ImperatorMortis wrote...
Look. I don't mind if DA3 has a voiced protagonist. I don't mind if we have to use the dialogue wheel again. I don't mind if we are gimped in terms of dialogue options(Well I do sort of mind this, but I'm used to it at this point.).
But PLEASE stop paraphrasing dialogue. I am so sick of clicking an option yet it sounding nothing like was originally hinted at. I want to disagree with someone; not scream at the top of my lungs, and cannibalize them in front of their children.
Better yet, just give us the option to read what our character is about to say fully. Like if we hold the mouse over a option long enough just let the dialogue appear on screen or something.
This is something that has been driving me bat**** up the belfry since ME1, ME2, ME3, DA2, and SWTOR.
Please Bioware.. Stop the madness.
I can understand what you mean, as it is annoying if the paraphrased part has a different meaning from what your character says.
However, I can't handle "non-paraphrased" dialogue where the complete text of what you will say is listed, and I suspect most people would find it very irritating. There was only one game I recall playing with that kind of setup and it was Arcania Gothic 4.
I read quite fast, and it is incredibly annoying to read the entire text of your response and then hear the voice actor say the exact same thing you just read. You just end up skipping past the voice acted part.
I suppose I prefer silent protagonist, but if it is voiced, paraphrasing is better than reading and then hearing the same thing again, as long as the paraphrase somewhat accurately represents the response.