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I think I found the best Asari Adept build


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#51
MuKen

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KainD wrote...

This build doesn't involve the incediary ammo + warp glitch. All aspects are in synergy and this build tops the score boards on platinum vs any faction. 

So this build goes like this:
Link


+ The incediary ammo IV.

How this works is:
1) Vs any regular troopers - Acolyte shot + Throw. Any shields are gone with the first shot, any health is gone to a throw that detonates the fiery explosion. Massive AoE damage, can take out multiple regular mobs at a time. 
2) Vs any armored targets and bosses - Shoot acolyte until their shields are depleted, then detonate the fiery explosion with Warp and detonate warp with throw right after that, proceed to finish of the target with more warp+throw combos, wcich after the initial burst takes almost no time. 

On a side note, I found that Asari actually also has one of the best, most responsive, most useful dodges in the game.

So best? B)


Turian soldier using the same method outscores this by a fair margin.  Incendiary acolyte + concussive all normal enemies.  Pop marksmanship then acolyte spam to drain boss shields faster than the AA can, then switch to hurricane to strip out the armor faster than warp/throw can.

If you insist on warp/throw and are going to assume equipment, human sentinel still does it better, because with tech armor and a power amplifier he can get the force on throw high enough to stagger bosses with a single attack, not to mention the better durability.

Modifié par MuKen, 24 novembre 2012 - 05:56 .


#52
Star fury

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Great build, for Human Sentinel.

#53
Guest_frudi_*

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KainD wrote...

How this works is:
1) Vs any regular troopers - Acolyte shot + Throw. Any shields are gone with the first shot, any health is gone to a throw that detonates the fiery explosion. Massive AoE damage, can take out multiple regular mobs at a time. 
2) Vs any armored targets and bosses - Shoot acolyte until their shields are depleted, then detonate the fiery explosion with Warp and detonate warp with throw right after that, proceed to finish of the target with more warp+throw combos, wcich after the initial burst takes almost no time. 

I recently started playing her pretty much like this, except that I don't skip Stasis, it's just too useful for CC in certain spots. Yes, it's situational, but in those situations it can be the difference between a cakewalk or wasting a ton of consumables.

So I go with the 'standard' 6/6/6/4/4 build, load her out with Acolyte X and Wraith X for 150% CD (before any gear or power efficiency bonuses) and add Incendiary Ammo II/III for gold or IV for plat. I used to think she needed a slight buff, but damn was I wrong, she still completely wrecks any faction on any difficulty (yes, including gold/plat Collectors).

#54
KainD

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MuKen wrote...

Turian soldier using the same method outscores this by a fair margin.  Incendiary acolyte + concussive all normal enemies.  Pop marksmanship then acolyte spam to drain boss shields faster than the AA can, then switch to hurricane to strip out the armor faster than warp/throw can.

If you insist on warp/throw and are going to assume equipment, human sentinel still does it better, because with tech armor and a power amplifier he can get the force on throw high enough to stagger bosses with a single attack, not to mention the better durability.


Ok, first I am talking about the best AA build, and not how it relates to other build. I haven't tried it with Turian soldier, so i don't know, and I can't either because I don't have Hurricane. 

As for the sentinel, as I said, I just love asari dodge. for me that dodge adds more surviveability than any numbers of Sentinel. 

#55
MaxShine

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KainD wrote...

This build doesn't involve the incediary ammo + warp glitch. All aspects are in synergy and this build tops the score boards on platinum vs any faction. 

So this build goes like this:
Link


+ The incediary ammo IV.

How this works is:
1) Vs any regular troopers - Acolyte shot + Throw. Any shields are gone with the first shot, any health is gone to a throw that detonates the fiery explosion. Massive AoE damage, can take out multiple regular mobs at a time. 
2) Vs any armored targets and bosses - Shoot acolyte until their shields are depleted, then detonate the fiery explosion with Warp and detonate warp with throw right after that, proceed to finish of the target with more warp+throw combos, wcich after the initial burst takes almost no time. 

On a side note, I found that Asari actually also has one of the best, most responsive, most useful dodges in the game.

So best? B)


Ok, I am in a good mood. Your build is without a doubt the best. I hope that made you happy.

#56
Ghost Down

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What's that cheat code to get the Asari Adept naked?

#57
holdenagincourt

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Perhaps not the best, but the most entertaining Asari Adept build is in my sig.

#58
Mandolin

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Skipping stasis is a mistake imo. Stasis is what differentiates AA from the vanilla human sentinel. Personally I think 66653 or 66644 are the optimal builds for getting the most out of this class.

#59
sy7ar

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An acolyte build that I'd actually wanna try; mainly because it's used by an Asari. I like lore friendly builds ;p

#60
ROBOTICSUPERMAN

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would incendiary ammo acolyte, warp, throw be quicker multi detonate or does the FB mess with the BE of warp?

#61
KainD

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ROBOTICSUPERMAN wrote...

would incendiary ammo acolyte, warp, throw be quicker multi detonate or does the FB mess with the BE of warp?


Acolyte shot => Warp ( Causes fire explosion ) => Throw ( right after that causes biotic explosion ). So 2 powers 2 explosions. 

Only way you can mess that up if you cast warp on the shielded target. 

Modifié par KainD, 24 novembre 2012 - 07:14 .


