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I think I found the best Asari Adept build


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#76
holdenagincourt

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KainD wrote...

holdenagincourt wrote...

KainD wrote...

holdenagincourt wrote...

Perhaps not the best, but the most entertaining Asari Adept build is in my sig.


Stasis => Headshots, was always fun yes. Only problem are bosses and clearing speed. 


They're not a problem. The Warp cooldown on that build is exactly the time it takes to charge the gun about halfway through, headshot a boss unit and reload cancel before casting Throw and then Warp again.


Bosses don't have headshots... anymore atleast. But yeah, I'm not saying the build is bad, just the clear time will be greater. :happy:


Um. They do. Check the patch notes for 1.04.

It doesn't even matter if you headshot them anyway, the damage was good enough on them before 1.04.

And I never said the build would necessarily have a faster clear time than yours ceteris paribus. I thought that much was clear when I said

holdenagincourt wrote...

Perhaps not the best, but the most entertaining Asari Adept build is in my sig.



#77
ROBOTICSUPERMAN

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KainD wrote...

ROBOTICSUPERMAN wrote...

would incendiary ammo acolyte, warp, throw be quicker multi detonate or does the FB mess with the BE of warp?


Acolyte shot => Warp ( Causes fire explosion ) => Throw ( right after that causes biotic explosion ). So 2 powers 2 explosions. 

Only way you can mess that up if you cast warp on the shielded target. 


reread the original post, mis read it. acolyte throw for weak enemies, acolyte warp throw for big ones :) . will try with my human sentinal :)

#78
KainD

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Caratinoid wrote...

I used IA III which is not as good as IA IV. IA III needs some time to prime a target for FE. So if you use throw or warp right after shooting acolyte you have to wait a bit before detonating which I didn't always do. With IA IV you don't have to wait.

And this was my first time trying that build, so yeah some things could've been done better.



Oh, ok. 

What did you record the video with btw? 

#79
Arctican

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KainD wrote...

Arctican wrote...

Interesting. I already have the AA specced out for stasis fun so I'll probably try this on one of the Human Sentinel. Thinking of going 46646 with her. Probably would also put on a Hurricane with ULM for bosses, especially Praetorians and Banshee's.


If you go that far into Tech armor, I'd say go 56645, because 30% bonus to power damage is nice. 
And this totally works on sentinel. 


Is the power damage really necessary though? This build relies on power combo's to cause the majority of the damage, not from the powers individually. Besides, the extra HP and Shields would from rank 6 would benefit from Tech Armor even more due to the DR.

#80
KainD

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Arctican wrote...

Is the power damage really necessary though? This build relies on power combo's to cause the majority of the damage, not from the powers individually. Besides, the extra HP and Shields would from rank 6 would benefit from Tech Armor even more due to the DR.


I personally FEEL the individual power damage very much. Maxed out the passive +45% bonus dmg, +50 dmg from power AMP 4 and +12% more from commando package. Adds up to 107% more power dmg bonus. warp itself takes chunks of bosses health before being followed by throw.  AND, I also think that if I didn't take power damage into account, then phantoms wouldn't die from single acolyte shot + throw, and would surely require another throw or another acolyte shot. 

#81
Caratinoid

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KainD wrote...

Caratinoid wrote...

I used IA III which is not as good as IA IV. IA III needs some time to prime a target for FE. So if you use throw or warp right after shooting acolyte you have to wait a bit before detonating which I didn't always do. With IA IV you don't have to wait.

And this was my first time trying that build, so yeah some things could've been done better.



Oh, ok. 

What did you record the video with btw?


Fraps. I can record full screen (1920x1080) with it while playing at my usual 60 FPS, but the file size is huge, it was around 80 GB for 35 min of game play.

#82
lightswitch

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Jay_Hoxtatron wrote...

KainD wrote...

Original Stikman wrote...

1) headshot

2) headshots/BEs - ??? don't understand the revelance

3) you can always use an acolyte for shield stripping then switch to the harrier or another high dps weapon to take them down even faster.


Harrier doesn't kill with a single bullet. Acolyte shot followed by a trow kills the target instantly. And you don't even have to wait for acolyte shot to land on the target to cast a throw  you can shoot both almost at once.

