The time to balance the Harrier has come...
#1
Posté 25 novembre 2012 - 10:57
So how do we balance such a fantastic weapon and make it so other assault rifles are in the same "ball field" as the Harrier? We buff other ARs as needed. I know this would be a massive undertaking for the balancing team, but buffing other ARs would help players choose another assault rifle every once in awhile when I want to be effective with one would be welcome by the MP community I think.
What do you guys think about this idea?
Note: Forgive any grammar mistakes, I did my best. Also I'm not as gameplay mechanics savvy as a lot of you, I just use what I enjoy or feel is effective. I have no idea about damage numbers or any of that. This is all layman's opinion.
#2
Posté 25 novembre 2012 - 10:59
theillusiveman11 wrote...
We buff other ARs as needed.
Times a million. So many ARs yet not many decent ones outside of URs.
Modifié par Uchimura, 25 novembre 2012 - 11:02 .
#3
Posté 25 novembre 2012 - 10:59
#4
Posté 25 novembre 2012 - 11:01
#5
Posté 25 novembre 2012 - 11:04
/bull****trollpost
Yeah... most ARs suck. At least some really, REALLY need some improvement.
#6
Posté 25 novembre 2012 - 11:04
Making all ARs THAT powefull would just make all other weapons unseless.
#7
Posté 25 novembre 2012 - 11:04
Dev 2: Nerf the acolyte too, to many players using it so it must be OP.
Dev 1: Just throw in a asari the same week and let them kill each other
Dev 2: lol, best job ever.
#8
Posté 25 novembre 2012 - 11:04
#9
Posté 25 novembre 2012 - 11:04
There is no Reason other than having fun with other Weapons to actually choose them - Gameplay wise. Aside from the Acolyte.
Modifié par Vlark, 25 novembre 2012 - 11:05 .
#10
Posté 25 novembre 2012 - 11:07
Nitrocuban wrote...
A Harrier X kills stuff faster than you can jerk out 2 widow shots with reload cancelling.
Making all ARs THAT powefull would just make all other weapons unseless.
Nobody's asking to make all ARs as powerful as the Harrier.
Modifié par Uchimura, 25 novembre 2012 - 11:08 .
#11
Posté 25 novembre 2012 - 11:07
#12
Posté 25 novembre 2012 - 11:10
They are Assault Rifles, not Swedish Massage Rifles, make them behave like it. Please.
#13
Posté 25 novembre 2012 - 11:13
#14
Posté 25 novembre 2012 - 11:15
What the hell are those?ABjerre wrote...
The Harrier behaves exactly like an AR should - i completely agree that every other rifle is the problem. Well, every AR outside the UR's.
They are Assault Rifles, not Swedish Massage Rifles, make them behave like it. Please.
#15
Posté 25 novembre 2012 - 11:16
Drayce333 wrote...
Dev 1: Too much work. How about we just nerf this gun.
Dev 2: Nerf the acolyte too, to many players using it so it must be OP.
Dev 1: Just throw in a asari the same week and let them kill each other
Dev 2: lol, best job ever.
10/10
PS.
Oh no, don't give them ideas.
#16
Posté 25 novembre 2012 - 11:17
Vlark wrote...
No. If you would buff other Assault Rifles it would render all Caster-classes redundant. In my Opinion the Harrier NEEDS a damage Reduce of about 20-35%. Its just hilarious that ANY class can oneshot Ravager's and Mooks while retaining a reasanable Cooldown.
There is no Reason other than having fun with other Weapons to actually choose them - Gameplay wise. Aside from the Acolyte.
Then we continue the krysae cycle. It took months for the devs to after that and the tc nerf to finally make sr's viablly competetive with other weapons. We'd see that whole thing happen with a huge and quite frankly idiotic nerf.
The harrier is quite balanced as it is. For the dps it does, it has very limited ammo to begin with so your gonna either be a demolisher or marry an ammo box for the mission. There has also been a fairly hefty weight increase to the gun.
Caster classes wouldn't become redundant. Most caster classes don't have a large varity of weapons to choose from that can have punch and be light as well. Some well placed ar buffs can fill that gap. And no you can't one shot a ravager with a harrier.
#17
Posté 25 novembre 2012 - 11:19
joker_jack wrote...
Vlark wrote...
No. If you would buff other Assault Rifles it would render all Caster-classes redundant. In my Opinion the Harrier NEEDS a damage Reduce of about 20-35%. Its just hilarious that ANY class can oneshot Ravager's and Mooks while retaining a reasanable Cooldown.
There is no Reason other than having fun with other Weapons to actually choose them - Gameplay wise. Aside from the Acolyte.
Then we continue the krysae cycle. It took months for the devs to after that and the tc nerf to finally make sr's viablly competetive with other weapons. We'd see that whole thing happen with a huge and quite frankly idiotic nerf.
