Laundry List of Bugs / Glitches
#1
Posté 04 janvier 2010 - 01:56
Secondly, I can't complete the "Unrest in the Alienage" quest because I attacked the guard, and after waiting for 20 minutes it became apparent that he wasn't going to drop any loot, and I can't get any "force my way in" conversation nodes at the front of the house, so I'm effectively locked out.
I have to say I'm completely disappointed by how buggy and glitchy this game is on the PS3. I can't remember how many times I've had to go back to an area and get something because the enemies take about 2-4 monutes sometimes to even register as dead and allow you to loot them. Further, it messes with a lot of class abilities such as Death Syphon - since the don't register as dead until well after combat, Death Syphon is effectively useless and doesn't work as intended.
This is of course not to mention the shoddy framerates and "blocking" when in larger towns and cities - tested on both a stock, out of the box PS3 with the original hard drive and a modded console with a 7800 RPM Raptor drive. No difference.
Oh, the list goes on and on. I've literally had to walk away from my console waiting for quests to "catch up" and realize that I'd completed them, update in my log, and either unlock a door, go to a cutscene, or do whatever it was that was necessary to advance the storyly. Needless to say, after plunking down 60$ for this "game" and suffering through one playthrough, I can't say I'm at all interested in buying any of the DLC they made available for the PS3 version, or any other BioWare game, really.
#2
Posté 04 janvier 2010 - 04:45
I'm not sure what bugs and glitches you're talking about. Other than the occasional dialogue that doesn't play, or some bodies that overlap in odd but harmless ways, I haven't had any issues.
#3
Posté 05 janvier 2010 - 05:30
Unrest in the Alienage - there are two ways to complete the quest. You can either storm the front by starting a fight through dialogue options at the front, or go around the back and either coerce or attack the back door guard. If you attack and kill him he is supposed to drop a "Hospice Key" that lets you sneak in the back and grab the evidence you need. However, I stood around waiting for the game to realize he was dead and let me loot him, and it never did.
#4
Posté 06 janvier 2010 - 11:49
There's a final scene where the Templar dies. He has to live that long, I believe. I got a notice of quest failure in my log when he died in battle earlier than that.dlavizzo wrote...
The quest does not fail without the Templar - if he dies he tells you to "Make something of your life" and unlocks the door for you before he dies.
Unrest in the Alienage - there are two ways to complete the quest. You can either storm the front by starting a fight through dialogue options at the front, or go around the back and either coerce or attack the back door guard. If you attack and kill him he is supposed to drop a "Hospice Key" that lets you sneak in the back and grab the evidence you need. However, I stood around waiting for the game to realize he was dead and let me loot him, and it never did.
I never tried to assault the front of the hospice, so I have no idea how that's supposed to go. I guess the guard in the back is gone?
#5
Posté 07 janvier 2010 - 02:23
dlavizzo wrote...
The quest does not fail without the Templar - if he dies he tells you to "Make something of your life" and unlocks the door for you before he dies.
Unrest in the Alienage - there are two ways to complete the quest. You can either storm the front by starting a fight through dialogue options at the front, or go around the back and either coerce or attack the back door guard. If you attack and kill him he is supposed to drop a "Hospice Key" that lets you sneak in the back and grab the evidence you need. However, I stood around waiting for the game to realize he was dead and let me loot him, and it never did.
you can also tell the guys at the front you are sick and you get in that way, though you go in solo if you do that.
#6
Posté 07 janvier 2010 - 03:46
Sometimes it does, sometimes it doesn't. I can't afford to buy a slim model. On the PSN forums, someone told me that the machine used different lasers to read blurays as it did to read other disc formats.
Do you think I could buy a disc cleaning kit at the dollar store to fix my laser issues?
#7
Posté 07 janvier 2010 - 07:29
#8
Posté 08 janvier 2010 - 06:02
#9
Posté 09 janvier 2010 - 08:26
#10
Posté 11 janvier 2010 - 05:15
Spoiler Warning...
As a female noble warrior I was romancing the two male NPCs and had chosen to rule alongside with Alistair. I am approached by Zev and asked about rumors of an impending marriage and I reply that our relationship doesn't have to end (locationDenerim.) My entire party then gets transported outside the city walls behind the buildings and can't get back to the main area. We are just lost out there running around in the lake and behind the buildings. I've had to do the Landsmeet over again and have that convo with Zevran outside of Denerim for it not to happen.
Punishment for the naughty choice?
