Blood magic and spirit healer were far less then what they were in origins because of the restriction on their primary sustained ability that was a requirement to cast any spell in the tree.
Plus then you go and put a further restriction on spirit healers so that they cant cast most damage spells while their healing abilities are useable. I know people who took only 1 specilization as a mage in DA2 or only took 2 for the passive benefits from the second specialization.
The restrictions for magic worked well in DAO. The restrictions on magic especially on spirit healer was too draconian in DA2.
If you need to limit or nerf magic/mages then do so in a way that is straight forward - cut damage, or size of spells dont do by fiddling with game mechanics.
Actually it would be nice to add group heal and revival into one of the 6 schools of magic for primary mages and replace Spirit Healer with some other specialization like keeper, arcane warrior, battle mage or something totally new.
Celene II





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