I sucks at video games, so you can make the game very easy on easy?
#51
Posté 24 novembre 2012 - 06:22
#52
Guest_EntropicAngel_*
Posté 24 novembre 2012 - 06:25
Guest_EntropicAngel_*
The Ethereal Writer Redux wrote...
Firky wrote...
. Who, who picks casual as their difficulty, wants to play the same thing 15x? (Btw, I played first time on combined difficulties, but I literally got stuck at that point.)
That has more to do with the broken gameplay in DAII then the game itself being difficult.
It may be simply DA's style of gameplay.
I know when I first played DA:O, I had to use the command console to grant myself invulnerability multiple times--certainly for all the dragons, for most if not all of the revenants, and possible others.
DA can be really hard if you don't understand the system.
#53
Posté 24 novembre 2012 - 07:55
#54
Posté 24 novembre 2012 - 08:09
#55
Posté 24 novembre 2012 - 08:29
Some people enjoy the interactive nature or puzzle solving more than tactical combat or twitch gameplay. I like both, but I grew up playing a lot of adventure games and I can sympathize with the idea that someone would just want to enjoy the unfolding exploration and navigating the story. That's part of the gameplay experience as much as swinging a sword or shooting a gun.
That said, Ketchup, I'm not sure what we're planning in terms of difficulty scales. I'm sure it's something we'll talk about once we start putting out more information on the game. (You could always tweet Mike Laidlaw or Mark Darrah and let them know you'd like a "story mode" setting)
Ketchup2 wrote...
The same thing everywhere? It's no contest! Okay that's it maybe for you but not for me, I just want to be entertained when I'm playing a game, experience a good story, with me interacting with it, with good action where I am dominating, and with a good flow so I dont get stuck to figure out puzzle of have to repeat a scene.
Why should I stop playing games just because I dont want a challenge in the game or I just simply suck at playing games?
But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.
PS: The bosses at the end of DA2 is very difficult, atleast for me.DS
Modifié par Sylvf, 24 novembre 2012 - 08:29 .
#56
Posté 24 novembre 2012 - 08:42
I assume you're only talking about combat difficulty here? As the rest of today's mainstream games seem to be made for hyperactive 12 year olds with the attention span of a goldfish. No more intriguing plots that force you to pay attention to the game in order to actually understand but big explosions and constant action, plot helpers everywhere, constant handholding. It's as if they don't even want people to think any more.
Modifié par Robhuzz, 24 novembre 2012 - 08:47 .
#57
Posté 24 novembre 2012 - 09:25
Robhuzz wrote...
I assume you're only talking about combat difficulty here?
Yup.
#58
Posté 24 novembre 2012 - 09:59
EntropicAngel wrote...
I know when I first played DA:O, I had to use the command console to grant myself invulnerability multiple times.
Are you sure that's you, and you weren't spying on me when I was playing DA:O?
I actually played on Casual on DA:O for the most part. I started on Normal, but decided it was a bit too hard for me. Even then I used the console. On DA2, I played mostly on Normal, but switched to Easy occasionally, and cheated even less often. Stupid f**king teleporting backstabbers that are literally impossible to escape...
#59
Posté 24 novembre 2012 - 10:42
Ketchup2 wrote...
But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.
I see your point and understand your frustration, who wants spend 6 hours trying to beat the archdemon (first playthrough on DA:O this was me) and finding that kind of time can be challenging. Alot of this I attribute to having not fully grasped how to level up my companions and which skills were really the best ones. Every playthrough after that first one I've had less and less trouble, I don't even have to changes the difficulty anymore.
As a kid I was never a gamer. We owned a few consoles but my sister always got first dibs on the singleplayer games, and since she played those whenever it came to multiplayer I got my but kicked and then quit because I didn't like losing. Eventually I grew bored of watching my sister search around for that eighth great poe and dawdled off to the computer. I discovered PC gaming, the more games I played the more I understood the mechanics the better I got the harder the games I started playing.
Now I still usually stick to normal mode and haven't yet braved insanity on my favourite games but, now starting a new game I have all the previous ones acting as a base to help me learn the controls, mechanics, even some of the plot devices (or how dungeons tend to be designed so I can get ALL THE LOOT without backtracking) But just by playing on easy I have gottten better at games. I no longer hide from a multiplayer match either, even though my butt still gets handed to me more often than not.
I agree there should be a mode for those who don't want to go through the gameplay again and again, but despite the fact you don't want to get better at games the more you play them the more you will. Even just going from one level to the next. Our brains adapt whether we like it or not. I'm not saying don't play on easy or demand a more playable difficulty for your skill level, but give yourself some credit. You'll get the hang of it and onday you might decide you want to try insanity, just for fun.
