Mage #1:
Mage #2:
Rogue #1:
Rogue #2:
Warrior #1:
Warrior #2:
Floater #1:
Floater #2:
Floater #3:
General thoughts on a roster:
Here is mine:
Mage #1: Rhys
Mage #2: A female apostate Rivaini seer/hedge witch (practicing magic similar to voodoo), or a grown-up Feynriel, with a somniari specialization.
Rogue #1: A fallen Antivan noble lady, working as a courtesan/spy/rogue, eventually trying to find and kill the noble responsible for hiring the Crows who killed her family. I imagine her as a femme fatale - beautiful, seductive, and dangerous - and, if a LI, her trust would be hard to earn (kind of like Morrigan or Jack), and she would choose her vengeance over your PC's ideals.
Rogue #2: A Grey Warden - male or female, doesn't matter to me. I want to see more of that dual-wielding awesomeness like Duncan!
Warrior #1: Cassandra Pentaghast
Warrior #2: Cullen
Floater #1: A disillusioned, idealisitic Dwarf from Kal-Sharok who would like to re-establish the city's connection to the outside world, with a quest revealing the "questionable things" the dwarves in Kal-Sharok have had to do to survive and offering the protagonist a chance to either convince the city to re-establish relations with the outside world or remain isolationist. Maybe a bard from the Artisan caste. Male or female, I just want to go to Kal-Sharok.
Floater #2: Maybe a male City Elf rogue archer leading an underground organization trying to achieve equality for elves. Gossip says he's just a thief leading a thieves' organization, but they steal to fund elf equality.
Floater #3: A Qunari!
General thoughts on a roster:
1. Please make all skill trees available to all companions. I disliked in DA2 when my mages couldn't learn any mage skill, specializations notwithstanding.
2. Please offer at least 3 rogues. If chest/trap/unlocking is going to be rogue-exclusive again, I would like a greater variety from which to choose a perma-partymember.
3. Please allow greater customization for armor. If not the wear-anything option of DAO, at least a few choices to choose from would be nice.
4. Throwing out ideas is all well and good, but hopefully all the companions tie into the story. "You help me, I help you" works too, but it's always good to see a companion with a personal stake in the main story's outcome.
5. If we get them, try to integrate DLC companions equally into the game compared to regular companions, with as much dialogue, interaction, etc. as the others.
6. As far as love interests go, I wouldn't mind the "bi-sexual" or available to any gender PC option. I think this provides the most freedom of choice to the most preferences. When it comes to balancing the weight of "realism" of all bi- companions vs. the freedom of choice to the PC, freedom wins for me every time. I only considered bi- the characters who specifically said so in their dialogue, otherwise I considered their universal availability as a game mechanic, not a sexual preference.
Modifié par BlueMoonSeraphim, 24 novembre 2012 - 11:03 .





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