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Can we mages please have specializations that work together not conflict?


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#1
Celene II

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I know there were several pet peeves for DA2 for most people,  but my biggest peeve did not seem to get much play time on forums. My biggest peeve was that mages had 3 specializations and 2 of them were basically useless together. Did you hear of many blood mage/spirit healers?

Blood magic and spirit healer were far less then what they were in origins because of the restriction on their primary sustained ability that was a requirement to cast any spell in the tree.

Plus then you go and put a further restriction on spirit healers so that they cant cast most damage spells while their healing abilities are useable. I know people who took only 1 specilization as a mage in DA2 or only took 2 for the passive benefits from the second specialization.

The restrictions for magic worked well in DAO. The restrictions on magic especially on spirit healer was too draconian in DA2.

If you need to limit or nerf magic/mages then do so in a way that is straight forward - cut damage, or size of spells dont do by fiddling with game mechanics.

Actually it would be nice to add group heal and revival into one of the 6 schools of magic for primary mages and replace Spirit Healer with some other specialization like keeper, arcane warrior, battle mage or something totally new.


Celene II :wizard:

#2
n7stormrunner

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umm... well if what I heard is true this will not be a problem...

#3
Orian Tabris

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Is this your first post?

Then welcome to the BioWare Social Network! The Land of the Insane And the Incapable of Rational Thought Before Forming Their Opinions!

I agree, the specialisations should work together, and I do agree that they should be capable of being used together, however, some do. An example is Assassin and Shadow; these make rogue the strongest class by far. Mind you, though, the specialisations aren't required to work together, because they are specialisations. You specialise in a specific combat style, so there's bound to be some limits to how it works with another.

#4
Iron Star

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We'll only be able to pick one pecialization in DA:I, so no worries.

#5
esper

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Well, the rumor right now is that we only get one specalization which will then be a part of the narrative. This makes sense because why should the player characther as the only one in the team get two specalizations?

Anyway in da2 forcemage + spirithealer worked together well since many of the force mage spells are not attack spells. And blood mage + forcemage worked together well enough too.

#6
Xilizhra

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Well, the rumor right now is that we only get one specalization which will then be a part of the narrative. This makes sense because why should the player characther as the only one in the team get two specalizations?

Because they're particularly impressive. And because we've always had that chance before now; I personally have always played a blood mage/spirit healer.

#7
Treacherous J Slither

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I'm cool with the one specialization thing. As long as they don't **** it up that is.

#8
Blackrising

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Where did the rumour about only picking one specialization come from? Did Gaider say anything about that and if yes, got a link for me? :)

#9
Helena Tylena

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Blackrising wrote...

Where did the rumour about only picking one specialization come from? Did Gaider say anything about that and if yes, got a link for me? :)


It was a dev who said it. Can't remember who or where, but it's definitely 'confirmed', and not a rumour. Specializations will be limited to one, and the one you pick will have 'an impact' on the story.
Meaning a blood mage might actually get called out on being a blood mage.

#10
The Six Path of Pain

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Only one specialization man that's bulls#@t XP

#11
In Exile

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SM/BM was totally broken in DA2 before Bioware's second last patch (in the it was OP way). 

Modifié par In Exile, 24 novembre 2012 - 06:02 .


#12
Imp of the Perverse

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 From the title I thought this thread was going to be about how they reworked combos, turning them into a more generic cross-class system rather than the more recipe-like spell combos they had in DAO. I really liked what it did for gameplay, but it would be fun if they added back in a few of the spell combos from DAO.

I actually liked the spirit healer/blood mage combo. Spirit healer's health regen and constitution passives were a huge help for a blood mage, and it worked fine to just leave off spirit healer's sustained spell until you needed to heal somebody. Synergy between specializations is pretty important though, blood mage/spirit healer was nowhere near as powerful a combo as a shadow/assassin rogue.

