I sucks at video games, so you can make the game very easy on easy?
#1
Posté 24 novembre 2012 - 06:20
So make hard hard for those who like that, and easy very very very very easy, not easy for hardcore players (like it usually means) but easy for everybody.
#2
Posté 24 novembre 2012 - 07:38
#3
Posté 24 novembre 2012 - 07:41
#4
Posté 24 novembre 2012 - 07:43
#5
Posté 24 novembre 2012 - 07:48
#6
Posté 24 novembre 2012 - 07:57
#7
Posté 24 novembre 2012 - 08:14
#8
Posté 24 novembre 2012 - 08:22
Modifié par Emzamination, 24 novembre 2012 - 08:22 .
#9
Posté 24 novembre 2012 - 08:22
EDIT: Seriously though, it's just a matter of practice makes perfect. Keep at it, and eventually you'll be fine.
Modifié par The Ethereal Writer Redux, 24 novembre 2012 - 08:23 .
#10
Posté 24 novembre 2012 - 08:48
If those are too hard, read a book. You'll often find better stories there anyways.
#11
Posté 24 novembre 2012 - 08:53
I'd built my party really badly and still wasn't coming to grips with AoE heralding. Difficulty is more than just seeing one mode in isolation. If you're inexperienced, and building as badly as I was on the first playthrough, the endgame can be fairly difficult.
I think Allan's question is a good one.
#12
Posté 24 novembre 2012 - 08:55
Firky wrote...
. Who, who picks casual as their difficulty, wants to play the same thing 15x? (Btw, I played first time on combined difficulties, but I literally got stuck at that point.)
That has more to do with the broken gameplay in DAII then the game itself being difficult.
#13
Posté 24 novembre 2012 - 09:00
I dunno. Things were definitely balanced differently pre-patch as well, which is when I completed the first playthrough and one on NM. Post patch NM isn't *so* hard.
#14
Posté 24 novembre 2012 - 10:09
ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.
#15
Posté 24 novembre 2012 - 10:20
Somehow, I very much doubt such people would have to worry about BioWare forcing them to unlock the easiest setting with a high difficulty setting. Unless BioWare actually did that for Mass Effect 3 (which, TBH, doesn't make much sense for an RPG with high replayability value, such as the ME series).LPPrince wrote...
Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.
ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.
They really hate the whole 'toggle button' concept, and they seem to care about accessibility (unless that's just EA) to any prospective buyer/consumer. If there's one thing BioWare does, it's consideration for "non-gamers".
#16
Posté 24 novembre 2012 - 10:30
#17
Posté 24 novembre 2012 - 10:34
Orian Tabris wrote...
Somehow, I very much doubt such people would have to worry about BioWare forcing them to unlock the easiest setting with a high difficulty setting. Unless BioWare actually did that for Mass Effect 3 (which, TBH, doesn't make much sense for an RPG with high replayability value, such as the ME series).LPPrince wrote...
Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.
ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.
They really hate the whole 'toggle button' concept, and they seem to care about accessibility (unless that's just EA) to any prospective buyer/consumer. If there's one thing BioWare does, it's consideration for "non-gamers".
In Mass 1 Veteran was the hardest setting at launch, beating it unlocked Hardcore, and beating Hardcore unlocked Insanity.
Since then though all difficulty settings have been unlocked from the beginning.
#18
Posté 24 novembre 2012 - 10:47
OK, so there's pretty much no chance that BW will force that stupid idea on anyone in DA3.LPPrince wrote...
Orian Tabris wrote...
Somehow, I very much doubt such people would have to worry about BioWare forcing them to unlock the easiest setting with a high difficulty setting. Unless BioWare actually did that for Mass Effect 3 (which, TBH, doesn't make much sense for an RPG with high replayability value, such as the ME series).LPPrince wrote...
Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.
ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.
They really hate the whole 'toggle button' concept, and they seem to care about accessibility (unless that's just EA) to any prospective buyer/consumer. If there's one thing BioWare does, it's consideration for "non-gamers".
In Mass 1 Veteran was the hardest setting at launch, beating it unlocked Hardcore, and beating Hardcore unlocked Insanity.
