Up to now I prefer DA:O's list, but I don't dislike the dialog wheel. And improving the icons and the paraphrases will probably go a long way to make it work better in terms of character control and perception of that.
Personally, however, that won't be enough. My main gripe with the dialog wheel in DA2 was actually the rigidity of the 3 intended tone options. You can be sympathetic, you can be snarky/humourous and you can be aggressive. The problem is that often times I find myself wanting to only say something neutral to move the conversation along, either because I don't have a strong opinion about what the NPC said or I just want to be as neutral as possible in order to avoid conflict or to not permit said NPC to understand how I feel about the topic of discussion. This immediately removes sympathetic and aggressive as possible tones, but being snarky about it doesn't fit into what I'm looking for either. In real life being snarky to people will often result in having them become more disdainful towards me, perhaps aggressive even, or they'll just laugh it off it they have a thicker skin. It will most likely provoke a reaction instead of not and as such there is no option to just say something in a "poker face" kind of way.
And besides, why should a snarky/humourous attitude be considered the middle ground or the neutral one? It's even physically represented in the middle. This is something that I don't feel comfortable with and works detrimentally towards my enjoyment of the game because in all conversations I am being forced into a tone that in some cases I just don't want to choose.
I would say that the current 3 should be flavours and there should be an extra one, the neutral stance or the poker face tone. Are you devs thinking of adding more tone options to the dialog wheel? Any information would be appreciated.
Modifié par Spedfrom, 24 novembre 2012 - 05:08 .





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