I think I found the best Asari Adept build
#26
Posté 24 novembre 2012 - 05:12
#27
Posté 24 novembre 2012 - 05:12
Annomander wrote...
Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.
So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.
Yes see, at this point, it has nothing to do with a build, it has to do with skill of gunplay. And I'm sure there are classes that synergize better with gunplay than Asari Adept.
#28
Posté 24 novembre 2012 - 05:21
setrus86 wrote...
...huh, I might try this, actually. I always feel my 6/6/6/5/3 Asari is a bit too squishy, and I don't use stasis THAT often...cheers, mate.
BTW guys if you try the build, some feedback would be appreciated, would be cool to hear more opinions of people who played the build first hand.
Modifié par KainD, 24 novembre 2012 - 05:21 .
#29
Posté 24 novembre 2012 - 05:23
KainD wrote...
Lajkos wrote...
turn it upside down and you may be on to something (6/6/6/6/0)
But how is stopping the enemy in place is better than killing them?
See this build is VERY relliant on consumables and a specific weapon. If I don't use acolyte, the build is not useful, if I don't have incediary ammo available, the build is not useful too. But if you have both, it't godlike.
How is killing one enemy better than stopping half an army of them?
And if you need consumables and specific weapons for the build to work it's far, far, FAR from beeing the best AA build
#30
Posté 24 novembre 2012 - 05:26
Lajkos wrote...
How is killing one enemy better than stopping half an army of them?
And if you need consumables and specific weapons for the build to work it's far, far, FAR from beeing the best AA build
Stasis doesn't have THAT huge of an AoE. If enemies are clumped like that I will kill them all insead of stopping them, not just one of them. Acolyte strips the shields in AoE, my throw is AoE, the fiery explosion is AoE, I can kill a crowd of people.
I see it differently. The build is optimized with every small detail for the ultimate performance.
Modifié par KainD, 24 novembre 2012 - 05:26 .
#31
Posté 24 novembre 2012 - 05:29
#32
Posté 24 novembre 2012 - 05:30
Learn to use itKainD wrote...
Lajkos wrote...
How is killing one enemy better than stopping half an army of them?
And if you need consumables and specific weapons for the build to work it's far, far, FAR from beeing the best AA build
Stasis doesn't have THAT huge of an AoE. If enemies are clumped like that I will kill them all insead of stopping them, not just one of them. Acolyte strips the shields in AoE, my throw is AoE, the fiery explosion is AoE, I can kill a crowd of people.
I see it differently. The build is optimized with every small detail for the ultimate performance.
#33
Posté 24 novembre 2012 - 05:32
Lajkos wrote...
Learn to use it
What, Stasis AoE changes depending on your skill? That comment really doesn't make sense. If we go by NUMBERS, I have the same or greater AoE using my explosions, that kill enemies instead of stopping them.
Modifié par KainD, 24 novembre 2012 - 05:32 .
#34
Posté 24 novembre 2012 - 05:32
KainD wrote...
This build doesn't involve the incediary ammo + warp glitch. All aspects are in synergy and this build tops the score boards on platinum vs any faction.
...
/Opens the link.
/Looks at the weapon.
/See acolyte only.
->conclusion regarding the bold part:
Who the hell have you been playing with, Mickey Mouse?
#35
Posté 24 novembre 2012 - 05:33
Stasis is hokey unless you for some unbeknown reason want to set a bubble up as a trap. For the occasional Phantom you don't need more than 1 pt in it. Especially in light of various gimmick guns that are available now that were not available in the demo.
In any event regarding the guns, I don't see how a Harrier ruins your cooldown. Throw is 1.67s on your build with Acolyte X and Harrier X if you forgo the heavy barrel on the Acolyte.
As far as scoring potential, which is largely irrelevant, Valkyrie with any number of guns will score higher. AF stacks twice per second, so you get to override anyone else's biotic primers, and you have higher debuff.
#36
Posté 24 novembre 2012 - 05:34
Deerber wrote...
KainD wrote...
This build doesn't involve the incediary ammo + warp glitch. All aspects are in synergy and this build tops the score boards on platinum vs any faction.
