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I sucks at video games, so you can make the game very easy on easy?


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#176
Realmzmaster

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GlaberN7 wrote...

runscript killallhostiles :ph34r:


Does not exist on consoles. Most copies of DA games were sold on consoles. So you suggest is useless to a majority of the DA gamers.

#177
Fredward

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Wait. Upon reading the thread title again I have noticed something. He/she is asking for it to be really easy on EASY. So why is this even an issue? If you don't want to play the game where the darkspawn is repeatedly stabbing you in the face and nothing is happening then just play default. I mean really. You don't even have to switch difficulties because it's, yah know... default. xp

#178
FaWa

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Realmzmaster wrote...

GlaberN7 wrote...

runscript killallhostiles :ph34r:


Does not exist on consoles. Most copies of DA games were sold on consoles. So you suggest is useless to a majority of the DA gamers.


Honestly how do you even play DA on consoles... No mods, much more difficult ways to manage skills, having to play with a controller.... Thats like playing Skyrim on console... (Which I know people do but still wow)

#179
Fast Jimmy

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FaWa wrote...

Realmzmaster wrote...

GlaberN7 wrote...

runscript killallhostiles :ph34r:


Does not exist on consoles. Most copies of DA games were sold on consoles. So you suggest is useless to a majority of the DA gamers.


Honestly how do you even play DA on consoles... No mods, much more difficult ways to manage skills, having to play with a controller.... Thats like playing Skyrim on console... (Which I know people do but still wow)


I have played both Skyrim and the DA games (as well ME) on consoles only. Aside from no mods, there isn't a significant difference.

In fact, Skyrim is infinitely more easy to handle with the FP view with a console (if my experience with Morrowind and Oblivion are any examples). The same goes for FO3 and FONV.

But now we have wandered into a topic far off what what the OP was talking about. 

That being said, having a console input screen with some of the more commonly used console comands would be nice. But I don't see how they couldn't just tie the console command "killallhostiles" to a menu option.

#180
FaWa

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Also if Origins is really that hard and you don't want to use god mode level stuff, play as a dw rogue and use this mod:

http://social.bioware.com/project/469/

Respec Morrigan so she caps Magic at 33 and everything else in willpower. Then put all of her points into stuff like Animate Dead, Fire/Frost weapons, HASTE, and other sustained support abilities.

Your party is you + Lellianna + Zev, all respecced into ranger+bard. Max out the duel weapon tree first, then bard and ranger. Each rogue plays a different bard song and has a different animal.

You will have a party of 8 people (14 if you decide to use the ranger glitch) , with all of your rogues rellying on auto attacks to do all the damage, benefited by fire/frost weapons. Its so hard to lose on easy. (Not reccomended for higher levels though lol)

Modifié par FaWa, 26 novembre 2012 - 08:20 .


#181
Allan Schumacher

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Fast Jimmy wrote...

That being said, having a console input screen with some of the more commonly used console comands would be nice. But I don't see how they couldn't just tie the console command "killallhostiles" to a menu option.


Because it's not a supported feature and in places can actually break the game.  We actually had to completely change how that command worked in DA2 because some of the crit path fights were prone to breaking when using that command.

#182
Fast Jimmy

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Allan Schumacher wrote...

Fast Jimmy wrote...

That being said, having a console input screen with some of the more commonly used console comands would be nice. But I don't see how they couldn't just tie the console command "killallhostiles" to a menu option.


Because it's not a supported feature and in places can actually break the game.  We actually had to completely change how that command worked in DA2 because some of the crit path fights were prone to breaking when using that command.


Ah. So it would seem the console command screen, like most "cheats," is a very "user-beware" type of workaround and not always guaranteed to crash the system or cause more headaches. That makes perfect sense.

I don't suppose there is any carryover that could be done from how ME3 did their Narrative or Story Mode difficulty settings?

#183
TheKoumbare

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Why not just add a Narrative mode that's like that very first tutorial intro in DA2, where it was impossible to die?

#184
Emzamination

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nightscrawl wrote...

bob_20000 wrote...

