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The time to balance the Harrier has come...


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#276
Atheosis

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Homey C-Dawg wrote...

Hasn't Bioware already mentioned many times that they balance individual weapons against the rest of them, and not the other way around like OP is suggesting.

I think if something needs to be done to the Harrier, it will be a change to the Harrier and not any other guns.


The truth is that the Harrier needs a bit of a nerf and many AR's need significant buffs.  Buffing all AR's to Harrier level is a terrible idea, as is nerf-murdering the Harrier down to the level of most AR's.  

Personally I would love to see the Harrier's RoF dropped from 550 to 500, its magazine reduced from 20 to 16, and its spare ammo increased from [80-100] to [96-120].  Then it would really just be a full auto Mattock, and much more balanced by extension.

Meanwhile the Phaeston, Revenant, Collector Rifle, Argus, Falcon, Striker, and Valkyrie all need 15-20% damage buffs.  The Typhoon needs a 10% damage buff as well.

Modifié par Atheosis, 25 novembre 2012 - 10:16 .


#277
whateverman7

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ToaOrka wrote...

I reload cancel because it's easy and more efficient that just reloading, IE, better. If you see no point to doing better and making your gun perform better, than you obviously have no place in discussions concerning whether or not one gun can perform better than the other, since you aren't using your own guns to the best of their abilities.

Because Marksman gives percentage-bonuses to ROF and accuracy, it doesn't matter if you put these guns on something else.

If it makes you feel any wronger, here's the flat sustained (IE no reload canceling or equipment) DPS of both guns:

Phaeston: 411.3
Tempest: 477.8

What do you know, the Tempest is still better than the Phaeston.

Here, I even made an image so you can comprehend it with less effort:

Image IPB

Protip: Red means it's less than the other weapon, green means it's better than the other weapon.


yea, you're right, since i choose not to reload cancel, i have no idea what i'm talking about ...so i'll stop and concede since you're the pro Image IPB

Modifié par whateverman7, 25 novembre 2012 - 10:20 .


#278
St3v3H

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Atheosis wrote...

St3v3H wrote...

Atheosis wrote...

St3v3H wrote...


Right and what happened to that gun? it got nerfed to the point that it was hardly usable. I always have a hard time understanding that everyone is choosing the same gun just because its good. I used the Krysae once or twice before Bioware nerfed it and it didn't feel right so it switched to another weapon. We have alot of weapons to choose from and I think everyone has a different taste when it comes to them. I didn't scream nerf because alot of people used the Krysae just because alot of people liked that gun. I just played with the gun I enjoyed and let the others play with the guns of their choice.

The constant cry for nerfs on everything is really strange to me. But that is just how I feel. I'm happy with the way the game is :)


Personally, I'd just like to use the Harrier without feeling like I'm cheating.  


Then stop putting it on the Ghost and drop armor Ammo 3 or 4 ;)

What I'm trying to say though is that if you search for a bit you find a nerf thread on everything that puts out a little bit of damage. I just feel that people spend way too much time thinking about what stuff needs nerfs. Just play that game we all enjoy and go for variety. I never play more than twice with the same class/loadout and that is what makes the game exciting for me.


I don't play the Ghost, especially with the Harrier.  That makes me feel like I'm cheating with nearly any AR.  At the same time you are basically arguing that I should handicap the Harrier when I use it.  Honestly that's just dumb.


You don't get my point. If I put ammo on a Javelin I can one shot a Brute on Gold. Oh no its OP NERF IT. Alot of guns are great with ammo. Besides that I never said that you should handicap the Harrier. You are the one complaining that the Harrier is too powerful.

#279
ToaOrka

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whateverman7 wrote...

ToaOrka wrote...

I reload cancel because it's easy and more efficient that just reloading, IE, better. If you see no point to doing better and making your gun perform better, than you obviously have no place in discussions concerning whether or not one gun can perform better than the other, since you aren't using your own guns to the best of their abilities.

Because Marksman gives percentage-bonuses to ROF and accuracy, it doesn't matter if you put these guns on something else.

