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Concussive Shot/Cryo Ammo and Frag Grenades Human Soldier Build (For Fun and Gold+ Viable)


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#26
Simbacca

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BjornDaDwarf wrote...

Simbacca wrote...

Still I must say I've found no better C.S. Raider than this blasphemous Turian Soldier build (0/6/6/6/6).  Especially constant staggering from both powers, and P.M. debuff makes C.S. wreck organics. Don't even get stagger by non-Prime Geth when playing it because C.S. is so quick it can stunlocked them first.


I've actually been thinking about making a build like that.  While Marksman is obviously great, I did spend one whole Silver not using it, just spamming PM to get the challenge for it.  It was quite a bit of fun not relying on MM all the time.


I dare say... it's the optimal build for Shotgun Turian Soldiers.  Marksman is better suited to assault rifles and snipers; constant Concussive Shots compensate for this low mobility Turian by keeping everything else staggered first while one of the best skills in the game, Proximity Mine, needs no explanation, with the added bonus of not locking you out of CS for forever like the alternative.

Also linking this back to O.P.'s build, imagine the damage increase PM can add to his cryo ammo and CS combo.

Modifié par Simbacca, 26 novembre 2012 - 10:56 .


#27
S9ilent

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My gold viable build is:
Acolyte + anti armour weapon (N7 Hurricane for me) + concussion shot (I do also max grenades but RARELY use them. They are more for those high stress moments when you need to stagger an enemy to stop it stomping a player and there are too many enemies in the way. Also has lv 3 adrenaline rush, but that is more for magic reloading in case of emergency)
It's weakest vs armour but my strategy is always to kill (large) armoured units last. (For various reasons: points, drain re-spawn points, and playing to strengths i.e. not playing to weaknesses)


I've had to carry so badly one time on this build :S (Something ridiculous like 110k vs 2x 50k and 1 20k but he joined late as someone raged)


Although I would say that the acolyte can make virtually every class gold viable. I've carried with Qurian female engineers (ice + fire, and turret), Human adepts (the normal humans, not the cerberus ones), Asari justicars (with no other biotics on the team to help me set off BE's). In fact my one and only attempt at solo platinum was with an acolyte (successful after the first attempt, and versus reapers -forgot to change the race.... ohh so many banshees)

Modifié par S9ilent, 26 novembre 2012 - 08:04 .


#28
Klokos

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That's how I run mine : Falcon+concusive shot . Using cryo against Cerbt, disruptor against geth and incendiary against reapers collector, works best against cerby/geth.

#29
upinya slayin

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Arctican wrote...

Just a quick note: I was inspired by this post. This build is just purely for FUN and for those that want to play the Human Soldier in a different way. It's not as effective as AR/Grenade build and not meant to be the most efficient build, but it still good enough for Gold gameplay. 

What this build entails:

The main stars of the show are Concussive Shot and Cryo Ammo. How do the two work together? Through Concussive Shot's two evolutions: Shatter and Shredder.

As people may or may not know, Shatter increases damage and force done to frozen targets by 100%. In other words, it doubles the damage done by Concussive Shot if the target is frozen. What a lot of people may not know is that since the recent patch, this also applies to chilled targets. So this means Shields, Armor, and finally Barriers as well. 

Also, since the patch, Shredder has also been buffed from 100% additional damage done to organic to 200% over 10 seconds. This translates to triple the damage. 

Now, Shredder actually benefits from Shatter. What does this mean? It means the Shredder effect also gets doubled in damage. Concussive Shot, alone, can reach a maximum of nearly 500 damage with the the passive bonus power damage evolutions, Power Amplifier IV, and Mental Focuser. With Shredder and Shatter, against frozen/chilled organics you're talking about 1000 initial damage, and 2000 damage dealt over 10 seconds. For a power that you can spam every 1.5 to 2 seconds, this is no small deal.