#62
KainD

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100RenegadePoints wrote...

Ok, I am in a good mood. Your build is without a doubt the best. I hope that made you happy.


Lol, thx, if you tried it. :happy:

#63
KainD

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holdenagincourt wrote...

Perhaps not the best, but the most entertaining Asari Adept build is in my sig.


Stasis => Headshots, was always fun yes. Only problem are bosses and clearing speed. 

#64
KainD

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Star fury wrote...

Great build, for Human Sentinel.


Aaand, that is also true, works on both. 

#65
holdenagincourt

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KainD wrote...

holdenagincourt wrote...

Perhaps not the best, but the most entertaining Asari Adept build is in my sig.


Stasis => Headshots, was always fun yes. Only problem are bosses and clearing speed. 


They're not a problem. The Warp cooldown on that build is exactly the time it takes to charge the gun about halfway through, headshot a boss unit and reload cancel before casting Throw and then Warp again.

#66
Caratinoid

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Yep, works well against any faction. I used the exact same build for a gold solo vs reapers. Here is the result.

#67
OniGanon

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Hurricane + ULM + Heatsink/HVB. It weighs almost nothing and is better than an Acolyte against boss Armor, so why not?

6/6/6/3/5. What are you gaining by giving up Stasis? A little weapon damage that won't make any difference for the Acolyte, power damage on a kit that doesn't really use power damage, and a bit more shields.

Blah blah Acolyte can do the same thing as Stasis blah... You can only control one group at a time with an Acolyte. With Stasis you can control another. Stasis lets you to control Phantoms with no worries about aim, projectile arc, travel time or whether they're currently vulnerable to staggers. Stasis is also useful for removing shields from Guardians, setting traps in chokepoints to halt enemy advance, mass Swarmer removal, and safely controlling Possessed Abominations.

#68
KainD

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holdenagincourt wrote...

KainD wrote...

holdenagincourt wrote...

Perhaps not the best, but the most entertaining Asari Adept build is in my sig.


Stasis => Headshots, was always fun yes. Only problem are bosses and clearing speed. 


They're not a problem. The Warp cooldown on that build is exactly the time it takes to charge the gun about halfway through, headshot a boss unit and reload cancel before casting Throw and then Warp again.


Bosses don't have headshots... anymore atleast. But yeah, I'm not saying the build is bad, just the clear time will be greater. :happy:

#69
KainD

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Caratinoid wrote...

Yep, works well against any faction. I used the exact same build for a gold solo vs reapers. Here is the result.


*brofist*

One thing that I didn't get though ( from your video ), is why you don't blow them up every time? They explode EVERY tiem for me. :blink:

Modifié par KainD, 24 novembre 2012 - 07:51 .


#70
KainD

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OniGanon wrote...

Hurricane + ULM + Heatsink/HVB. It weighs almost nothing and is better than an Acolyte against boss Armor, so why not?

6/6/6/3/5. What are you gaining by giving up Stasis? A little weapon damage that won't make any difference for the Acolyte, power damage on a kit that doesn't really use power damage, and a bit more shields.

Blah blah Acolyte can do the same thing as Stasis blah... You can only control one group at a time with an Acolyte. With Stasis you can control another. Stasis lets you to control Phantoms with no worries about aim, projectile arc, travel time or whether they're currently vulnerable to staggers. Stasis is also useful for removing shields from Guardians, setting traps in chokepoints to halt enemy advance, mass Swarmer removal, and safely controlling Possessed Abominations.


I don't have hurricane, it's not something that can be purchased sadly. 

I don't control groups of enemies, I murder them. My class DOES significant biotic damage on top of all the explosions it can really be felt. And Acolyte damage is enough to shoot a phantom in 2 bullets without any powers. 

#71
Arctican

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Interesting. I already have the AA specced out for stasis fun so I'll probably try this on one of the Human Sentinel. Thinking of going 46646 with her. Probably would also put on a Hurricane with ULM for bosses, especially Praetorians and Banshee's.

#72
OniGanon

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Bosses do have headshots, dude. But it's a lower bonus... like 1.4x or something?

#73
KainD

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Arctican wrote...

Interesting. I already have the AA specced out for stasis fun so I'll probably try this on one of the Human Sentinel. Thinking of going 46646 with her. Probably would also put on a Hurricane with ULM for bosses, especially Praetorians and Banshee's.


If you go that far into Tech armor, I'd say go 56645, because 30% bonus to power damage is nice. 
And this totally works on sentinel. 

Modifié par KainD, 24 novembre 2012 - 07:48 .


#74
KainD

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OniGanon wrote...

Bosses do have headshots, dude. But it's a lower bonus... like 1.4x or something?


Ok. 

#75
Caratinoid

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KainD wrote...

Caratinoid wrote...

Yep, works well against any faction. I used the exact same build for a gold solo vs reapers. Here is the result.


*brofist*

One thing that I didn't get though ( from your video ), is why you don't blow them up every? They explode EVERY tiem for me. :blink:


I used IA III which is not as good as IA IV. IA III needs some time to prime a target for FE. So if you use throw or warp right after shooting acolyte you have to wait a bit before detonating which I didn't always do. With IA IV you don't have to wait.

And this was my first time trying that build, so yeah some things could've been done better.