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Concussive Shot/Cryo Ammo and Frag Grenades Human Soldier Build (For Fun and Gold+ Viable)


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#1
Arctican

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Just a quick note: I was inspired by this post. This build is just purely for FUN and for those that want to play the Human Soldier in a different way. It's not as effective as AR/Grenade build and not meant to be the most efficient build, but it is still good enough for Gold+ gameplay. Plus, you have two Human Soldiers to work with, so you won't be wasting a respec-card or promoting if you find that this build is not for you.

What this build entails:

The main stars of the show are Concussive Shot and Cryo Ammo. How do the two work together? Through Concussive Shot's two evolutions: Shatter and Shredder.

As people may or may not know, Shatter increases damage and force done to frozen targets by 100%. In other words, it doubles the damage done by Concussive Shot if the target is frozen. What a lot of people may not know is that since the recent patch, this also applies to chilled targets. So this means Shields, Armor, and finally Barriers as well. 

Also, since the patch, Shredder has also been buffed from 100% additional damage done to organic to 200% over 10 seconds. This translates to triple the damage. 

Now, Shredder actually benefits from Shatter. What does this mean? It means the Shredder effect also gets doubled in damage. Concussive Shot, alone, can reach a maximum of nearly 500 damage with the the passive bonus power damage evolutions, Power Amplifier IV, and Mental Focuser. With Shredder and Shatter, against frozen/chilled organics you're talking about 1000 initial damage, and 2000 damage dealt over 10 seconds, total of 3000 damage! For a power that you can spam every 1.5 to 2 seconds, this is no small deal. Best part is that the DOT stacks much like Reave.

Finally, Concussive Shot gets a 4X multiplier vs Barriers. If we factor in Shredder and Shatter, it would be a whopping 4000 initial damage, and 8000 damage over 10 seconds vs chilled Barriers, total of 12 000 damage! Deadly against Collectors, Phantoms, and Banshees. 

Here is the my variation of build. 

Any good ammo-effect-applying weapon (Collector SMG, Talon, Acolyte, Falcon, Krysae, Adas, Scorpion, etc.) would do fine. If you don't feel comfortable with a no-fitness build, you can go for 36656, allowing you make use of the 50% bonus weapons damage with a tougher Human Soldier.


How to use this character:

It is very simple. Prime enemies with Cryo Ammo, spam Concussive Shot whenever you can, and shoot in between cool-downs. Throw Frag Grenades against spawns, big crowds, and bosses for massive burst damage. Don't play against Geth since they will laugh and stunlock you to death for mistaking them as organic. (Actually, it's still pretty effective against the Geth due to the amount stagger-locking you can produce.)

Have fun!:wizard:


Edit- You could also try this build with the Turian Soldier specced with a "Damage Taken" Proximity Mine. The 20% damage increase is a multiplicative bonus, so you're doing 1.2X the total damage Concussive Shot would do. Against chilled Barriers, you'd do 4800 initial damage and 9600 DoT over 10 seconds. Thanks to Simbacca for this tip!

Also, if you feel like you can do without the Fitness, spec out of it completely and dump all the points into AR instead for extra weapons damage against non-organics and survivabilty.

This build is still extremely effective on Platinum given the amount of Phantoms and Banshee you will come across as well as the whole Collector faction if you happen to fight them. 

Modifié par Arctican, 27 août 2013 - 02:49 .

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#2
ToLazy4Name

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I've already learned that Concussive shot is great vs Organic enemies, but if what you say is true about the Shatter evolution also applying to Chilled targets, then it just got a whole lot better.

#3
Arctican

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ToLazy4Name wrote...

I've already learned that Concussive shot is great vs Organic enemies, but if what you say is true about the Shatter evolution also applying to Chilled targets, then it just got a whole lot better.


It was stated in the patch 4 notes.

Also, I ran this build against Reapers on Gold and I was seeing bars of armor being taken off by Concussive Shot when they were chilled. Banshee's barriers depleted as if they were hit by an Acolyte shot if she wasn't in her denial mode.

Modifié par Arctican, 25 novembre 2012 - 02:21 .


#4
Arctican

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Shameless bump.

Concussive shot needs more love.

#5
DJ Airsurfer

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Oooh, I've got to try this. Since I've been running a similar build with the BF3 Soldier (Fire Explosions ahoy), this would be interesting. Doesn't matter if I like it or not since there are two humans anyway. :wizard:

Modifié par DJ Airsurfer, 25 novembre 2012 - 03:57 .


#6
Red Panda

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I'm respeccing my pure-melee soldier for this.

#7
Curzyfish

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I use a build similar myself, I do however think you are better off with 3 points in AR, or max AR and 3 points in frags (taking the points from the passive of course) so that you can actually do something to primes, atlases, and praetorians/banshees who have their barrier up.

#8
snarf001

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Despite the majority of players saying how crap CS is, I have always been a fan of it on the HS. Been using it from day one.

#9
Sensitive41

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stealing this build

#10
Guest_Flaming Snake_*

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Also use this build, except the usefulness of AR still outclasses CS.

#11
Arctican

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Flaming Snake wrote...

Also use this build, except the usefulness of AR still outclasses CS.


Agreed. This is just another way to play the Human Soldier and mainly for fun. I figured since we got two Human Soldiers, why not?

Modifié par Arctican, 25 novembre 2012 - 04:38 .


#12
Scathen

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6/6/6/6/0 is fun if you've always wanted Frags, AR, and CS. Hardening with extra shields on AR keeps you from going down too easily and CS keeps mooks staggered pretty thoroughly so you aren't finding yourself full of holes all the time. Not sure if I'd ever feel quite comfortable with it on Gold, though.