If it makes you feel any wronger, here's the flat sustained (IE no reload canceling or equipment) DPS of both guns:

Phaeston: 411.3
Tempest: 477.8

What do you know, the Tempest is still better than the Phaeston.

Here, I even made an image so you can comprehend it with less effort:

Image IPB

Protip: Red means it's less than the other weapon, green means it's better than the other weapon.


yea, you're right, since i choose not to reload cancel, i have no idea what i'm talking about ...so i'll stop and concede since you're the pro Image IPB


I love how you attack my claiming you're unqualified to talk about what weapons are more effective than other weapons instead of attacking my actual argument - I'm definitely seeing your point now.

I'm going to go ahead and stop now before we derail this thread even further with this nonsense.

#280
Atheosis

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St3v3H wrote...

Atheosis wrote...

St3v3H wrote...

Atheosis wrote...

St3v3H wrote...


Right and what happened to that gun? it got nerfed to the point that it was hardly usable. I always have a hard time understanding that everyone is choosing the same gun just because its good. I used the Krysae once or twice before Bioware nerfed it and it didn't feel right so it switched to another weapon. We have alot of weapons to choose from and I think everyone has a different taste when it comes to them. I didn't scream nerf because alot of people used the Krysae just because alot of people liked that gun. I just played with the gun I enjoyed and let the others play with the guns of their choice.

The constant cry for nerfs on everything is really strange to me. But that is just how I feel. I'm happy with the way the game is :)


Personally, I'd just like to use the Harrier without feeling like I'm cheating.  


Then stop putting it on the Ghost and drop armor Ammo 3 or 4 ;)

What I'm trying to say though is that if you search for a bit you find a nerf thread on everything that puts out a little bit of damage. I just feel that people spend way too much time thinking about what stuff needs nerfs. Just play that game we all enjoy and go for variety. I never play more than twice with the same class/loadout and that is what makes the game exciting for me.


I don't play the Ghost, especially with the Harrier.  That makes me feel like I'm cheating with nearly any AR.  At the same time you are basically arguing that I should handicap the Harrier when I use it.  Honestly that's just dumb.


You don't get my point. If I put ammo on a Javelin I can one shot a Brute on Gold. Oh no its OP NERF IT. Alot of guns are great with ammo. Besides that I never said that you should handicap the Harrier. You are the one complaining that the Harrier is too powerful.


The Javelin is the example you go with? :pinched:

And weapons need to be balanced with consumables in mind.  If you ignore them you are ignoring a huge part of the game.  Right now the Harrier with consumables and gear >>>> other AR's with consumables and gear (with a few niche exceptions like Destroyer with PPR).  As a matter of fact, it pretty much blows away every other weapon with consumables and gear.  That means it is overpowered.  Sorry.

#281
FeralJester616

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Well said ToaOrka...
Well said...

#282
zRz Tyr

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All AR's definatly need a buff. They have to be better than smgs. Frickin tempest even beats some of the popular AR's thats not a Harrier.

#283
whateverman7

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ToaOrka wrote...

I love how you attack my claiming you're unqualified to talk about what weapons are more effective than other weapons instead of attacking my actual argument - I'm definitely seeing your point now.

I'm going to go ahead and stop now before we derail this thread even further with this nonsense.


naw, nothing like that....i'm at work now, and i gotta actually do some work...i'll respond later

#284
Ares Caesar

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whateverman7 wrote...

Ares Caesar wrote...

Accuracy =/= Recoil

Accuracy = Actual spread pattern of the weapon, that regardless of recoil each bullet will have a maximum aim error.

Recoil = Vertical (and in other games Horizontal) climb/drift the gun will take when firing. This does NOT change the spread pattern of the bullets, merely the actual aim point of the user. A user CAN correct the recoil of a gun, negating most of the climb/drift making the actual accuracy/spread pattern all that matters in regards to accuracy.

I'm FAR from the best player in the game, but I've spent enough time using the high recoil weapons in this game and others that correcting recoil is very easy for me, but correcting the actual spread pattern? Impossible.

Now I dont know if people are simply mistaken or *I* am misinterpreting peoples posts, BUT the Phaeston *IS MORE ACCURATE* than the Tempest. The spread pattern of the Phaeston is clearly tighter than the Tempest, this is not even debateable.

