Can we mages please have specializations that work together not conflict?
#26
Posté 25 novembre 2012 - 08:36
Although more than three choices would be nice, even if only some of them have great impact on your gameplay like Bloodmage -> Suspicion, or Assassin -> You're actually an assassin.
#27
Posté 25 novembre 2012 - 12:53
Xilizhra wrote...
BecauseWell, the
rumor right now is that we only get one specalization which will then
be a part of the narrative. This makes sense because why should the
player characther as the only one in the team get two specalizations?
they're particularly impressive. And because we've always had that
chance before now; I personally have always played a blood mage/spirit
healer.
I don't want the main characther being more special than their companions.
Celene II wrote...
I totally hate this rumor as it again restricts the player and lessens the ability to mix and match spells and talents.
Lots of people complained about the loss of RPG elements from DAO to DA2, and the devs admitted to that fact. However, their response is to remove an entire specialization?
How is it loss of rpg elements? You still get to choose between specalisations, instead you now you just have to play by the same rules everyone else in the world does and actually specialize. Furthermore people might actually acknowlegde that you are a spirit healer/blood mage now instead of ignoring it which again enchance rpg.
#28
Posté 25 novembre 2012 - 12:59
esper wrote...
I don't want the main characther being more special than their companions.
Ditto.
#29
Posté 25 novembre 2012 - 01:16
One specialization is all I need. Spirit healer for Mage and Templar for my warrior are always the first ones taken. Having more is an added bonus especially in origins through all the dlc, I had four with my warden- champion, Templar, berserker, and spirit warrior. It made me feel godly since I could do anything and everything.
#30
Posté 25 novembre 2012 - 01:26
Maybe then Meredith wouldn't demand that Blood Mage Hawke join her during the last fiasco if it was obvious he wasn't only an apostate, but also the very thing she was hyper-paranoid about in the first place.
And maybe it wouldn't be possible to make Wynne a Blood Mage.
Modifié par CrystaJ, 25 novembre 2012 - 01:26 .
#31
Posté 25 novembre 2012 - 01:47
Perhaps they should call the game "Dragon Age Limited Edition"
Modifié par AstraDrakkar, 25 novembre 2012 - 01:51 .
#32
Posté 25 novembre 2012 - 01:58
#33
Posté 25 novembre 2012 - 02:09
MisterJB wrote...
If this singular specialization actually affects the storyline of the game as opposed to Hawke who could perform Blood Magic in front of templars and not have anyone say a thing, I'm all for it.
I still think this was the worst.
Carver: They (Grace and co) are not like you and Bethany, they are blood mages.
Blood mage Hawke:
#34
Posté 25 novembre 2012 - 02:36
AstraDrakkar wrote...
Hmmm, now we are going to get only 1 specialization. We also only get to be 1 race. I don't like where all these limitations are going.
Perhaps they should call the game "Dragon Age Limited Edition"
You also got to be only one race in Origins.
Sure, you could *choose* from three (just like you'll be able to choose from several specs), but you could only choose one.
If anything, limiting your choice doesn't 'reduce RPG elements' in my opinion. As mentioned before, it makes that choice more meaningful. In DA2, you had three specs per class, and two choices. That's one choice short of being everything, so it basically boiled down to 'what do I want to be least?' I, personally, find the choice of 'what do I want to be most' so much more engaging.
#35
Posté 25 novembre 2012 - 03:07
And then there was Force Mage/Blood Mage which allowed you greater crowd control in addition to the best AoE in the game given to you by Blood Magic.
#36
Posté 25 novembre 2012 - 03:33
This is actually a very good point. Assuming that you spent all your specialization points in DA2, we actually get the exact same number of possible outcomes with the "DA3"-system as in DA2 (also assuming that we could choose from 3 different specializations in DA3). I would vastly prefer having the suggested DA3 system where the specialization actually affects the story. It removes one of those horrible gameplay-story segregation features thatthere are far too many of in the DA series in general.Helena Tylena wrote...
If anything, limiting your choice doesn't 'reduce RPG elements' in my opinion. As mentioned before, it makes that choice more meaningful. In DA2, you had three specs per class, and two choices. That's one choice short of being everything, so it basically boiled down to 'what do I want to be least?' I, personally, find the choice of 'what do I want to be most' so much more engaging.
Modifié par Aldandil, 25 novembre 2012 - 03:33 .
#37
Posté 25 novembre 2012 - 04:01
Celene II wrote...
Actually it would be nice to add group heal and revival into one of the 6 schools of magic for primary mages and replace Spirit Healer with some other specialization like keeper, arcane warrior, battle mage or something totally new.
Celene II
I want this too. I could never bring myself to choose spirit healer, since it is a bit much to have a whole specialization based on healing. I want to be able to use healing ocasionally, but I don't want to waste that many talent points on it. I prefer to play in a way so that I don't really need healing, but it is nice to have sometimes. Especially after being backstabbed by an assassin or something. I always wanted a specialization based on damage or crowd control or something similar. Force Mage was nice, but the other ones (in both games) did not fit my play styles and I only picked them for their passive bonuses.
#38
Posté 25 novembre 2012 - 04:13
I believe the same is true in DA:II, but I have never played a ranged rogue. I only remember from DA:O because I could give a second spec point to Leliana.
#39
Posté 25 novembre 2012 - 04:47
Helena Tylena wrote...
If anything, limiting your choice doesn't 'reduce RPG elements' in my opinion. As mentioned before, it makes that choice more meaningful. In DA2, you had three specs per class, and two choices. That's one choice short of being everything, so it basically boiled down to 'what do I want to be least?' I, personally, find the choice of 'what do I want to be most' so much more engaging.
I was trying to type my own response to this topic, but this is absolutely perfect^
Imo, it gives a character so much more identity, both in combat and as a person, when they only have one specialization.
I find it much more interesting to think of my Warden as a Reaver, instead of the huge combination of specs I had amassed at level 35 at the end of Witch hunt. My character's good, but there's no way he should be able to master so many different fighting styles. Not at his relatively young age.
In fact, when I play DA:O again, I think I might just use one spec per character. Way more interesting that way imo. Except Morrigan. Shapeshifter is
#40
Posté 25 novembre 2012 - 04:50
Valadras21 wrote...
Except Morrigan. Shapeshifter is
I got a respeccing mod just for that reason.
#41
Posté 25 novembre 2012 - 05:14
Helena Tylena wrote...
Valadras21 wrote...
Except Morrigan. Shapeshifter is
I got a respeccing mod just for that reason.
Same. Had her set up as my spirit healer on my most recent playthrough because Wynne was the unfortunate victim of a mana clash on my way to Uldred
Another point, on topic anyway, is that some specs are philosophically opposed, thus making more sense if a character can choose only one.
Reavers and Berserkers for example. The Reaver fighting style revolves around feeling pain, and being fueled by it. It requires control and discipline to fully realize the Reaver's powers. On the flipside, the berserker ignores pain, gets angry, and throws discipline to the wind. How does one realistically do both of these at the same time?
Or an assassin duelist? Assassins start and end a fight with the first strike, while hiding in the shadows because exposed, they are far less potent fighters. Duelists challenge their opponents openly in a straight up fight. They are 2 completely different approaches to fighting.
They're both great spec combos in gameplay, but they make no sense lore-wise.
#42
Posté 25 novembre 2012 - 05:23
As for Berserkers, they are trained to use the Aggressiveness to unheard of heights while be focused. Reavers are sadistic warriors that enjoys being in pain, causing pain and using the pain to their advantage.





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