Upsettingshorts wrote...
In case anyone can't understand how someone might dislike silent protagonists in otherwise fully voiced games, here's what it feels like to play such games to me.
Imagine you're sitting on the couch in your living room. There is a movie playing on the TV in which everyone except the hero speaks normally. When the hero's turn to speak comes, the movie pauses on its own. Then you have to look down into your lap, and read the script. Then the movie resumes as normal. Repeat hundreds of times. It's jarring, it kills any momentum a scene has dead in its tracks, breaks up pacing, forces a somewhat passive protagonist, and is - as others have said - simply bizarre.
As long as everyone else in the game speaks, I want my protagonist to speak. If nobody else speaks, I don't want my protagonist to either. So when folks say, "RPGs shouldn't be interactive movies" I don't really empathize for one reason, I've always thought of them as either interactive books (see Baldur's Gate) or interactive movies, and I'm bothered when it occupies some clumsy inconsistent middle ground so many people seem to love.
I admit that I prefer the way DA:O handled a silent protagonist to the way DA2 handled a voiced protagonist, but what you say makes sense to me. As much as I love DA:O, I can understand why some people might find the combination of a cinematic presentation with a silent protagonist jarring.
Personally, I'm not fundamentally opposed to voiced protagonists in RPGs. I have no problem with playing Shepard in ME1, for example. When I'm playing Shepard in ME1, I know that I'm playing a character with an established pesonality, but I can take an active role in defining how she grows and develops as a person depending on the choices she makes, and I still find that to be a satisfying form of role-playing.
When playing Hawke, on the other hand, I felt a bit lost. Compared with Shepard, Hawke's personality felt less firmly pre-established, which made it harder to approach making choices from an in-character point of view (i.e. "what would this version of Hawke do?").
DA2 seems to be geared more toward an approach where the player makes decisions from the point of view of a player influencing the direction of the story (i.e. "I want to see how the story will play out if I do x."). While there's nothing necessarily wrong with that approach, I just don't personally find it very exciting.
I'm aware that part of my difficulty with playing Hawke in DA2 came from the fact that Hawke just wasn't my kind of character. Don't get me wrong – I found Hawke entertaining, and I thought that he or she had some brilliantly written moments (like when blaming Aveline for the death of Leandra). But I often found that, no matter which dialogue options I chose, Hawke's demeanour came across as smug, smarmy, affected, or detached, in ways that I found off-putting.
It's not that I disliked Hawke, it's just that I wasn't quite sure what to make of him or her. Maybe it's just that I find it easier to connect with characters who show more vulnerability. That being said, I'm aware that DA3 will probably feature a quite different kind of protagonist, so I'm not too concerned that my difficulties with Hawke in particular will repeat themselves in DA3.
So, I guess my main point is that I don't mind playing voiced characters in RPGs, nor do I mind playing a set protagonist with a firmly pre-established personality. But when I'm given a voiced protagonist without a firmly pre-established personality, I find it difficult to make choices from the character's point of view – and that takes away from my enjoyment.
I don't necessarily feel the need to define everything about my character and his or her personality, but I do look for RPGs in which I can make choices from an in-character perspective. The lack of that isn't necessarily a deal-breaker for me, but it's something that, for me personally, can make the difference between liking an RPG and
loving it. Of course, there's always the possibility that a game will come along that will change my mind.
Modifié par jillabender, 27 novembre 2012 - 02:16 .