Also, what the hell is with this labeling gamers? I just play games because they're fun, and at the same time investing time and loving the journey. I do not like labeling myself as a "Casual" OR a "Hardcore". I'm just a "gamer". What the hell is with everybody!?

This is veering off topic a bit, but I feel this merits a response.

Unfortunately, the term "casual" has developed a negative connotation when it should not have one. As you can see from some posts in this thread, people have varrying reasons why they might be considered a "casual" gamer. These include being honest with yourself about your skill level (as the OP is) or desire for improvement, your goal in playing a particular game (to experience the story versus challenging yourself or competing against other players), any physical disabilities or infirmities that might hamper game play, real life responsibilities such as work and family that force you to have severe time restrictions, and so forth.

To me, the label "casual" connotes the amount of time and energy a player is willing to put into the game, as well as a player's gaming goals. I consider myself a casual gamer. While I have a lot of time put into several different games, I play them merely for entertainment, and don't really have a desire to push myself in any way. My exception is the raiding I do in WoW, but as that's a guild activity, I look at it completely differently.


This isn't about casual gamers, nightscrawl.  It's not about liking something different, it's not about how often casual gamers play or what sorts of disabilities they may have. It's about people who admittedly just aren't good with this genre of gaming attempting to metamorphosize the game into a cinematic movie. No wait that's not completely accurate because they're also pushing for kill switches, godmode, infinite gold/items and "I win" buttons, just so they can pat themselves on the back and regale us with lies lolz & tales of how quickly they looked at the game and how many kills their ultra lvl capped character put under their belt without breaking a sweat.



This kind of pander promoting demeans the game, the gamers who love to play it, the gamer title when these people falsely call themselves such and the developer company. Just look at our darling OP, she doesn't want to get better at playing the game, she just wants to win for the sake of winning. and this one here is a whole nother type of beast I can't begin to formulate a definition for, beating his chest like jack of all realms because he knows how to enable the cheat console. If you want to know why casual gamers get such a bad rap, it's because of people who call themselves casual gamers making such ludicrous statements & demands.



A  casual gamer is someone of a low skill level according the genre. These people pushing for all these auto win systems don't even have that, so to call them causal gamers is disingenuous, they're below that on the totem pole.If you can't see why passionate gamers would feel disgusted or upset over someone attempting to take the element of play out of any game and turn it into some cinematic novel, I dunno what to say.



Side note: If a person just can not play a game or they find
themselves struggling, common sense dictates that you should find
something else to play. For instance I can't play first person shooters like Halo, l4D, CoD because after buying and playing them on easy I got my --- worked over hard, so when I got tired of that I promptly
exchanged each game and understood that type of game was not for me.The
same goes for sports games. I attempted to play my bf's copies of Nba
2k13 and madden & got Op'd easily on the simplest of difficulties in regards to Nba
and madden... all those plays and such... so confusing. *Head shake* Anyways again I realized another type of game was not for me, so I avoid it like the plague. Not once did it cross my mind to go to the bungie developer forums and request that invulnerability, infinite ammo and kill switch grenades be implemented into halo simply so I could know master chief's story or see if something was going to happen with him and cortana. Nor did I go to the 2k or madden forums and request infinite skill points, infinite score points, invulnerabilities to tackles be implemented just because 'I' can't play their games because I respect their right to make their games the way they've been making them and it's not my place to ask them to block content, pander and tailor their products to me.

Modifié par Emzamination, 26 novembre 2012 - 11:02 .


#185
MichaelStuart

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I actual have no idea how to use the cheat console.

#186
Shadow of Light Dragon

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Emzamination wrote...

This isn't about casual gamers, nightscrawl.  It's not about liking something different, it's not about how often casual gamers play or what sorts of disabilities they may have. It's about people who admittedly just aren't good with this genre of gaming attempting to metamorphosize the game into a cinematic movie. No wait that's not completely accurate because they're also pushing for kill switches, godmode, infinite gold/items and "I win" buttons, just so they can pat themselves on the back and regale us with lies lolz & tales of how quickly they looked at the game and how many kills their ultra lvl capped character put under their belt without breaking a sweat.