My build has a power recharge speed of +190%, bringing the harrier criples that seriously and makes my throw have a cooldown twice as large, and I can't chain combo, not even talking about warp which will be even longer. 



You're on PC right? If I bring a Harrier AA and you an Acolyte AA, we could test what build is the best.


Oh, right, let's throw reputedly the best PC player out there up against the OP to figure out what is more efficient.

I thought the French were better at science than that.

#83
Arctican

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KainD wrote...

Arctican wrote...

Is the power damage really necessary though? This build relies on power combo's to cause the majority of the damage, not from the powers individually. Besides, the extra HP and Shields would from rank 6 would benefit from Tech Armor even more due to the DR.


I personally FEEL the individual power damage very much. Maxed out the passive +45% bonus dmg, +50 dmg from power AMP 4 and +12% more from commando package. Adds up to 107% more power dmg bonus. warp itself takes chunks of bosses health before being followed by throw.  AND, I also think that if I didn't take power damage into account, then phantoms wouldn't die from single acolyte shot + throw, and would surely require another throw or another acolyte shot. 


Hmm, well good thing we have two Human Sentinels. I'll try both out and see how it feels vs Cerberus.

#84
ToLazy4Name

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Your fire explosion combination with Biotic Explosions is exactly how I play my Krogan Shaman, except he runs a Reegar, which is basically a larger version of the Acolyte.

#85
Deerber

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KainD wrote...

Feneckus wrote...

Acolyte + power is actually terribly innefficient in most cases. It takes way too long.


How? Acolyte shots don't share cooldowns with power use. 

Edit: Or are you trying to snipe things with powers across huge maps like giant?


He's probably shooting the crap out of your targets before your acolyte shot has even landed.

I'm sorry, this is actually a nice idea for a build and it works pretty ok on gold (although human sentinel does the same but better, imho), but on platinum? Yeah you can obviously make it work, but you're never going to be really competitive.

Not your fault either, it's Bioware that keeps giving/not taking from weapon-intensive classes the upper hand.

#86
Deerber

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ToLazy4Name wrote...

Your fire explosion combination with Biotic Explosions is exactly how I play my Krogan Shaman, except he runs a Reegar, which is basically a larger version of the Acolyte.


No it's not. Reegar is the gun with the best (theoretical) DPS in the game. It's completely another choice from the acolyte. Try to take down a boss with an acolyte, let's see how long does it take you ;)

#87
Caratinoid

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lightswitch wrote...

Jay_Hoxtatron wrote...

KainD wrote...

Original Stikman wrote...

1) headshot

2) headshots/BEs - ??? don't understand the revelance

3) you can always use an acolyte for shield stripping then switch to the harrier or another high dps weapon to take them down even faster.


Harrier doesn't kill with a single bullet. Acolyte shot followed by a trow kills the target instantly. And you don't even have to wait for acolyte shot to land on the target to cast a throw  you can shoot both almost at once.

My build has a power recharge speed of +190%, bringing the harrier criples that seriously and makes my throw have a cooldown twice as large, and I can't chain combo, not even talking about warp which will be even longer. 



You're on PC right? If I bring a Harrier AA and you an Acolyte AA, we could test what build is the best.


Oh, right, let's throw reputedly the best PC player out there up against the OP to figure out what is more efficient.

I thought the French were better at science than that.


Yeah, outscoring harrier build would be hard, outscoring Jay with harrier is only possible if you host while uploading multiple youtube videos in the background and have a terrible internet connection.

#88
MuKen

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KainD wrote...

Ok, first I am talking about the best AA build, and not how it relates to other build. I haven't tried it with Turian soldier, so i don't know, and I can't either because I don't have Hurricane.


You are focusing the build on the incendiary acolyte trick, which people have been using more effectively with other classes.  Why force it to be an AA?  If you leave out stasis, HS will do it better.

Have you actually tried doing what you are doing with HSol, TSol, or HSen?  You might not be so AA-obsessed if you did.

As for the sentinel, as I said, I just love asari dodge. for me that dodge adds more surviveability than any numbers of Sentinel. 


A throw that can on its own stagger Banshees, Atlases, Brutes, etc. is not something to shrug off.

Modifié par MuKen, 24 novembre 2012 - 08:39 .


#89
Qui-Gon Glenn

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Annomander wrote...

KainD wrote...

