I sucks at video games, so you can make the game very easy on easy?
#76
Posté 25 novembre 2012 - 01:19
#77
Posté 25 novembre 2012 - 01:20
#78
Posté 25 novembre 2012 - 01:20
Do more, get more.
That being said, if the difficulty comes from bad and boring gameplay, then there's something wrong. DA:O's combat was extremely boring for me and I never bothered to put the difficulty too high.
I don't think games need to be toned down, I just think the gameplay needs to be made interesting enough for most people to learn and master. If you simply jump into a game and do horribly, it's most likely cause you skipped the tutorial and that's all your fault. If you have no interest to learn, you have no right to complain.
#79
Guest_Imperium Alpha_*
Posté 25 novembre 2012 - 01:20
Guest_Imperium Alpha_*
#80
Posté 25 novembre 2012 - 01:21
Imperium Alpha wrote...
Don't worry... "Story/Narrative mode" will probably be there for you.
Wow this worked so well in ME3
#81
Posté 25 novembre 2012 - 01:22
#82
Posté 25 novembre 2012 - 01:23
Allan Schumacher wrote...
FaWa wrote...
And the answer is runscript killallhostiles. If Bioware were to maybe make the console more well known... (I don't remember if it even exists in DA2)
Try that on the console.
Most DA players don't play on the PC.
lol sorry I completely forgot the DA games were even released on PS3/Xbox.
#83
Guest_The Bleepinator_*
Posté 25 novembre 2012 - 01:24
Guest_The Bleepinator_*
Ketchup2 wrote...
The same thing everywhere? It's no contest! Okay that's it maybe for you but not for me, I just want to be entertained when I'm playing a game, experience a good story, with me interacting with it, with good action where I am dominating, and with a good flow so I dont get stuck to figure out puzzle of have to repeat a scene.
Why should I stop playing games just because I dont want a challenge in the game or I just simply suck at playing games?
But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.
PS: The bosses at the end of DA2 is very difficult, atleast for me.DS
There was this Power Rangers Game for the Sega CD that was nothing cut scenes from the TV show and pressing a button that was flashing on the screen. Is that the kind of difficulty your looking for?
#84
Posté 25 novembre 2012 - 01:39
As far as I know, Story mode did work well.FaWa wrote...
Wow this worked so well in ME3Imperium Alpha wrote...
Don't worry... "Story/Narrative mode" will probably be there for you.
#85
Guest_The Mad Hanar_*
Posté 25 novembre 2012 - 01:43
Guest_The Mad Hanar_*
#86
Posté 25 novembre 2012 - 01:48
How can you have skill at writing? You just tap on a keyboard or move a pen across paper.
#87
Posté 25 novembre 2012 - 01:49
Maria Caliban wrote...
As far as I know, Story mode did work well.FaWa wrote...
Wow this worked so well in ME3Imperium Alpha wrote...
Don't worry... "Story/Narrative mode" will probably be there for you.
wtf? Did you play it? The auto diaologue was borderline unbearable. It was as if I wasn't playing a Bioware game anymore
#88
Guest_The Mad Hanar_*
Posté 25 novembre 2012 - 01:55
Guest_The Mad Hanar_*
Maria Caliban wrote...
How can you have skill at chess? You just pick up a piece and move it.
How can you have skill at writing? You just tap on a keyboard or move a pen across paper.
Video games hardly require the strategy of chess or the creativity and planning of writing.
#89
Posté 25 novembre 2012 - 01:56
#90
Guest_wiggles_*
Posté 25 novembre 2012 - 01:56
Guest_wiggles_*
Good LordThe Mad Hanar wrote...
lol at people making fun of this guys "skill." How can you have skill at a video game? All you do is press a button or click a mouse.
#91
Posté 25 novembre 2012 - 01:58
Indeed, I've played it.FaWa wrote...
wtf? Did you play it?
Then turn off the auto-dialogue if you only want casual combat.The auto diaologue was borderline unbearable. It was as if I wasn't playing a Bioware game anymore
There's video game chess. A computer is actually a better chess player than a human being.The Mad Hanar wrote...
Video games hardly require the strategy of chess or the creativity and planning of writing.
Modifié par Maria Caliban, 25 novembre 2012 - 02:00 .
#92
Posté 25 novembre 2012 - 01:58
Fast Jimmy wrote...
I'd prefer an 'Auto-Resolve' outcome option if the player were to die more than twice or they were to spend too long on a puzzle. That way, if the game senses that the player is struggling, it will pop up a 'would you like to skip this?' prompt.
The Simpsons: Hit and Run did that. If you were failing a quest consistently, you could eventually choose to skip it and just move on to the next quest.
