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Please let us be Evil.


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162 réponses à ce sujet

#1
Vitlen

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Posted Image"I just hope that you aren't forced to be the good guy, or a good guy who happens to do a lot of bad things but ultimately saves everyone.
What if I want to take over the world with forbidden magic? An evil ending lets you take the plot in different and interesting directions, allowing the exploration of more sophisticated literary themes and potentially doubling the replayability."Posted Image

#2
Riverdaleswhiteflash

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Seconded.

#3
robtheguru

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I don't think we'll ever see an option in DA to become the true evil in the game. It'll probably only go as far as what we've seen before. Do you choose to spare the bandit or kick him off the cliff?!

#4
Maria Caliban

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I Want to be Evil by Eartha Kitt.

#5
Fast Jimmy

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robtheguru wrote...

I don't think we'll ever see an option in DA to become the true evil in the game. It'll probably only go as far as what we've seen before. Do you choose to spare the bandit or kick him off the cliff?!


The Save Import mechanic will prevent us from ever being able to be Truly Evil. 

Modifié par Fast Jimmy, 26 novembre 2012 - 12:19 .


#6
Guest_shlenderman_*

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Riverdaleswhiteflash wrote...

Seconded.


wut epic bead guy said, tbh (':

#7
Taint Master

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They haven't let us really be evil since KoToR. Bioware's gone soft.

#8
Guest_Guest12345_*

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Dragon Age needs Khem Val. Best evil Bioware character I've ever met.

#9
Riverdaleswhiteflash

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When You're Evil - Voltaire

#10
Dominus

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I support this. We could really use more evil. I miss role-playing as a soul-sucking abomination who's only goal is to become an avatar of death. I mean, how can you go wrong with that?

O:-)

#11
Giant ambush beetle

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I support this.

#12
Riverdaleswhiteflash

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robtheguru wrote...

I don't think we'll ever see an option in DA to become the true evil in the game. It'll probably only go as far as what we've seen before. Do you choose to spare the bandit or kick him off the cliff?!


There's a bit at the end of NWN:HoTU where you get to demand the Big Bad bow to you and tyrannize the world in your name. Meanwhile, the epilogue for my blackguard, who instead kicked the crap out of him, states that he used his fame from this (and the Epic power he did it with) to make the world such a hell that people wondered if they weren't better off under the villain. In his old age, my character noted that they might be correct. I don't remember hearing any implication of remorse, however.

Edit: Oh, you specified Dragon Age. Sorry, missed that.

Edit 2: But I wondered if we'll get this sort of option back?

Modifié par Riverdaleswhiteflash, 26 novembre 2012 - 03:34 .


#13
Guest_Catch This Fade_*

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Probably not happening.

#14
Guest_shlenderman_*

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scyphozoa wrote...

Dragon Age needs Khem Val. Best evil Bioware character I've ever met.


he was my fave pet. even worthier than my ol' pet turtle. B)

#15
ImperatorMortis

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Can I be neutral instead?

#16
Helena Tylena

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I never quite got 'evil for evil's sake'. I mean, sure, selfishness, jealousy, greed, vengeance, these all make for good motivations to be evil. But being evil? That's just...
I might as well grow a mustache I can twirl and buy a fuzzy white cat.

#17
LinksOcarina

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Evil for Evil's sake just makes you a terrible role-player.

#18
ImperatorMortis

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I agree with the above poster. In my opinion just being evil for the sake of it is just.. So unsatisfying, I'm certainly not a saint, and I may do some "evil" things occasionally for the greater good or "my good".

But being a jerk constantly just gets so very old, and makes for a very boring 2 dimensional PC.

#19
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I don't think such generalizations are really accurate. Generally a game's morality is defined by the lore or the context. A game like Star Wars has a great justification for why Sith are so ruthless and evil. They literally feed on the sadistic behavior, the anger and the suffering. It directly strengthens their ability to use the dark side of the force.

Jade Empire is another example of how cruel or selfish behavior is explained and built into the game world and the lore.

