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The time to balance the Harrier has come...


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#51
MrGoldarm

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xcrunr1647 wrote...

Nerfing the Harrier would be absurd.

"ZOMG it does so much damage! Nerf it, nerf it!"

Fkn Nerfducks. Gtfo.

L2R

#52
frustratemyself

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theillusiveman11 wrote...

Not sure what camping has to do with this, and I frequently play grenade classes so ammo hasn't been an issue for me. I was simply thinking of other players styles and it's common knowledge that Harrier spare ammo is sparse.


I've been using the harrier on grenade classes since I'm not worrying about cooldowns then and it matches well with the ongoing ammo box teabagging. Buffing the other ar's would be nice since not everyone plays enough to unlock many ultra rares and it would add more variety by making them more fun to use.

#53
afb2271

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I say increase the ammo carried with the Harrier and nerf the damage.

#54
Scam_poo

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Buffing other Assault Rifles? Hell yeah.

#55
Chevyboy88

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Harrier is already in the same ballpark as the Typhoon and PPR, you know... the other UR AR's. Different tools for different jobs is what separates the three of them, Harrier being the most popular because it's a great "all arounder".
As per buffing the other AR's, I do agree the 3 UR's are far better than the rares, perhaps a bit too far. That's a can of worms tho, start buffing the lower tier AR's and you have to buff the SMG's to keep them from being pointless, pistols after that etc...

Modifié par Chevyboy88, 25 novembre 2012 - 12:38 .


#56
IllusiveManJr

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Chevyboy88 wrote...

Harrier is already in the same ballpark as the Typhoon and PPR, you know... the other UR AR's. Different tools for different jobs is what separates the three of them, Harrier being the most popular as it is a great all arounder. Stop trying to nerf everything fun.


Nowhere in my unedited OP did I propose any sort of nerf. I in fact want other ARs buffed, not to Harrier level. But to add a little variety to the choices that are "easily viable" so to say. 

#57
Chevyboy88

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theillusiveman11 wrote...

Chevyboy88 wrote...

Harrier is already in the same ballpark as the Typhoon and PPR, you know... the other UR AR's. Different tools for different jobs is what separates the three of them, Harrier being the most popular as it is a great all arounder. Stop trying to nerf everything fun.


Nowhere in my unedited OP did I propose any sort of nerf. I in fact want other ARs buffed, not to Harrier level. But to add a little variety to the choices that are "easily viable" so to say. 


Yes I hit post before finishing typing by accident (on phone). Check the edited post.

#58
known_hero

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Vlark wrote...

I dont know how you play but im a rather moving player - staying at one side and farming the **** out of platinum isn't my type of play. And if you do that you never have problems with Ammo. Never.
And yes i see that this AR is Good. BUT other AR are good too.
The PPR , Saber and Argus for Example are pretty nice weapons. BUT the fact that the Harrier is just absolutly overpowered in his Damage makes no room for others.

Every Time i play with the Harrier or play with friends using the Harrier i ask myself:
Why should i play Human Engineer? Why Adept? Why Paladin? Harrier is safer , easier to use and does more damage.


That's funny because my Justicar, QFE and Female Engineer seem to love the Harrier. My QFE loves it the most. She sleeps with it :D

#59
neofito31

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Nitrocuban wrote...

A Harrier X kills stuff faster than you can jerk out 2 widow shots with reload cancelling.
Making all ARs THAT powefull would just make all other weapons unseless.


You fail. With a widow X you dont have to be running to an ammo box every second.

I dont use Harrier quite a lot cause i hate find myself out of ammo every now and then. That's a HUGE handicap for myself.

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#60
Computron2000

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Vlark wrote...
By "One-Shot" i meant emptying a full Magazine in it. With the Harrier this does not take much time so i consider it "One-Shotting". Especially while you are at any class of your choosing. Even a VOLUS-Mercanery without skilled Weapon Damage can score easy 100-120k on Gold+ with a Harrier with a normal Group of Players. Thats hilarious overpowered.