#11
Posté 11 janvier 2010 - 06:36
There are allot of lazy mesh mistakes where you can just walk through a wall into blackness. and the red cliff one where the dead get stuck up top and bridge down below.. last night i found out you can get to the anvil without talking to Brana or doing any of Carridan puzzles. I could name more but wont ,
.But if i worked on this game i would not say i worked on it for 5 years . Considering the way it was on release. Ive been all over this game places and yes one of a kind screen shots like from up top of the waterfall in red cliff to sailing one of those ships on the lake even have one of Morrigan looking like she is climbing half dome in Yosemite lol .
And many more. thats not including all the exploits , memory leak , mismanagement of CPUs Issues with the DLC , And an AI that belongs in the 90's. ill stop now . Its my first bioware game but everyone raves about BG so much . I just think did it have a worse AI ?
That gives me the chills. And no my computerr is fine , i didn't have tool-set or any mods when
finding all these and not a download , From a store bought CD. great concepts in the game i did like it . it just seemed rushed out the door in a way . IMO
/rant off
#12
Posté 11 janvier 2010 - 07:18
1) On my second playthrough as Human female Mage I couldn't speak with the Arl's son (Vaughn?) in the Arl of Denerim's estate. He is in the cell and the audio is like a snoring sound instead of his dialouge. I have the key, but cannot talk to him or open the cell door. Tried reloading from prior saves and it had the same issue.
2) At the ending (major spoliers) I had convinced Allistar and Anora they needed to marry and rule together. However, when killing the Archdemon I was going to kill myself, but due to romance being active with Allistair (human female mage), he wouldn't let me and sacrificed himeself. In the epilogue it talked about Alistair and Anora ruling "together" even though he was dead.
3) In my third playthrough as Human Male Rogue, I spoke with the boy in the marketplace during the Slim Courdry stealing quests which I strarted right after Ostagar. He apparently is the same who gives you the message later.
It activated the Antivian Crows assasin quests earlier than usual (before I had Zeveran) I spoke with Ignacio in the market and the dialogue was the same as when he is in the tavern (and mentions the chest behind him). I had already killed Paeden. I went in the tavern and he was there too, but nothing was in the chest and I can't proceed further in the quest line yet.
4) Doing Dwarf noble origin, I lost the Blood Dragon plate armor at the beginning. Also, on one of my other playthroughs I sold it to Bodahn and couldn't buy it back later. Apparently Solider's Peak is the only "safe" area to stash anything.
5) Playing as a rogue I get stealing success all the time, but it doesn't give me anything most of the time.
#13
Posté 11 janvier 2010 - 11:36
1) I've had that bug too. Usually you can work around it by:
I: Walk away a bit and click something else (not sure if player characters will do, but doors usually do the trick)
II: Go back and then make sure you click the cell door (IIRC: One of the options click door or click character works, the other gives snoring)
3) This is (as far as I can tell) not related to having Zevran, but rather to asking Ignacio if he needs help. Havent seen the cloned Ignacio in any of my playthroughs though.
4) I lost it when doing the dwarf castless origin story. So far that is the only origin story which has caused this though. On one playthrough i was able to buy double sets of blood dragon helmet, gauntlets and boots though.
5) This I get a lot, but not sure it is a bug.
But, in general, the PS3 version is riddled with bugs. Most of them occur rarely and doesnt destroy the game experience, but it is kinda annoying. Here are a few of the bugs I've encountered:
I: The "ring menu" (or whatever it is called, the one you access with L2) sometimes glitches and the game keeps running while it is open. If you close it, the game pauses instead. This can be bypassed by pressing select twice though.
II: Some quests just stops working on some playthroughs. In the Dalish elves camp I once seduced the girl, but couldnt tell her wanna-be-husband this, so I could never end this quest.
III: The magical regions quest (activate four magical auras) sometimes doesnt complete even though I have activated all four areas.
IV: A few times containers with items has stopped shimmering, making it hard to know which containers to loot
V: The Templar quest as mentioned above (which is also a very annoying quest when it does work, since that darn Templar is too suicidal. I ended up doing the whole quest with the party being in hold position and soloing as much as possible of it, and I still had to reload a few times)
VI: Not sure if this is a bug, but most of the romances you can do parallell. So far only Leliana and Alistair has objected against each other. As a male, having an affair with Leliana, Morrigan and Zevran at the same time was no problem, for example.
And a few others that I have probably forgotten.
Mind though; the game is still great (although not as good as BG2) but I do feel that the QA department kinda dropped the ball on the PS3 version here. Some of these bugs they should've discovered.