You're not thinking of casual gamers if you seriously believe they're only in it to brag about combat prowess.

This kind of pander promoting demeans the game, the gamers who love to play it, the gamer title when these people falsely call themselves such and the developer company. Just look at our darling OP, she doesn't want to get better at playing the game, she just wants to win for the sake of winning. and this one here is a whole nother type of beast I can't begin to formulate a definition for, beating his chest like jack of all realms because he knows how to enable the cheat console. If you want to know why casual gamers get such a bad rap, it's because of people who call themselves casual gamers making such ludicrous statements & demands.



Trollololololol?

A  casual gamer is someone of a low skill level according the genre. These people pushing for all these auto win systems don't even have that, so to call them causal gamers is disingenuous, they're below that on the totem pole.If you can't see why passionate gamers would feel disgusted or upset over someone attempting to take the element of play out of any game and turn it into some cinematic novel, I dunno what to say.


It sounds like you're more upset about the idea of people potentially crowing about their awesomeness in finishing a game in God Mode rather than the prospect of God Mode itself. Because if all so-called 'passionate gamers' get so uptight about a proposed 'Very Easy (Combat) Mode' in a single player game that has no high scores to speak of, I can only smirk.

Side note: If a person just can not play a game or they find
themselves struggling, common sense dictates that you should find
something else to play. For instance I can't play first person shooters like Halo, l4D, CoD because after buying and playing them on easy I got my --- worked over hard, so when I got tired of that I promptly
exchanged each game and understood that type of game was not for me.


Smart. But some people are stubborn. For instance, I struggle with games that have a First Person Perspective because I get bad motion sickness. I can't play them for more than 30-45 minutes at a time without having to go lie down feeling like I want to throw up (I even had trouble with Skyrim's 3rd Person because of the camera bouncing). But some games have such an entertaining story that I'm willing to to play in short bursts and suffer the occasional desire to vomit in order to see how it ends. I love stories. Lots of gamers love stories. Mechanics, such as combat, are often difficult at worst, boring at best, roadblocks to get to the story. That doesn't mean a certain game is 'not for us', because in RPGs dialogue and story is a good chunk of the game. And any person who adores a good story but hates the combat isn't going to give up and find another game. :P They want to know how this one ends, damnit.


Not once did it cross my mind to go to the bungie developer forums and request that invulnerability, infinite ammo and kill switch grenades be implemented into halo simply so I could know master chief's story or see if something was going to happen with him and cortana. Nor did I go to the 2k or madden forums and request infinite skill points, infinite score points, invulnerabilities to tackles be implemented just because 'I' can't play their games because I respect their right to make their games the way they've been making them and it's not my place to ask them to block content, pander and tailor their products to me.


Good for you. But I'm more interested in advocating ways for other players to enjoy the story part of Bioware games than insist the purity (or whatever) of challenge be preserved. Hacks, cheats and God Mode have been around for almost as long as computer games. Some games even offer players the chance to skip a scene if they've failed it one or more times in a row. I'd rather people have fun playing on Very Easy Mode than get disappointed that after spending $60+ on a game they discover it's too difficult or tedious to get past the bits they don't like or aren't good at.

They just want to have fun. You seem to be insisting they only want to rub everyone's faces in how fast they can finish the game compared to the hardcore gamers who play As Nature Intended.

#187
philippe willaume

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MichaelStuart wrote...

I actual have no idea how to use the cheat console.

it is like a comand line
uysually you activate it  and invoke it in the game and then type the cheat codes.
How useful it is really depends of the game and what you want to achieve.

People have made a good case for a story mode where combat would be easier and much less tactical.
all i ask is that it does not come at the cost of other level of dificulties.

phil

Modifié par philippe willaume, 26 novembre 2012 - 11:49 .


#188
philippe willaume

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Shadow of Light Dragon wrote...
Super snip


yeap and you are right. 
the thing is that he is right as well.

if you want to joust, and your not so good a rider we can put you one horse than is kind, know it's job with a bit that prevent all stupidy from your side and a ground crew to boot.
Now if you can't ride for a toffee, no mater how much you like the sound craking wood, jousting ain't for you.


