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I think I found the best Asari Adept build


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#151
KainD

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tyhw wrote...

Air Quotes wrote...


Well, I tried playing on an old laptop that could barely do 25 FPS and landing headshots was easier. Just saying.  


You jealous of how much better Jay is then you?  Just saying.


It's natural to question player skills, when you don't see the game from their perspective, and they play so much better. After all there are things like this out there:
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Modifié par KainD, 25 novembre 2012 - 01:07 .


#152
UnknownMercenary

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Hacks for a cooperative game?

:huh:

#153
KainD

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UnknownMercenary wrote...

Hacks for a cooperative game?

:huh:


Yep. This hack is actually not free, you have to pay to get it. :lol:
I've just seen it on one site.

Mass effect 3 hack features:
  • Aimbot:
    • Visibility Checks
    • Aim Styles (Off, When firing, Full auto)
    • Targeting Styles (Closest Target, Closest to crosshair, Highest Threat, Lowest Health, etc.)
    • SlowAim (Off, On) (+ Configurable slow aim speed)
    • AimAngle (Off, On) (+ Configurable autoaim rotation angle)
    • AutoFire (Off, On)
    • FriendlyFire (Off, On)
    • All Critical Shots (Off, On)
  • Accuracy:
    • Perfect NoRecoil (Off, during autoaim, always)
    • Perfect NoSpread (Off, during autoaim, always)
    • 100% Critical Shots Hack (Off/On)
  • Radar:
    • 3D Radar (Off, On) (+ Configurable for Players, Grenades, Flags, etc. & shows Sentry guns, dispensers, teleporters, pipebombs and rockets)
    • 2DRadar (Off, On) (+ Configurable radar scale)
    • Cross (Off, Cross, Dot, Box, Bounding Box)
    • Info Styles (Distance, Playername, Weaponname, Health, Armour)
    Healthbars (Off, On)

Modifié par KainD, 25 novembre 2012 - 01:15 .


#154
P3G4SU5

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Been doing this with a human sentinel for some time. not sure why you'd prefer it on an asari adept (and forgo tech armor bonus damage and defense) though.

#155
Caratinoid

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Lord_Sirian wrote...

Air Quotes wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Need a game from Jay's perspective.

And his PC's specs

 

Jay has a rubbish PC. The only videos from his perspective are of Killing Floor gameplay I believe. And they don't show a great deal unfortunately.


Well, I tried playing on an old laptop that could barely do 25 FPS and landing headshots was easier. Just saying.  

 

Well you must be the one person in the world who experiences that. Because when I record, the drop from 60 to 40 FPS is enough to throw off my aim a bit, 25 FPS makes it virtually impossible for me to get headshots. Anything below that and forget aiming entirely.


Yeah I take higher FPS any day too. But I think if someone with lower frame rate is hosting it makes it's easier for others because some animations will have a slight delay giving you more time to aim.

BTW, you shoud make sure you sync the game to some constant frame rate value while recording. If you don't your framerate will jump up and down depending on direction you are looking at and how much stuff is on the screen, making it extremely difficult to aim. I can still land headshots fine at 20 FPS as long as it stays at steady 20.

Modifié par Caratinoid, 25 novembre 2012 - 02:12 .


#156
KainD

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P3G4SU5 wrote...

Been doing this with a human sentinel for some time. not sure why you'd prefer it on an asari adept (and forgo tech armor bonus damage and defense) though.


Said a few times in this thread - asari dodge, it adds more survive-ability than the whole tech armor tree. 

#157
Caratinoid

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KainD wrote...

...
Yep. This hack is actually not free, you have to pay to get it. :lol:
I've just seen it on one site.


This thing has been around since the demo.:whistle:

#158
Xaijin

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Lord_Sirian wrote...

Air Quotes wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Need a game from Jay's perspective.

And his PC's specs

 

Jay has a rubbish PC. The only videos from his perspective are of Killing Floor gameplay I believe. And they don't show a great deal unfortunately.


Well, I tried playing on an old laptop that could barely do 25 FPS and landing headshots was easier. Just saying.  

 

Well you must be the one person in the world who experiences that. Because when I record, the drop from 60 to 40 FPS is enough to throw off my aim a bit, 25 FPS makes it virtually impossible for me to get headshots. Anything below that and forget aiming entirely.


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.

Modifié par Xaijin, 25 novembre 2012 - 01:28 .


#159
Tybo

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Xaijin wrote...


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.


When you host.  If someone else is hosting, the client's frame rate drops only make the game harder.  And I've never seen Jay host

#160
Guest_Air Quotes_*

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www.youtube.com/watch 

#161
Caratinoid

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tyhw wrote...

Xaijin wrote...


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.


When you host.  If someone else is hosting, the client's frame rate drops only make the game harder.  And I've never seen Jay host


This. And what does "AI targeting" have to do with landing the headshots yourself?:?

#162
Xaijin

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Caratinoid wrote...

tyhw wrote...

Xaijin wrote...


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.


When you host.  If someone else is hosting, the client's frame rate drops only make the game harder.  And I've never seen Jay host


This. And what does "AI targeting" have to do with landing the headshots yourself?:?


The lag compensation model BW chose favors waiting for players' (including clients) resolves for permission to be dead, whether host or not is immaterial, that includes positioning.

I'm not commenting on his level of skill, which is actually immaterial to what the AI does and how damage is resolved.

Modifié par Xaijin, 25 novembre 2012 - 01:36 .


#163
Guest_Rubios_*

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TL;DR: Poor man's human sentinel.

#164
KainD

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Rubios wrote...