#13
Flambrose

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I use 6/6/6/5/3. Rush can be useful for gaining shields in a pinch, particularly when you might get killed by Swarmer or Banshee DoT. Of course, it also gives a sizable damage boost against bosses, particularly Banshee and Praetorian who can and will block your CS spam.

It's also nice having AR for U/U situations, since Geth don't get hit by the DoT :(

#14
capn233

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Yeah the patch made the CS spam build a bit better. It has been around forever, but it is hitting its stride now.

#15
Arctican

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Flambrose wrote...

I use 6/6/6/5/3. Rush can be useful for gaining shields in a pinch, particularly when you might get killed by Swarmer or Banshee DoT. Of course, it also gives a sizable damage boost against bosses, particularly Banshee and Praetorian who can and will block your CS spam.

It's also nice having AR for U/U situations, since Geth don't get hit by the DoT :(


Yah, I made this build with the intention of never letting the Human Soldier meet the big bad Geth. But yours would work. I just find the HS to be a little on the squishy side already. On the 06666, the Talon would be a perfect weapon as it would allow him to spam CS at a fast rate while still have a good gun for boss killing. If I was to run 66653, I would go with a Falcon for defensive stagger/to spread the cool, and a ULM Hurricane for the bosses. This setup would still allow a very decent cooldown for CS.

Modifié par Arctican, 25 novembre 2012 - 04:28 .


#16
BlackbirdSR-71C

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Cryo ammo has a chance to fail. That's the sole reason I'll never use the Shatter Evolution.

That's not even a problem with Concussive shot.

But how is it fair that it can fail, whereas incendiary/disruptor ammo always work? AND it's worse than armor piercing/warp ammo.

#17
landylan

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What about adrenaline rush damage bonus on concussive shot?....

#18
Arctican

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BlackbirdSR-71C wrote...

Cryo ammo has a chance to fail. That's the sole reason I'll never use the Shatter Evolution.

That's not even a problem with Concussive shot.

But how is it fair that it can fail, whereas incendiary/disruptor ammo always work? AND it's worse than armor piercing/warp ammo.


From my experiences, I find Cryo ammo to proc more than Incendiary and especially Disruptor. I suspect that has largely to do with me having ample supplies of Cryo Ammo III and IV. The Talon especially applies ammo well, almost at the level of the Falcon with Cryo ammo which is an alternative you could do with ULM Hurricane. 

Yes out of the ammo-debuff effect, it's not the best ammo power for ammo-debuff, but it provides a nice CC to enemies with health and slows down enemies. 

#19
Arctican

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landylan wrote...

What about adrenaline rush damage bonus on concussive shot?....


I don't think AR damage bonus applies to CS. It works differently from TC since AR only applies to weapons damage, never power damage. Unless you were talking about the bonus power evolution? Even then, I would advise against it since you can only fire off one CS in the whole duration of AR

#20
NavySEALCommand

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I am definitely going to try this at some point on my Human Soldier

#21
Flambrose

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Arctican wrote...

Flambrose wrote...

I use 6/6/6/5/3. Rush can be useful for gaining shields in a pinch, particularly when you might get killed by Swarmer or Banshee DoT. Of course, it also gives a sizable damage boost against bosses, particularly Banshee and Praetorian who can and will block your CS spam.

It's also nice having AR for U/U situations, since Geth don't get hit by the DoT :(


Yah, I made this build with the intention of never letting the Human Soldier meet the big bad Geth. But yours would work. I just find the HS to be a little on the squishy side already. On the 06666, the Talon would be a perfect weapon as it would allow him to spam CS at a fast rate while still have a good gun for boss killing. If I was to run 66653, I would go with a Falcon for defensive stagger/to spread the cool, and a ULM Hurricane for the bosses. This setup would still allow a very decent cooldown for CS.


I actually use both Falcon and Talon. Best of both worlds.

#22
capn233

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Arctican wrote...

I don't think AR damage bonus applies to CS. It works differently from TC since AR only applies to weapons damage, never power damage.

You are correct, Adrenaline Rush only has a bonus to weapon damage.

#23
m00bious

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I'm going to recommend this build to my cousin. Little guy loves CS and has a ridiculous stack of cryo ammo saved up. Good stuff OP.

#24
Simbacca

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Couple weeks ago tried out a similar build (without the reliance on Cryo ammo) though with the Raider (0/6/6/6/6) since Concussive Shot is such a fine reload cancel button for shotguns.  I've since switched to this experimental variant (4/6/6/4/6), achieving the best of both worlds between C.S .'s crowd control and A.R.'s burst damage. Still use C.S. most of the time for the constant reload canceling, then busting out A.R. on big armored targets for not only the 70% damage boost but also the free reload. Takes a while to get hang of not using A.R. defensively too, since my other Human is the standard A.R. (6/0/6/6/6) build.

Still I must say I've found no better C.S. Raider than this blasphemous Turian Soldier build (0/6/6/6/6).  Especially constant staggering from both powers, and P.M. debuff makes C.S. wreck organics. Don't even get stagger by non-Prime Geth when playing it because C.S. is so quick it can stunlocked them first.

#25
BjornDaDwarf

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Simbacca wrote...

Still I must say I've found no better C.S. Raider than this blasphemous Turian Soldier build (0/6/6/6/6).  Especially constant staggering from both powers, and P.M. debuff makes C.S. wreck organics. Don't even get stagger by non-Prime Geth when playing it because C.S. is so quick it can stunlocked them first.


I've actually been thinking about making a build like that.  While Marksman is obviously great, I did spend one whole Silver not using it, just spamming PM to get the challenge for it.  It was quite a bit of fun not relying on MM all the time.