Since then though all difficulty settings have been unlocked from the beginning.
Personally, I think DA2 did it exactly how difficulty settings should be. One for those who really just want to skip through the combat and get to the story, one for those who just want to see how good their characters are/don't aspire to challenge themselves (yet)/just want the combat to be fun and worth playing, one for those who want a real challenge/to brag about how good they are and one for those who want a challenge, but don't want to rack their brains figuring out how to win fights.
If combat is too hard on easy, then the player probably shouldn't bother with the game. Or they should not rush themselves through the combat. Also, for those people, I would suggest not playing DA2 until they've played through Origins on easy or higher. After a couple of playthroughs (like 1 or 2) even Nightmare is viable - maybe not from start to finish, but after reaching say, level 8 or 9.
Modifié par Orian Tabris, 24 novembre 2012 - 10:48 .
#19
Posté 24 novembre 2012 - 10:51
#20
Posté 24 novembre 2012 - 11:03
#21
Posté 24 novembre 2012 - 11:08
LPPrince wrote...
Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.
ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.
I think achievements for completing the game/certain objectives on harder difficulties wouldn't harm those who can't/don't want to do it. It doesn't give you an advantage in the game and for me they are an appeal to find solutions for the tougher tasks.
Items on the other hand shouldn't be difficulty depending.
#22
Posté 24 novembre 2012 - 11:11
JimboGee wrote...
I'm going to assume this isn't a troll. I used to get frustrated with playing civ because I could never play it past a certain level. You might not think you're very good but in actual fact you might be. When playing a game like dragon age take your time. Don't rush to go somewhere. Don't move the game on until your absolutely sure you want to. Double check your gear to make sure each party member has the best items. There's no shame in playing video games slowly, you don't have to finish it in a day or whatever. Most important of all LEARN from your mistakes when you get killed figure out why you got killed don't just say the games too hard. Lastly, and I cannot emphasise this enough... read the manual! You'd be surprised how many people complain a game is too hard or they can't figure something out because they didn't read the manual.
I totally agree with reading the manual. I am not the most experienced player, so always read the manual first. With that plus the help functions (and notes in the codex) you pick it up very quickly. Whenever my PC and companions are killed (which happened a lot at first during DAO) I just kept tinkering with the tactics until we succeeded! When I played DA2 I was more prepared (plus combat was much better), so injuries were significantly reduced!
Keep at it!
#23
Posté 24 novembre 2012 - 11:26
LPPrince wrote...
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
If anything is an achievement, it's completing the game on its highest difficulty level.
Alternatively, having an achievement isn't a requirement and isn't the same as missing actual game content.
#24
Posté 24 novembre 2012 - 11:36
On the other hand, I recently introduced my sister to video games. She had literally never played a game before and literally had to be walked through the first few encounters by me shining a laser pointer on the screen and saying "Left-click the mouse there." She was playing on Casual.
The conflict arises because I am not sure if a Narrative mode would have helped her improve her game or whether it would have made her that much lazier.
#25
Posté 24 novembre 2012 - 12:12
what hampers my enjoyment of games is when something crosses over from being challenging into being frustrating and yes, I'm not the best player, but as long as I can enjoy the game on normal - or casual - that's okey, I don't need to prove my worth as a player by tackling the hardest difficulties.
If others want this however and it's part of *their* enjoyment of games, then I fully support devs putting in those super-hard-insanity-whyareyoudoingthistoyourself?! difficulty modes.
So, people who prefer to just breeze through combat to get back to the story again should have that option, too. While I only resorted to 'narrative' mode in ME3 to get through the final missions as quickly as possible to see the EC things, I didn't enjoy it either. That was too easy, but what's the harm in having difficulty levels that mean people can play in their respective comfort zones?
A little challenge every once in a while is fine, but struggling with combat when all you want is delving deeper into what happens in Thedas can be straining. And this isn't a game that solely relies on a players ability like ... a puzzle game would in regards to someone's ability to solve those puzzles or a shooter where you either shoot things well or get shot yourself.





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