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How to solo PLATINUM GUIDE


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#26
Ashen One

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cgj wrote...

Air Quotes wrote...

cgj wrote...

Air Quotes wrote...

You can do the same with a Vorcha.


vorcha doesn't have the survivability


Bloodlust. And you have plenty of stuff to kill to keep it up. 


i thought bloodlust was cool at first too, but it only shines against reapears
others factions have too many hard hiting enemies that bloodlust ain't gonna do nothing for you against



Exactly this. Anything capable of hitting shield/health gate in one shot doesn't care about your health regen. Geth Soldier is way tougher than the any of the Vorcha.

#27
TheGreatDayne

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Interesting... Okay, I didn't watch it, but I am lazy.... But I will test this, to see if a noob like me can accomplish it! First, I guess I will need to get the geth trooper... Ah, RNG hates me, it seems.

#28
waltervolpatto

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You make look so easy.....

#29
invalidusernameX

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Commentary while soloing platinum, dodging warp from behind, and casually yawning at it. That's quite impressive. :D

#30
MurderHouse

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Excellent job, man, that was really entertaining as well.

#31
hearydiver

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Sign my space magic!

#32
FasterThanFTL

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Great video, very useful tips I got from you today. Thank You.

#33
Akakhan

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Excellent - thanks for a very good commentary

#34
Storm-Reaver

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Yeah, thanks. Now i'm a man.

Though i did it with Bata Soldier, but i didn't think about doing it on Giant\\Reapers :\\

#35
Vargras

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Exosnake wrote...

Does the flamer do more damage than a Reager+incendiary IV?

I'm really surprised that the GS is supposadely easier than the good old Kroguard. Yes, he has the sidestep+roll to his adventage but biotic charge, higher shields, higher damage+stagger resistance + the possibility to concentrate more on weapon damage than power damage and I believe in the end dealing more DPS in general still seems to me like a "safer"choice.

Would like to hear why you'd still say that the soldier with flamer is the better choice.
Like I said only reason I can think of is the better manoeverability and therefore a smaller sync kill chance eventhough giant has enough uneven grounds where you can't get sync killed anyways.

Flamer does a ton of damage when properly set up (and is downright nasty against Cerberus, Reapers, and Collectors). In addition, the effective shields of a Geth Trooper far outstrip anything a Krogan Vanguard is even capable of. The right equipment items + 40% damage reduction from Fortification can give a Geth Trooper the equivalent of over 7k shields.

Also much more agile than a krogan is.

Modifié par Vargras, 25 novembre 2012 - 01:09 .


#36
BridgeBurner

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Vargras wrote...

Exosnake wrote...

Does the flamer do more damage than a Reager+incendiary IV?

I'm really surprised that the GS is supposadely easier than the good old Kroguard. Yes, he has the sidestep+roll to his adventage but biotic charge, higher shields, higher damage+stagger resistance + the possibility to concentrate more on weapon damage than power damage and I believe in the end dealing more DPS in general still seems to me like a "safer"choice.

Would like to hear why you'd still say that the soldier with flamer is the better choice.
Like I said only reason I can think of is the better manoeverability and therefore a smaller sync kill chance eventhough giant has enough uneven grounds where you can't get sync killed anyways.

Flamer does a ton of damage when properly set up (and is downright nasty against Cerberus, Reapers, and Collectors). In addition, the effective shields of a Geth Trooper far outstrip anything a Krogan Vanguard is even capable of. The right equipment items + 40% damage reduction from Fortification can give a Geth Trooper the equivalent of over 7k shields.

Also much more agile than a krogan is.


Kroguard has higher ES than the geth trooper, even without hunter mode. You also haven't factored in charge (free shields) or heavy melee providing you 48% DR... frontal stagger immunity.... not being slowed by the pizza, being able to move at max speed while firing, running faster than the geth does even with no adrenaline module.....

1850+1500 (*1.30) for effective shields on the kroguard

1650+1500(*1.30) for effective shields on the geth trooper.

Yeah, so geth trooper is tougher than a kroguard? Where did you learn that one, the encyclopedia of lies?

Modifié par Annomander, 25 novembre 2012 - 01:15 .


#37
robarcool

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Some balance changes in future:
Geth trooper shields reduced to half their current amount.

Modifié par robarcool, 25 novembre 2012 - 01:15 .


#38
ISHYGDDT

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Vargras wrote...

Exosnake wrote...

Does the flamer do more damage than a Reager+incendiary IV?

I'm really surprised that the GS is supposadely easier than the good old Kroguard. Yes, he has the sidestep+roll to his adventage but biotic charge, higher shields, higher damage+stagger resistance + the possibility to concentrate more on weapon damage than power damage and I believe in the end dealing more DPS in general still seems to me like a "safer"choice.

Would like to hear why you'd still say that the soldier with flamer is the better choice.
Like I said only reason I can think of is the better manoeverability and therefore a smaller sync kill chance eventhough giant has enough uneven grounds where you can't get sync killed anyways.