However, the fact that the Tempest has a higher RoF, higher damage per bullet, higher total ammo, and potentially higher clip size, lighter base weight and ability to weight almost nothing with ULM, does lend to the Tempest  being the overall better gun under ideal circumstances, and for the better players the "ideal circumstances" are what matter most simply because they can place themselves in these situations more often. Some things CANNOT be overcome, and most of the weaknesses of the Phaeston vs the Tempest CANNOT be overcome by the user, while the Tempests weaknesses CAN be overcome by the user.

In the categories that matter, the Tempest is the superior weapon... which only proves that a good portion of the Assault Rifles are very underpowered.


i never said accuracy = recoil...the point i was making was that recoil plays a part in accuracy...and that a gun with a lesser recoil (phaeston) is gonna be more accuracte than a gun with a higher recoil (tempest)

'better gun under ideal circumstances' (your words)...that right there is proof the phaeston is better...you dont need ideal circumstances for it to be most effective....just equip it with clip and extended barrel mods and go to work...

also, yall need to stop with the dps talk...dps is a useless stat....why i say that? even though the tempest has a higher dps, the phaeston does better work without ammo mods against all enemy type defenses (armor, shield, barrier) than the tempest....which is another reason i think it's better....


You completely ignored (or didnt understand), the difference between Accuracy and Recoil.

Recoil ONLY plays a part in affecting Accuracy *IF* the player is unable to correct the recoil of the weapon. *IF* the player can correct the recoil, then it no longer affects realistic accuracy.

Also the only "ideal circumstances" I was referring to was Recoil + Accuracy/Combat Range = Good players can negate recoil, and good players can also fight at closer ranges to the enemy thereby lowering the impact of accuracy/bullet spread.  This is where realistic DPS means more.

On Gold/Platinum WITHOUT ammo mods/class involvement;

Tempest- Heatsink+High Velocity Barrel(AP) vs Phaeston- AP mod+Extended Barrel = Tempest wins. Similar DPS against Shields/Barriers/Health and FAR SUPERIOR DPS against Armor. Its not even close.

You can argue against "theoretical DPS" all you want, but in this case it holds true to real game situations for good players.


EDIT: This will be my last reply regarding this debate as its derailing the thread, and the point has already been proven, its merely a matter of the person accepting facts now. _____BUFF LOW DAMAGE PER BULLET WEAPONS PLEASE____

Modifié par Ares Caesar, 25 novembre 2012 - 10:35 .


#285
St3v3H

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Atheosis wrote...

St3v3H wrote...

You don't get my point. If I put ammo on a Javelin I can one shot a Brute on Gold. Oh no its OP NERF IT. Alot of guns are great with ammo. Besides that I never said that you should handicap the Harrier. You are the one complaining that the Harrier is too powerful.


The Javelin is the example you go with? :pinched:

And weapons need to be balanced with consumables in mind.  If you ignore them you are ignoring a huge part of the game.  Right now the Harrier with consumables and gear >>>> other AR's with consumables and gear (with a few niche exceptions like Destroyer with PPR).  As a matter of fact, it pretty much blows away every other weapon with consumables and gear.  That means it is overpowered.  Sorry.


No need to be sorry. I don't agree that it blows away every other weapon. People did whine alot about the GI not gtetting nerfed. I hardly see GI's in Gold and Platinum lobbies anymore. You don't have to use the Harrier all the time you know, there are other good options. I also like to use the PPR and the Saber and I have similar results with them so it doesn't feel overpowered to me. I think the froum is known for 2 words, overpowerd and nerf.

#286
NexionSE

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yea i have tested in game against gold i dont do math or numbers but a tempest did shoot down an atlas on gold on 2-3(90rounds) clips while most AR that is not PPR/typhoon/saber ran out of ammo after shield basicly all with about same mods (locust do more then most ARs there or even)

and tempest is what? uncommon infact but i dont think rareity would have much impact on a weapon. and i agree to bringing up some of the other weapons to like gpr phaston cr

give harrier more dakka to it then i might even used it

#287
Atheosis

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St3v3H wrote...