Finally, Concussive Shot gets s 4X multiplier vs Barriers. If we factor in Shredder and Shatter, it would be 4000 initial damage, and 8000 damage over 10 seconds vs chilled Barriers. Deadly against Collectors, Phantoms, and Banshees. 

Here is the actual build. 


How to use this character:

It is very simple. Spam Concussive Shot whenever you can and shoot in between. Throw Frag Grenades against spawns, big crowds, and bosses for massive burst damage. Don't play against Geth since they will laugh and stunlock you to death for mistaking them as organic. 

Have fun!:wizard:




try this one

http://narida.pytalh...rooperUpgrade5/

gollum showed me the build.
best against ceberus
use cryo rounds and acolyte to freeze enemies and spam concussinve shot for maximum CEs the AOE of btoh clears spawns of mooks.
use adrenline rush as a defense to stay alive and use grenades as your detonator for CEs when your CS is on cooldown. use the grenades and pirhanna for bosses

#30
Arctican

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Simbacca wrote...

BjornDaDwarf wrote...

Simbacca wrote...

Couple weeks ago tried out a similar build (without the reliance on Cryo ammo) though with the Raider (0/6/6/6/6) since Concussive Shot is such a fine reload cancel button for shotguns.  I've since switched to this experimental variant (4/6/6/4/6), achieving the best of both worlds between C.S .'s crowd control and A.R.'s burst damage. Still use C.S. most of the time for the constant reload canceling, then busting out A.R. on big armored targets for not only the 70% damage boost but also the free reload. Takes a while to get hang of not using A.R. defensively too, since my other Human is the standard A.R. (6/0/6/6/6) build.

Still I must say I've found no better C.S. Raider than this blasphemous Turian Soldier build (0/6/6/6/6).  Especially constant staggering from both powers, and P.M. debuff makes C.S. wreck organics. Don't even get stagger by non-Prime Geth when playing it because C.S. is so quick it can stunlocked them first.


I've actually been thinking about making a build like that.  While Marksman is obviously great, I did spend one whole Silver not using it, just spamming PM to get the challenge for it.  It was quite a bit of fun not relying on MM all the time.


I dare say... it's the optimal build for Shotgun Turian Soldiers.  Marksman is better suited to assault rifles and snipers; constant Concussive Shots compensate for this low mobility Turian by keeping everything else staggered first while one of the best skills in the game, Proximity Mine, needs no explanation, with the added bonus of not locking you out of CS for forever like the alternative.

Also linking this back to O.P.'s build, imagine the damage increase PM can add to his cryo ammo and CS combo.


Oh my, I forgot about PM's damage increase. An extra 20% is pretty wicked considering the total damage is hitting the thousands, especially against barriers. Thanks, I'll add this little bonus into the guide.



@upinya slayin
That build...heavy risk...but the prize. Sorry had to do it.:P 

It is something I would do if I wasn't such a bad rambo at times. Having the Cyclonic IV would certainly help with survival. I just wish RNG gave me more Cyclonic of anything.  

#31
palker

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Arctican wrote...

Shameless bump.

Concussive shot needs more love.


No.
Cocussive shot needs to cease to exist.

#32
upinya slayin

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Arctican wrote...

Simbacca wrote...

BjornDaDwarf wrote...

Simbacca wrote...

Couple weeks ago tried out a similar build (without the reliance on Cryo ammo) though with the Raider (0/6/6/6/6) since Concussive Shot is such a fine reload cancel button for shotguns.  I've since switched to this experimental variant (4/6/6/4/6), achieving the best of both worlds between C.S .'s crowd control and A.R.'s burst damage. Still use C.S. most of the time for the constant reload canceling, then busting out A.R. on big armored targets for not only the 70% damage boost but also the free reload. Takes a while to get hang of not using A.R. defensively too, since my other Human is the standard A.R. (6/0/6/6/6) build.

Still I must say I've found no better C.S. Raider than this blasphemous Turian Soldier build (0/6/6/6/6).  Especially constant staggering from both powers, and P.M. debuff makes C.S. wreck organics. Don't even get stagger by non-Prime Geth when playing it because C.S. is so quick it can stunlocked them first.