This is why morality in Mass Effect feels sort of shallow, there is no real justification for the ruthless or selfish behavior. When you have morality reinforced by the lore it becomes a lot easier to justify and roleplay. Just imo.

#20
LinksOcarina

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scyphozoa wrote...

I don't think such generalizations are really accurate. Generally a game's morality is defined by the lore or the context. A game like Star Wars has a great justification for why Sith are so ruthless and evil. They literally feed on the sadistic behavior, the anger and the suffering. It directly strengthens their ability to use the dark side of the force.

Jade Empire is another example of how cruel or selfish behavior is explained and built into the game world and the lore.

This is why morality in Mass Effect feels sort of shallow, there is no real justification for the ruthless or selfish behavior. When you have morality reinforced by the lore it becomes a lot easier to justify and roleplay. Just imo.


But the justification for "bad" behavior is not exactly supposed to be obvious. The philosophy behind Jade Empires morality system shows how it can be good and bad on both paths. While Dragon Age II actually implemented it on a personal level with your companions, the friendship/rivalry system is how any sort of ananachronistic alignment system should work. 

So it should be ambiguous to a fault. An evil character can be the guy whose racist towards someone, but doesn't need to be "lets kill everyone and become the dark ruler of the world." type of mentality. Lore can actually lock you into a moral vacumn, like alignments. 

Modifié par LinksOcarina, 26 novembre 2012 - 01:10 .


#21
Plaintiff

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There is no 'Good' or 'Evil'. Dragon Age does not have a clearly defined morality system. You're free to choose any choices you perceive to be 'Evil', but other people will argue that those were the right and correct choices to make.

#22
Riverdaleswhiteflash

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I realize this is slightly off-topic, but I'm just going to post it anyway. I've been meaning to bounce this character concept off of somebody:

Dwarven Noble, grew up surrounded by magical luxury items. Greedy, amoral, and thinks the idea of combat magic is the coolest thing ever, takes the Reaver, Templar, and Spirit Warrior specs in that order. (Exact order so that I can have her go to the Circle first and recruit the blood mage.)

Spares the mages, sides with the werewolves, and spares the Anvil because she believes they're needed. Puts Bhelen on the throne because she is capable of looking past his betrayal, wants her family to keep it, and because she thinks she can manipulate Alistair when he becomes king anyway. Leaves him unhardened, puts him on the throne alone, and asks to be Chancellor for that same reason.

Do I more or less have down designing a non-flat evil character yet?

Modifié par Riverdaleswhiteflash, 26 novembre 2012 - 01:15 .


#23
Atakuma

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No thanks

Modifié par Atakuma, 26 novembre 2012 - 01:15 .


#24
Plaintiff

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Riverdaleswhiteflash wrote...

I realize this is slightly off-topic, but I'm just going to post it anyway. I've been meaning to bounce this character concept off of somebody:

Dwarven Noble, grew up surrounded by magical luxury items. Greedy, amoral, and thinks the idea of combat magic is the coolest thing ever, takes the Reaver, Templar, and Spirit Warrior specs in that order. (Exact order so that I can have her go to the Circle first and recruit the blood mage.)

Spares the mages, sides with the werewolves, and spares the Anvil because she believes they're needed. Puts Bhelen on the throne because she is capable of looking past his betrayal, wants her family to keep it, and because she thinks she can manipulate Alistair when he becomes king anyway. Leaves him unhardened, puts him on the throne alone, and asks to be Chancellor for that same reason.

Do I more or less have down designing a non-flat evil character yet?

Well, if you believe that the werewolves and the anvil are 'needed', then why are they the 'evil' choices?

#25
Sacred_Fantasy

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I'm tired by constant railroaded by the narrative. Can I be at least free to be"evil" by slaying every darkspawns who will respawn every 5 minutes at Deep Road, picking up fight and smashing drunken thugs in a tavern or brothel for every hours, flirting and bedding fine wenches, enjoying fine ale and arguing with characters like Oghren or Morrigan all day long throughout the narrative?  

Modifié par Sacred_Fantasy, 26 novembre 2012 - 01:23 .