And you really think that the Ammo-Downside is that big of a deal? I nearly never have any problems with the Harrier to gain ammo - unless you are playing with 4x harrier or something like Javelins in the Team.


Tested this. Gold ravager. Krogan soldier with 7.5% passive weapon boost. Gear as grenade cap 5. Harrier mods as piercing and HB. Close range fire. Totally pristine ravager, including intact sacs. All shots aimed at sac, hence frontal sac will break after first shot.

No equipment: 1 clip = 20 shots =  5 armor bars left
With AP 3 only: 1 clip = 20 shots = 4 armor bars left

To "one shot" a ravager, you need to use the extended magazine mod or bias it more for your argument by throwing on more mods or by breaking their sacs beforehand by running past them.

Edit: For those who don't know, the sacs give DR to the ravager in addition to letting them spawn swarmers. To feel the difference, shoot a ravager's back without breaking the sacs.

Modifié par Computron2000, 25 novembre 2012 - 12:58 .


#61
Eckswhyzed

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Does anyone else find the spare ammo a non-issue? If you're running around the map murderizing spawns you should be hitting the ammo boxes regardless of whatever weapon you're using (assuming it requires ammo). Any time you actually need to hold a position there's always thermal clip packs.

As for the other ARs, yes, they do need various buffs.I'd say only the PPR and Saber don't need buffing at all, with various amounts of room on the other ARs:

Typhoon - very good, it's just that the PPR is a little to close to its niche. Multiplier to 1.75x would be nice, maybe a base damage buff.

Valkyrie - not bad but suffers because the Harrier serves as a far superior weapon of equivalent weight. Narrow the weight and damage ranges while buffing damage.

Pretty much everything else needs damage buffs.

#62
xcrunr1647

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Goldarm wrote...

xcrunr1647 wrote...

Nerfing the Harrier would be absurd.

"ZOMG it does so much damage! Nerf it, nerf it!"

Fkn Nerfducks. Gtfo.

L2R


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#63
HolyAvenger

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Am I the only one who doesn't love the Harrier? I mean, yeah, its good, but I pack the Saber or PPR more often from the elite UR ARs.

I don't think GPR or the Avenger or the Phaeston are meant to be viable alternative to those guns, fwiw.

#64
xcrunr1647

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HolyAvenger wrote...

Am I the only one who doesn't love the Harrier? I mean, yeah, its good, but I pack the Saber or PPR more often from the elite UR ARs.

I don't think GPR or the Avenger or the Phaeston are meant to be viable alternative to those guns, fwiw.


Yeah, they're not.

UR =/= Rare

#65
Bayonet Hipshot

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HolyAvenger wrote...

Am I the only one who doesn't love the Harrier? I mean, yeah, its good, but I pack the Saber or PPR more often from the elite UR ARs.

I don't think GPR or the Avenger or the Phaeston are meant to be viable alternative to those guns, fwiw.


Same here. The Saber is my favorite AR. I like the sound, the look & using the saber makes aim for headshots even more. So it improves your skills

The only skill improvement I got from using the Harrier is running to ammo boxes.
 

#66
taplonaplo

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You can know the weapon deserves a nerf just by the outrage of mentioning the idea. The harrier has 0 weakness, and is a top performer in every area, and that is just wrong. Accuracy, muzzle climb, reload time, weight, burst and sustained damage are all top notch, and the supposed drawback of low ammo is trivial to manage in pretty much every situation.

The harrier and the reagar are the prime examples why balancing shouldn't be made around the lowest common denominator, once aim and proper gameplay is involved, these two just brake the game sub Plat.

Saber requires consistent headshots, PPR lacks burst potential and the typhoon has accuracy/recoil to manage. The harrier needs you to do what, move on after you cleared the spawn? Sure that sounds like a proper drawback.

#67
himegoto

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I mind vising ammo crates every other minute.

Very slim chance for biower to buff up all the other ARs. Indeed it's needed and long due. A recent AR and SMG vs Platinum Atlas comparison thread I read pretty much sums up the majority of SMGs takes down the Atla faster than an AR.




