I sucks at video games, so you can make the game very easy on easy?
#26
Guest_Nizaris1_*
Posté 24 novembre 2012 - 12:23
Guest_Nizaris1_*
#27
Posté 24 novembre 2012 - 12:27
Why should I stop playing games just because I dont want a challenge in the game or I just simply suck at playing games?
But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.
PS: The bosses at the end of DA2 is very difficult, atleast for me.DS
Modifié par Ketchup2, 24 novembre 2012 - 12:36 .
#28
Guest_krul2k_*
Posté 24 novembre 2012 - 12:36
Guest_krul2k_*
Basically you want an interactive story you can just sit down listen to and go at your pace, that i understand an fully support, at the end of the day in this age in games easy should basically be god mode anyhow so i dont see any reason why bioware shouldnt just let you walk through the game if that is what you want.
Modifié par krul2k, 24 novembre 2012 - 12:37 .
#29
Posté 24 novembre 2012 - 12:39
#30
Posté 24 novembre 2012 - 12:46
#31
Posté 24 novembre 2012 - 12:47
#32
Posté 24 novembre 2012 - 01:02
#33
Posté 24 novembre 2012 - 01:11
#34
Posté 24 novembre 2012 - 01:23
It's not my cup of tea, but I'd prefer that over the designers wasting time trying to make a difficulty even easier tha what Casual is. It would remove the difficulty of Boss fights (heck, I might have taken advantage of that for the fraking Arishok solo fight my third time through) and it could clear out dungeons of enemies/traps if you die on regular enemies too much (and awards appropriate XP, no sense in penalizing players who are already complaining about the game being too hard on difficulty).
To me, these players don't want to play a game, they want a toy. A game implies challenge and skill. Monopoly without rolling dice or dealing with money is just playing with houses. A video game without any challenge is a video toy, an interactive story. Rather than have Bioware try and make both an interactive story and a video game together, it would be better if they just devise a system that senses if the player has failed and then prompt an 'Auto-win' option. Because its either that of they just watch it on YouTube.
Modifié par Fast Jimmy, 24 novembre 2012 - 01:32 .
#35
Guest_Hanz54321_*
Posté 24 novembre 2012 - 01:24
Guest_Hanz54321_*
Finally I took a two hour trip one way and spent the night at his place while his wife and kids were away. I told him to have a seat and watch me play for two hours. After that, he walked through the game.
This guy is a smart guy all around. Was one of 30 people chosen for his graduate program out of a competitive field of 500. Runs a medical business and is a brilliant clinician. Excellent problem solver clinically, managerial, and financially.
But video games . . . he needs on site tutorials. I taught him how to play WoW - he was fantastic after a hands on for about 2 hours. StarCraft and SC2, same story. Just zero problem solving when it comes to video games and very little tolerance for learning them.
I've decided not to recommend anymore games to him. He lives too far away for me to teach him. It's just not his thing.
#36
Posté 24 novembre 2012 - 01:33
Hanz54321 wrote...
*snip*
Maybe he does it so you'll visit him.
#37
Posté 24 novembre 2012 - 01:34
If games had better manuals these days that actually explained how things work instead of a two page insert that does more to plug DLC than teach mechanics, this Ignt not be an issue.
#38
Posté 24 novembre 2012 - 01:49
Fast Jimmy wrote...
^
If games had better manuals these days that actually explained how things work instead of a two page insert that does more to plug DLC than teach mechanics, this Ignt not be an issue.
What are you expecting to see in these manuals, jimmy? Most game manuals these days give you a brief description of the story, basic controls and a explantion of some of the game mechanics, which should be enough. The rest can be learned in-game without the need to sacrifice more trees needlessly.
#39
Posté 24 novembre 2012 - 02:05
Fast Jimmy wrote...
^
If games had better manuals these days that actually explained how things work instead of a two page insert that does more to plug DLC than teach mechanics, this Ignt not be an issue.
I miss old videogame manuals, not only were the helpful they were practically art books. Nowadays I cringe whenever a game gives me a simple link from where to download the digital, still scant version.
#40
Guest_Rojahar_*
Posté 24 novembre 2012 - 02:08
Guest_Rojahar_*
#41
Posté 24 novembre 2012 - 02:23
Fast Jimmy wrote...
I'd prefer an 'Auto-Resolve' outcome option if the player were to die more than twice or they were to spend too long on a puzzle. That way, if the game senses that the player is struggling, it will pop up a 'would you like to skip this?' prompt.
