Xellith wrote...
JamesFaith wrote...
Xellith wrote...
Allan Schumacher wrote...
If I make something, it's fine for people to go "Allan, I think that's crap." But asking me to change it when I don't want to change it is something else entirely.
So what of the writers and level designers for bioware? Is their "art", and what they think is good irrelevant? If I just designed the most perfect ending/level/whatever to ME3 and casey hudson came to me and said "we are gonna do it X way instead and not your way" then as an artist I get to have an issue with it right? Or do I have to do what I need to do in order to keep employed?
This is how creative team works - there is place for discussion and demands for change, because their piece, in this case videogame, is still in creation process.
I knew it from personal experience, because I was part of translational team once. Every member could made notes about some aspects, everyone was open to discussion, but there were also team leader, who had last word, because there must be someone who made final decision, where discussion lasted too long and no one was willing to stepped back.
So when my boss tell me, that he wanted change something in translation, or when anthologist have exceptions to my story, I have no problem with it, because this is still part of creative process. Problem is when someone outside of this process demanding change - at this moment is just MY choice to accept it or not and this is artistic integrity.
The ending specifically was done without the rest of the team. Casey and Mac supposedly locked themselves in a room and came up with whatever it is they came up with. Where was the creative process then? Where was the peer review and bouncing of ideas?
If anything, those asking for a change of the ending are asking for the ending to be put through the proper creative process. Not to mention many of these changes are people asking for what was promised in the first place. Such as the prescence of the rachni having HUGE consequences.
When you're only form of proof of this is a possible revelation made by Patrick Weekes on an online forum, the question of it being accurate has to come up. If this did happen, then you have a point.
Since we don't know if this did happen or not (and may never know until someone breaks their silence) then this being used as a bit of eveidence to anything, for or against, is circumstantial.
And the Rachni did have a consequence. Was it huge? No. But it was still present and valid, choosing them over a former teammate, and depending on previous decisions depends on the eventual outcome of their respected fates. Imagine if you didn't save the Rachni in Mass Effect one and Grunt is not loyal in Mass Effect 2.
You lose both in the end if you are not careful. Is that not a consequence? Or is it the fact that its not a major consequence that is the sticking point?
But in that same vein, isen't saying something will have a "huge" consequence just PR hype to begin with? If so, then the word huge is a misnomer because it is always an exagerrated adjective.
Modifié par LinksOcarina, 26 novembre 2012 - 02:10 .





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