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I think I found the best Asari Adept build


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#176
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UnknownMercenary wrote...

It's stupid to use Platinum as a benchmark for builds.


wat

Modifié par Rubios, 25 novembre 2012 - 02:19 .


#177
KainD

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MuKen wrote...

Which is exactly why you can't make a build that focuses on powers and call it the best.  There are builds that do exactly your primary tactic, except they are on weapons classes.  And even if you make the very arbitrary restriction that it be an AA and use the incendiary acolyte combo, you would still do better with another weapon secondary to use on bosses.  Preferably one that can use the warp/incendiary trick.


I am well aware that this same build works a lot better with reegar instead of acolyte, but I find the incediary + warp trick a bit low. 
And no, if you equip more weapons you WILL do this combo worse due to the increased cooldown. 

It all starts with a class. Asari Adept is not really a platinum class to begin with, as it is power focused. If you have exceptional gunning skills, you can make any class work, you don't need powers at all. In other words, Asari Adept is not for optimum platinum, but is VERY good on Gold, and is very viable on platinum. 

#178
MuKen

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KainD wrote...

I am well aware that this same build works a lot better with reegar instead of acolyte, but I find the incediary + warp trick a bit low. 
And no, if you equip more weapons you WILL do this combo worse due to the increased cooldown. 

It all starts with a class. Asari Adept is not really a platinum class to begin with, as it is power focused. If you have exceptional gunning skills, you can make any class work, you don't need powers at all. In other words, Asari Adept is not for optimum platinum, but is VERY good on Gold, and is very viable on platinum. 


You are the one that said it is the "best", and cited platinum scoring.  It's not like people came out of nowhere and said "but wait, there are better AAs especially for platinum" for no reason.

And a 1/4 to 1/3 sec increased cooldown on an already sub-2sec throw (that you plan to shoot acolyte in between anyway) is easily worth the huge increase in boss killing ability when you are talking about platinum.

Modifié par MuKen, 25 novembre 2012 - 02:30 .


#179
Xaijin

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Lord_Sirian wrote...

Xaijin wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Need a game from Jay's perspective.

And his PC's specs

 

Jay has a rubbish PC. The only videos from his perspective are of Killing Floor gameplay I believe. And they don't show a great deal unfortunately.


Well, I tried playing on an old laptop that could barely do 25 FPS and landing headshots was easier. Just saying.  

 

Well you must be the one person in the world who experiences that. Because when I record, the drop from 60 to 40 FPS is enough to throw off my aim a bit, 25 FPS makes it virtually impossible for me to get headshots. Anything below that and forget aiming entirely.


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.

 

Are you being intentionally moronic?

It makes it easier to SURVIVE, because the AI can't hit you as well. That is well documented, and when someone with a bad framerate hosts you can easily feel the difference.

But it doesn't make it any easier to get headshots. What you're saying is that having a bad framerate, so that the screen is jerky and doesnt update as often, makes it EASIER to aim well. 

That is just utterly moronic. Get a clue.


The enemies will stay in place longer and continue to attempt to track based off of last known positioning data, this is documented, not supposition. It's also easier to hit a static target that's firing at the wrong area, as is common with games with ghost shots, which is an easily exploitable phenomenon that's been around since AvP2 and UnReal Tournament.

The one who needs a clue is you. Maybe if you weren't so idiotically keen to defend what you consider a slight that which is simply easily exploited game mechanics you'd see that.

Modifié par Xaijin, 25 novembre 2012 - 02:39 .


#180
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Xaijin wrote...

Lord_Sirian wrote...

Xaijin wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Lord_Sirian wrote...

Air Quotes wrote...

Need a game from Jay's perspective.

And his PC's specs

 

Jay has a rubbish PC. The only videos from his perspective are of Killing Floor gameplay I believe. And they don't show a great deal unfortunately.


Well, I tried playing on an old laptop that could barely do 25 FPS and landing headshots was easier. Just saying.  

 

Well you must be the one person in the world who experiences that. Because when I record, the drop from 60 to 40 FPS is enough to throw off my aim a bit, 25 FPS makes it virtually impossible for me to get headshots. Anything below that and forget aiming entirely.


Nice attempt at a peen save, but it's been proven with three separate video sources that the AI targeting breaks down below thirty frames and both misses horrendously and is laughably easy to kill.

 

Are you being intentionally moronic?

It makes it easier to SURVIVE, because the AI can't hit you as well. That is well documented, and when someone with a bad framerate hosts you can easily feel the difference.

