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Geth and Collectors need a Sniper


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28 réponses à ce sujet

#1
IoeShepard

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They kill in one or at least two shots.
This unit should replace a boss in a wave.
1 unit in a hole bronze campain
3 units in a hole silver campain ( means every 3rd wave)
5 units in a hole gold campain (means every 2nd wave)
50% random chance for every wave on platinum

What are your thoughts...

#2
IllusiveManJr

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They have their snipers. Primes and Scions.

#3
jayk359

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theillusiveman11 wrote...

They have their snipers. Primes and Scions.

this looks right

#4
FasterThanFTL

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Combat Drone and Geth Hunters are also snipers. As are Praetorians who use Collector Sniper Rifle MMXII.

#5
shivyshivy

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Delete thread.

#6
soulstriker09

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eeeerrrrm. scions kill in the third shot...

prime snipes you from across the map... plus his little pet that sees through cloak.
then you get stunned. then you're dead.

#7
IllusiveManJr

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The last thing I need is a new enemy unit that can kill me in one shot. When there's already units that stun-lock me to death in three.

#8
AnimaMachinae

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Don't forget to mention that the Prime can curve his shots something that is the envy of other snipers. Scions once possessed are even worse.

#9
Uchimura

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Rocket Troopers fill that role I think.

#10
joker_jack

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Be glad the geth hopper didn't return.

#11
FasterThanFTL

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AnimaMachinae wrote...

Don't forget to mention that the Prime can curve his shots something that is the envy of other snipers. Scions once possessed are even worse.


Yeah Possessed Scions Snipe with Multi-Frag Grenades :pinched:

#12
FasterThanFTL

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Uchimura wrote...

Rocket Troopers fill that role I think.


Never realised they were snipers since they come close, melee and shoot their rockets in the face.

#13
IllusiveManJr

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FasterThanFTL wrote...

Uchimura wrote...

Rocket Troopers fill that role I think.


Never realised they were snipers since they come close, melee and shoot their rockets in the face.


I like when Rocket Troopers camp in the rafters on Goddess or Reactor and reign Hell on you. 

#14
BleedingUranium

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Rocket Troopers fill that role for Geth. Reapers and Collectors need snipers.

Collectors: Collector Assassins from ME2 armed with Collector Sniper Rifles, because what's the point of creating the gun otherwise?

Reapers: Salarian husks armed with Javelins, as everything points to this being intended anyway.

Modifié par BleedingUranium, 24 novembre 2012 - 11:40 .


#15
FasterThanFTL

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BleedingUranium wrote...

Rocket Troopers fill that role for Geth. Reapers and Collectors need snipers.

Collectors: Collector Guardians from ME2 armed with Collector Sniper Rifles, because what's the point of creating the gun otherwise?

Reapers: Salarian husks armed with Javelins, as everything points to this being intended anyway.


Scions and Ravagers, what are they then, if not snipers?

Modifié par FasterThanFTL, 24 novembre 2012 - 10:56 .


#16
BleedingUranium

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FasterThanFTL wrote...

BleedingUranium wrote...

Rocket Troopers fill that role for Geth. Reapers and Collectors need snipers.

Collectors: Collector Guardians from ME2 armed with Collector Sniper Rifles, because what's the point of creating the gun otherwise?

Reapers: Salarian husks armed with Javelins, as everything points to this being intended anyway.


Scions and Ravagers, what are they then?


Artillery, like the Phantom's palm gun.

#17
StrawHatMoose

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Hahahahaha kill in one shot. I can't help laughing at that.

#18
Canned Madness

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BleedingUranium wrote...

Rocket Troopers fill that role for Geth. Reapers and Collectors need snipers.

Collectors: Collector Assassins from ME2 armed with Collector Sniper Rifles, because what's the point of creating the gun otherwise?

Reapers: Salarian husks armed with Javelins, as everything points to this being intended anyway.


Fixed that for you.

I'd prefer guardians to return as tanky, armoured beetle like collectors with a gold version of the preatorian's anti-power bubble, which fixes it to the spot, as it's possesessed ability.

#19
BleedingUranium

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Canned Madness wrote...

BleedingUranium wrote...

Rocket Troopers fill that role for Geth. Reapers and Collectors need snipers.

Collectors: Collector Assassins from ME2 armed with Collector Sniper Rifles, because what's the point of creating the gun otherwise?

Reapers: Salarian husks armed with Javelins, as everything points to this being intended anyway.


Fixed that for you.

I'd prefer guardians to return as tanky, armoured beetle like collectors with a gold version of the preatorian's anti-power bubble, which fixes it to the spot, as it's possesessed ability.


Oops, I'm tired, I'll fix it. Guardians would be cool too!

#20
ThatGuyThatPlaysThisGame

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Geth snipers ->
Rocket Trooper
Geth Prime

Collector snipers ->
Sciom

Cerberus snipers ->
Nemesis
Phantom
Atlas

Reaper snipers ->
Ravanger

#21
Jon Phoenix

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I'll admit I was somewhat surprised to not see the return of collector assassins when the new faction was introduced. But other than them I don't really think either faction needs them. Reapers could do with a fast unit. Something like a close combat rachni/ravager. But the adjutant might liven them up a bit (if they add it).

#22
BleedingUranium

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ThatGuyThatPlaysThisGame wrote...

Geth snipers ->
Rocket Trooper
Geth Prime

Collector snipers ->
Sciom

Cerberus snipers ->
Nemesis
Phantom
Atlas


Reaper snipers ->
Ravanger


Not snipers; support.

#23
Scottus4

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I don't think any faction needs a sniper. Every faction already has sufficient long-range firepower. Really the only gaping hole I see is that Reapers lack a unit that can sneak up on you and deal serious damage. And yes, I know that Banshees can do crazy teleport through walls maneuvers, but I'm thinking more along the lines of a Dragoon-like enemy. The Adjutant may fill this role however. I think Bioware has a pretty good grasp on the weaknesses of each faction and how to address them - Dragoons added a fast moving Cerb unit that wasn't vulnerable to stasis, and Bombers added positional awareness to fighting Geth as the faction lacked grenades.

Reapers could do with a fast unit. Something like a close combat
rachni/ravager. But the adjutant might liven them up a bit (if they add
it).


Beaten to it.

Modifié par Scottus4, 24 novembre 2012 - 11:53 .


#24
BleedingUranium

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Scottus4 wrote...

I don't think any faction needs a sniper. Every faction already has sufficient long-range firepower. Really the only gaping hole I see is that Reapers lack a unit that can sneak up on you and deal serious damage. And yes, I know that Banshees can do crazy teleport through walls maneuvers, but I'm thinking more along the lines of a Dragoon-like enemy. The Adjutant may fill this role however. I think Bioware has a pretty good grasp on the weaknesses of each faction and how to address them - Dragoons added a fast moving Cerb unit that wasn't vulnerable to stasis, and Bombers added positional awareness to fighting Geth as the faction lacked grenades.

Reapers could do with a fast unit. Something like a close combat
rachni/ravager. But the adjutant might liven them up a bit (if they add
it).


Beaten to it.


Good points, both of you. I agree, I'd rather see Adjutants than a sniper unit, but the Collectors need Assassins.

#25
ZombieGambit

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I don't know about snipers per se, but all the factions except Cerberus seems to be lacking a little in variety.

Cerberus: 8 units, not counting the Turret
Geth: 6 units, not counting the Prime Drone or Turret
Reapers: 6 units, not counting the Swarmer
Collectors: 5 units, not counting the Web, Seeker Swarms, or Possessed variants