Flamer does a ton of damage when properly set up (and is downright nasty against Cerberus, Reapers, and Collectors). In addition, the effective shields of a Geth Trooper far outstrip anything a Krogan Vanguard is even capable of. The right equipment items + 40% damage reduction from Fortification can give a Geth Trooper the equivalent of over 7k shields.

Also much more agile than a krogan is.


Just curious, how are you getting 7k shields?  I get a little under 5k with all survivability options taken (w/ no hunter mode)+ shield booster V+ Cyclonic Modulator 4 once you factor in the damage reduction from fortification.

#39
BridgeBurner

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robarcool wrote...

Some balance changes in future:
Geth trooper shields reduced to half their current amount.


Nope, if anything should be changed its flamer. Its like tactical cloak right now, its an instant iWin button.

#40
tehBobby

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"blablablabla--BAM!dodgethat-ezmode guys"

#41
robarcool

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Annomander wrote...

robarcool wrote...

Some balance changes in future:
Geth trooper shields reduced to half their current amount.


Nope, if anything should be changed its flamer. Its like tactical cloak right now, its an instant iWin button.

But then that goes with vorcha too, right? OP wasn't using hunter mode in the solo.

#42
BridgeBurner

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robarcool wrote...

Annomander wrote...

robarcool wrote...

Some balance changes in future:
Geth trooper shields reduced to half their current amount.


Nope, if anything should be changed its flamer. Its like tactical cloak right now, its an instant iWin button.

But then that goes with vorcha too, right? OP wasn't using hunter mode in the solo.


And for those of us who do? Perhaps I don't want my no-flamer weapons platform GS build nerfed in terms of survivability.

#43
robarcool

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Annomander wrote...

robarcool wrote...

Annomander wrote...

robarcool wrote...

Some balance changes in future:
Geth trooper shields reduced to half their current amount.


Nope, if anything should be changed its flamer. Its like tactical cloak right now, its an instant iWin button.

But then that goes with vorcha too, right? OP wasn't using hunter mode in the solo.

And for those of us who do? Perhaps I don't want my no-flamer weapons platform GS build nerfed in terms of survivability.


I ain't in favor of nerfing either lol, I was just wondering that
nerfing flamer will affect vorcha too, like nerfing HM affected GE more
than the GI.

Modifié par robarcool, 25 novembre 2012 - 01:27 .


#44
morph4037

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Yawning at the beginning was a bit of a turn off, figured it was going to be boring. However glad I sat though the vid, nice job.

#45
ISHYGDDT

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Annomander wrote...

robarcool wrote...

Some balance changes in future:
Geth trooper shields reduced to half their current amount.


Nope, if anything should be changed its flamer. Its like tactical cloak right now, its an instant iWin button.


I'm curious, why do you think that?  

In order to use flamer you need to be close to enemies.  You're often in the line of fire using it.  You can't see the enemies in front of you although they can straight up shoot you dead.  Shielded enemies won't stagger until you deplete their shields.  In order to apply it's full effect onto bosses, you need to apply it for 5 full seconds during which you have reduced mobility.  I can kill enemies faster with plenty of other methods at less personal risk e.g. Inferno Grenades.

#46
BridgeBurner

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robarcool wrote...

I ain't in favor of nerfing either lol, I was just wondering that
nerfing flamer will affect vorcha too, like nerfing HM affected GE more
than the GI.


Well, the Vorcha I don't really care for so i can't comment on that one.

#47
NoReapers

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Congratulations and a huge kudos.
But don't let the word "easy" fool you, guys.
It is still a solo platinum and a little bit of luck is always involved in that, I think.

#48
Erixxxx

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Dayum. And I haven't even soloed a Silver yet.

#49
BridgeBurner

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ISHYGDDT wrote...

I'm curious, why do you think that?  

In order to use flamer you need to be close to enemies.  You're often in the line of fire using it.  You can't see the enemies in front of you although they can straight up shoot you dead.  Shielded enemies won't stagger until you deplete their shields.  In order to apply it's full effect onto bosses, you need to apply it for 5 full seconds during which you have reduced mobility.  I can kill enemies faster with plenty of other methods at less personal risk e.g. Inferno Grenades.


It blocks vision for your team mates; its hard to headshot enemies when someone has your entire screen obscured with flames.

It deals too much damage, so even a poorly skilled player can get an excessively high score for doing nothing other than pressing one button and waving their cross hair in the general direction of the enemy.

Its range was fine before, they buffed its range so it no longer requires such close proximity to use.

Corner peeking means you should never be exposed to a boss enemy's fire for long, also people try and use their team mates as decoys.

For an ability of its power, it has too short a cooldown, and the fact that you can cancel it mid cast contributes to this, making your point about being exposed to enemy fire rather immaterial; when you can just switch it off and dodge out the way.

#50
Koenig888

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You make it look easier than it actually is. This is the second Platinum solo video I will download and keep.