I've actually been thinking about making a build like that.  While Marksman is obviously great, I did spend one whole Silver not using it, just spamming PM to get the challenge for it.  It was quite a bit of fun not relying on MM all the time.


I dare say... it's the optimal build for Shotgun Turian Soldiers.  Marksman is better suited to assault rifles and snipers; constant Concussive Shots compensate for this low mobility Turian by keeping everything else staggered first while one of the best skills in the game, Proximity Mine, needs no explanation, with the added bonus of not locking you out of CS for forever like the alternative.

Also linking this back to O.P.'s build, imagine the damage increase PM can add to his cryo ammo and CS combo.


Oh my, I forgot about PM's damage increase. An extra 20% is pretty wicked considering the total damage is hitting the thousands, especially against barriers. Thanks, I'll add this little bonus into the guide.



@upinya slayin
That build...heavy risk...but the prize. Sorry had to do it.:P 

It is something I would do if I wasn't such a bad rambo at times. Having the Cyclonic IV would certainly help with survival. I just wish RNG gave me more Cyclonic of anything.  


veyr big risk. i'mn still trying to get teh hang of it. gollum wrecks with it though

#33
Arctican

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palker wrote...

Arctican wrote...

Shameless bump.

Concussive shot needs more love.


No.
Cocussive shot needs to cease to exist.


Why? :crying:

#34
LuckyBullet95

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Spec out Fitness, and into Adrenaline Rush. Seriously there is NO reason to EVER gimp a build if you don't need to. AR is great "Oh ****" button and awesome power anyways. If it's "for fun" then fine but why would you NOT spec into all three if you were going? You can grenade while in AR, you get instant reload, possibly damage reduction and shield restore if you spec into them and you can still use Concussive at will...

#35
Necrotron

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Pfft, isn't everything gold viable?

Also, fun idea.

#36
Arctican

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LuckyBullet95 wrote...

Spec out Fitness, and into Adrenaline Rush. Seriously there is NO reason to EVER gimp a build if you don't need to. AR is great "Oh ****" button and awesome power anyways. If it's "for fun" then fine but why would you NOT spec into all three if you were going? You can grenade while in AR, you get instant reload, possibly damage reduction and shield restore if you spec into them and you can still use Concussive at will...


I would agree to spec out of Fitness and into AR for those that are comfortable with a no fitness build. But I suspect for others, it's quite daunting to have the base 500 shield and health. Maybe having the extra 325 shields and health is mostly psyochological, but confidence goes a long way in actual gameplay.

#37
Cohen le Barbare

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narida.pytalhost.com/me3/classes/#Soldier/Human/KPQGD/Wraith5AM5AP5//ShotgunRailAmp3/PowerAmplifierModule4/ShockTrooperUpgrade5/

I'm using this, with cryo ammo and this works wonder.

#38
Kedirakevo

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Crap is this true?!

#39
Arctican

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Kedirakevo wrote...

Crap is this true?!


The math and formula for the damage is shown through peddro's tests in the first link on the OP. So, yah, more or less true.

Modifié par Arctican, 14 mars 2013 - 05:13 .


#40
BjornDaDwarf

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Arctican wrote...

Kedirakevo wrote...

Crap is this true?!


The math and formula for the damage is shown through peddro's tests in the first link on the OP. So, yah, more or less true.


It's even better now with the pistol/smg Power Amp Mods, you could arguably either give up the consumable Power Amps in favor of CMs or Adrenaline and do the same/similar damage, or stack both.  

Use the Acolyte, Scorpion, Talon, or CSMG for ammo application.  Not as good staggering as the Falcon or Krysae, but in some cases more weapon damage (particularly with Talon/CSMG headshots), and more flexibility with a faster RoF.

#41
Cyonan

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I'm not sure if it's been mentioned anywhere(I don't see it while scanning Peddro's tests. I might have missed it) but the +100% frozen damage does actually work to chilled targets.