Sure, no problem. Only question will be what is your time zone? If it's near then we can do it without lags, because I tried playing with a person from over the sea and it sucked for one of us. I am currently in the UK. 


Spoiler alert, but Jay's build is better.

:lol:

Is the build better, or the player? We are talking about the build Annomander. Does Jay really want/need all this knob-polishing? Anyone who visits the forums at all know who and what Jay is. I want to know if you're dating?

#90
Deerber

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Qui-Gon Glenn wrote...

Annomander wrote...

KainD wrote...

Sure, no problem. Only question will be what is your time zone? If it's near then we can do it without lags, because I tried playing with a person from over the sea and it sucked for one of us. I am currently in the UK. 


Spoiler alert, but Jay's build is better.

:lol:

Is the build better, or the player? We are talking about the build Annomander. Does Jay really want/need all this knob-polishing? Anyone who visits the forums at all know who and what Jay is. I want to know if you're dating?


Jay's build is way better. Jay, as a player, is probably on a completely other level (no offense, OP).

I don't know what the skill level of the OP is, but if you match him with another guy with the same skills using Jay's build, the OP is going to score nowhere close to that guy.

#91
tfoltz

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The build is debatable. Don't act like any one build is superior.

#92
Deerber

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tfoltz wrote...

The build is debatable. Don't act like any one build is superior.


Depends on what you call "build".

If you refer to the powers only then yeah, it's debatable.

If you refer to power+weapon+equipment then it's not. :?

#93
KainD

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MuKen wrote...

You are focusing the build on the incendiary acolyte trick, which people have been using more effectively with other classes.  Why force it to be an AA?  If you leave out stasis, HS will do it better.

Have you actually tried doing what you are doing with HSol, TSol, or HSen?  You might not be so AA-obsessed if you did.

A throw that instantly staggers Banshees, Atlases, Brutes, etc. is not something to shrug off.  It's not "basically the same thing" as you say.


Not sure how concussive shot is more effective than throw, I think it does less damage. I've tried it with Human sentinel and mentioned it a few times here already, but I like the asari dodge better. And my AA throw DOES stagger Atlasses. 

#94
Caratinoid

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Deerber wrote...

Qui-Gon Glenn wrote...

Annomander wrote...

KainD wrote...

Sure, no problem. Only question will be what is your time zone? If it's near then we can do it without lags, because I tried playing with a person from over the sea and it sucked for one of us. I am currently in the UK. 


Spoiler alert, but Jay's build is better.

:lol:

Is the build better, or the player? We are talking about the build Annomander. Does Jay really want/need all this knob-polishing? Anyone who visits the forums at all know who and what Jay is. I want to know if you're dating?


Jay's build is way better. Jay, as a player, is probably on a completely other level (no offense, OP).

I don't know what the skill level of the OP is, but if you match him with another guy with the same skills using Jay's build, the OP is going to score nowhere close to that guy.


OP would be wasting his time, we all know what will happen. :D

Here is how I did, harrier soldier vs acolyte adept. Notice where other soldiers with harriers are on the score board and it wasn't even a PUG game.

Posted Image

#95
MuKen

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KainD wrote...

Not sure how concussive shot is more effective than throw, I think it does less damage. I've tried it with Human sentinel and mentioned it a few times here already, but I like the asari dodge better. And my AA throw DOES stagger Atlasses. 


It's not more effective, it's more or less the same.  The point is those classes can do the same thing on mooks, and kill bosses far faster.  Seeing as you're talking about Platinum, that will do a lot more for you.

Modifié par MuKen, 24 novembre 2012 - 08:48 .


#96
DNC Protoman

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terrible build.

#97
mackfactor

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Matthias King wrote...

That's the same build I use, except I go with Expose on Warp instead of Lasting Damage, and Force on Throw instead of Radius.


Ditto, but with radius. Better for detonations.

#98
whalewhisker

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No. Human Sentinel does it better.

#99
Caratinoid

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whalewhisker wrote...

No. Human Sentinel does it better.


Why do people keep referring to other characters? :huh:

OP is saying that it's the best Asari Adept build not the best build ever.

#100
Mandolin

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@caratinoid - the comparisons with the human sentinel are inevitable and valid in the context of this discussion. If you are going to ditch stasis just play a human sentinel and get some extra damage reduction and power bonuses.