WTF?

#68
FeralJester616

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Chevyboy88 wrote...

Harrier is already in the same ballpark as the Typhoon and PPR, you know... the other UR AR's. Different tools for different jobs is what separates the three of them, Harrier being the most popular because it's a great "all arounder".
As per buffing the other AR's, I do agree the 3 UR's are far better than the rares, perhaps a bit too far. That's a can of worms tho, start buffing the lower tier AR's and you have to buff the SMG's to keep them from being pointless, pistols after that etc...


SMGs do not need a buff, for their weight they work just fine...
ARs however almost all have alot higher weight and their DPS just doesn't stack up in comparison, rank for rank.

As was stated before in this thread, why take a Phaeston on your TuriSol when you'll be alot more effective with the Tempest?

#69
FeralJester616

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xcrunr1647 wrote...

Goldarm wrote...

xcrunr1647 wrote...

Nerfing the Harrier would be absurd.

"ZOMG it does so much damage! Nerf it, nerf it!"

Fkn Nerfducks. Gtfo.

L2R


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L2R = Learn 2 Read

#70
xcrunr1647

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The Sin wrote...

HolyAvenger wrote...

Am I the only one who doesn't love the Harrier? I mean, yeah, its good, but I pack the Saber or PPR more often from the elite UR ARs.

I don't think GPR or the Avenger or the Phaeston are meant to be viable alternative to those guns, fwiw.


Same here. The Saber is my favorite AR. I like the sound, the look & using the saber makes aim for headshots even more. So it improves your skills

The only skill improvement I got from using the Harrier is running to ammo boxes. 


I actually developed loops I run on every map, that hit the ammo boxes on the way around the map.

I never noticed it until I realized that I never, NEVER run out of ammo anymore. No matter what weapon I'm using.

#71
xcrunr1647

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FeralJester616 wrote...

xcrunr1647 wrote...

Goldarm wrote...

xcrunr1647 wrote...

Nerfing the Harrier would be absurd.

"ZOMG it does so much damage! Nerf it, nerf it!"

Fkn Nerfducks. Gtfo.

L2R


Image IPB


L2R = Learn 2 Read


Lol, thanks I knew that.

I was wondering what he would like me to re-read.

Because my reply makes perfect sense, considering it's a response to Vlark.

#72
xcrunr1647

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taplonaplo wrote...

these two just brake the game sub Plat.


Sorry, I was too busy laughing to take you seriously.

Modifié par xcrunr1647, 25 novembre 2012 - 01:40 .


#73
GeneralMoskvin_2.0

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afb2271 wrote...

I say increase the ammo carried with the Harrier and nerf the damage.


^this. Despite the description, it does more damage per shot than a Mattock. Barely acceptable, even if it is an UR. The only drawback is the ammo capacity which many players solve by humping the ammo box. 

Also, EVERY class equips it. No matter if it is a Geth infiltrator, a volus adept, an N7 shadow or a destroyer. It is just too...viable.

#74
Jay_Hoxtatron

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If people want to nerf the Harrier, they should also take a look at nerfing the PPR, the Hurricane, the Typhoon, the Talon, the Javelin, the Black Widow.

Those guns kill everything too quickly, nerf them.

#75
Happy Shepard

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I wouldn't care if the Harrier got nerfed and i'm usually against lazy balancing (which a Harrier nerf definitely would be), but it's kind of delusional to pretend that low ammo, the only drawback this weapon has, is what balances the Harrier in comparison to the other ARs. It's like saying the GI is very squishy and therefore it is not the most powerful class in the game.

Maybe if we'd stop this nerfduck hunting and stop trying to jump on every guy that tries to argue for a nerf or some "negative" balancing and start acting like grown-ups, they'll listen to what we're proposing. As in: Don't nerf the Harrier, buff the other ARs.

The occasional "lulz the Avenger is totally OP" trollthread isn't going to help either, though.