This means that it works on targets with shields barriers and armour.

#42
Arctican

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BjornDaDwarf wrote...

Arctican wrote...

Kedirakevo wrote...

Crap is this true?!


The math and formula for the damage is shown through peddro's tests in the first link on the OP. So, yah, more or less true.


It's even better now with the pistol/smg Power Amp Mods, you could arguably either give up the consumable Power Amps in favor of CMs or Adrenaline and do the same/similar damage, or stack both.  

Use the Acolyte, Scorpion, Talon, or CSMG for ammo application.  Not as good staggering as the Falcon or Krysae, but in some cases more weapon damage (particularly with Talon/CSMG headshots), and more flexibility with a faster RoF.


Good point. I'm rocking the no fitness build for this currently, so replacing Power Amps with Cyclonic Mods will allow for both survivability and substantial offensive power.



Cyonan wrote...

I'm not sure if it's been mentioned
anywhere(I don't see it while scanning Peddro's tests. I might have
missed it) but the +100% frozen damage does actually work to chilled
targets.

This means that it works on targets with shields barriers and armour.


It was mentioned in the patch 1.04 notes. I think many people missed this nice little change to Concussive Shot, myself included at first.

#43
Uc Gollum

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I messed around with some more builds when that new Power Amp mod came out. I'd suggest Acolyte w/ Ext. Mag & Power Amp, along with Collector SMG w/ Ext. Mag & HVB.
Switch Alliance Training Rank 4b to 4a for some extra boss damage, even 5a to 5b if you'd like, and you'll still be getting an extra 5% power damage (+30% - 15% - 10%), along with plenty more boss damage.

That setup should also let you one-shot gold phantoms' barriers (3075) with the Acolyte (((490+1.275)*5) == 3123.75), honestly not sure if that is important or not, I'd have to check in-game. I'm not sure if that helps, hinders, or doesn't affect the chances of her power-blocking. The 7.5% will be the difference though, assuming calculations are correct (dmg w/o 7.5% == 2940).

Or, you know, we can just have a ridiculous Concussive Shot.

Also, we need to get a game in, Arctican. Confuse PUGs with CS spam =).

#44
BjornDaDwarf

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Uc Gollum wrote...

I messed around with some more builds when that new Power Amp mod came out. I'd suggest Acolyte w/ Ext. Mag & Power Amp, along with Collector SMG w/ Ext. Mag & HVB.
Switch Alliance Training Rank 4b to 4a for some extra boss damage, even 5a to 5b if you'd like, and you'll still be getting an extra 5% power damage (+30% - 15% - 10%), along with plenty more boss damage.

That setup should also let you one-shot gold phantoms' barriers (3075) with the Acolyte (((490+1.275)*5) == 3123.75), honestly not sure if that is important or not, I'd have to check in-game. I'm not sure if that helps, hinders, or doesn't affect the chances of her power-blocking. The 7.5% will be the difference though, assuming calculations are correct (dmg w/o 7.5% == 2940).

Or, you know, we can just have a ridiculous Concussive Shot.

Also, we need to get a game in, Arctican. Confuse PUGs with CS spam =).


Why not do the Acolyte with the 25 percent barrel, and then you have no problems taking out the Phantom's barriers regardless of what passive evos you take?  The extra couple of shots is nice, but in practice I don't mind only having 3 on it.  

On that build, I would probably take power at 4b for the Cshot damage, and HS at 5b for the CSMG.  

#45
Arctican

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Uc Gollum wrote...

I messed around with some more builds when that new Power Amp mod came out. I'd suggest Acolyte w/ Ext. Mag & Power Amp, along with Collector SMG w/ Ext. Mag & HVB.
Switch Alliance Training Rank 4b to 4a for some extra boss damage, even 5a to 5b if you'd like, and you'll still be getting an extra 5% power damage (+30% - 15% - 10%), along with plenty more boss damage.

