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Was ME3 ending planned from the beginning? [Sha'ira's Prophecy]


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#226
Seival

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laecraft wrote...

This video lacks Liara telling Shepard "I shall wait for you in Death's Halls, my love."


That would mean Shepard has two Asari love interests :)

#227
Seival

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Twinzam.V wrote...

Eludajae wrote...

They said as much in several interview, even before ME 1 was released that this will be a series of 3 games. They knew the plot ahead of time.


But the plot was modified in the course of making those games.
It was so modified that was enough to remove Drew Karpyshyn from the lead writer team and put in on SWTOR.


Some details evolved during ME development of course. But that doesn't mean they didn't plan to implement something like Crucible and Catalyst in the end of the trilogy while they worked on ME1...

...And don't forget that lead writer is not the one who invents and writes the entire story. Lead writer is writers team manager. This profession is more about organizing the team and less about writing itself. ME Story is product of cooperative work, not one man's creation.

Modifié par Seival, 03 décembre 2012 - 07:50 .


#228
Steelcan

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Seival wrote...

...And don't forget that lead writer is not the one who invents and writes the entire story. Lead writer is writers team manager. This profession is more about organizing the team and less about writing itself. ME Story is product of cooperative work, not one man's creation.

. Then why are parts I the game so inconsistent in quality?  Thessia can't hold a candle to the Tuchunka story line.

#229
Seival

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Steelcan wrote...

Seival wrote...

...And don't forget that lead writer is not the one who invents and writes the entire story. Lead writer is writers team manager. This profession is more about organizing the team and less about writing itself. ME Story is product of cooperative work, not one man's creation.

. Then why are parts I the game so inconsistent in quality?  Thessia can't hold a candle to the Tuchunka story line.


Main parts of the narrative don't have to have the same amount of content. There is nothing bad in "chapter#2 is 50% larger than chapter#1, and twice larger than chapter#3". The story must be judged as a whole, not part-by-part separately. If someone writes a story using only standards and stamps - he is a bad writer, and his book will be boring...

...ME Story was not written in most regular ways. And this is one of the things that makes the story great. ME Story is creation... the art-work... the masterpiece. This is what ME Story and Planescape:Torment Story have in common. Both are unique and well-written, no matter they use some ideas which can be found in other games or books.

#230
KwangtungTiger

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Steelcan wrote...

Seival wrote...

...And don't forget that lead writer is not the one who invents and writes the entire story. Lead writer is writers team manager. This profession is more about organizing the team and less about writing itself. ME Story is product of cooperative work, not one man's creation.

. Then why are parts I the game so inconsistent in quality?  Thessia can't hold a candle to the Tuchunka story line.

Give it up dude. The hypocrisy in seival's post are unrivaled. You'll just get a headache trying to discuss this further<_<

Modifié par KwangtungTiger, 03 décembre 2012 - 08:22 .


#231
Fixers0

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The Crucible was clearly not planned ahead of time seeining as how the mars prothean artefact was retconned and Drew Karpyshyn outright confirmed that they had different ideas about the ending before he left.

Besides, optional content from an optional side mission is hardly compelling proof.

Modifié par Fixers0, 03 décembre 2012 - 08:51 .


#232
Steelcan

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KwangtungTiger wrote...

Steelcan wrote...

Seival wrote...

...And don't forget that lead writer is not the one who invents and writes the entire story. Lead writer is writers team manager. This profession is more about organizing the team and less about writing itself. ME Story is product of cooperative work, not one man's creation.

. Then why are parts I the game so inconsistent in quality?  Thessia can't hold a candle to the Tuchunka story line.

Give it up dude. The hypocrisy in seival's post are unrivaled. You'll just get a headache trying to discuss this further<_<

NEVERImage IPB

#233
Massa FX

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I think it was planned during ME2 production. So much forshadowing in the second game its crazy.

#234
Seival

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Steelcan wrote...

KwangtungTiger wrote...

Steelcan wrote...

Seival wrote...

...And don't forget that lead writer is not the one who invents and writes the entire story. Lead writer is writers team manager. This profession is more about organizing the team and less about writing itself. ME Story is product of cooperative work, not one man's creation.

. Then why are parts I the game so inconsistent in quality?  Thessia can't hold a candle to the Tuchunka story line.