#93
Guest_The Mad Hanar_*
Posté 25 novembre 2012 - 02:00
Guest_The Mad Hanar_*
#94
Posté 25 novembre 2012 - 02:02
Maria Caliban wrote...
Indeed, I've played it.FaWa wrote...
wtf? Did you play it?Then turn off the auto-dialogue if you only want casual combat.The auto diaologue was borderline unbearable. It was as if I wasn't playing a Bioware game anymore
Auto dialogue is defined as Shepard saying something when the player did not command her/him to say that thing. Ala all of ME3's writing
#95
Posté 25 novembre 2012 - 02:08
I actually did consider this and could have gone into accessibility issues in my previous post (this issue has actually been raised elsewhere on the forums in previous months), but the OP didn't mention any disabilities or infirmities that might hinder game play, simply that he or she "sucks at video games." One can certainly suck at video gaming and be perfectly able everywhere else.Brass_Buckles wrote...
I think one thing people are missing is that some people who find the game too difficult might have valid reasons that it is difficult but still want to play the game and enjoy it if it isn't easy.
#96
Posté 25 novembre 2012 - 02:21
The Mad Hanar wrote...
Before we go any further with this, I do admit that games do require some strategy. BUT I do think that people place too much weight on having "skills" in games. The strategies aren't very hard to figure out once you learn how the game works. For example, I breeze through games because the mechanics never change and are easy to learn, but I'm horrible at chess because you never know what the other guys strategy is going to be.
...they make multiplayer strategy games. A lot of which have a hundred times the depth and options that chess does. I say that as someone who loves chess (I Just played a marathon of it with the fam over the holiday) , but it's simplistic to the point that it's hardly even comparable.
To the OP's topic, the problem with gutting the mechanics even further than they have already, is that it tends to destroy the higher difficulty settings too. Devs don't want to make 5 different versions of the game, which means harder difficulties get the same mechanics, just increased enemy stats, for the most part. Which just makes fights longer and more tedious, not necessarily harder. There is no way (that I can see), that you can actually "suck" at DA on casual, it takes a very minimal time investment to learn the mechanics, you don't even really need to do that, you can just mash A and get through the vast majority of fights.
#97
Posté 25 novembre 2012 - 02:28
Throwing in a Narrative difficulty wouldn't be a bad idea. I probably wouldn't use it though.
Maybe also allow us to activate tactics on the controlled party member (i.e. the entire party is running on AI tactics)? That doesn't even have to be tied to difficulty. I know there's some mods out there for the PC that do the same thing, but the consoles can't make use of them.
#98
Posté 25 novembre 2012 - 02:32
FaWa wrote...
Auto dialogue is defined as Shepard saying something when the player did not command her/him to say that thing. Ala all of ME3's writing
Fair enough, but then that's not a difference between the narrative vs. casual (vs normal vs. hardcore vs insanity) difficulty levels, so how is it relevant to how well the narrative/story/utlra-easy mode worked in comparison to the other modes within the same game?
Modifié par Hervoyl, 25 novembre 2012 - 02:37 .
#99
Posté 25 novembre 2012 - 02:33
Then how did Story mode not work?FaWa wrote...
Maria Caliban wrote...
Indeed, I've played it.FaWa wrote...
wtf? Did you play it?Then turn off the auto-dialogue if you only want casual combat.The auto diaologue was borderline unbearable. It was as if I wasn't playing a Bioware game anymore
Auto dialogue is defined as Shepard saying something when the player did not command her/him to say that thing. Ala all of ME3's writing
#100
Posté 25 novembre 2012 - 02:38
Shevy_001 wrote...
LPPrince wrote...
Perhaps there should be an easier mode than Easy for the "really bad at games" and "want to get to a certain part of the game" crowd.
ME3 had Narrative- a ridiculously easy difficulty even easier than Casual, which preceded Normal, then Veteran, then Hardcore, and finally Insanity.
More difficulty settings in DA games? I'd welcome it. As long as there aren't any requirements for playing the game on a certain difficulty, like getting an achievement for beating the game on its hardest setting or only unlocking a weapon if you beat the game on Hard, get my drift?
Let the player play the game at whatever difficulty makes them comfortable without forcing them out of their comfort zone.
I think achievements for completing the game/certain objectives on harder difficulties wouldn't harm those who can't/don't want to do it. It doesn't give you an advantage in the game and for me they are an appeal to find solutions for the tougher tasks.
Items on the other hand shouldn't be difficulty depending.
I agree. I rarely play on anything harder than easy- it's just not my thing but I do understand why people aspire to finishing the game on nightmare. I will never get the achievemant for beating the Varterral on Nightmare and I can live with that. I think if you're going to put in the time and energy to do that kind of playthrough then you desreve some kind of acknowledgement.





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