mousestalker wrote...
Could someone explain to me what the difference is between playing a game in ultra easy mode compared to playing a game in nightmare mode versus playing a game in English (A language I mostly understand) compared to playing the game in Mongolian (a language of which I know nothing)?
A good game will work somewhat likewise, offering very different kinds and types of gameplay at higher difficulty (strategy, logic etc), which inherently require solving (and as such is purely part of the "tedious" gameplay, and apart from the story). A narrative mode would omit logical puzzles and strategy (for fundamentally differing reasons to making "gameplay" - usually for making an interesting story).
Yet your analogy still doesn't hold in exact as Mongolian is on the one hand pretty much exactly the same thing as English (a language that refers to... "reality", with more or less identic functions), and on the other, you cannot "access" the language with the same know-how, thus making it simply a meaningless yet hindering addition (with its place as a "hard mode" as by your suggestion).
In other words - a good game will maybe add some "mongolian" into harder difficulties, but not translate what's already there.