#60
Posté 24 novembre 2012 - 11:41
We've had discussions on manuals and documentation before, so I agree 100% on that. That said, reading is not the same as doing. What ALL games need are detailed tutorial modes, separate from the actual game, specifically designed for a person who has no gaming experience.Fast Jimmy wrote...
^
If games had better manuals these days that actually explained how things work instead of a two page insert that does more to plug DLC than teach mechanics, this Ignt not be an issue.
I do NOT mean tooltip popups during your first hour(s) of play, nor do I mean the DA2 intro scene where you are wearing the Champion armor and can walk through it like a god. For the former, players who are actually playing the game will become frustrated if they don't understand something or if they keep dying, no matter how many tooltips you shove in their faces; tooltip popups are an annoyance and I wouldn't be surprised if the majority of players chose them because they obstruct the game world. The latter does not provide a realistic example of the beginning levels to actually help struggling players.
Ideally, this tutorial would have things like forced pauses (like a Drivers' Ed vehicle with a teacher-side break pedal), and simple instructions, such as "use this to STUN the enemy," with a visible highlight on the skill, followed by "use this to KILL the enemy after it's STUNNED," and so forth.
The reason for a separate tutorial mode is so that players who are struggling can still make use of it after they start the game. Also, if you are primarily playing the game for the story, you will not want to feel a disconnect with that story if the game's UI is trying to teach you the game while the story is going on.
Modifié par nightscrawl, 25 novembre 2012 - 02:14 .
#61
Posté 24 novembre 2012 - 11:50
This as an interesting anecdote. I sometimes become very frustrated when I do groups in WoW when players do things as a result of having (what I perceived as) no common sense. This really made me look differently at such players.Hanz54321 wrote...
I told a friend of mine how great Origins was. He bought it, and every few days he called and told me how he was getting his but handed to him. For weeks I gave him all kinds of instruction, but to no avail.
Finally I took a two hour trip one way and spent the night at his place while his wife and kids were away. I told him to have a seat and watch me play for two hours. After that, he walked through the game.
This guy is a smart guy all around. Was one of 30 people chosen for his graduate program out of a competitive field of 500. Runs a medical business and is a brilliant clinician. Excellent problem solver clinically, managerial, and financially.
But video games . . . he needs on site tutorials. I taught him how to play WoW - he was fantastic after a hands on for about 2 hours. StarCraft and SC2, same story. Just zero problem solving when it comes to video games and very little tolerance for learning them.
I've decided not to recommend anymore games to him. He lives too far away for me to teach him. It's just not his thing.
#62
Guest_Hanz54321_*
Posté 25 novembre 2012 - 12:29
Guest_Hanz54321_*
Nightscrawl - yeah. My buddy's brother-in-law played with us too. We laugh a lot these days. I was leading a raid through Karazhan many years ago. "Okay. Now stay on this wall and we can avoid theses mobs." Next thing I see a tiny arcane wand bolt fire into a group of twelve. "Alright, lets handle this. And FYI, Earl, you are the only guy in the group with an arcane wand so we know it was you who farted," Good times.
#63
Guest_Hanz54321_*
Posté 25 novembre 2012 - 12:37
Guest_Hanz54321_*
Sylvf wrote...
I think sometimes we forget videogames are a hobby that can require a lot of investment. If you haven't grown up playing games, or certain types of games, the rules and difficulty curve can seem completely frustrating and arbitrary.
Some people enjoy the interactive nature or puzzle solving more than tactical combat or twitch gameplay. I like both, but I grew up playing a lot of adventure games and I can sympathize with the idea that someone would just want to enjoy the unfolding exploration and navigating the story. That's part of the gameplay experience as much as swinging a sword or shooting a gun.
This actually brings something to mind. Whe discussing the difficulty of DA games, I automatically think of them on PC as that's what I play. I can't do twitch gaming at all as I've only one hand. I hadn't considered that when considering difficulty. Pause'n'Play may suit some gamers better, as it does me.
Some RTS I can do - I mentioned SC - but I have to play vs the AI, I cannot defeat anything harder than "Hard" mode, I real players are out of the question. Same with WoW - I could not play PvP. Too fast.
#64
Posté 25 novembre 2012 - 12:42
Define "simple."Just add a "skip the battle" option and be done with it. It's really that simple.
I assume you're only talking about combat difficulty here? As the rest
of today's mainstream games seem to be made for hyperactive 12 year olds
with the attention span of a goldfish
"Hyperactive 12 year olds" are the ones that spend the time to become godly at games. They have lots of time and energy to do so.
