However. Even these, (I'll use the term loosely) artists, get it wrong from time to time. It's at this point when they need to fall back on their experience of how to get the job done.
Also. Art is not made in a vacuum. I do not accept is that BW's argument that the ending is artistic and therefore above critiscism. I can judge art and I judge the ending to be lousy for a number of evident reasons.
The critiques regarding the artistic integrity is something that grates my teeth.
Ray didn't go and say "hey everyone, we're artistes... deal with /trollface." Although it seems like when he used the term "artistic integrity" people all seemed to think that BioWare was trying to save face by going "oh look, it's like a work of art and stuff." Criticizing the ending is fine. Where the "artistic integrity" comes in is purely to the requests/demands to
change what is there.
If I make something, it's fine for people to go "Allan, I think that's crap." But asking me to change it when I don't
want to change it is something else entirely.
So they blamed poor initial reviews from professional critics for the failure of of DA2. Their solution was to control the initial reviews of ME3 by bringing the gaming media into line. Remember the prominent use of the "75 Perfect Scores" tagline? It was planned since the failure of DA2.
This is so absolutely wrong. As Mike states in his post, we aim for a metacritic of 90. That is, we get a decent idea on whether or not we delivered a type of product we want to deliver based on this average. This goal
is completely undermined if we just go out and buy review scores like fans seem to think we do.
That DA2 didn't get a 90 makes us go "Where did we go wrong, and what can we do to remedy this?" At no point during the discussion does anyone go "We could always give reviewers some fat cheques and gifts and stuff!" If we just bought reviews, we'd have different types of goals.
Modifié par Allan Schumacher, 25 novembre 2012 - 11:27 .