whateverman7 wrote...
Ares Caesar wrote...
Accuracy =/= Recoil
Accuracy = Actual spread pattern of the weapon, that regardless of recoil each bullet will have a maximum aim error.
Recoil = Vertical (and in other games Horizontal) climb/drift the gun will take when firing. This does NOT change the spread pattern of the bullets, merely the actual aim point of the user. A user CAN correct the recoil of a gun, negating most of the climb/drift making the actual accuracy/spread pattern all that matters in regards to accuracy.
I'm FAR from the best player in the game, but I've spent enough time using the high recoil weapons in this game and others that correcting recoil is very easy for me, but correcting the actual spread pattern? Impossible.
Now I dont know if people are simply mistaken or *I* am misinterpreting peoples posts, BUT the Phaeston *IS MORE ACCURATE* than the Tempest. The spread pattern of the Phaeston is clearly tighter than the Tempest, this is not even debateable.
However, the fact that the Tempest has a higher RoF, higher damage per bullet, higher total ammo, and potentially higher clip size, lighter base weight and ability to weight almost nothing with ULM, does lend to the Tempest being the overall better gun under ideal circumstances, and for the better players the "ideal circumstances" are what matter most simply because they can place themselves in these situations more often. Some things CANNOT be overcome, and most of the weaknesses of the Phaeston vs the Tempest CANNOT be overcome by the user, while the Tempests weaknesses CAN be overcome by the user.
In the categories that matter, the Tempest is the superior weapon... which only proves that a good portion of the Assault Rifles are very underpowered.
i never said accuracy = recoil...the point i was making was that recoil plays a part in accuracy...and that a gun with a lesser recoil (phaeston) is gonna be more accuracte than a gun with a higher recoil (tempest)
'better gun under ideal circumstances' (your words)...that right there is proof the phaeston is better...you dont need ideal circumstances for it to be most effective....just equip it with clip and extended barrel mods and go to work...
also, yall need to stop with the dps talk...dps is a useless stat....why i say that? even though the tempest has a higher dps, the phaeston does better work without ammo mods against all enemy type defenses (armor, shield, barrier) than the tempest....which is another reason i think it's better....
You completely ignored (or didnt understand), the difference between Accuracy and Recoil.
Recoil ONLY plays a part in affecting Accuracy *IF* the player is unable to correct the recoil of the weapon. *IF* the player can correct the recoil, then it no longer affects realistic accuracy.
Also the only "ideal circumstances" I was referring to was Recoil + Accuracy/Combat Range = Good players can negate recoil, and good players can also fight at closer ranges to the enemy thereby lowering the impact of accuracy/bullet spread. This is where realistic DPS means more.
On Gold/Platinum WITHOUT ammo mods/class involvement;
Tempest- Heatsink+High Velocity Barrel(AP) vs Phaeston- AP mod+Extended Barrel = Tempest wins. Similar DPS against Shields/Barriers/Health and FAR SUPERIOR DPS against Armor. Its not even close.
You can argue against "theoretical DPS" all you want, but in this case it holds true to real game situations for good players.
EDIT: This will be my last reply regarding this debate as its derailing the thread, and the point has already been proven, its merely a matter of the person accepting facts now. _____BUFF LOW DAMAGE PER BULLET WEAPONS PLEASE____
Modifié par Ares Caesar, 25 novembre 2012 - 10:35 .