Mcfly616 wrote...
thehomeworld wrote...
To me it sounds and looks like BW changed the ending shortly after some douche leaked 90% of the game including the ending and w/o context fans flipped out not understanding the whole picture of why scenes or dialogue was presented and BW panicked and switched out the ending for what we now have. They foreshadowed the dark energy plot for so long and then abandoned it in ME3.
No doubt the Dark Energy plot was abandoned. But it was prior to ME3 being finished. I'm pretty sure the leaked ending had nothing to do with Dark Energy. So it was dropped even before then.
yeah .. drews conceps was not better than "our" ending - but there was continuity within the theme. walters and hudson should (at least) have had dark energy be a part of the ending/plot. the dark energy theme in me2 now feels like a dead end. the ending is isolated from the rest of the series. that is what makes it flawed (aside from the plotholes the starchild adds) and strange.
the easiest solution would have been, to cut the catalyst out of the game and make tim the boss to fight. he could have brought a device to the citadel, who lets him interface with the reapers (like the interface from "overlord"), in order to control them. shepard then could have a non-video gamey bossfight (just like the duels from monkey island), where we determine the outcome with the dialogue wheel.
they could have implemented so many possible outcomes - like:
sacrifice:
at some point, tim overwhelms shepard, and pushes sheps gun into a position, where shep has to shoot through him/herself, in order to stop tim from stopping the crucible (the shot would destroy a "emergency switch" wich would stop the crucible from firing if pushed but it would tear sheps liver apart, resulting in a slow but certein death) - here, we would have our glorious self sacrifice. the crucible fires, the galaxy is saved - everybody else lives. one self-sacrifice for the many.
destroy:
shepard "fights" with tim and does not sacrifice him/herself (like above) - they fight on and depending on the war assets and paragon/renegade score, shepard gains the upper hand and beats tim. shepard aktivates the crucible later but now. it only works properly, if your assets are high enough. depending on the war assets/crucible assets, shepard gets saved or not, the geth survive or not, the network is toasted or not. many variables. risk/reward.
control:
after tim is brought to justice, shep can either activate the crucible to destroy the reapers (destroy choice) or interface with the control interface from tim. depending on war assets/crucible assets, shepard gains full control over the reapers or not - (even the lowest control, would allow shepard to keep the reapers under control - but at the cost of all of his mental power). shepard could get control over the relay network as well and if the assets are high enough, shepard could even interface with an avatar and regain a physical form (assuming direct control). all depending on the assets.
something like this would have been cool, not too video gamey while it would still cater to a lot of different playstyles.
Modifié par Dr_Extrem, 29 novembre 2012 - 12:21 .