Give it up dude. The hypocrisy in seival's post are unrivaled. You'll just get a headache trying to discuss this further<_<

NEVERImage IPB


This is the kind of attitude I like. You may not like my opinion. You may not like me personally. But you continue arguing, defending your own position politely, instead of showing zero toleration and demanding toleration to yourself at the same time.

And people like KwangtungTiger... They almost always learn wrong lessons. Just ignore them :)

#235
Seival

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Fixers0 wrote...

The Crucible was clearly not planned ahead of time seeining as how the mars prothean artefact was retconned and Drew Karpyshyn outright confirmed that they had different ideas about the ending before he left.

Besides, optional content from an optional side mission is hardly compelling proof.


There could be different plan from the beginning, yes. But what if there were several plans? A pool of possible story flows reserved for the future games...

...They used plan "A" (Crucible/Catalyst), and reserved plan "B" (Dark Energy plot) for the new ME game. That is quite possible.

#236
Steelcan

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Seival wrote...

Fixers0 wrote...

The Crucible was clearly not planned ahead of time seeining as how the mars prothean artefact was retconned and Drew Karpyshyn outright confirmed that they had different ideas about the ending before he left.

Besides, optional content from an optional side mission is hardly compelling proof.


There could be different plan from the beginning, yes. But what if there were several plans? A pool of possible story flows reserved for the future games...

...They used plan "A" (Crucible/Catalyst), and reserved plan "B" (Dark Energy plot) for the new ME game. That is quite possible.

. I still think the Dark Energy plot line is bad it was the original ending, but I vastly prefer the Catalyst to that.

#237
blueumi

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no that is why the ending makes no sense

if the ending made sense there would be no indoctrination theory because fans would not have to work so hard to try and make it make sense

it does not fit anything that came before it

mass effect 1 was so well written there is no way the same person who came up with that came up with the ending which is true since mac walters did not write mass effect 1s main plot he only did the ending plot which was terrible writing

not planned from game one at all

Modifié par blueumi, 04 décembre 2012 - 08:49 .


#238
Steelcan

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Well lets be honest, IT doesn't make a whole lot of sense in the first place.

#239
Silcron

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Steelcan wrote...

Well lets be honest, IT doesn't make a whole lot of sense in the first place.


I'm not sure if you mean Indoctrination Theory or "It" (IT happens to me a lot of times, though this <-- one was on purpose)

#240
The Night Mammoth

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Massa FX wrote...

I think it was planned during ME2 production. So much forshadowing in the second game its crazy.


Foreshadowing of what? 

#241
Seival

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Steelcan wrote...

Seival wrote...

Fixers0 wrote...

The Crucible was clearly not planned ahead of time seeining as how the mars prothean artefact was retconned and Drew Karpyshyn outright confirmed that they had different ideas about the ending before he left.

Besides, optional content from an optional side mission is hardly compelling proof.


There could be different plan from the beginning, yes. But what if there were several plans? A pool of possible story flows reserved for the future games...

...They used plan "A" (Crucible/Catalyst), and reserved plan "B" (Dark Energy plot) for the new ME game. That is quite possible.

. I still think the Dark Energy plot line is bad it was the original ending, but I vastly prefer the Catalyst to that.


They can easily modify/revamp Dark Energy plot for the new ME game. I think that BioWare is planning to make something really amazing... Something game industry has never seen before... The new best game of all times :)

#242
The Night Mammoth

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BioWare don't hand out free merchandise, Seival, no matter how much you lick their boots.

#243
Steelcan

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Seival wrote...

Steelcan wrote...

Seival wrote...

Fixers0 wrote...

The Crucible was clearly not planned ahead of time seeining as how the mars prothean artefact was retconned and Drew Karpyshyn outright confirmed that they had different ideas about the ending before he left.

Besides, optional content from an optional side mission is hardly compelling proof.


There could be different plan from the beginning, yes. But what if there were several plans? A pool of possible story flows reserved for the future games...

...They used plan "A" (Crucible/Catalyst), and reserved plan "B" (Dark Energy plot) for the new ME game. That is quite possible.

. I still think the Dark Energy plot line is bad it was the original ending, but I vastly prefer the Catalyst to that.