The harrier is quite balanced as it is. For the dps it does, it has very limited ammo to begin with so your gonna either be a demolisher or marry an ammo box for the mission. There has also been a fairly hefty weight increase to the gun.
Caster classes wouldn't become redundant. Most caster classes don't have a large varity of weapons to choose from that can have punch and be light as well. Some well placed ar buffs can fill that gap. And no you can't one shot a ravager with a harrier.
When was the last time you actually ran out of ammo, as in hit 0 rounds and you weapon beeps at you like a fool, on gold? It rarely happens to me, and I am not stingy with the harrier.
#18
Posté 25 novembre 2012 - 11:19
FasterThanFTL wrote...
Harrier, PPR, Saber, Typhoon & Valkyrie are supposed to be better than the rest, they are Ultra Rare afterall.
Ha I remeber typhoon in its glory days, cutting down reapers, geth and cerberus like grass, especially on destroyer, but then they nerfed the **** out of it, not fair, its god damn UR its suppose to be powerful.
#19
Posté 25 novembre 2012 - 11:20
Stop whining, I haven't even used the Harrier once.
I was replaying the trioligy recently, and in ME2 Zaeed's dialogue gave me some ideas of a new gun. I'd love if they added Jessie in the game, a slightly modified-looking Avenger with the ME1 mechanics - meaning it has infinite ammo but needs to cool down. Of course, finetune the damage and other values to make it rare-worthy (or even UR, but then make it Harrier-stomping)
#20
Posté 25 novembre 2012 - 11:21
I don't really like the Harrier that much; doesn't suit my playstyle apparently as I go through ammo packs like crazy using it (I can hit things with a hurricane but can't hit the broadside of a brute with a harrier for some reason). But I do agree that some of the assault rifles could use a little tweaking for better performance.
#21
Posté 25 novembre 2012 - 11:23
Uchimura wrote...
Sidenote, remember how HVB for ARs also sucks compared to SG, HP, and even SMG's versions of the rare barrel mods..
ARs and SMGs have the same barrel mods.
One for extra damage, one for better armour piercing. The difference, is that ARs have two weapon mods capable of armour piercing as opposed to the recent addition for SMGs.
The real problem with ARs is the way weapons are handled in this game.
Single shot/semi-auto weapons typically do more damage than burst or full auto weapons. The supposed trade off is the lower ammo counts for single shot/semi-auto weapons. Which means absolutely nothing in terms of "balance" between burst and full-auto weapons, compared to single shot/semi-auto weapons.
#22
Posté 25 novembre 2012 - 11:24
joker_jack wrote...
And no you can't one shot a ravager with a harrier.
By "One-Shot" i meant emptying a full Magazine in it. With the Harrier this does not take much time so i consider it "One-Shotting". Especially while you are at any class of your choosing. Even a VOLUS-Mercanery without skilled Weapon Damage can score easy 100-120k on Gold+ with a Harrier with a normal Group of Players. Thats hilarious overpowered.
And you really think that the Ammo-Downside is that big of a deal? I nearly never have any problems with the Harrier to gain ammo - unless you are playing with 4x harrier or something like Javelins in the Team.
Modifié par Vlark, 25 novembre 2012 - 11:25 .
#23
Posté 25 novembre 2012 - 11:28
Vlark wrote...
joker_jack wrote...
And no you can't one shot a ravager with a harrier.
By "One-Shot" i meant emptying a full Magazine in it. With the Harrier this does not take much time so i consider it "One-Shotting". Especially while you are at any class of your choosing. Even a VOLUS-Mercanery without skilled Weapon Damage can score easy 100-120k on Gold+ with a Harrier with a normal Group of Players. Thats hilarious overpowered.
And you really think that the Ammo-Downside is that big of a deal? I nearly never have any problems with the Harrier to gain ammo - unless you are playing with 4x harrier or something like Javelins in the Team.
Have you considered why Harrier is so popular? Because it is good, one of the few ARs worthy of use.
#24
Posté 25 novembre 2012 - 11:30
Vlark wrote...
No. If you would buff other Assault Rifles it would render all Caster-classes redundant. In my Opinion the Harrier NEEDS a damage Reduce of about 20-35%. Its just hilarious that ANY class can oneshot Ravager's and Mooks while retaining a reasanable Cooldown.
There is no Reason other than having fun with other Weapons to actually choose them - Gameplay wise. Aside from the Acolyte.
You need to camp ammo boxes, that's quite annoyng, especially on platinum. So no need to nerf it, unless they considerably buff its clip size too.
#25
Posté 25 novembre 2012 - 11:35
And yes i see that this AR is Good. BUT other AR are good too.
The PPR , Saber and Argus for Example are pretty nice weapons. BUT the fact that the Harrier is just absolutly overpowered in his Damage makes no room for others.
Every Time i play with the Harrier or play with friends using the Harrier i ask myself:
Why should i play Human Engineer? Why Adept? Why Paladin? Harrier is safer , easier to use and does more damage.





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