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I think I found the best Asari Adept build


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#101
Kalas Magnus

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Caratinoid wrote...

whalewhisker wrote...

No. Human Sentinel does it better.


Why do people keep referring to other characters? :huh:

OP is saying that it's the best Asari Adept build not the best build ever.

the two are nearly the same. he also didnt spec into stasis. might as well use the sentinel.;)

#102
KainD

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But I said it so many times. ASARI DODGE. If Human sentinel had that awesome dodge I would use Human sentinel instead. That dodge adds more survive-ability than maxed tech armor. I just had a game where I fought off 1 phantom and 2 Dragoon's in a small room exits of which were blocked by atlases, it would be impossible without asari dodge.

#103
Mandolin

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If you had stasis you wouldnt have needed to dodge so much as you could have cc'd that phantom.

#104
KainD

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Mandolin wrote...

If you had stasis you wouldnt have needed to dodge so much as you could have cc'd that phantom.


So you think that fightning 2 Dragoons in a small room while being shot at by atlases is an easy task? 

#105
Hurkaleez

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Annomander wrote...

KainD wrote...

Annomander wrote...

Spoiler alert, but Jay's build is better.

:lol:


Well, I know that Jay is a very good shot, so he can turn any class into cool with awesome gunplay. Though need to see if numbers>skill. =)


Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.

So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.

:wizard:


Anyone is good playing with bad players. If he played with the group that I play with he'd have at best 3 headshots =p

#106
Mandolin

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@kainD Thats not what I said but you made it harder by not having stasis to cc that phantom you talked about in your post.

#107
Jay_Hoxtatron

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Corgun wrote...

Annomander wrote...

KainD wrote...

Annomander wrote...

Spoiler alert, but Jay's build is better.

:lol:


Well, I know that Jay is a very good shot, so he can turn any class into cool with awesome gunplay. Though need to see if numbers>skill. =)


Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.

So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.

:wizard:


Anyone is good playing with bad players. If he played with the group that I play with he'd have at best 3 headshots =p


I'd certainly be interested playing with such good players.


lightswitch wrote...

Jay_Hoxtatron wrote...
You're on PC right? If I bring a Harrier AA and you an Acolyte AA, we could test what build is the best.


Oh, right, let's throw reputedly the best PC player out there up against the OP to figure out what is more efficient.

I thought the French were better at science than that.


Science. I use my AA build, respec, use his AA build, compare. I think I already know the answer though.

Modifié par Jay_Hoxtatron, 24 novembre 2012 - 09:45 .


#108
KainD

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Mandolin wrote...

@kainD Thats not what I said but you made it harder by not having stasis to cc that phantom you talked about in your post.



I just though back to the situation, and stasis would make it harder for me. Stasis has the longest cooldown out of all the AA powers. Phantom went down first after 1 acolyte shot and 1 throw, throw has 1 sec cooldown, and then I warped the first Dragoon. 

In your example, instead of being dead phantom would be in stasis and I would have to wait 3 more seconds for my cooldown. Very helpful...

#109
Mandolin

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@kainD How convenient for your argument. I'll take your word for it but that doesn't convince me that missing stasis is a good idea. You're sacrificing the best cc in the game for a bit of extra passive damage and fitness.

#110
KainD

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Mandolin wrote...

@kainD How convenient for your argument. I'll take your word for it but that doesn't convince me that missing stasis is a good idea. You're sacrificing the best cc in the game for a bit of extra passive damage and fitness.


Well as I said ealier lol. Things just die. Why the need to cc them, when you can just kill them? 

#111
doozerdude

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Wish we had two asdepts, that stasis is so fawn on silver =0

#112
KainD

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doozerdude wrote...

Wish we had two asdepts, that stasis is so fawn on silver =0


I wish Asari adept had Barrier instead of Stasis. 

#113
Caratinoid

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Annomander wrote...

KainD wrote...

Annomander wrote...

Spoiler alert, but Jay's build is better.

:lol:


Well, I know that Jay is a very good shot, so he can turn any class into cool with awesome gunplay. Though need to see if numbers>skill. =)


Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.

So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.

:wizard:


I've seen him use a PPR one time, that way I could see where he was shooting. I don't think that beam was ever pointing at anything else but someone's head. He also has no problem at keeping it on phantom's head while she does her cartwheel, I mean who does that?
:lol:

#114
Mandolin

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Sometimes things just dont die e.g. when you're being overwhelmed on a hack objective or when you have a group of phantoms chasing you. CC is an important part of playing the game, writing it off as irrelevant is foolish imo.

#115
KainD

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Mandolin wrote...

Sometimes things just dont die e.g. when you're being overwhelmed on a hack objective or when you have a group of phantoms chasing you. CC is an important part of playing the game, writing it off as irrelevant is foolish imo.


Group of phantoms are not a problem. 

