The time to balance the Harrier has come...
#126
Posté 25 novembre 2012 - 04:18
#127
Posté 25 novembre 2012 - 04:20
There are a couple guns that are more of a problem than Harrier right now anyway.
#128
Posté 25 novembre 2012 - 04:21
Now youv`e got me curious, what do you think is more overpowered than the harrier?capn233 wrote...
If you think the Harrier is overpowered, what is your standard for power?
There are a couple guns that are more of a problem than Harrier right now anyway.
Edit:typos
Modifié par RoundedPlanet88, 25 novembre 2012 - 04:21 .
#129
Posté 25 novembre 2012 - 04:22
RoundedPlanet88 wrote...
now youv`e got me curios, what do you think is more overpowered than the harrier?capn233 wrote...
If you think the Harrier is overpowered, what is your standard for power?
There are a couple guns that are more of a problem than Harrier right now anyway.
I am curious too. Probably BWD, HRC, ACL....?
#130
Posté 25 novembre 2012 - 04:23
justgimmedudedammit wrote...
Jay_Hoxtatron wrote...
IMO the Kishock is fairly easy to use too (harder than the Harrier, I'll admit as much), but whatever. This is a case where we'll have to agree to disagree.
Sure if you're host. Harrier doesn't care about that.
If I use the Kishock off host, I use it on a char that has a stunning power, like Energy Drain, Overload, Sabotage, SubNet, or even Cryo blast. Even if you're laggy you can definitely put those nasty harpoons in the enemies' heads.
#131
Posté 25 novembre 2012 - 04:25
I very much agree that most of the assault rifles need to be buffed (in fact most of the weapon do too) but if i'm being quite honest i don't think they will be. A much more likely scenario and simpler one for the devs will be that the Harrier gets nerfed, unfortunately.
The Harrier is the Hurricane of it's catagory, once you've obtained it and properly raped enemy units, you'll find it very very very hard to even contemplate using any other in their respective catagories. And when you do swap out, you'll constantly be thinking "why the f**k am i using this again?"
If it weren't for sheer monotony and to some extent the challenges, i'm sure a lot of players (myself included) would simply stick to a select number of weapons because they do the business.
#132
Posté 25 novembre 2012 - 04:26
Which AR's are good on Platinum?
Modifié par ZLurps, 25 novembre 2012 - 04:27 .
#133
Posté 25 novembre 2012 - 04:26
RoundedPlanet88 wrote...
Now youv`e got me curious, what do you think is more overpowered than the harrier?capn233 wrote...
If you think the Harrier is overpowered, what is your standard for power?
There are a couple guns that are more of a problem than Harrier right now anyway.
Edit:typos
Reegar, Raider (off-host), that's all I can think of at the moment, but I don't think the Harrier is actually overpowered.
Modifié par ISHYGDDT, 25 novembre 2012 - 04:28 .
#134
Posté 25 novembre 2012 - 04:26
#135
Posté 25 novembre 2012 - 04:30
ISHYGDDT wrote...
RoundedPlanet88 wrote...
Now youv`e got me curious, what do you think is more overpowered than the harrier?capn233 wrote...
If you think the Harrier is overpowered, what is your standard for power?
There are a couple guns that are more of a problem than Harrier right now anyway.
Edit:typos
R-E-E-G-A-R
The reegar has a range shorter than my flamer, AND deals less damage, thats not overpowered, until you stick it on a kroguard with incendiary ammo anyway, and even then, My flamer/snap freeze/ Collector SMG/harrier still easily out DPS it, and has the added advantage of being capable of shooting further than my characters nose.
#136
Posté 25 novembre 2012 - 04:30
Gee, why would anyone ever think the Reegar is overpowered?ISHYGDDT wrote...
R-E-E-G-A-R
It weighs 1.25, which is so heavy; it has a 0.5 multiplier to armor, which can't be overcome with mods or ammo powers; and you have to get close to enemies to use it, which we all know is terribly difficult and will probably mean your character will be killed.
#137
Posté 25 novembre 2012 - 04:31
With the exception of the talon, those weapons will seriousy impact your power usage if you are not on a weapon specialist. Altghough the case can be made that they are so strong that you don't need powers with them anyway, you can't say that a harrier will prove to be a significant hurdle in power spamming all the things while still having (one of) the best/most consistent weapon DPS in the game at the same time.Jay_Hoxtatron wrote...
PPR : prefire around corners.
Typhoon : Recoil? What is this recoil you speak of? Since they fixed the recoil glitch it had at higher levels, it doesn't have a lot of recoil.
Talon's accuracy : use accuracy boosting classes. Or use something more accurate as a backup weapon for long distance engagements.
Javelin : Was never meant to be a caster's weapon. And you can use it on casters for the lulz anyway without too much trouble if you have a half decent aim.