#14
Posté 13 janvier 2010 - 01:46
#15
Posté 13 janvier 2010 - 02:16
#16
Posté 13 janvier 2010 - 11:52
I know, it's kinda boring compared to the stuff you guys are seeing. I guess I've been lucky in that way.
#17
Posté 13 janvier 2010 - 09:00
Lord Bah wrote...
After the duel at Landsmeet several characters do a lot of speaking, but the music is playing so loudly that I couldn't make out most of the words.
I know, it's kinda boring compared to the stuff you guys are seeing. I guess I've been lucky in that way.
did you try going to options on the menu and lowering the music vol. and rasing the voices vol.?
#18
Posté 14 janvier 2010 - 03:30
As for Dragon Age I hardly ever experience glitches, and the few I do are alway minor little things. Certainly nothing game breaking. I've played through the game 3 times now.....well, I'm almost done with my 3rd, and I only froze up once, on the Archdemon. And the only glitch that even SORT OF bothered me, is on this playthrough, Olaf's Prized Cheese Knife didn't show up in what's-his-name's stock. I notice slight framerate drops but certainly nothing that bothers me. It's not like I'm swinging the camera around in circles while I play to notice it, which is the only time it happens. People completely exagerate the problems with this game.
As for the looting issue. I notice sometimes it takes a while for dead enemies to start shimmering. But 98% of the time as soon as my party sheathes their weapons the enemies become lootable. Once in a great while I'll have to wait like 10-20 seconds. The guy claiming he waited minutes, either he is HIGHLY exagerating, or he was waiting for corpes to become lootable that didn't have any loot to drop. I find it hard to believe anyone would just sit there that long just for a random drop that the most useful item you may find is a health poultice, lol.
#19
Posté 14 janvier 2010 - 04:02
Larry L wrote...
As for the looting issue. I notice sometimes it takes a while for dead enemies to start shimmering. But 98% of the time as soon as my party sheathes their weapons the enemies become lootable. Once in a great while I'll have to wait like 10-20 seconds. The guy claiming he waited minutes, either he is HIGHLY exagerating, or he was waiting for corpes to become lootable that didn't have any loot to drop. I find it hard to believe anyone would just sit there that long just for a random drop that the most useful item you may find is a health poultice, lol.
i've wated 2-20 mins. (watched tv for a while) to be able to loot and there is nothing there, then i leave the area (map change) and come back later and there is now loot there. so i under stand what s/he is saying about loot loading problems, i've also had problems with lootable objects sparkling and there be nothing in them.
#20
Posté 14 janvier 2010 - 05:28
dlavizzo wrote...
I have to say I'm completely disappointed by how buggy and glitchy this game is on the PS3. I can't remember how many times I've had to go back to an area and get something because the enemies take about 2-4 monutes sometimes to even register as dead and allow you to loot them. Further, it messes with a lot of class abilities such as Death Syphon - since the don't register as dead until well after combat, Death Syphon is effectively useless and doesn't work as intended.
This is of course not to mention the shoddy framerates and "blocking" when in larger towns and cities - tested on both a stock, out of the box PS3 with the original hard drive and a modded console with a 7800 RPM Raptor drive. No difference.
Omg!!! So the Death Syphon sustained spell is a bug!!???? No wonder it sucks ass. I would be in battle waitiing for some damn mana to syphon and after a few seconds of waiting, during battle, I would have to waste some potions. lol, yea I wondered about the death timer in this game. I would have to wait a few seconds for the loot to show up.
Is it also a bug that stops a rogue from opening doors and chests while in combat? So many weird things happening within the game I can't tell whether it was intended or not.
#21
Posté 14 janvier 2010 - 07:13
You can loot during combat, but it is (usefully) not the default behaviour. Try holding L2 and pointing at the loot - I use this all the time to grab elfroot while under attack (tactical, eh?IckyLicks wrote...
Is it also a bug that stops a rogue from opening doors and chests while in combat? So many weird things happening within the game I can't tell whether it was intended or not.
Also, sometimes I've noticed (as others have) that cut scene dialogue doesn't trigger. The character will get stuck in a looping idle animation. When this happens, opening and closing the XMB (by tapping the PS button) generally gets things going again.
Also, it's not really a bug as much as oversight, but I play with subtitles on, and they don't clear until either a cutscene ends or more dialogue happens. This is only a problem when there is an extended animation following some dialogue - the subtitle for the last speech will persist through the entire animation (e.g. someone getting crowned).





Retour en haut