They can easily modify/revamp Dark Energy plot for the new ME game. I think that BioWare is planning to make something really amazing... Something game industry has never seen before... The new best game of all times :)

Sorry Halo 4 already came out.Image IPB

#244
Steelcan

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I think it is very interesting how OP hates IT, but the two ideas both say that the final conversation is mental, and that the ending is glorious perfection.

#245
Tyrannosaurus Rex

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What I do not get is why Seival is so devoted to this idea of the last conversation being mental. What does this fact change? It does not make the scene make any more sense, it is just as poorly written as before. It makes things worse in fact, since not only would we still have ****ty writing, we would also now have poor editing and cinematic design.

Modifié par Lizardviking, 05 décembre 2012 - 12:43 .


#246
Seival

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Steelcan wrote...

I think it is very interesting how OP hates IT, but the two ideas both say that the final conversation is mental, and that the ending is glorious perfection.


Like I said, IT is not about mental conversations or indoctrination. IT is about supporting primitive Destroy-only ending. This support is based on game bugs and misguided interpretations...

...ITers prefer Destroy, and that is tolerable. What is not tolerable, is that they want everyone to prefer Destroy. I have zero toleration to IT mostly because IT has zero toleration to Control and Synthesis endings. I don't have to tolerate the ones who can't tolerate me, it's as simple as that :)

#247
Seival

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Lizardviking wrote...

What I do not get is why Seival is so devoted to this idea of the last conversation being mental. What does this fact change? It does not make the scene make any more sense, it is just as poorly written as before. It makes things worse in fact, since not only would we still have ****ty writing, we would also now have poor editing and cinematic design.


Mental conversation makes the scene logical, and also keeps it symbolical enough. While real-life nature of the scene would make it symbolical-only...

...But no matter which variant was actually conceived by the authors - the scene is well-written. Mental conversation is just more logical and so more preferable.

#248
Steelcan

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Seival wrote...

Steelcan wrote...

I think it is very interesting how OP hates IT, but the two ideas both say that the final conversation is mental, and that the ending is glorious perfection.


Like I said, IT is not about mental conversations or indoctrination. IT is about supporting primitive Destroy-only ending. This support is based on game bugs and misguided interpretations...

...ITers prefer Destroy, and that is tolerable. What is not tolerable, is that they want everyone to prefer Destroy. I have zero toleration to IT mostly because IT has zero toleration to Control and Synthesis endings. I don't have to tolerate the ones who can't tolerate me, it's as simple as that :)

. I would have gone for Control if it had been Cerberus' method, use the control signal on the reapers.  But seeing as how that method was not included. I will destroy the reapers every time, but I'm not going to try and convert people.  Everyone can have their interpretations of the endings.

#249
Steelcan

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Seival wrote...

Lizardviking wrote...

What I do not get is why Seival is so devoted to this idea of the last conversation being mental. What does this fact change? It does not make the scene make any more sense, it is just as poorly written as before. It makes things worse in fact, since not only would we still have ****ty writing, we would also now have poor editing and cinematic design.


Mental conversation makes the scene logical, and also keeps it symbolical enough. While real-life nature of the scene would make it symbolical-only...

...But no matter which variant was actually conceived by the authors - the scene is well-written. Mental conversation is just more logical and so more preferable.

. A mental conversation would be logical, but it doesn't seem to me that that is what happened.

#250
Applepie_Svk

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Lizardviking wrote...

Bioware's plan for ME as a trilogy can be summed up as...

- Shepard finds out about the Reapers
- Shepard stops the Reapers.

As for your video. Whats up with making Sha'ira sound like a creepy old witch? Where did you get these lines from anyway?


When Synthesis or Control with Darkspawn will fart out in Dragon Age3, Seival will be first in the line saying that it was all planned all along coz Flemeth said so...

Seival wrote...

...ITers prefer Destroy, and that is tolerable. What is not tolerable, is that they want everyone to prefer Destroy. I have zero toleration to IT mostly because IT has zero toleration to Control and Synthesis endings. I don't have to tolerate the ones who can't tolerate me, it's as simple as that :)


Ending makes no sense... Catalyst has contradicts itself more then you can count by all your fingers and he has no reason to help you at all that´s why IT exists. There is nothing uplifting about Reapers, nothing was and will be and It wasn´t about means justify end...

Modifié par Applepie_Svk, 05 décembre 2012 - 02:27 .