...
/Opens the link.
/Looks at the weapon.
/See acolyte only.
->conclusion regarding the bold part:
Who the hell have you been playing with, Mickey Mouse?
No, just regular people that play platinum and can hold their own on it. I have a 190% Cooldown bonus, this build is about using powers, not gunplay.
#37
Posté 24 novembre 2012 - 05:35
KainD wrote...
Deerber wrote...
KainD wrote...
This build doesn't involve the incediary ammo + warp glitch. All aspects are in synergy and this build tops the score boards on platinum vs any faction.
...
/Opens the link.
/Looks at the weapon.
/See acolyte only.
->conclusion regarding the bold part:
Who the hell have you been playing with, Mickey Mouse?
No, just regular people that play platinum and can hold their own on it. I have a 190% Cooldown bonus, this build is about using powers, not gunplay.
And that is exactly why you're never going to top - score in a game with people who really know what they are doing.
#38
Posté 24 novembre 2012 - 05:37
KainD wrote...
setrus86 wrote...
...huh, I might try this, actually. I always feel my 6/6/6/5/3 Asari is a bit too squishy, and I don't use stasis THAT often...cheers, mate.
BTW guys if you try the build, some feedback would be appreciated, would be cool to hear more opinions of people who played the build first hand.
It works great because stasis is awful. Though I prefer expose in warp and all force in throw.
#39
Posté 24 novembre 2012 - 05:37
#40
Posté 24 novembre 2012 - 05:41
tfoltz wrote...
It works great because stasis is awful. Though I prefer expose in warp and all force in throw.
Here is my reasoning for this specific build:
Acolyte doesn't do much weapon damage once the shields are gone, so it's only function is to prime incediary explosions, so the weapon damage 15% is pretty useless from expose. But if you use your warp in does 40% more damage instead of 15%.
As for the throw. I use AoE because it is 1) a lot easier to land. 2) This build has problem with guardians, since nothing on the arsenal pierces their shield, BUT area throw easily hits guardians from behind, which eliminates the guardian problem.
#41
Posté 24 novembre 2012 - 05:41
#42
Posté 24 novembre 2012 - 05:43
MagicThoughts wrote...
I'd put 3 pity points in stasis just for phantoms and such.
1 Acolyte shot - phantoms barrier depleted => Throw, boom phantom is dead. When it's platinum it sometimes requires just 1 more Acolyte shot to kill the phantom for sure, usually when phantom makes a power block stance.
#43
Posté 24 novembre 2012 - 05:44
#44
Posté 24 novembre 2012 - 05:44
MagicThoughts wrote...
I'd put 3 pity points in stasis just for phantoms and such.
This... and sacrifice the last rank of passive or fitness. It's a great ohh **** button...
#45
Posté 24 novembre 2012 - 05:45
Feneckus wrote...
Acolyte + power is actually terribly innefficient in most cases. It takes way too long.
How? Acolyte shots don't share cooldowns with power use.
Edit: Or are you trying to snipe things with powers across huge maps like giant?
Modifié par KainD, 24 novembre 2012 - 05:47 .
#46
Posté 24 novembre 2012 - 05:47
#47
Posté 24 novembre 2012 - 05:48
This is ignoring the fact that your teammates probably are running decent guns though.KainD wrote...
Acolyte doesn't do much weapon damage once the shields are gone, so it's only function is to prime incediary explosions, so the weapon damage 15% is pretty useless from expose. But if you use your warp in does 40% more damage instead of 15%.
#48
Posté 24 novembre 2012 - 05:49
HolyAvenger wrote...
I run 36665 and do OK with it. Not on Plat though, its bad for boss killing.
Oh that is totally true. If you are more about teamplay then Expose is the way to go. I just usually like to rely on myself.
#49
Posté 24 novembre 2012 - 05:49
Modifié par XTR3M3, 24 novembre 2012 - 06:09 .
#50
Posté 24 novembre 2012 - 05:51
Have to try it. It's been a long time since I played Asari Adept.
Please share your experiences with it.





Retour en haut