As for new mage specializations, after reading Asunder (possible spoiler ahead, though it's something you find out within the first few pages of the book) it wouldn't surprise me if we got a rogue version of the arcane warrior (i.e. a mage specialization that uses magic for stealth, aggro management, and backstabbing.)

Modifié par Imp of the Perverse, 24 novembre 2012 - 08:40 .


#13
In Exile

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Imp of the Perverse wrote...
I actually liked the spirit healer/blood mage combo. Spirit healer's health regen and constitution passives were a huge help for a blood mage, and it worked fine to just leave off spirit healer's sustained spell until you needed to heal somebody. Synergy between specializations is pretty important though, blood mage/spirit healer was nowhere near as powerful a combo as a shadow/assassin rogue.


That's just because the rogue DPS was super, super broken. Before they capped damage, rogues were machines of unholy death on nightmare.

#14
Parmida

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Bloodmages are badass and sexy. I always play a Bloodmage.
But sadly I've never had anyone reacting to me, which made me feel not that awesome. all I got In DA2 whenever I had to punish a Bloodmage was a derpy face.
Image IPB

#15
Guest_Puddi III_*

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Helena Tylena wrote...

It was a dev who said it. Can't remember who or where, but it's definitely 'confirmed', and not a rumour.

It's something Mike Laidlaw hinted at as a general principle at a conference that was either pre-development or very early in, but that's a far cry from 'definitely confirmed.' Unless they have reasserted it more firmly since then?

#16
Sith Grey Warden

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A specialization is by its very name the area you specialize in. I'd be fine picking just one specialization, especially if they are as elaborate as they were in DA2, as opposed to the single line of abilities in DAO.

#17
HurricaneGinger

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Imp of the Perverse wrote...

I actually liked the spirit healer/blood mage combo. Spirit healer's health regen and constitution passives were a huge help for a blood mage, and it worked fine to just leave off spirit healer's sustained spell until you needed to heal somebody. Synergy between specializations is pretty important though, blood mage/spirit healer was nowhere near as powerful a combo as a shadow/assassin rogue.

As for new mage specializations, after reading Asunder (possible spoiler ahead, though it's something you find out within the first few pages of the book) it wouldn't surprise me if we got a rogue version of the arcane warrior (i.e. a mage specialization that uses magic for stealth, aggro management, and backstabbing.)


I liked the Spirit Healer/Blood Mage combo as well. I like to imagine my character started the healer specialization with good intentions, but met a demon somewhere along the way and struck a deal with it. However, I also thought it was useful - if I took blood from my allies, I could then heal them a second later.

As for the rogue/acrcane warrior...that would be AWESOME. :o

Modifié par PhantomGinger, 24 novembre 2012 - 09:22 .


#18
LinksOcarina

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Actually, I am glad they restricted Spirit Healer in II, it was too damn easy to use as a crutch in Origins and made me lose any sense of strategy in the combat.

And I liked that the two specailizations clashed. I mean, one is offense and the other is defense. You can use them both and make a hybrid mage but you need to pick your poison for a given fight. Why is that bad, exactly?

As for the current rumors...makes sense to me. We shall see how its implemented.

#19
Imp of the Perverse

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Another thing that would be cool would be to have specific abilities or passives that you get for taking a specific combination of specializations - so taking both spirit healer and blood mage would grant an additional spell that lets you drain health from an enemy and use it to heal a companion.

#20
Rixatrix

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If the rumor is true, I like it. It means the devs are trying to give the community what it's been asking for.

#21
3043907

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i really want some one to call me out as a bloodmage and haft to really suffer consequnces for it like party members leaving/attacking you joina bloodmage cult or maybe even destroy the chantry type thing i just want a chance to be a evil tyranical maniac that trys to rule the world is that to much to ask?

#22
Celene II

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I totally hate this rumor as it again restricts the player and lessens the ability to mix and match spells and talents.

Lots of people complained about the loss of RPG elements from DAO to DA2, and the devs admitted to that fact. However, their response is to remove an entire specialization?