Atheosis wrote...

St3v3H wrote...

You don't get my point. If I put ammo on a Javelin I can one shot a Brute on Gold. Oh no its OP NERF IT. Alot of guns are great with ammo. Besides that I never said that you should handicap the Harrier. You are the one complaining that the Harrier is too powerful.


The Javelin is the example you go with? :pinched:

And weapons need to be balanced with consumables in mind.  If you ignore them you are ignoring a huge part of the game.  Right now the Harrier with consumables and gear >>>> other AR's with consumables and gear (with a few niche exceptions like Destroyer with PPR).  As a matter of fact, it pretty much blows away every other weapon with consumables and gear.  That means it is overpowered.  Sorry.


No need to be sorry. I don't agree that it blows away every other weapon. People did whine alot about the GI not gtetting nerfed. I hardly see GI's in Gold and Platinum lobbies anymore. You don't have to use the Harrier all the time you know, there are other good options. I also like to use the PPR and the Saber and I have similar results with them so it doesn't feel overpowered to me. I think the froum is known for 2 words, overpowerd and nerf.


The PPR is a niche weapon and the Saber requires consistent headshots to excel.  Both are heavier than the Harrier as well.    

#288
udinbak4

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Biower pls don't nerf this gun.

#289
ISHYGDDT

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udinbak4 wrote...

Biower pls


Biower alyaws lissens wen u spel liek this.  It's a fact.

Modifié par ISHYGDDT, 25 novembre 2012 - 11:04 .


#290
St3v3H

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Atheosis wrote...

St3v3H wrote...

Atheosis wrote...

St3v3H wrote...

You don't get my point. If I put ammo on a Javelin I can one shot a Brute on Gold. Oh no its OP NERF IT. Alot of guns are great with ammo. Besides that I never said that you should handicap the Harrier. You are the one complaining that the Harrier is too powerful.


The Javelin is the example you go with? :pinched:

And weapons need to be balanced with consumables in mind.  If you ignore them you are ignoring a huge part of the game.  Right now the Harrier with consumables and gear >>>> other AR's with consumables and gear (with a few niche exceptions like Destroyer with PPR).  As a matter of fact, it pretty much blows away every other weapon with consumables and gear.  That means it is overpowered.  Sorry.


No need to be sorry. I don't agree that it blows away every other weapon. People did whine alot about the GI not gtetting nerfed. I hardly see GI's in Gold and Platinum lobbies anymore. You don't have to use the Harrier all the time you know, there are other good options. I also like to use the PPR and the Saber and I have similar results with them so it doesn't feel overpowered to me. I think the froum is known for 2 words, overpowerd and nerf.


The PPR is a niche weapon and the Saber requires consistent headshots to excel.  Both are heavier than the Harrier as well.    


You said: "it pretty much blows away every other weapon with consumables and gear" you need to be more specific the next time. With what you just said you mean that the Harrier blows away every AR that is not a niche weapon or is heavier. Which is not hard to do with what is left over. I hardly put weapons like the Harrier on caster classes like biotics. The classes I put the Harrier on are classes that don't have to worry about cooldowns that much. And because of that I can put on heavier weapons like the Saber or the so called niche weapon.

#291
Chuce

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"The M-96(1337) Harrier. A variant of the Mattock originally designed to be fully automatic and stay on target better with less damage per shot. It actually ended up being one of the most highly-powered guns with an unstable flow of recoil under cover. The heat generation levels significantly increased as a result of this major design flaw. Despite being shunned by Cerberus operatives as a failed variant of their trademark M-96 Mattock, the M-96(1337) has widely received copious use from almost every N7 enlistee fortunate enough to obtain it."

Chuce - A Guide to Mattock Analysis and Evaluation

#292
Atheosis

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St3v3H wrote...

Atheosis wrote...

St3v3H wrote...

Atheosis wrote...

St3v3H wrote...

You don't get my point. If I put ammo on a Javelin I can one shot a Brute on Gold. Oh no its OP NERF IT. Alot of guns are great with ammo. Besides that I never said that you should handicap the Harrier. You are the one complaining that the Harrier is too powerful.