LA Noire had this and it was great. If you died two times on a combat/chase section, it just said "Do you want to skip this" and you (often) got a cutscene and then continued with the game. That was really good.
#42
Posté 24 novembre 2012 - 02:37
Ketchup2 wrote...
The same thing everywhere? It's no contest! Okay that's it maybe for you but not for me, I just want to be entertained when I'm playing a game, experience a good story, with me interacting with it, with good action where I am dominating, and with a good flow so I dont get stuck to figure out puzzle of have to repeat a scene.
Why should I stop playing games just because I dont want a challenge in the game or I just simply suck at playing games?
But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.
PS: The bosses at the end of DA2 is very difficult, atleast for me.DS
What games have you played and which of those were too hard? I might be able to make a recommendation. ME3's story mode for instance is impossible to die on. You regain health faster than the enemies can damage you and your companions are so overpowered that you can literally do nothing and they will handle things. (I can't believe I just recommended ME3) There are also the fable games where combat is non skill based button mashing. Personally I think you should playSWtoR it has great story stuff, no puzzles, and you can have other people help you with everything.
#43
Posté 24 novembre 2012 - 02:39
The battle with Corpy in Legacy was great, and the battle with the duke/count in the Qunari Slave Girl Propaganda DLC was good too.
Modifié par RinpocheSchnozberry, 24 novembre 2012 - 02:43 .
#44
Posté 24 novembre 2012 - 02:41
Cimeas wrote...
Fast Jimmy wrote...
I'd prefer an 'Auto-Resolve' outcome option if the player were to die more than twice or they were to spend too long on a puzzle. That way, if the game senses that the player is struggling, it will pop up a 'would you like to skip this?' prompt.
LA Noire had this and it was great. If you died two times on a combat/chase section, it just said "Do you want to skip this" and you (often) got a cutscene and then continued with the game. That was really good.
That is a great feature. I wouldn't mind something like it being added to a DA/ME game... but I'd rather see some kind of cinematic that covered the fight. That might be expensive to do but, it would be neat.
#45
Posté 24 novembre 2012 - 02:53
I'm not particularly fond of challenging games either (although it always depends on the game in question) and I can definitely understand the desire to have the option to just breeze through it.
So if they were to include a 'skip it' thing, I wouldn't say no. Mostly because after your sixth or seventh playthrough, even the most amazing combat loses its charm.
But that can be done with a NG+ option (DO YOU HEAR ME, BIOWARE?!) as well.
#46
Posté 24 novembre 2012 - 03:04
Casual mode in modern Bioware games is indeed very easy, so much so that it crushes the whole point of the original gameplay. Usually players who select casual either struggle understanding the game mechanics or want to breeze through the game while enjoying the story. Both of those categories don't need the battles to be there at all.
Trying to create a casual mode that is easy enough even to the weakest players is a waste of resources. That category of players is very unlikely to enjoy the fights in the first place. Allowing them to skip the combat is the most sensible solution. I know I would use that option after finishing the game a few times and just wanting to try different choices within the story.
Modifié par Ria, 24 novembre 2012 - 03:05 .
#47
Guest_PurebredCorn_*
Posté 24 novembre 2012 - 04:27
Guest_PurebredCorn_*
Ketchup2 wrote...
PS: The bosses at the end of DA2 is very difficult, atleast for me.DS
I agree, they were a challenge even on easy. Mostly the bosses just required too much of a dedication in time to kill them off. It shouldn't have been that way on easy.
Cimeas wrote...
Fast Jimmy wrote...
I'd
prefer an 'Auto-Resolve' outcome option if the player were to die more
than twice or they were to spend too long on a puzzle. That way, if the
game senses that the player is struggling, it will pop up a 'would you
like to skip this?' prompt.
LA Noire had this and it
was great. If you died two times on a combat/chase section, it just
said "Do you want to skip this" and you (often) got a cutscene and then
continued with the game. That was really good.
This is an excellent suggestion.
Modifié par PurebredCorn, 24 novembre 2012 - 04:30 .
#48
Posté 24 novembre 2012 - 04:39
#49
Posté 24 novembre 2012 - 04:50
There is an unnecessary "s" at the end of suck. Therefore this is trollage. xp
#50
Posté 24 novembre 2012 - 05:32





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