That setup should also let you one-shot gold phantoms' barriers (3075) with the Acolyte (((490+1.275)*5) == 3123.75), honestly not sure if that is important or not, I'd have to check in-game. I'm not sure if that helps, hinders, or doesn't affect the chances of her power-blocking. The 7.5% will be the difference though, assuming calculations are correct (dmg w/o 7.5% == 2940).

Or, you know, we can just have a ridiculous Concussive Shot.

Also, we need to get a game in, Arctican. Confuse PUGs with CS spam =).


I had a PUG once ask if I was cheating when I used this.:lol:

But, yeah, I might be free later on in around 5 hours. When are you usually free? I'd to witness the master of the Cryo Soldier at work.

#46
BjornDaDwarf

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Arctican wrote...

Uc Gollum wrote...

I messed around with some more builds when that new Power Amp mod came out. I'd suggest Acolyte w/ Ext. Mag & Power Amp, along with Collector SMG w/ Ext. Mag & HVB.
Switch Alliance Training Rank 4b to 4a for some extra boss damage, even 5a to 5b if you'd like, and you'll still be getting an extra 5% power damage (+30% - 15% - 10%), along with plenty more boss damage.

That setup should also let you one-shot gold phantoms' barriers (3075) with the Acolyte (((490+1.275)*5) == 3123.75), honestly not sure if that is important or not, I'd have to check in-game. I'm not sure if that helps, hinders, or doesn't affect the chances of her power-blocking. The 7.5% will be the difference though, assuming calculations are correct (dmg w/o 7.5% == 2940).

Or, you know, we can just have a ridiculous Concussive Shot.

Also, we need to get a game in, Arctican. Confuse PUGs with CS spam =).


I had a PUG once ask if I was cheating when I used this.:lol:

But, yeah, I might be free later on in around 5 hours. When are you usually free? I'd to witness the master of the Cryo Soldier at work.


That's funny, NuclearTech76 just commented in my Cshot thread that he has also been accused of cheating with the Cryosoldier build.  

#47
Uc Gollum

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Normally Extended Mags isn't a huge deal, but with the Acolyte it just feels wrong if I don't use it.
The minor tweaks I mentioned just increase boss damage(Alliance Training: 4a, 5b), whilst also maintaining the threshold of damage to take out a gold Phantom's barriers in one shot. You also maintain the same Power Damage level with a (very) slight boost.

I'm not sure how the loss in damage ((Ext. Barrel 25% - 4a 7.5%)*490 == 85.75) versus Health & Armor would affect gameplay. But it would mean at most an extra CS or Acolyte shot (while running), or perhaps a few ticks of CS DoT. I don't think it's really necessary to go this deep.

Edit: @Arctican. I might be working on a group project tonight (~5pm PST; about 6 hrs), but if I see you on sometime around there, I'll try to hop on. Oh, and I haven't played much Mass Effect lately, so..:pinched:

@Bjorn. Nice, I don't think I've been accused of anything yet, but it's bound to happen lol.

Modifié par Uc Gollum, 14 mars 2013 - 06:14 .


#48
RoZh2400

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Hey sorry to necro, but I have a question about this build.:

How exactly do you plan on priming armored/shielded/barriered targets?

Cryo Ammo only activates on health.

So...Unless you got a Snap Freezer somewhere, this build only works if you kill an unprotected target and cause a cryo explosion that affects nearby protected targets.

Doesn't that significantly decrease this build's viability?

#49
Arctican

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RoZh2400 wrote...

Hey sorry to necro, but I have a question about this build.:

How exactly do you plan on priming armored/shielded/barriered targets?

Cryo Ammo only activates on health.

So...Unless you got a Snap Freezer somewhere, this build only works if you kill an unprotected target and cause a cryo explosion that affects nearby protected targets.

Doesn't that significantly decrease this build's viability?


Cryo ammo chills armor, shield, and barrier. The chilling effect is all you need for Concussive shot to get its massive damage boost. You don't need to freeze the enemy.

#50
Salarian Jesus

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Tried this build yesterday. Holy chit, it's amazing.