I though that ME 3 scaled it quite right, possibly a part nightmare but it is more  a mater of play style vs scalability.

phil

Modifié par philippe willaume, 27 novembre 2012 - 12:00 .


#189
Emzamination

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Shadow of Light Dragon wrote...

This kind of pander promoting demeans the game, the gamers who love to play it, the gamer title when these people falsely call themselves such and the developer company. Just look at our darling OP, she doesn't want to get better at playing the game, she just wants to win for the sake of winning. and this one here is a whole nother type of beast I can't begin to formulate a definition for, beating his chest like jack of all realms because he knows how to enable the cheat console. If you want to know why casual gamers get such a bad rap, it's because of people who call themselves casual gamers making such ludicrous statements & demands.



Trollololololol?


I realize that I may have stepped on your toes by opposing what you adhere to and I'd be happy to argue you till d-day but this dear sold was beneath you.

#190
Melca36

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FaWa wrote...

Also if Origins is really that hard and you don't want to use god mode level stuff, play as a dw rogue and use this mod:

http://social.bioware.com/project/469/

Respec Morrigan so she caps Magic at 33 and everything else in willpower. Then put all of her points into stuff like Animate Dead, Fire/Frost weapons, HASTE, and other sustained support abilities.

Your party is you + Lellianna + Zev, all respecced into ranger+bard. Max out the duel weapon tree first, then bard and ranger. Each rogue plays a different bard song and has a different animal.

You will have a party of 8 people (14 if you decide to use the ranger glitch) , with all of your rogues rellying on auto attacks to do all the damage, benefited by fire/frost weapons. Its so hard to lose on easy. (Not reccomended for higher levels though lol)



Its not about difficulty, gamers have gotten lazier and want thinks handed to them.  If people can't handle a game on Easy Mode then they shouldn't play.     I get tired of games being dragged down and developers pander to the players that want everything handed to them

#191
Melca36

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Shadow of Light Dragon wrote...

Emzamination wrote...

This isn't about casual gamers, nightscrawl.  It's not about liking something different, it's not about how often casual gamers play or what sorts of disabilities they may have. It's about people who admittedly just aren't good with this genre of gaming attempting to metamorphosize the game into a cinematic movie. No wait that's not completely accurate because they're also pushing for kill switches, godmode, infinite gold/items and "I win" buttons, just so they can pat themselves on the back and regale us with lies lolz & tales of how quickly they looked at the game and how many kills their ultra lvl capped character put under their belt without breaking a sweat.


You're not thinking of casual gamers if you seriously believe they're only in it to brag about combat prowess.

This kind of pander promoting demeans the game, the gamers who love to play it, the gamer title when these people falsely call themselves such and the developer company. Just look at our darling OP, she doesn't want to get better at playing the game, she just wants to win for the sake of winning. and this one here is a whole nother type of beast I can't begin to formulate a definition for, beating his chest like jack of all realms because he knows how to enable the cheat console. If you want to know why casual gamers get such a bad rap, it's because of people who call themselves casual gamers making such ludicrous statements & demands.



Trollololololol?

A  casual gamer is someone of a low skill level according the genre. These people pushing for all these auto win systems don't even have that, so to call them causal gamers is disingenuous, they're below that on the totem pole.If you can't see why passionate gamers would feel disgusted or upset over someone attempting to take the element of play out of any game and turn it into some cinematic novel, I dunno what to say.


It sounds like you're more upset about the idea of people potentially crowing about their awesomeness in finishing a game in God Mode rather than the prospect of God Mode itself. Because if all so-called 'passionate gamers' get so uptight about a proposed 'Very Easy (Combat) Mode' in a single player game that has no high scores to speak of, I can only smirk.

Side note: If a person just can not play a game or they find
themselves struggling, common sense dictates that you should find
something else to play. For instance I can't play first person shooters like Halo, l4D, CoD because after buying and playing them on easy I got my --- worked over hard, so when I got tired of that I promptly
exchanged each game and understood that type of game was not for me.