Modifié par Allan Schumacher, 25 novembre 2012 - 12:45 .
#65
Posté 25 novembre 2012 - 12:54
I must say, I have never found Dragon Age hard on any difficultly.
I miss cheat codes
Modifié par MichaelStuart, 25 novembre 2012 - 12:55 .
#66
Posté 25 novembre 2012 - 01:02
Also, people think they would be happy for no combat versions of the game, but would they really be happy with a 4.5 hour game for 65 bucks, as opposed to the 25+ hours that other players are getting?
What about DLC, with no combat, would people really think 20 minutes or so of dialog clicking is worth the price?
It would never just be a "simple" options to make a small subset of gamers happen. Once in became an official option, players would expect the game to be tuned for their supported playstyle, including being upset at less than 30 minute DLC's,
WHY BIOWARE WHY YOU ONLY WORK ON COMBAT AND BLOWING STUFF UP SUPPORT MY GAMING STYLE WITH 200 MORE HOURS OF DIALOG AND CINEMATICS!
Just curious, for those who just want to get on with the story and hate combat getting in the way, how do you feel about having to walk across town or across maps to do quests, would it also be something you want to avoid?
Modifié par Kileyan, 25 novembre 2012 - 01:04 .
#67
Posté 25 novembre 2012 - 01:05
yay!
#68
Posté 25 novembre 2012 - 01:09
Just curious, for those who just want to get on with the story and hate combat getting in the way, how do you feel about having to walk across town or across maps to do quests, would it also be something you want to avoid?
This isn't really equivalent.
Combat poses the issue of it actually blocking the game player if they are unable to win the encounter.
If you know where you're going, you're moving to your destination and there's a lot of psychological factors at play (feelings of progress and so forth). Where the "walking across town" part becomes an issue if when the player feels stuck and not sure where to go.
#69
Posté 25 novembre 2012 - 01:09
Alternatively, I've been arguing for a Cinematic Immersion mode where the game plays itself and you don't need to worry about gameplay. Let it play itself and allow you to be immersed in the cinematics.
#70
Posté 25 novembre 2012 - 01:11
Kileyan wrote...
*wall of nonsense*
Obviously the solution is to completely misinterperete the focus of the discussion. But thanks for playing
#71
Posté 25 novembre 2012 - 01:12
Modifié par FaWa, 25 novembre 2012 - 01:13 .
#72
Posté 25 novembre 2012 - 01:13
FaWa wrote...
And the answer is runscript killallhostiles. If Bioware were to maybe make the console more well known... (I don't remember if it even exists in DA2)
Try that on the console.
Most DA players don't play on the PC.
#73
Guest_Lightning Cloud_*
Posté 25 novembre 2012 - 01:14
Guest_Lightning Cloud_*
#74
Posté 25 novembre 2012 - 01:14
#75
Posté 25 novembre 2012 - 01:19
Some people have problems with their vision, others may have arthritis or outright disabilities that prevent them from playing games if they're too hard. Twitchy games can be hard for people who may have slower reaction times, including some older people. There should be means to let these people play, if they want to. That's not to say it should be super-easy for absolutely everyone--not at all. I want a range of difficulties to match the range of players. But gaming should not be all about how much of a badass you are in the game, it should be about having fun, however you choose to have fun. Enjoy a challenge? Okay, take your Insanity difficulty and have fun. Prefer to just kick back and relax with a good story? Right, Narrative mode is for you. Prefer the gameplay and don't give a rat's behind about the story? You can auto-dialogue your way through the game.
I don't get why this has to be a conflict, or why anyone feels the need to say, "Well then maybe gaming just isn't for you." If I agreed with that, I would still completely suck at multiplayer mode in Mass Effect 3. I may not be up there with the players who spend all their time in Platinum matches, but I can hold my own in Silver or Gold. Trying helps some, but again, there are people who simply don't have that kind of time, or are physically unable to get better. And yet some people are so insensitive they feel the need to tell someone to go do something else... well what if those people don't want to do something else? Obviously they don't, or they wouldn't be trying to game.
I play most on easy regardless because I have a full time job, and while I don't mind challenging myself, I just don't have time to spend hundreds of hours on a game, repeating the same fights over and over just to figure the game out. And, I know I'm not the only working person out there who does the same thing--especially since there are people who have kids to take care of along with a full time job. You just can't focus as deeply on the game when you've got more important things to do. Unlike the OP I don't suck at gaming and I DO like challenging myself from time to time... it's just that for me, and a lot of others, time is an issue. Getting that Insanity Difficulty achievement just doesn't matter as much as staying awake at work.





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