But I guess the only use would be to cc while doing hack objectives, and only if solo, when you have no teammates to back you up or to distract the enemy. 

#116
Deerber

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Corgun wrote...

Annomander wrote...

KainD wrote...

Annomander wrote...

Spoiler alert, but Jay's build is better.

:lol:


Well, I know that Jay is a very good shot, so he can turn any class into cool with awesome gunplay. Though need to see if numbers>skill. =)


Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.

So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.

:wizard:


Anyone is good playing with bad players. If he played with the group that I play with he'd have at best 3 headshots =p


Oh yeah, I'm sure everyone in your group gets the 20 headshots medal with their first 20 kills :innocent:

#117
UnknownMercenary

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Is there merit to a 3/6/6/6/5 AA with heavier weapons?

I'd log on now to try it but I'm trying not to play right now. Instead I just waste time reading threads here.

#118
Mandolin

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@unknownmercenary The problem with only 3 points in stasis is that it is easy to miss the target if you have lag or if you're not careful when aiming it. 6 points gives you bubble which is easier to target, will cc more than 1 target and can be set as a trap. 3 points is better than none though.

#119
MuKen

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KainD wrote...

But I said it so many times. ASARI DODGE. If Human sentinel had that awesome dodge I would use Human sentinel instead. That dodge adds more survive-ability than maxed tech armor. I just had a game where I fought off 1 phantom and 2 Dragoon's in a small room exits of which were blocked by atlases, it would be impossible without asari dodge.


Tradeoffs, human dodge recovers faster and doesn't delay your shield regen when you're in a pinch.  They're both good dodges in their own ways.  Add in tech armor to the deal, and HS does it better as so many have said.

And what, as I said, of the HSol and TSol?  You said this is a platinum build, and to be a good platinum build you need boss killing speed.  Your build relies on combos to do damage, it will not be as fast at killing Atlases, and be downright slow at killing Banshees and Praetorians as they bubble off your powers and slow down your combo output.

Modifié par MuKen, 24 novembre 2012 - 10:20 .


#120
Deerber

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UnknownMercenary wrote...

Is there merit to a 3/6/6/6/5 AA with heavier weapons?

I'd log on now to try it but I'm trying not to play right now. Instead I just waste time reading threads here.


I know the feeling, man ;)

#121
Qui-Gon Glenn

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I agree that Jay's build is better; I honestly cannot conceive playing the AA sans Bubble. That said, the discussion is about the build being effective to OP, and I wanted more of that discussion. I have never played with Jay, but I have played with enough of our superb players that using Jay vs Random player with the same build is a stacked deck. As Jay himself said, science would demand Jay vs Jay, or OP vs OP.

I find the Acolyte redundant with the AA's skill set. HA is my Acolyte fiend, I usually go Paladin with the AA.

#122
TODD 5184

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Stasis bubble also rapes guardians. Saw a post that said issues piercing guardian shields.

#123
Hurkaleez

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Deerber wrote...

Corgun wrote...

Annomander wrote...

KainD wrote...

Annomander wrote...

Spoiler alert, but Jay's build is better.

:lol:


Well, I know that Jay is a very good shot, so he can turn any class into cool with awesome gunplay. Though need to see if numbers>skill. =)


Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.

So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.

:wizard:


Anyone is good playing with bad players. If he played with the group that I play with he'd have at best 3 headshots =p


Oh yeah, I'm sure everyone in your group gets the 20 headshots medal with their first 20 kills :innocent:


Nope, playing with 3 good players means 1 guy wont drop most the kills. He can try and target stuff, but half will be burned by other players before he can scope

#124
Caratinoid

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So anyone want to compare build efficiency in the lobby? I just tried this build in PUG and it does seem efficient enough to compete with weapon based builds (unless it's collectors lol). Not an e-peen contest just want to see how much of a difference it makes, and all asari lobby always seems like fun to me.

#125
Guest_Lord_Sirian_*

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Corgun wrote...

Deerber wrote...

Corgun wrote...

Annomander wrote...

KainD wrote...

Annomander wrote...

Spoiler alert, but Jay's build is better.

:lol:


Well, I know that Jay is a very good shot, so he can turn any class into cool with awesome gunplay. Though need to see if numbers>skill. =)


Well, all I'm saying is, when we got a host migration wave 3, he already had 20 headshots. 2 waves later due to host migration he earned his 2nd 20 headshots medal.

So he finished the game with under 75 kills over 40 of which were headshot kills, according to the screen cap i have.

:wizard:


Anyone is good playing with bad players. If he played with the group that I play with he'd have at best 3 headshots =p


Oh yeah, I'm sure everyone in your group gets the 20 headshots medal with their first 20 kills :innocent:


Nope, playing with 3 good players means 1 guy wont drop most the kills. He can try and target stuff, but half will be burned by other players before he can scope

 

:lol: You're funny.