Modifié par C Barchuk, 25 novembre 2012 - 01:46 .
Making a new rogue
#1
Posté 25 novembre 2012 - 01:16
#2
Posté 25 novembre 2012 - 12:06
Cunning: 17 + 5 (from the Fade) base cunning to get the highest level of stealth
Str: same as the cunning builds - just enough to wear the highest quality light armor
Dex: everything else
Specializations: I recommend Assassin and Ranger. Don't overlook Legionnaire Scout in Awakening, it makes you tough as nails and saves you a lot of stat points. I do not recommend Duelist since you will already have high hit and defense.
Gear: Same as all the cunning builds. As much backstab damage as you can get and the two best daggers.
Talents: Same as cunning most of the way but with more points spent on device mastery as your cunning will probably be around 30 in full gear. No need to grab Lethality early, but it's still a small bonus as your cunning will be higher than your strength.
Modifié par termokanden, 25 novembre 2012 - 12:11 .
#3
Posté 25 novembre 2012 - 05:31
#4
Posté 25 novembre 2012 - 07:30
I think it's a shame to have a cunning build without using Song of Courage because it really is that good, and you will need the extra attack rating, so definitely go with max dex, or grab a bit of extra stength along with your high dex so you can wear heavier armor.
I have played 3 rogues now, and in my experience cunning rogues are not better than dex rogues. You won't be playing a subpar rogue by focusing on something else.
Modifié par termokanden, 25 novembre 2012 - 07:31 .
#5
Posté 26 novembre 2012 - 01:41
Dex are great in the mix type rogues because of the huge defense stats
Cun are the perfect "killer from the shadow" type rogue because of their lower defense but higher back stab/critical damage.
as term said, both are equally effective, just suited to different play styles.
#6
Posté 26 novembre 2012 - 02:22
#7
Posté 26 novembre 2012 - 05:41
If you are going the back stab route then cunning is stronger, but assassin and bard are the two best specialties for this build.
If you want to do cunning with no bard, then duelist is probably the better choice.
#8
Posté 26 novembre 2012 - 10:31
Momentum is your bread-and-butter skill. The Stealth tree will also be fairly crucial (makes you a great mage killer). Also make use of all those lovely stuns rogues get (Dirty Fighting, Riposte) to help you maximise backstab damage - esp with Coup de Grace as well. You'll also synergise extremely well with a companion who holds aggro, so don't leave camp without a tank (Alistair/Shale probably) or a mage with excellent crowd-control spells that freeze/stun/incapacitate enemies. With you on rogue duties, Lelianna will be of limited value, and Zevran will be a liability, since both you and he need careful micro-managing through combat (unless you spec him for an archer - not a totally nuts idea).
#9
Posté 26 novembre 2012 - 02:47
jhood_shsu wrote...
you do realize that bards are commonly assassins right?
If you are going the back stab route then cunning is stronger, but assassin and bard are the two best specialties for this build.
If you want to do cunning with no bard, then duelist is probably the better choice.
That maybe true but still makes no sense to me. Let me sing a song before I assassinate my target. I dunno. It seems odd. I like thematic builds that make sense. Singing a little medley while killing things just doesn't do it for me for some reason. I come from the balders gate school of thought I guess where bards aren't hiding in the shadows backstabbing people. They're typically poets and song writers that play instruments.
Is the backstab difference between a DEX build and CUNNING substantial?
Modifié par C Barchuk, 26 novembre 2012 - 02:49 .
#10
Posté 26 novembre 2012 - 08:02
However, every calculation I have seen has assumed that your hit chance is 100% (which it isn't, because cunning builds have a low attack rating even when flanking) and that the monster never turns around to face you (which they often will since you are doing insane damage).
Once you are in a situation where you can't backstab, the dex rogue does substantially more damage and is often near unkillable.
#11
Posté 26 novembre 2012 - 09:24
Even if you don't want to be a bard, a cunning build with Assassin and duelist is pretty solid. SoC from another rogue, rally from your tank, heroic offense from your mage, and attack rating is never an issue.
#12
Posté 26 novembre 2012 - 11:33
In any case, I think SoC is bit too powerful. Party-wide, stacks, has incredible synergy with fast weapons. Heck, it's even good for a dex rogue just because the base boosts are already worth it.
#13
Posté 27 novembre 2012 - 02:53
#14
Posté 27 novembre 2012 - 03:54
Activated talents usually come in handy when you face some foe immune to backstab or stun, or say when your paralyzing options are in cooldown. Given all those talents and spells available across all classes for paralyzing and stunning, you'd most probably find a stunned foe all the time to execute coup de grace. Whatsoever, it never hurts to have punisher and whirlwind handy. Regardless of what the in-game description suggests, all the hits for punisher, whirlwind, flurry can be crits. So, if you have built up a high crit build, these activated talents will be deadlier than are supposed to.