The Javelin is the example you go with? :pinched:

And weapons need to be balanced with consumables in mind.  If you ignore them you are ignoring a huge part of the game.  Right now the Harrier with consumables and gear >>>> other AR's with consumables and gear (with a few niche exceptions like Destroyer with PPR).  As a matter of fact, it pretty much blows away every other weapon with consumables and gear.  That means it is overpowered.  Sorry.


No need to be sorry. I don't agree that it blows away every other weapon. People did whine alot about the GI not gtetting nerfed. I hardly see GI's in Gold and Platinum lobbies anymore. You don't have to use the Harrier all the time you know, there are other good options. I also like to use the PPR and the Saber and I have similar results with them so it doesn't feel overpowered to me. I think the froum is known for 2 words, overpowerd and nerf.


The PPR is a niche weapon and the Saber requires consistent headshots to excel.  Both are heavier than the Harrier as well.    


You said: "it pretty much blows away every other weapon with consumables and gear" you need to be more specific the next time. With what you just said you mean that the Harrier blows away every AR that is not a niche weapon or is heavier. Which is not hard to do with what is left over. I hardly put weapons like the Harrier on caster classes like biotics. The classes I put the Harrier on are classes that don't have to worry about cooldowns that much. And because of that I can put on heavier weapons like the Saber or the so called niche weapon.


The problem is that caster classes and hybrid classes can and do take the Harrier with very little penalty to their power usage.  And my point was that the Harrier blows away almost every other weapon when factoring in varying skill levels and playstyles.  The PPR and Saber may be as good in your hands, but they are not as good in the hands of most players, mainly because they have much steeper learning curves.  The Harrier is easy to use for everyone, can be used by casters, and has only one meaningful downside that can be easily negated on most maps.

#293
ThirdWorldAssassin

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Ok, this one's directed mostly towards Atheosis, dude, I've seen your posts on pages 1 and 2, this is what, 12? And even here, you still **** about Harrier being OP, just what exactly do you hope to accomplish? Do you really care that much what other people use? This game is NOT a PvP, why do you even care? Wanna make it harder on yourself? I swear, I'll never understand people who whine about nerfing things...

#294
St3v3H

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Atheosis wrote...

St3v3H wrote...

You said: "it pretty much blows away every other weapon with consumables and gear" you need to be more specific the next time. With what you just said you mean that the Harrier blows away every AR that is not a niche weapon or is heavier. Which is not hard to do with what is left over. I hardly put weapons like the Harrier on caster classes like biotics. The classes I put the Harrier on are classes that don't have to worry about cooldowns that much. And because of that I can put on heavier weapons like the Saber or the so called niche weapon.


The problem is that caster classes and hybrid classes can and do take the Harrier with very little penalty to their power usage.  And my point was that the Harrier blows away almost every other weapon when factoring in varying skill levels and playstyles.  The PPR and Saber may be as good in your hands, but they are not as good in the hands of most players, mainly because they have much steeper learning curves.  The Harrier is easy to use for everyone, can be used by casters, and has only one meaningful downside that can be easily negated on most maps.


You're right about skill level and learning curve but I think there is nothing wrong with having a good AR that doesn't have a steeper learning curve. Although I've seen players do horribly with the Harrier. I think most of the Harrier popularity comes from players that show off the gun. People like to use the same setups of elite players. Thats why for a while everyone was using the GI. I still think there is no need to change the gun. I guess we have to agree to disagree :)

#295
Atheosis

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ThirdWorldAssassin wrote...

Ok, this one's directed mostly towards Atheosis, dude, I've seen your posts on pages 1 and 2, this is what, 12? And even here, you still **** about Harrier being OP, just what exactly do you hope to accomplish? Do you really care that much what other people use? This game is NOT a PvP, why do you even care? Wanna make it harder on yourself? I swear, I'll never understand people who whine about nerfing things...


If you've read my posts you would know the answer.  I feel that the Harrier is a crutch, and personally don't even like using it because it feels like cheating.  I also listed a rather long list of AR's that need 15-20% damage buffs.  Did you miss that?