But it doesn't make it any easier to get headshots. What you're saying is that having a bad framerate, so that the screen is jerky and doesnt update as often, makes it EASIER to aim well. 

That is just utterly moronic. Get a clue.


The enemies will stay in place longer and continue to attempt to track based off of last known postioning data, this is documented, not suppsition.

The one who needs a clue is you.

  

I know that, but we're talking about YOU HOSTING YOUR OWN GAME ON A LOW FRAMERATE.

The fact that enemies stay in place longer doesn't matter one iota if you're getting 25 FPS, because the jerkiness just makes it extremely hard to aim. Go ahead and try it, make sure to record so we can see how l337 pro you are at getting headshots and how easy it is to do on 25 FPS. You really just do not have a clue at all. 

#181
Xaijin

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It's the same regardless of whether you're the host or the client.

#182
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Oh my god, nobody can be this stupid can they?

I will try to state it in plain, simple, 6 year old terms, since apparently I am dealing with someone whose mental capacity is the same as a 6 year old's.

Trying to aim when the screen doesn't update often enough to make it a smooth picture, is harder than trying to aim when the screen DOES update often enough to make it a smooth picture.

Ok?

#183
UnknownMercenary

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This like reading those threads about Flamer vs Atlas all over again.

popcorn.gif

#184
BridgeBurner

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Lord_Sirian wrote...

Oh my god, nobody can be this stupid can they?

I will try to state it in plain, simple, 6 year old terms, since apparently I am dealing with someone whose mental capacity is the same as a 6 year old's.

Trying to aim when the screen doesn't update often enough to make it a smooth picture, is harder than trying to aim when the screen DOES update often enough to make it a smooth picture.

Ok?


Oh Sirian, when i noticed this thread had grown an extra 5 pages I just knew I'd find you posting in here, lecturing the children about something.

Though yes, you are correct, FPS lag drastically reduces your chances of hitting a target. FRAPS lagged out on me on a solo run, and I was fighting with around 5 frames per second. Makes avoiding goon whips and targetting very difficult.

#185
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Lord_Sirian wrote...

Oh my god, nobody can be this stupid can they?

I will try to state it in plain, simple, 6 year old terms, since apparently I am dealing with someone whose mental capacity is the same as a 6 year old's.

Trying to aim when the screen doesn't update often enough to make it a smooth picture, is harder than trying to aim when the screen DOES update often enough to make it a smooth picture.

Ok?


You seem mad.

Modifié par Rubios, 25 novembre 2012 - 02:56 .


#186
Zjarcal

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UnknownMercenary wrote...

This like reading those threads about Flamer vs Atlas all over again.

popcorn.gif


QFT

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#187
tfoltz

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This is so pathetic.

#188
Original Twigman

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KainD wrote...

MuKen wrote...

Which is exactly why you can't make a build that focuses on powers and call it the best.  There are builds that do exactly your primary tactic, except they are on weapons classes.  And even if you make the very arbitrary restriction that it be an AA and use the incendiary acolyte combo, you would still do better with another weapon secondary to use on bosses.  Preferably one that can use the warp/incendiary trick.


I am well aware that this same build works a lot better with reegar instead of acolyte, but I find the incediary + warp trick a bit low. 
And no, if you equip more weapons you WILL do this combo worse due to the increased cooldown. 

It all starts with a class. Asari Adept is not really a platinum class to begin with, as it is power focused. If you have exceptional gunning skills, you can make any class work, you don't need powers at all. In other words, Asari Adept is not for optimum platinum, but is VERY good on Gold, and is very viable on platinum. 


wow, posted on first page, left for several hours, and eight pages later here we are. :)

I am sure that its been covered, (i am responding to the last post I made), but the 190% cooldown isn't that exceptional compared with the harrier' 120% (or whatever it is) along with the acolyte.

The increase in cooldown doesn't matter. You should be able to hit them with a warp, fire, throw, explosion, and be better off than incendiary/warp.

AA not really a platinum class? sorry man, but the logic here just doesn't add up. You can play most classes on platinum and find utility. I use the stasis bubble (with 33% for no cooldown, which really helps) for support, along with warp for support. Its a solid supporting + damage class... Not exceptional, but solid

#189
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Rubios wrote...

Lord_Sirian wrote...

Oh my god, nobody can be this stupid can they?

I will try to state it in plain, simple, 6 year old terms, since apparently I am dealing with someone whose mental capacity is the same as a 6 year old's.

Trying to aim when the screen doesn't update often enough to make it a smooth picture, is harder than trying to aim when the screen DOES update often enough to make it a smooth picture.