Smart. But some people are stubborn. For instance, I struggle with games that have a First Person Perspective because I get bad motion sickness. I can't play them for more than 30-45 minutes at a time without having to go lie down feeling like I want to throw up (I even had trouble with Skyrim's 3rd Person because of the camera bouncing). But some games have such an entertaining story that I'm willing to to play in short bursts and suffer the occasional desire to vomit in order to see how it ends. I love stories. Lots of gamers love stories. Mechanics, such as combat, are often difficult at worst, boring at best, roadblocks to get to the story. That doesn't mean a certain game is 'not for us', because in RPGs dialogue and story is a good chunk of the game. And any person who adores a good story but hates the combat isn't going to give up and find another game. :P They want to know how this one ends, damnit.


Not once did it cross my mind to go to the bungie developer forums and request that invulnerability, infinite ammo and kill switch grenades be implemented into halo simply so I could know master chief's story or see if something was going to happen with him and cortana. Nor did I go to the 2k or madden forums and request infinite skill points, infinite score points, invulnerabilities to tackles be implemented just because 'I' can't play their games because I respect their right to make their games the way they've been making them and it's not my place to ask them to block content, pander and tailor their products to me.


Good for you. But I'm more interested in advocating ways for other players to enjoy the story part of Bioware games than insist the purity (or whatever) of challenge be preserved. Hacks, cheats and God Mode have been around for almost as long as computer games. Some games even offer players the chance to skip a scene if they've failed it one or more times in a row. I'd rather people have fun playing on Very Easy Mode than get disappointed that after spending $60+ on a game they discover it's too difficult or tedious to get past the bits they don't like or aren't good at.

They just want to have fun. You seem to be insisting they only want to rub everyone's faces in how fast they can finish the game compared to the hardcore gamers who play As Nature Intended.


They should just add story mode like they did in ME3. That would stop all the problems and the other gamers could play how they want to

#192
Melca36

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Ketchup2 wrote...

The same thing everywhere? It's no contest! Okay that's it maybe for you but not for me, I just want to be entertained when I'm playing a game, experience a good story, with me interacting with it, with good action where I am dominating, and with a good flow so I dont get stuck to figure out puzzle of have to repeat a scene.

Why should I stop playing games just because I dont want a challenge in the game or I just simply suck at playing games?

But no, I do NOT want a challenge, so I do not want to get better on games, it's not a challenge I am looking for when I play games, I'm looking to be entertained! I want to have NO challange at all, beasue I find it annoying and distraction from want I want from a game.

PS: The bosses at the end of DA2 is very difficult, atleast for me.DS


Sounds like you want everything handed to you

#193
mousestalker

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Could someone explain to me what the difference is between playing a game in ultra easy mode compared to playing a game in nightmare mode versus playing a game in English (A language I mostly understand) compared to playing the game in Mongolian (a language of which I know nothing)?

#194
Guest_Guest12345_*

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I don't find crpg gameplay challenging at all. I find it boring and slow. I easily solo'd the harvester on nightmare difficulty in DAO. It wasn't some tactical brilliance, it was a matter of basic addition and adding up the stats on my gear so that my character would be obnoxiously powerful. Still, being obnoxiously powerful wasn't any more entertaining, I was still pushing the same boring hotbar buttons to watch the same boring hotbar animations.

This isn't about skill, and it certainly isn't about competition in a single-player game. It is about entertainment. The less crpg hotbar playing I have to do, the better. I am here for story, characters and world exploration, but never ever ever ever for crpg hotbar gameplay.

#195
Shadow of Light Dragon

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Emzamination wrote...

Shadow of Light Dragon wrote...

This kind of pander promoting demeans the game, the gamers who love to play it, the gamer title when these people falsely call themselves such and the developer company. Just look at our darling OP, she doesn't want to get better at playing the game, she just wants to win for the sake of winning. and this one here is a whole nother type of beast I can't begin to formulate a definition for, beating his chest like jack of all realms because he knows how to enable the cheat console. If you want to know why casual gamers get such a bad rap, it's because of people who call themselves casual gamers making such ludicrous statements & demands.



Trollololololol?


I realize that I may have stepped on your toes by opposing what you adhere to and I'd be happy to argue you till d-day but this dear sold was beneath you.