Oh and if you look at my suggested changes to the Harrier, I'm hardly asking for the weapon to be nerfed to oblivion.  It just needs some adjustment.  I'll never understand why so many people oppose balance in this game.  Lack of balance has been a big downside to the ME3 MP since release, and, though it has improved, it remains so.

#296
whateverman7

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ToaOrka wrote...

I reload cancel because it's easy and more efficient that just reloading, IE, better. If you see no point to doing better and making your gun perform better, than you obviously have no place in discussions concerning whether or not one gun can perform better than the other, since you aren't using your own guns to the best of their abilities.

Because Marksman gives percentage-bonuses to ROF and accuracy, it doesn't matter if you put these guns on something else.

If it makes you feel any wronger, here's the flat sustained (IE no reload canceling or equipment) DPS of both guns:

Phaeston: 411.3
Tempest: 477.8

What do you know, the Tempest is still better than the Phaeston.

Here, I even made an image so you can comprehend it with less effort:

Image IPB

Protip: Red means it's less than the other weapon, green means it's better than the other weapon.


got a break in work, i'll respond now like i said i would:

1. i do pretty well without reload cancel...like i said: i know how, just dont do it...see no point...why do it? to score a few more points?..i dont care about that

2. it does matter if you use them on another character that doesnt help accuracy/recoil/rate of fire....

3. wronger isnt a word....cute graph....like i told the other cat, i'll compare the 2 later and respond with results....till then, you can post all teh numbers you want, but what i've done in the game says the phaeston is better

on another note: i dont consider our discussion derailing the thread...the purpose of the thread is to talk about how the non harrier ARs are weak, whether that's compared to the harrier or any other weapon...that's what we're talking about, minus the lil jabs...i apologize for those and will keep it strictly about the weapons from now on

#297
whateverman7

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Ares Caesar wrote...

You completely ignored (or didnt understand), the difference between Accuracy and Recoil.

Recoil ONLY plays a part in affecting Accuracy *IF* the player is unable to correct the recoil of the weapon. *IF* the player can correct the recoil, then it no longer affects realistic accuracy.

Also the only "ideal circumstances" I was referring to was Recoil + Accuracy/Combat Range = Good players can negate recoil, and good players can also fight at closer ranges to the enemy thereby lowering the impact of accuracy/bullet spread.  This is where realistic DPS means more.

On Gold/Platinum WITHOUT ammo mods/class involvement;

Tempest- Heatsink+High Velocity Barrel(AP) vs Phaeston- AP mod+Extended Barrel = Tempest wins. Similar DPS against Shields/Barriers/Health and FAR SUPERIOR DPS against Armor. Its not even close.

You can argue against "theoretical DPS" all you want, but in this case it holds true to real game situations for good players.


EDIT: This will be my last reply regarding this debate as its derailing the thread, and the point has already been proven, its merely a matter of the person accepting facts now. _____BUFF LOW DAMAGE PER BULLET WEAPONS PLEASE____


i didnt ignore and i understood just fine...recoil plays a part in accuracy, which is what i said...you can take about good player this/that, but that's besides the point of recoil playing a part of that....even if we take into account a player being good, that's still something else the tempest needs for it to be better...

if i do better in the game with the phaeston than the tempest, that doesnt make it a fact, but whatever....we can agree to disagree...

#298
COLZ7R

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The biggest downside to me3 mp since release is the first time they appeared to listen to the whinging crybabies has gave the self important ****s a window that if they whinge about something enough it will be changed..
Dont like it? Dont bloody use it!!! Aint hard is it.....sorry it must be as the crying here proves

#299
SectiplaveB4

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I think it's a bad sign when I would happily take the Hurricane, Tempest or GPSMG over 75% of the AR's on offer :(

#300
Tankcommander

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SectiplaveB4 wrote...

I think it's a bad sign when I would happily take the Hurricane, Tempest or GPSMG over 75% of the AR's on offer :(


Exactly.

Was really worried this was a 'nerf the Harrier' thread, but tbh Harrier is the only AR that lives up to being an AR.