Ok?


You seem mad.

 

Nah not mad. I just lose more and more faith in humanity each time Xaijin posts another ignorant load of nonsense.

#190
Xaijin

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Video uploading. Drank half a bottle of wine to make it fair; 24 fps.

Proposal:

For every headshot achieved; Sirian doesn't post on BSN for a day.

Modifié par Xaijin, 25 novembre 2012 - 04:24 .


#191
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Harder than normal =/= impossible. You realise that a video where you get some headshots at 24 FPS does nothing to rebut the argument that it's easier at 60 FPS right?

L2Brain.

My faith in humanity is now at an all time low. 

We need to get guys like Sy7ar and Jay to weigh in here.

Both have played at 25 FPS and at 60 FPS, both would tell you you're insane if you think playing @ 25 FPS makes it easier to get headshots, just as I have.

Modifié par Lord_Sirian, 25 novembre 2012 - 04:53 .


#192
MuKen

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I don't play on PC, so I have no opinion on this debate. But the fact that you thought a video of getting headshots on low FPS proves that low FPS makes it easier kind of implies you must suck at the game.

As in "look, low FPS makes it so easy even I can get headshots!"

Modifié par MuKen, 25 novembre 2012 - 04:58 .


#193
Zjarcal

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Having experienced the nastiness that is getting a framerate drop while recording, yeah, aiming is certainly not easier with a low framerate. Nothing is better with a low framerate really, except for your survivability via the enemies missing more.

#194
Xaijin

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Lord_Sirian wrote...

Harder than normal =/= impossible. You realise that a video where you get some headshots at 24 FPS does nothing to rebut the argument that it's easier at 60 FPS right?

L2Brain.

My faith in humanity is now at an all time low. 

We need to get guys like Sy7ar and Jay to weigh in here.

Both have played at 25 FPS and at 60 FPS, both would tell you you're insane if you think playing @ 25 FPS makes it easier to get headshots, just as I have.


Cursor polling can be set to be completely independent to screen refresh; it's been a feature of UnReal for quite some time now. For a guy spouting about knowledge you seem pretty bereft of it.

Secondly, the point you refuse to believe exists was the enemy reacts slower and stays in postion longer, which is not supposition; it's been shown and it'll be shown here.

If they don't react, they're not moving, if they aren't moving, they're rather easy to kill, especially with an AP/Piercing weapon.

Also amusing to see you tell OMG POST TEH VIDEOS and now suddenly it's VIDEO PROVES NOTHING.

Pretty transparent.

#195
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Xaijin wrote...

Secondly, the point you refuse to believe exists was the enemy reacts slower and stays in postion longer, which is not supposition; it's been shown and it'll be shown here.

 

When have I ever said it doesn't happen? Never. That's right.

L2Read.

#196
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And when I said post a video, I meant post one that shows that it's easier to get headshots at low FPS than at high FPS.

If you couldn't figure that out from the context I said it in... then there's really no point talking to you.

#197
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D Nought just reminded me that you're the same guy who said elite sportsmen/gamers generally had average/low IQ based on the fact that they sound stupid while giving interviews.

I guess it really shouldn't surprise me that you come out with garbage like this then.

#198
Xaijin

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Lord_Sirian wrote...

D Nought just reminded me that you're the same guy who said elite sportsmen/gamers generally had average/low IQ based on the fact that they sound stupid while giving interviews.

I guess it really shouldn't surprise me that you come out with garbage like this then.


Which isn't what I said at all, which again helps my point, which you might pick up if you weren't so busy running to the rescue of someone who probably doesn't need it and basing the entirety of your argument on a subjective whim.

If you haven't bothered to adjust your polling rate, that's on you and simply highlights how fabricated your argument is, since the enemies move in ME move in extremely predictable fashion, and are anim locked to begin with.

Modifié par Xaijin, 25 novembre 2012 - 05:47 .


#199
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*yawn* I could go pull out the quotes if I wanted.

As for the rest of what you just said....

trolololololo is all I can say. And all I need to say. This discussion is over. You're a moron, you're wrong and you seem blissfully happy like that, so I'll leave you that way.

#200
TattyUD

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Hmm, so obviously being a bit of a console scrub I find all this frame rate discussion going over my head a bit. But from what I can surmise I should ditch my shiny new rig and go back to using my ancient old desktop as the terrible frame rate will make is easier to headshot and not got killed yes? But I don't understand why I could never hit anything and died all the time on the old beast, is it because I'm bad ::crying:

Modifié par TattyUD, 25 novembre 2012 - 10:18 .