Honestly I was having trouble deciding if your comments were serious, hence my response. Especially about how on earth you thought that guy you post-linked was breast-beating*.

But if you are serious then I'll happily retract it and request that it be substituted for a sad shaking of my head.


*(The way I read it, the poster had no trouble finishing the game on its various difficulty settings yet has no qualms about options that would make it easier for other people. He said nothing about using a console himself, but that's what you seem to be accusing him of 'boasting' about.)

Modifié par Shadow of Light Dragon, 27 novembre 2012 - 01:57 .


#196
H. Birdman

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They have this mode in DAO. It's called "Arcane Warrior."

#197
Emzamination

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Shadow of Light Dragon wrote...

You're not thinking of casual gamers if you seriously believe they're only in it to brag about combat prowess.


Of course I'm not thinking nor talking about casual gamers. I make it a point to say so at the beginning of my post and throughout the rest. I'm referring to the sect of Individuals promoting implenation of auto-kill scripts, Immortality and w/e else a dev console can conceive as a means to bypass all combat in a heavily combat based game both story and otherwise just so they can see cinematics.

My comment regarding trophy bragging originated from human gamer nature. If they can get the top tier armor/weapons/level/kill count/gold/ect in any game, they are going to brag about it. This is not all people of course, but it's so prevalent it should be considered a rule of thumb.

If you're not familiar with this type of behavior, I recommend spending more time in gaming communities, preferably bethesda's skyrim forums where a user will announce how they glitched themselves to level 255 in half a hour, boast about how many ancient dragons they can one shot and how the game offers no challenge all in the same post. I also recommend frequenting the Thq/WoW/CoD/2k forums or if you're looking for something closer to bioware, the me3 forums or if you're looking for something closer to Dragon age, look no further than this.


Snip


Now that you've explained what you meant, I can do the same. My comment  is referring to the user's statement about not finding dragon age difficult on any level (GJ) then going on to state how they miss cheats implying that their mastery with said difficulty levels is due to cheating. The reason I use the term console is because a cheat in any game has to be enabled through a cheat console.

A  casual gamer is someone of a low skill level according the genre. These people pushing for all these auto win systems don't even have that, so to call them causal gamers is disingenuous, they're below that on the totem pole.If you can't see why passionate gamers would feel disgusted or upset over someone attempting to take the element of play out of any game and turn it into some cinematic novel, I dunno what to say.


It sounds like you're more upset about the idea of people potentially crowing about their awesomeness in finishing a game in God Mode rather than the prospect of God Mode itself. Because if all so-called 'passionate gamers' get so uptight about a proposed 'Very Easy (Combat) Mode' in a single player game that has no high scores to speak of, I can only smirk.


How did you draw the conclusion from the quoted never mind the majority of my post that I only have a issue with in-game god mode largely because of unwarranted boasting? Indeed I find boasting about what you didn't earn distasteful, but I only made one line about it which I explain above. The quoted & majority of my post is talking about these individuals not wanting to play the game the way it was intended in any measure. Instead they request it be P-tailored to them via ingame cheats and kill switches so they can watch it like a movie or virtual book, something it's not. The fact that their auto kill script has to kill anything on the way is only circumstance.


Smart. But some people are stubborn. For instance, I struggle with games that have a First Person Perspective because I get bad motion sickness. I can't play them for more than 30-45 minutes at a time without having to go lie down feeling like I want to throw up (I even had trouble with Skyrim's 3rd Person because of the camera bouncing). But some games have such an entertaining story that I'm willing to to play in short bursts and suffer the occasional desire to vomit in order to see how it ends. I love stories. Lots of gamers love stories. Mechanics, such as combat, are often difficult at worst, boring at best, roadblocks to get to the story. That doesn't mean a certain game is 'not for us', because in RPGs dialogue and story is a good chunk of the game. And any person who adores a good story but hates the combat isn't going to give up and find another game. :P They want to know how this one ends, damnit.


