however and it's part of *their* enjoyment of games, then I fully support devs putting in those super-hard-insanity-whyareyoudoingthistoyourself?! difficulty modes. ^_^

So, people who prefer to just breeze through combat to get back to the story again should have that option, too. While I only resorted to 'narrative' mode in ME3 to get through the final missions as quickly as possible to see the EC things, I didn't enjoy it either. That was too easy, but what's the harm in having difficulty levels that mean people can play in their respective comfort zones?
A little challenge every once in a while is fine, but struggling with combat when all you want is delving deeper into what happens in Thedas can be straining. And this isn't a game that solely relies on a players ability like ... a puzzle game would in regards to someone's ability to solve those puzzles or a shooter where you either shoot things well or get shot yourself.