#23
ImperatorMortis

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Celene II wrote...

I know there were several pet peeves for DA2 for most people,  but my biggest peeve did not seem to get much play time on forums. My biggest peeve was that mages had 3 specializations and 2 of them were basically useless together. Did you hear of many blood mage/spirit healers?

Blood magic and spirit healer were far less then what they were in origins because of the restriction on their primary sustained ability that was a requirement to cast any spell in the tree. 

Plus then you go and put a further restriction on spirit healers so that they cant cast most damage spells while their healing abilities are useable. I know people who took only 1 specilization as a mage in DA2 or only took 2 for the passive benefits from the second specialization.

The restrictions for magic worked well in DAO. The restrictions on magic especially on spirit healer was too draconian in DA2.

If you need to limit or nerf magic/mages then do so in a way that is straight forward - cut damage, or size of spells dont do by fiddling with game mechanics.

Actually it would be nice to add group heal and revival into one of the 6 schools of magic for primary mages and replace Spirit Healer with some other specialization like keeper, arcane warrior, battle mage or something totally new.


Celene II :wizard:


We're only getting one Specialization this time so its a null issue.  But they're making Specializations have a bigger role in for your character. 

So they're basically trying to trade in quantity for quality. 

Modifié par ImperatorMortis, 25 novembre 2012 - 07:53 .


#24
nightscrawl

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Blackrising wrote...

Where did the rumour about only picking one specialization come from? Did Gaider say anything about that and if yes, got a link for me? :)

Filament wrote...

Helena Tylena wrote...

It was a dev who said it. Can't remember who or where, but it's definitely 'confirmed', and not a rumour.

It's something Mike Laidlaw hinted at as a general principle at a conference that was either pre-development or very early in, but that's a far cry from 'definitely confirmed.' Unless they have reasserted it more firmly since then?




Unless it's been mentioned elsewhere since April, it was at PAX East. Here you go...

Q: So, in the previous Dragon Age games, there was sort of this thing where you could become a Blood Mage and use magic illegally in front of people who would arrest you for it, but then they were like "OK, thanks!" So I was kind of wondering if there would be, something like, you guys mentioned you wanna like integrate the story more. But I was thinking, story goes beyond just conversation options. Story is: who you make your character, what selections you make, where you fight, what you fight; those types of things. How much is that going to be integrated into the next hypothetical Dragon Age game?

A David: You're right. One of the plans, when Mike's talking about "having more consequences for your choices," one of those consequences will be for the class you play, in particular the specialization you play. A lot of it came down to was how much we could do for each specialization. And the hard part for something like Blood Mage specifically was that it has such a large presence in the world that belies the fact that it's just one of a number of specializations, right? So, it was hard to do it properly. But what we would LIKE to do is have each of the specializations be more "special," in terms not only of how you get it, but what happens once you've gotten it. So yes, I would say, definitely we're looking at having more recognition by the world of things like "I am a Blood Mage." Yeah.

A Mike (further commentary on this question): I'll be quite frank in I'm increasingly starting to feel like something we should be doing is making the specializations "singular." So you have ONE, and you pick it, and THAT affects the outcome of your story; because it's the permutations and combinations of having like "OK these two for this class" and "How does that interact if I'm a Spirit Healer and a Blood Mage? Do I fight myself?" that kind of stuff, that means it tends to fall down. So we may exploring just bringing it down to one and having it have a greater impact as a result of that choice.


Modifié par nightscrawl, 25 novembre 2012 - 08:19 .


#25
nightscrawl

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Celene II wrote...

I totally hate this rumor as it again restricts the player and lessens the ability to mix and match spells and talents.

I actually look at it more as "placing more significance on your single choice," rather than "limiting you to a single choice." Also, since they don't have to worry about players being too overpowered in picking two great specs, they can make each of them really great in a unique way, forcing the player to choose how she or he wants to change or add to their playstyle with their choice.

Modifié par nightscrawl, 25 novembre 2012 - 08:26 .