For the record, i do think talon is another "1. slap it on anything. 2. ??? 3. profit" weapon, but you'll still have a hard time churning as much damage out of it as a harrier, and the utility of the acolyte/scorpion will not make it the no brainer's choice in its category for any class.
#138
Posté 25 novembre 2012 - 04:31
Or simply release a "Spectre" series of weapons that are head and shoulders above the rest, and automatically set the difficulty to Platinum.
#139
Posté 25 novembre 2012 - 04:35
taplonaplo wrote...
With the exception of the talon, those weapons will seriousy impact your power usage if you are not on a weapon specialist. Altghough the case can be made that they are so strong that you don't need powers with them anyway, you can't say that a harrier will prove to be a significant hurdle in power spamming all the things while still having (one of) the best/most consistent weapon DPS in the game at the same time.Jay_Hoxtatron wrote...
PPR : prefire around corners.
Typhoon : Recoil? What is this recoil you speak of? Since they fixed the recoil glitch it had at higher levels, it doesn't have a lot of recoil.
Talon's accuracy : use accuracy boosting classes. Or use something more accurate as a backup weapon for long distance engagements.
Javelin : Was never meant to be a caster's weapon. And you can use it on casters for the lulz anyway without too much trouble if you have a half decent aim.
For the record, i do think talon is another "1. slap it on anything. 2. ??? 3. profit" weapon, but you'll still have a hard time churning as much damage out of it as a harrier, and the utility of the acolyte/scorpion will not make it the no brainer's choice in its category for any class.
Got a point here, both of you. But consider this, most weapons have some shortcoming, usually more than one (ppr -charge, weight Typhoon-acurracy, wieght, Talon-accuracy,clipsize Scorpion-damage delay, clip size)ect. The ONLY drawback to the harrier is it`s ammo dependency, and I have NEVER (since I first got it anyway) had problems keeping my harrier with suffiecent ammo. Combine that with the fact that it has NO OTHER SHORTCOMINGS and it does seem overpowered. My suggestion, increase it`s weight a bit, its not supposed to be a caster weapon, and yet it really almost is.
#140
Posté 25 novembre 2012 - 04:38
#141
Posté 25 novembre 2012 - 04:40
#142
Posté 25 novembre 2012 - 04:48
TrollBerzerker01 wrote...
Harrier is overpowered. All other assault rifles are underpowered.
People need to get through their thick heads that Ultra Rare does not give a gun an excuse to be just flat-out more powerful than everything else in its class. It would defeat the purpose of the unlock system and the customizable loadout and the several dozen gold-level guns in the game.
Um, isn't that actually the point of ultra-rares? Oh no wait, I spend a few hundred thousand credits to get a rank of a mediocre rare weapon clone.
Also, hey guys, remember yesterday in that ME3 PVP match when that guy with the Harrier had like 20 kills and no deaths? OMG that was insane! Should totally nerf it.
Oh except this isn't a PVP game and I don't get why people get so rabid in calling for nerfs. Last I checked this was still a co-op game. Following the OP's intent for this thread, I do think the rare and uncommon ARs could use a bit of a buff. For their weight and the fact that they require you be out of cover for longer, there should be some kind of return. Putting 600- 700 rounds into an atlas with the geth plasma rifle just isn't that much fun (assuming it's focusing on someone else and you have that luxury).
#143
Posté 25 novembre 2012 - 04:53
Modifié par Gamescook, 25 novembre 2012 - 05:47 .
#144
Posté 25 novembre 2012 - 04:53
Done.
#145
Posté 25 novembre 2012 - 04:54
#146
Posté 25 novembre 2012 - 04:56
I honestly don't see it that much in lobbies. The Acolyte is far more in need of balancing imo.
#147
Posté 25 novembre 2012 - 04:58
It's not a PvP game, so we should let missile glitchers have their way, and enjoy their "hard earned" rewards. After all, it's a coop game, what's it to you that they can clear plat faster than a well coordianted group with their magical boom sticks since you get the credits/XP too! Also them having better weapons is beneficial to you anyway since it'll make the game smoother when they decide to play normally.Kaitus wrote...
Oh except this isn't a PVP game and I don't get why people get so rabid in calling for nerfs. Last I checked this was still a co-op game. Following the OP's intent for this thread, I do think the rare and uncommon ARs could use a bit of a buff. For their weight and the fact that they require you be out of cover for longer, there should be some kind of return. Putting 600- 700 rounds into an atlas with the geth plasma rifle just isn't that much fun (assuming it's focusing on someone else and you have that luxury).
No? Thought so...
#148
Posté 25 novembre 2012 - 04:59
#149
Posté 25 novembre 2012 - 05:02
#150
Posté 25 novembre 2012 - 05:03





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