#15
Posté 27 novembre 2012 - 05:36
Also bare in mind that, unlike a fight-from-the-front dual-wield warrior, a back-stabby rogue probably won't find yourself surrounded by enemies much (that's the tank's job), so Dual Weapon Sweep and Whirlwind are of comparatively little value. Evasion and Feign Death are worth skipping too - you shouldn't be getting hit. Dual Weapon Mastery can be put off til never - better things to spend your points on. Lethality can be put off until your Cunning exceeds your Strength (which probably will be fairly early on though). Just about everything else is quite tasty.
Combat Stealth is perfect for a rogue if that's the sort of build you were looking to RP, which it sounds like it was. Deft Hands will free you from having to take another rogue (ie, Lelianna) along with you, but if you're finding yourself spoilt for choice talent-wise, you could always just skip this line and bring her anyway for the unlocking duties. It's not like she won't pull her weight in combat.
Pinpoint Strike is pretty much the whole point of the Duelist tree (combine it with Flurry/Momentum = chainsaw), so only sink points into it if you intend to get to the end, while everything in the Assassin tree is great.
#16
Posté 27 novembre 2012 - 06:07
#17
Posté 27 novembre 2012 - 06:15
As soon as you have enough gold, you'll want to head over to Orzammar and buy The Rose's Thorn. No need to complete the quests there right away. Just get the dagger. It's the best in the whole game.
Modifié par termokanden, 27 novembre 2012 - 06:16 .
#18
Posté 27 novembre 2012 - 06:29
Although the enemies do scale differently in different areas, i wouldn't think you'd have any problem with following any sequence you want, as you've played the game before.
#19
Posté 27 novembre 2012 - 07:15
#20
Guest_Tancred Of The Chantry_*
Posté 28 novembre 2012 - 12:21
Guest_Tancred Of The Chantry_*
C Barchuk wrote...
Guys thanks for all the tips and suggestions. I really appreciate it. Curious, what dual wield talents do you guys recommend taking and skipping?
First of all, the following three guides will help you immensely when designing a Rogue, especially if you want to min-max him or her:
- Character Handbook
- DPS Calculations for a dual wield Rogue
- Rogue Mechanics Explained (e.g. lockpicking, stealing, stealth); of note, a Rogue Warden with at least 1 point in steal will be able to get quests from Slim Couldry
To answer your question about dual weapon talents, though. Avoid Dual-Weapon Mastery unless you want to use two swords or other full-sized weapons. Frankly, there are enough daggers in the game to make them the most viable option for a Rogue. There is also the -2.5% fatigue reduction, but fatigue is not really a concern for Rogues.
Dual-Striking has little use for a Rogue, imo. Moreover, the effects of Cripple and Punisher can be resisted by the attacked monster with a physical resistance check against your character's strength stat. Riposte, on the other hand, has a physical resistence check against your character's cunning, making it much more useful for Rogues.
Whirlwhind isn't so great for Rogues, either. The other skills in the third tier (and, in Awakening, the fourth tier) can be useful.
#21
Posté 28 novembre 2012 - 02:29
#22
Posté 28 novembre 2012 - 10:49
C Barchuk wrote...
Yea I'm running with my rogue, Alstair, Morrigan, and my dog Reginald. Oh, is it better to save my gold as opposed to buying random things here and there? I know I need to buy all the tomes and such.
Items sell for less than you bought them, and money can be a little tight in Origins (as opposed to Awakenings, where you'll be seeing more gold than severed Darkspawn limbs), so buying stuff every time you see something even slightly better can be a waste of money. Then again, it's not quite so tight that you should agonise over every penny. My advice is to meta-game, find the few ideal pieces of equipment you want (Rose's Thorn? Dead Thaig dagger? Felon's Coat? Healm of Honnleath? A few suggestions, but lots to choose from. Whatever you fancy) And save up for them.
Oh, and Bodahn usually doesn't give very good prices, so consider selling your loot elsewhere.
Also, all this goes out the window if you have the DLC equipment that you start the game with like Vestments of the Seer or The Reaper's Cudgel. Those things can be sold for a King's Ransom and you'll never have to think twice about shelling out cash by the cartload.
#23
Posté 28 novembre 2012 - 05:26
#24
Posté 28 novembre 2012 - 06:06
#25
Guest_Tancred Of The Chantry_*
Posté 29 novembre 2012 - 01:02
Guest_Tancred Of The Chantry_*
keeneaow wrote...
Anyone with 1 point in steal get Slim's quests, provided he has that point when first enter the city
You're right! Any Warden, regardless of origin, gender, or class, with at least one point in steal can gain access to Slim Couldry's quests. I stand corrected. Apparently, it works if at least one active party member has a point in steal when entering Denerim for the first time, too. So...nevermind that point of my last post.
C Barchuk wrote...
Where are these DLC weapons you're referring to? The only piece I started with was the blood armor.
Ask and you shall receive answers. Some DLC items require certain achievements to unlock (e.g. Battledress of the Provocateur), but others you can download and install manually because they don't require authorization (e.g. The Lucky Stone or The Edge).





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