A person's stubborness is not the developer's problem nor anyone elses but their own. I never will understand the mentality where one believes because they are stubborn, things they happen to like should shift, bend and kowtow to accomodate their stubborness because one believes they possess godlike speciality. As if the product developer or anyone else for that matter should care.

But anyways if you like stories then go read the literature that was designed to be such. If you like movies then head to the cinema and watch the film as it was designed to be. If you like games then play the game like it was designed to be or put it down and find something else to do. Simple. I don't understand why that is so hard to register for some people.

Good for you. But I'm more interested in advocating ways for other players to enjoy the story part of Bioware games than insist the purity (or whatever) of challenge be preserved. Hacks, cheats and God Mode have been around for almost as long as computer games. Some games even offer players the chance to skip a scene if they've failed it one or more times in a row. I'd rather people have fun playing on Very Easy Mode than get disappointed that after spending $60+ on a game they discover it's too difficult or tedious to get past the bits they don't like or aren't good at.

They just want to have fun. You seem to be insisting they only want to rub everyone's faces in how fast they can finish the game compared to the hardcore gamers who play As Nature Intended.


Obviously the part of my post regarding not spending money on games you just can't play has fallen of deaf ears. If a individual spends 60 - 100+ dollars on a genre they know they can't play then that is really just too bad and soo sad for them isn't it? Even the hamster understands not to touch the cheese once it's been shocked.

Edit - Double quote

Modifié par Emzamination, 27 novembre 2012 - 05:22 .


#198
Kileyan

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I have to ask, if the game was made so easy that you simply could not fail a combat encounter, would that be enough?

In my experience it would not be enough. The very next thing brought up would be........if I cannot fail combat, why bother with it, why can't you remove it completely?

That is where this discussion falls through, I've said it before. Once the no combat mode is legitimized by Bioware, people will be complaining that their no combat game is only 6 hours of playtime vs the 35 hours playtime other gamers get.

They will demand the game be designed for them, why can't I get 35 hours play.........everyone else does!

Sure I'm selfish, I like my combat in games, I don't want a game designed around skipping combat.

I'm a slippery slope kinda guy, once combat is skippable, before long it will have even less work on making it fun. I don't want to play choose your own adventure books, but I wouldn't mind if Bioware did a side project along the lines of Heavy Rain, I think they should.

#199
Allan Schumacher

Allan Schumacher
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That is where this discussion falls through, I've said it before. Once the no combat mode is legitimized by Bioware, people will be complaining that their no combat game is only 6 hours of playtime vs the 35 hours playtime other gamers get.

They will demand the game be designed for them, why can't I get 35 hours play.........everyone else does!


The problem with the slippery slope is it seems to indicate like we decide to ignore a very large segment of our core fanbase in order to slide down it. I'm not sure why you think we'd do that. 

The only reason for adding skippable combat is if we felt we could grow our fanbase by doing so, by an amount that justifies the cost of doing so.  You could argue we've already been burned by deviating too far from our core with DA2.

Given that creating skippable combat is a non-trivial thing to do (A designer and I literally experimented with this last January during a week of "work on whatever you'd like to work on" similar to Google Friday's), I wouldn't worry too much about it. Reducing challenge in a fight is a lot easier to do than skipping it entirely.


Unless you think huge swaths of people that greatly outnumber our core fanbase (coupled with an actual desire by the staff to make this type of game) is going to happen, I wouldn't worry much about it.

Modifié par Allan Schumacher, 27 novembre 2012 - 09:20 .


#200
Shadow of Light Dragon

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Emzamination wrote...


Ok, the forum ate my reply and while I salvaged it I'd have to edit out all the stupid carriage returns unless I wanted to inflict a hideously formatted mess on people. Since I don't find the idea of spending half an hour editing a post I spent far too much time writing to be that exciting, I'm not going to bother. :P

Suffice to say, how the game is meant to be played differs from game to game. That's why people are asking for change in future titles -- change that they don't intend to affect anyone who prefers more extreme difficulty settings.

If you don't like the sound of that, it's fine. No one says you have to.

(Fun fact: my connection crashed while I was trying to post this one. Fortunately I saved the BBCode version in advance, but I think that's a sign it's a good idea to bow out :P)