TL;DR: Poor man's human sentinel.


Sentinel doesn't have asari dodge - Sentinel is worse than AA. 

#165
Guest_Rubios_*

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KainD wrote...

Rubios wrote...

TL;DR: Poor man's human sentinel.


Sentinel doesn't have asari dodge - Sentinel is worse than AA.


Human has a better dodge (due to engine mechanics), damage reduction and area stagger for OH **** moments.

It's better in every single aspect.

Modifié par Rubios, 25 novembre 2012 - 01:42 .


#166
KainD

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Rubios wrote...

Human has a better dodge, damage reduction and area stagger for OH **** moments.


No. Asari has the most responsive and useful dodge in the game. You can dodge anything and anyone with her dodge if you do it right. As I said earlier, I managed to take down 1 phantom and 2 dragoons in a SMALL room, while the exists were blocked by atlases. That was only possible using the asari dodge. 

#167
Guest_Rubios_*

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KainD wrote...

Rubios wrote...

Human has a better dodge, damage reduction and area stagger for OH **** moments.


No. Asari has the most responsive and useful dodge in the game. You can dodge anything and anyone with her dodge if you do it right. As I said earlier, I managed to take down 1 phantom and 2 dragoons in a SMALL room, while the exists were blocked by atlases. That was only possible using the asari dodge. 

Sorry to break your bubble but the human and asari (lateral) dodge are the exact same mechanic, the only difference is the animation and shield consumption / regen timer restart.

You can count the time of the whole animation plus the downtime between them if you want, until they finish you are in the same spot they started, doesn't matter what your screen shows.

Modifié par Rubios, 25 novembre 2012 - 01:52 .


#168
KainD

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Rubios wrote...

Sorry to break your bubble but the human and asari (lateral) dodge are the exact same mechanic, the only difference is the animation and shield consumption / regen timer restart.

You can count the time of the whole animation plus the downtime between them if you want, until they finish you are in the same spot they started, doesn't matter what your screen shows.


No, they are not. There is different mechanics. Asari dodge doesn't cost a portion of barreir for no reason. The distance traveled is the same, the speed at which it is traveled and the time the animation is done and even when it starts is faster on the asari.

#169
MuKen

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I'm still not seeing this as a good platinum build, let alone the best. Not using any weapons beside the acolyte, it is months behind the power-creep curve in terms of boss-fighting ability. And laughably slow at taking down bosses that can shield powers.

#170
KainD

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MuKen wrote...

I'm still not seeing this as a good platinum build, let alone the best. Not using any weapons beside the acolyte, it is months behind the power-creep curve in terms of boss-fighting ability. And laughably slow at taking down bosses that can shield powers.


Platinum is not balanced for powers in the first place, but this build is very viable. Weapon based classes however with the right play will do better. 

#171
Guest_Lord_Sirian_*

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Xaijin wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Need a game from Jay's perspective.

And his PC's specs

 

Jay has a rubbish PC. The only videos from his perspective are of Killing Floor gameplay I believe. And they don't show a great deal unfortunately.


Well, I tried playing on an old laptop that could barely do 25 FPS and landing headshots was easier. Just saying.  

 

Well you must be the one person in the world who experiences that. Because when I record, the drop from 60 to 40 FPS is enough to throw off my aim a bit, 25 FPS makes it virtually impossible for me to get headshots. Anything below that and forget aiming entirely.


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.

 

Are you being intentionally moronic?

It makes it easier to SURVIVE, because the AI can't hit you as well. That is well documented, and when someone with a bad framerate hosts you can easily feel the difference.

But it doesn't make it any easier to get headshots. What you're saying is that having a bad framerate, so that the screen is jerky and doesnt update as often, makes it EASIER to aim well. 

That is just utterly moronic. Get a clue.

#172
Caratinoid

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Xaijin wrote...

Caratinoid wrote...

tyhw wrote...

Xaijin wrote...


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.


When you host.  If someone else is hosting, the client's frame rate drops only make the game harder.  And I've never seen Jay host


This. And what does "AI targeting" have to do with landing the headshots yourself?:?


The lag compensation model BW chose favors waiting for players' (including clients) resolves for permission to be dead, whether host or not is immaterial, that includes positioning.

I'm not commenting on his level of skill, which is actually immaterial to what the AI does and how damage is resolved.


Well, I just tested it at 20 FPS as client and my conclusion is that it's harder to aim at lower FPS because everything still moves at the same speed but you have less visible frames to adjust your aim. So no, lowering frame rate does not make you a better sniper, the opposite in fact.

#173
MuKen

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KainD wrote...

MuKen wrote...

I'm still not seeing this as a good platinum build, let alone the best. Not using any weapons beside the acolyte, it is months behind the power-creep curve in terms of boss-fighting ability. And laughably slow at taking down bosses that can shield powers.


Platinum is not balanced for powers in the first place, but this build is very viable. Weapon based classes however with the right play will do better. 


Which is exactly why you can't make a build that uses only powers and call it the best for platinum.  There are builds that do exactly your primary tactic, except they are on weapons classes.  And even if you make the very arbitrary restriction that it be an AA and use the incendiary acolyte combo, you would still do better with another weapon secondary to use on bosses.  Your AA won't suddenly explode from touching a weapon.

Modifié par MuKen, 25 novembre 2012 - 02:18 .


#174
UnknownMercenary

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It's stupid to use Platinum as a benchmark for builds.

#175
Guest_Lord_Sirian_*

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Air Quotes wrote...

www.youtube.com/watch 

 


A hackusation huh? Jay takes those as compliments. I'm sure he'll get a good laugh out of it.